Divide and Conquer v5 High Elves Faction Overview

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
have you heard of the high Alps hello my friends and welcome to the next installment of the divide and conquer version 5 of faction overviews this week we are playing as the High Elves and we are getting down there there are only nine factions left so eight after the High Elves I've already covered over half the roster I'd say we're like 66 of the way there through all of the factions so there won't be too many more to go I guess in the next couple of months the series will be wrapping up and that'll probably go back to probably playing normal campaigns again we'll see what happens in that time so without any further Ado let us go in to the High Elves so I won't be talking really about lore or anything just how they are in divide and conquer and how they play so for your starting settlements on the East you have M leaders and on the Far West you have a split Nation you have mythlonde Harland and for lawn so your armies and factions have been merged together since version 4.5 and that is still holding true or version five and I think that's better I I am preferential towards the emerged factions rather than having M ladrus and Lindon be their own factions I think it's better this way and I think it adds a little more um I'm not sure if like replayability it would be the right word because you had two factions before but but I think it just makes the campaign in general more interesting having to manage between the two Nations it reminds me of classic third ages implementation of the dwarves where if you play dwarves you had both Evermore and you had the Blue Mountains and you were one faction so you kind of had to work your way towards the center with both of your armies to basically rejoin your Empire and it was cool because you made this like Anvil shape as you went down the Misty Mountains and connected the northern mountain ranges but anyway that is besides the point that is a topic for another video so we've gone over the starting settlements we'll talk about your lord so the High Elves are very unique in that they are the only faction in the game where you actually have two leaders hi Lord kardan in the west and high Lord elrond in the East over at M ladra so should one die I believe you go down to only one uh Lord at that point I don't remember if both can retain the status of dual High Lord I could be mistaken I admittedly I haven't really played any high elf campaign since like version 4.6 I maybe played a little bit but I never got that far they were never really my go-to a faction I always like the Woodland realm a lot more than the High Elves but those are your two faction leaders so we'll just go from the top down high Lord Kierland in mythlond he has a great bodyguard he has the mythlon Nobles very expensive upkeep you might want to keep him in the city at 850 does have a biography tons of hit points there eight from that alone House of kiridan a little bit of lore here you can get just by reading these different uh trait boxes there's also Lord of uh myth line of course has uh erostor as his counselor the sword igloss naria the ring of fire and he's the commander of your troop so he's great to have his starting Army has lindar Bowman and lindar guards Garrison in mythlond for elrond he comes with his own unique strategy map model and uh Bodyguard the gilgalads company a very very powerful bodyguard free upkeep so you can just keep garrisoned or use them on the field you don't have to pay for his soldiers 20 20 melee attack 11 missile 34 defense mostly armor but a little bit less in the defensive skill there but still quite high they are Relentless so they do not have any stagger animations or defensive animations they will just cut through any enemy they fight like it's basically a hot knife through butter these guys are absolute blenders only really held back by their lower Battalion count at only like 40 soldiers here of course if you can get some personal security rent news and traits you can increase that I believe I could be mistaken though that might be the cap on the unit itself other starting generals you have gildor englorian and he starts in the center he was out visiting the hobbits over here in the Shire and Gilder just comes with a unit of lindar guards standard bodyguard for him um does have a special ability the light of elbirth and I didn't go over the special abilities of her other generals but I'll go back to that in a second the point of Gilder being in the center here is that you can either send him East to help out with mladrus or send him West to help out with Linda there so he's approximately more or less in the middle here um I honestly rather see him put on the Brie roads because you can move really fast through breed territory and I feel like I'm just being down by this River slows things down unnecessarily so I would recommend just maybe having the team replace him somewhere up here on the Brie road that might make a little more sense for getting it back to the Homeland but anyway send guild war where you want the special ability for Kier Dan he also has power of the Eldar one time use uh just a very fantastic ability fatigue reduction combat Effectiveness boost and locks your own morale of course if you have cured and leading an army like your elves are going to fight to the death so that's not really going to see much use there and for high Lord elrond I believe he also has light of Albert why can I not scroll down there we go oh power of the Eldar also so yeah same ability there as Kieran so very powerful and I didn't go over aileron's ret news and stuff he does have the I'm going to mispronounce this the ororen he is the Lord of M ladrus guardian of Elven wisdom has hot thing and Villia the Ring of air so I'm probably gonna mispronounce some of these titles and ancillaries but that is it for your starting generals you might be wondering where are the twins if you don't know you will unlock the twins at turn 15 under the condition that you send a diplomat to oh sold basically the first four years or so of the campaign the twins are sent away and in your beginning message text it explains that what's going on your other General you will unlock after taking 15 regions or not taking 15 reasons but controlling 15 so you start with four so you just need to take 11 more and you will unlock glorfindel and in the little divide and conquer Lord glorfendel is actually sent all the way past Romanian into the lands of roon and Mordor so glorfindel is doing a bit of scouting over in the east at the turn at the game start but once you build enough settlements he shall return to you and that is how you unlock them so for other sorts of scripts that you have your Barrack system is very unique for the High Elves I mean I guess a lot of factions have their own unique system but anyway I'll talk about that the Tulare Barracks is only available in regions that are bordering some sort of water feature so anything with like a river like a major river so this one I believe does count here this is the uh part of the guaflu river at least Upstream of it before it becomes the big one down here or if you are in coastal settlement you can get the Tulare barracks and for any mountains or grasslands you shall have the capability to recruit or not recruit but construct the noldor barracks so that's what you have here on noldor noldor I'm gonna he's tumbling on my pronunciation here today guys I'm sorry about that the noldor guard hole will give you a manual Riders a manure sword Masters and a manure Rangers and then the second upgrade that I actually don't think I can see here it is the second upgrade of that does unlock the noldor Defenders and the noldor veterans and archers the Elder renway units are also unlocked through this building though they are only available in mladrus or down in Ocean appeal down in the southwest to actually unlock construction of the noldor Guard Hall you must take Austin to fill and rebuild the crook me if I'm wrong in my pronunciation they're going and if you reconstruct that which does require a hall of Music Master Builders Hall and the tier 3 blacksmith as well as the satellite being upgraded then you can build the that guipey miradine it will unlock the northern Barracks for all of your um all of your regions and then or at least the ones that are mountainous or grassland and you'll also unlock adorna norston who is he used to be like a Cavalry bodyguard in the olden days of divide and conquer he was a fan favorite I think but now he is a Smith of a Reggie in general so you'll unlock him as a general once you've rebuilt that and in fact you might just need to control ocean the field to unlock the nolder barracks I could be mistaken on that it's it's one or the other either way you're gonna want this settlement so we'll talk about nearby Rebel expansion and I guess what I might recommend in the early game let's start on the western end I find that's a little bit easier and I do have to thank uh praise not VL or volt prixes as I have mispronounced before but praise for sending me basically a list of features and some recommendations about the High Elves thank you so much for that man that helps me because I haven't played the helps a lot so in the west it is highly recommended just to sweep up the nearby Rebel settlements of Perth and loon which can make quite a decent amount of money in the early game not crazy amounts but it does easily make a thousand gold as a village once you've started building the uh different infrastructure there uh in the East you'll want to have under Towers this gives you a palantir which is a very nice bonus for the elves I can't quite remember what the palantir gives you as the elves it might just be an income bonus or it might be a melee weapon bonus I can't quite recall what they get from it but it is something nice and even buzzra Doom to the South is this is a mountainous settlement has great minds there is an argument to be made I might suggest even trading buzzra Doom to the dwarves of heirloom so that they may build the vaults there and if you want to come back and have those riches for yourselves you could either betray them though most likely they might just betray you as they in my experience they appear to take the Rings most of the time I have I haven't really seen Aaron Lewin reject the Rings um that often it feels like it's 25 of the time they'll reject the Rings 50 of the time or 75 percent of the time they'll actually accept the gift and go to war with everyone but that is total and I believe in the scripting it is supposed to just be like a coin flip of 50 50. um I could be mistaken it might be based on your faction but I'm pretty sure it's a 50 50 choice so there is an argument to be made to give the doors of heirloom buzzer Doom allow them to build up the vaults and then sweep in to take those riches for your own self later on or you can just simply hold on to the mountainous settlement farther expansion from that you can go Southeast into dolevor and core Willis or Keras nernal Ed and fight the men of Enid white as most likely you may be going into war with the Fisher folk and The barbarous Barbarians down here they're so backwards compared to the high level society that they can just easily be crushed but be wary of their Javelin so it's quite deadly outside of that you are probably unlikely to go to war against Brie unless you are playing like a total war campaign so you have allies over there you have allies in the Dunedin and at the beginning you are neutral with Aaron Lewis I would recommend maybe just getting an alliance with them so you don't have to worry about the dwarves attacking you um in the early game though they shouldn't be much of a threat if you do need to fight them up here in Thorns Halls who's in our farm Gothel these can be some very wealthy settlements so the West is arguably the easier end and probably the one that you want to expand from as your bread basket and economic base in the East nml address you're a bit more constrained on your options your only real Rebel territory is kamath Brynn don't be wary there are a few troll generals um or captains I guess hanging around here Captain the cough should have two units of trolls there's another one hiding somewhere in this Forest that may be supplemented with other goblins and I think there's a third unit on the northeastern side of the forest there's at least there's at least two that I know for sure and there might be a third Rebel General so be careful going into the rude hour Upland you probably want to build up a strong force before you go up here and typically I see that these Rebel generals like to go just sit in canvas friend so that makes it a little bit easier to deal here beyond that you are surrounded by goblins on all other side and the northern dunedain to your Southwest at Finnish druinen so like the early expansion we'll be going to zag kala to take the first Mountain hold and then South de bruynost making your way downtown and on anarad and then finally ocean Ethel and ocean nephil is the one that you're really going to want to take so focus on maybe military on the East End and economy on the west because if I'm not mistaken Mifflin is your actual Capital at the start because that's where most of your money is going to be coming from Emma ladrus actually suffers a decent amount from corruption here I actually have elrond out right now so putting him back in Nick eats most of that but even a great generals such as elrond you're still suffering some income bonuses or not bonuses but debuffs due to corruption so you will need to probably get like a hall of Music going on here and some other law buildings didn't talk about this but you also have two other starting units Dunedin wardens captain eudoron and Captain edenos I recommend and this is something I saw in uh is it Ledges or lizard I forget his forget his how to actually say his name I think it's lydges D or something like that um he also does divide and conquer playthroughs and I was actually watching his first high elf uh whereas part one of his high elf campaign I enjoyed it um but he got besieged by Captain isterak here at the end of turn two but he had withdrawn his two dude and wardens to him ladrus so I would recommend that seemed to be a great way to handle this first Army Garrison these guys in him Lazarus Captain isthrak will besiege you on turn two and then at the end of turn three he should attack you and it's a very easy settlement to the fandom address is great you have a Gatehouse and then in front of the Gatehouse you actually have walls that wrap around kind of like the [ __ ] like a like an L shape and they're surrounded by water so you're protected but you can have your archers far forward and shooting into the back of would-be assaulter so it's actually a very nice place um to defend so I recommend doing that with Captain is thorax Army and then starting to push into zakala right after since they won't have too much going on there I'm outside of that Goblin Town is great for making money and then if you can get into Kaza Doom that will also help you a lot with your economy you'll luck out if the Goblins kick the dwarves out of Casa Doom East you're gonna have a very very wealthy power base over here and that would might be the most ideal situation as for other enemies you are likely to fight from the north will be and more and potentially in the South the men of dunland I believe for your Victory conditions you do just need to beat Mordor and the Dominion of eisengard and you only need a whole 10 Regents with the only one you're not holding being better so you really don't need to play this campaign super expansionist really just taking out these settlements here having a power base set in them ladders and then taking nearby settlements around mythalon for a bread basket and you're good to go just send the nolder armies out to mortar at that point destroy the ring destroy eisengard on your way down there and you have won the campaign so we'll talk about buildings and infrastructure well you are High Elves you have no restrictions your Smiths go to tier V in most of your cities but in the guaifi Meriden uh in Austin nephil you can get tier six which is the and what is it called not noldorin plate there's one Higher uh Keller bremborian plate that's the name of the armor upgrade so and you don't even need to fully build out the armor tiers to unlock that you just need the blacksmith and then you can build big white Emir Dane and then there's really no purpose to constructing the armorer or the noldoran armor unless you really just value the 25 gold here and then the extra 15 you get from doing that there's not really a purpose to doing that only in Ocean though as for your other buildings of course the Tulare barracks and the nolder barracks just require a hall of song and then a hall of culture to build from the Tulare tier one you get lindar guards and Bowman from tier two you get the guards Bowman cindar spearmen Cinder archers and send our X-Men I'm not saying the long Spears but the long Spears removed they shouldn't be there it is campaign that might just be over in the in the western side here yeah okay lint because they're Linden long Spears they're not lindar they're Lindon so they're only in the western regions to get these but they're pretty solid Pike elves so that's I mean they'd be pretty powerful if you could get them everywhere other buildings for your null door Barracks I think I went over this earlier where are they right here you can get the Emmanuel units the rider swordmasters and Rangers and then the noldor archers Defenders and the veterans outside the lab you have pretty much unrestricted construction Standard Market series farming and all that I will load a quick save here where I have the quite the ear mere Dane and show you the other the rest of the unlocks that you'll get from that and here we are with a save where I have host in FL and I can show you guys Doran and norson over here Dornan Orson is quite the powerful General no special uh battle map model for him it would be cool if he had like a hammer instead that would be kind of cool um does have a biography giving him four hit points House of finarfin does have the light of el birth and some great uh smithing ancillaries a helmet of a region for another two hit points and an old door shield for another one of course being a Smith he comes with the to be the originals this arguably one of the strongest if not the strongest infantry unit in the game bar Sauron and I can't think of anyone else that would come to mind to be this powerful because balance guard isn't this strong yeah I'd have to go through relative Smith as the strongest infantry unit outside of sauron's bodyguard themselves they would probably beat the origin Smith's if I had to take a stab at it but he is quite powerful and having the quite Emir Dane where is it this will give you the increased incredible goods and the origin spits do note the Tier 1 version of it if I can check on here oh it actually won't show me because I have it unlocked um anyway the tier one version of the guaifi meridane does give you a building cost reduction and a 2.5 percent population growth bonus just to help you get the city back to where it was basically showing that the Romans are influencing the like the High Elves to return to this area and re-establish it though those bonuses are lost the building cost reduction and the population growth are lost when you upgrade it to the guatemere Danish these are very expensive Smiths and they want their money for it so no more free labor from The High Elves for that and of course taking that will unlock the extra units in the noldor barracks being the Elder renway Tyrion though and the Elder renway real Clinton is how we believe you would say that I request sounds right to me if I'm wrong you guys just post it down in the comments below if you guys are always I know a lot of you guys are a bit more well-versed in Tolkien pronunciations and in general lore than I am I'm a big fan but I am not like Perfect by any means there so that's really it for the campaign map side of the Ohio so I'll now take it over to the battle map and welcome to the beautiful map of under Towers which you don't often see much in the campaign there's that one Rebel guy that hangs out there just some Rebel Corsair general led by a whole Army of or leading a whole Army of Anna Dwight kifey Huntsman sorrow line mercenaries that sort of thing but you never really fight the battle map outside of that and I figured it was fitting for mladrus's overview I guess high heels and Lazarus London same thing here so going on with the generals bodyguard first these are the calicoendi Lords your generic bodyguard you'll have for any other generals that aren't your postures everything you have scripted unique yeah every General you have at the beginning of the game is unique including the four generals that come in as scripts so you really only get calicoendi Lords if you make adoptions a uh a new general is born like a child grows up and becomes a general or you recruit one in your Capital so you won't often see too many regular California Lords in your campaign as you have so many unique generals but here they are 37 men stronger I guess I should say 37 elves strong 15 attack seven charge and 33 defense so great stats really powerful for a bodyguard unit though at a very low Battalion size they have locked morels they will fight to the death a higher movement speed as all elves do and in general they are just solid sword and board Elven units not too much I can really say about these guys or general will most likely stay alive for a very long time with these as his bodyguard so now we go into what I dub the tier one elephant infantry though for any other facts and this is like starting off at tier two to even some it might even be tier three if you are talking about Orcs so we'll start with the Lindon long Spears first these guys are only available in the Lindon region or attack five charge bikeman with nine defense six of that being armor and three of that being defense skill these guys are quite capable at holding a line if you keep them in guard mode they will keep the enemy at Bay and in position at a reasonable distance where your archers can basically make no excuse me you can basically safely shoot into the enemy though they themselves won't get too many kills as they are just keeping their sticks and keeping the enemy at a with any Pikeman don't have them on guard mode if you want them to actually start killing things and moving forward in their life so Linden long Spears a great unit to have uh honestly assaulting a settlement defending a flank anything like that good against Cavalry just a solid solid Elven unit though by stats arguably your weakest but they are Pikes so they more than make up for that next up are the lindar guards these guys have a mixed Arsenal some with axes and some with the Elven swords here lindar guards eight attack six charge and 15 defense this is like almost Gondor infantry level in terms of unit quality this is very very solid for what is basically your militia unit 110 movement speed as most elves in fact all elves move very fast so you can actually chase down enemies with your infantry which is very nice the lindar guards are just a solid front line unit flanking Force whatever you need them to be they are just a good sword and board unit arguably of course your squishiest of all of your Elven units except for maybe the Elven um archers and the Linden long spheres but overall they are very good combatants I guess basically they're like Erebor infantry they're on that level um but with greater movement speed and I think maybe even slightly higher defense because they do have very good defensive skills so next to them I have put oh that's there's the Archer so we'll go into the tier two of the elves so we'll start from the left here the amanyar swordmasters with this gorgeous new model that was added in 4.6 admittedly I kind of miss the Old tokis Faithful which was what this year used to be because they had armor piercing they were meant just to be like absolutely jacked buff elves that were just really powerful and had these great swords but now they are just simple sword masters with very good stats 16 attacks 17 defense this is like a sell sword quality unit more or less and they also frighten nearby anime infantry so they retain the effect the original tolkas had where they made it people scared of them they just lost the armor piercing in the transition very good morale good response there and high movement speed they're going to be excellent at flanking and do notice they have a bonus against various beasts the camels orgs and elephants just don't let them get charged allow them to counter have the long Spears support them so they don't just get run down by these giant mounts but they will do very well with their High charge bonus really just send them against anything they're gonna do a lot of work to it I'd say you're not going to fight camels or olifants in a high Elven campaign but you will fight a decent number of awards that is for sure given that pretty much all your enemies have works that you're going to be fighting angmar eisengard the Orcs of the Misty Mountains the only real exception is Mordor and they get other Cavalry anyway but you don't have a bonus against normal horses so keep that in mind with the Emmanuel sword Masters next to them the cindar axemen these guys have armor piercing as well even though they're X-Men something that I am actually a big fan of I like it when axemen have armor piercing they were starting to get taken away and then the axes became maces for a lot of units and I kind of preferred the axes especially like heavy hand axes Cinder arcsman Tana attack 21 Total Defense um good at hiding in woods all that very good morale response a little bit slower that 105 movement speed because they are wearing heavy armor but overall just a solid unit that 21 defense like these guys they're really just go under Infantry with I believe one more base attack and then Arbor piercing though they do have less elves in the Battalion only 114 but you gotta love how high quality their models look every time I look at factions like the High Elves or like the new Dale stuff I've been seeing or like dunland it just makes me think of like how badly Rohan is haged and it's not the topic for another video when we get to Rohan but it you really start to see that some actions fall behind when we have quality like this next to them are the cindar spearmen the spear and shield equivalent notably actually have higher attack than the X-Men but they don't have the armor piercing so that's what balances that out six charge is solid 24 defense and they have the shield wall which I really love and I think Shield wall looks very good with the elves here not too much more I can really stay they similar functionality these are just spearmint good against Cavalry we all know how to use spearmint go in the back now we'll get into this interesting noldor units first of all the nolder veterans simply ain't upgraded to the Emmanuel swordmasters locked morale 105 movement speed no bonus against the camels or anything like that but that 18 attack 9 charge is very very powerful and that 25 defense they are very tough to kill in melee their only real weakness would be something like crossbows so keep that in mind if you fight eisenguard or dunland with these guys they can be weak to those and armor-piercing Javelin so if you do fight ended white then just be where theory of the chaplains they will still claim many lives of these elves as they only can rely on their 16 armor and armor-piercing missiles will get through that and these will fall in battle but get them engaged in melee combat and their curved swords you see those High Elves from Hamilton address they've got curved swords they are very very powerful uh next to them we'll go into the nolder Defenders before I talk about the Elder renway tierno Northern noldor Defenders literally just the upgrade to the cinder Spearman of course only available in the noldor barracks 14 attack is amazing for a spear unit with seven defense Sorry Seven charge and 31 defense six of that being Shield ten defense skill and 15 armor so still primarily relying on their armor to keep them alive but with a very high defense skill and high Shield to compensate that these guys are phenomenal I'm Not Really Gonna Die against anything anytime soon they're only real I don't think you really probably have to worry about what these guys would be like obviously mummy kill if you fight Muma kill a great Beast they're gonna kill a few of the these elves but the elves will take down those in combat uh nazakai and runic NAFTA bombs those will absolutely destroy these guys but like anything else in infantry even armor-piercing Specialists are going to struggle to kill the nolder Defenders if they're not like getting flanking charges on them they will hold out for an incredibly long time even though there is only a hundred and two of them they will just fight to the better end so a fantastic experience so keep in mind both these nolder units are pushing over 500 upkeep per turn I want to say these guys even go into the 600s I could be mistaken on that I know for sure there are at least 500 upkeeper turn to run these elves so they are very costly in that regard and then the other unit I threw here the Eldar renway Tyranno this is your Elite Pike unit um only available in ml address or the um guifey miradan uh they Inspire nearby troops nine attack Pikes is absolutely incredible and 27 defense and these pints look extra totally not those are very very long Spears um limited only really by their very low bodyguard size at 77 which is one of the lower ends of the spectrum when it comes to infantry but that is just a testament to their quality locked morale they fight to the death and they have a bonus against all mounts that nine attack they will make short work of anything that they go up against so a very very powerful Pike unit and then we get into the final like uber tier of infantry we'll talk about the mythlon Nobles first an 89 strongman or eight elf I should say elf I'm saying man this is elves uh 20 attack inspiring everybody troops 38 defense mostly armor there 20 armor both 12 defense skill because you guys are unwavering as well they fight to the Dead and have 105 movement these guys will just make short work of any enemy you're fighting you're unlikely to go against anything that could take on Mifflin Nobles in hand-to-hand combat you're only real threat would be like maybe some of the elite Dwarven units even then your mythical novels are going to still outclass them I could see Dragon Slayers probably beating them in combat Dragon flares are very powerful given that they have the armor piercing and a similar stat spread but outside of that like I mean your mythlon Nobles are going to just be absolute badass Warriors they are so so strong and next to them the origin of Smiths you are producing variant slightly left attack at 15 here but more defense at 40 they have the best armor for themselves at 22 the Inspire your troops they are good at hiding in the woods that's not even that important really locked morale as well but the fact that they have these hammers I I'm a big fan of proper Hammer infantry maces or whatever but I like hammers I like stuff like this and I wish we had more Hammer units in the game I guess the Iron Fists are there but I like hand hammers I think those are cool the original Smith's just an incredibly incredibly powerful unit send them in battle against anything that is heavily armored so eisengard infantry maybe uh guardians of car and doom uh what else it's like incredibly heavily armored uh dwarves if you're gonna fight the dwarves bring in the Reggie and Smith they will make short work of anything that Arbor piercing is so so incredibly powerful they are an amazing unit definitely very expensive but very nice to field that does it for the Infantry contingent so now we'll talk about the Arches starting with the lindar Bowman these are your militia archers though at militia level they are coming in with six melee five missile attack only a four charge but with 12 defense half of that being their armor uh good morale 20 missiles and 170 meter range with average accuracy though do note average accuracy for an elf is greater than average accuracy for a human or a dwarf which is greater than average accuracy for an orc so their average is more like probably a human Archer's High um on this description rating here so they are very very solid archers in the early game it's recommended to get as many of the Lindor Bowman as you can since you really can't afford to take too many casualties if you want to keep expanding and having the lindar Bowman helps to alleviate the damage you might take from your enemies if you can just shoot the entire enemy Army dead before going into combat that will save the lives of your troops next of them are the lindar Mariners one of your very few and your last armor-piercing unit that I have to show here of course only armor piercing with their missile attack the lindar Mariners uh effective against armor with the javelin 10 melee eight missile attack eight charge is very nice and 14 defense they have three javelins at high accuracy so they are very deadly and very precise with those javelins and afterwards they come with a very aggressive stats here especially with the charge so ideally with these guys you would either Skirmish or you would get them around your front line like around the lines throw the javelins into the backs of enemies and then charging and I believe they have dual swords yeah they have dual swords some of them even have two axes or one ax and a sword so they've got a cool load out there just be aware that since they have your highest missile attack outside of one of the units we'll get to later they are most likely going to be shot by any AI missile units that sees them on the battlefield so that is one issue with using I attack javelens is that they are most likely going to get shot to death but they have armor at least to help them stay alive next are The sendar Archers your tier 2 10 melee attack 7 missile and 16 defense there 26 missiles at 190 meter range and high accuracy just an overall a very good Archer uh when it comes to missile defense they are only at 11 with their armor and lower defensive skill than other dedicated metal units but they are great at their skirmishing role just try to use all of their ammo before you have to send them into combat and they will just get so many kills with those arrows it's crazy the damage that your element archers can get throughout a battle and they just look amazing I love the cindor they just look so freaking cool that dark blue and the silver and the ice gradients on the helmets I love it next to them and behind I guess the nolder archers and even more powerful Archer unit 11 melee attack nine missile attacks so they will get targeted by enemy archers if they're in range versus the um lindar Mariner since they have the higher missile attack there um they have very high accuracy 32 missiles and 210 meter range if you get like a couple of these guys in the backlance of your army you can just safely take down any missile threats or any other high value targets that you need to shoot long before they'll ever get to your front line and an amazing things with the elves is because of your higher movement speed you can shoot and then fall back and continue to shoot and Skirmish that way up against pretty much any force that doesn't have Cavalry and expend most of your ammo that way doing safe skirmishes before engaging in Melodies since they have such high range you won't even need to worry about counter Fire coming their way it is quite quite powerful and then the final missile unit I just threw them here though they're arguably an even better melee unit than they are at shooting Gil glad's company Relentless 34 defense 11 missile attack 19 melee attack nine charge uh they I thought they had a shield do they not have a shield value huh I could have sworn the uh gilgad's company no they have two-headed sword stats right they don't have shields they have like two-handed swords uh they are very very powerful now at range they're not going to be too powerful as you only have 33 models but they are one of the few units that has the exceptional accuracy tag the highest order of accuracy you can find and they have the highest range of any Archer unit in the game which is a change that I actually made because there was a suggestion a long time ago that gilglad's company shouldn't be outranged by doing it in bodyguard so I gave them the extra range to make them the best so that is like artillery level range with these guys 38 missiles they're not going to do as much damage per se as like an older archers will just as a factor of less elves in the um Battalion but they're incredible accuracy and Incredibly High missile damage will mean that they get a good amount of kills before you need to even send them into melee combat if you decide to do so and if you do they are are no pushovers they are very very powerful I wonder they probably wouldn't beat origin Smith's in melee and that's more of a factor of the model count size but if you let them shoot the origin Smith long enough and even had equal numbers of men and melee they might actually win that combat it'd be interesting to see how that matchup goes they also fight nearby enemy uh so if you're playing um against the goblins and take out their General and you have L rounds in your army send him around close to the goblins and they are going to flee in Terror it is quite quite beautiful and it doesn't say like right near my enemy infantry just says right near my enemy so that includes Cavalry and anything else they will cause a fear effect too which is very very nice so I'd argue maybe more so of an infantry unit or I guess a hybrid unit but I threw them in the archers here because they do have a bow now we'll go into the Cavalry and we're almost done with the units first of all the amanyard Riders these are your early tier uh Lancer Cavalry seven attack nine charge and 16 defense so very solid these are like upper tier Rohan Cavalry almost not quite like Royal Guard Rohan but more like a red Lancer tier more or less this is very powerful and this is your entry level Cavalry unit uh one thing I will say is do note I haven't included the Dunedin wardens or the Dunedin Scouts in this overview I mean those are more of a Dunedin unit but you do get a couple of those in them ladras but we're just not going to talk about them for the action overview so we're on the F3 cover units here 110 movement speed so very very powerful on these Emmanuel Riders next to them the Emmanuel Rangers these are your Elven horse archers in that loose horse Archer formation they do have cantabrian circle eight missile six melee attack and 14 defense with six charge so not as good at the uh melee components but once they do run out of ammo have them just chase down routing units or rear charge they'll do well enough there just keep them away from Spears and the manual Rangers will do very nice they have a very high accuracy 30 missiles and they have a bonus versus both horses and Worx though they don't have a bonus against camels so if you go against camels they aren't gonna be as effective but uh you probably won't ever fight her at as the high heels as you really go late into a camping or like a migration campaign or something like that a manual Rangers though these are a great horse Archer and during your campaign having them and the Duna night Scouts to do early skirmishing is very very effective our last Calvary unit and one of the most Cavalry most powerful Cavalry and it's in the entire game the Eldar renway orokwen 12 attack 12 charge 30 defense and a 10 secondary attack locked morale these guys are incredibly incredibly strong mostly relying on their armor they are Swift they will do tons of damage they will clear out entire units on their own I believe I believe glorfindel actually has a unit of these as his bodyguard if I'm not mistaken and it just makes him able to sew like entire armies it is crazy how powerful this unit is so that is it for the roster so mostly your only real weakness is the fact that you have limited armor piercing your only armor person comes from three units to send our X-Men which are a late game unit the original Smiths which we're only in um in Austin FL and the lindar Mariners which you can only get at Coastal settlement so you don't have much for armor piercing but I'll just have to let your roster really it doesn't have any weakness you definitely cover all bases very well so I am now actually going to somewhat deploy an army here to attack the our enemy here and normally I don't even do this normally I just let the AI do what it wants to do and I just don't care but this time I think I will do a proper battle up against their enemy I'll mostly play defensively here but I will probably aggressively control the Cavalry so our next enemy if you know the alphabet you know who it is what comes after H it is the letter i it is eisengard so I brought a relatively powerful Eisenberg Army here urakai infantry or thank guard Berserkers with the upgrades the armored Eisenberg trolls Uber Kai pikemen bodyguards and somewhere in here are the guards of the hand but if you go to war think I brought them for the crossbow power a couple of words and even the deadly orthink wardens now here they are the guards of the hand saruman's bodyguard so I haven't done a whole lot of icr campaigns no eisenguard's very very popular uh another thing of the orthink guard and orthink wardens I might actually go to play them sometime soon here let's go ahead and take care of these works early on now what are archers shooting at I guess we're shooting at those do I have what do I want my javelins to hit probably these urukai pikemen now send our X-Men are gonna be a little bit deadly here let's see your can do we want to counter charge the trolls I Feel Like We Do bringing you guys up I brought them too close can we throw a javelin volley right into these urukai bodyguards come on please do I get hit by our own javelins here our own Arrow fire which is annoying uh we didn't get charged by anyone over here that's good charge these Berserkers bring those guys around the planks let me change the UI this is something I've been going back to is the classic UI here I find that's a little bit better to tell what's going on trolls doing a lot of damage to us we'll bring in the Elder renway to help support save these guys where are our Elites the mythalon Nobles let's bring you guys in or Reggie and Smith's eloquently Lords are probably going to die here I might need to actually send them this way we missed the charge on the Berserkers that is okay we got it off but I missed the Cinematic shot bring in the Elder Runway Rook when can we get a deadly charge on these orthank wardens they're gonna try to turn their back they're charging our horse archers and look at that charge through heavily armored infantry they just do not care at all are we doing it up against the trolls here they're down to nine we'll turn off the special ability there or the pike wall bring you guys around a flight I think we just destroyed that work unit over here yeah they got absolutely wrecked origin Smith let's try to get you in gear get into a phallus formation to get around these urkai bodyguards it would be good to kill them but I think we got them with blonde Nobles let's send you up as well oh we are missed microing our cavalry wanna get out of here Lads if we can recharge anything over here we're gonna do a ton of damage gonna hit those orthank guard gotta stay away from this Pikeman that's for sure who's over here these are the gilglad's company got methylon Nobles somewhere up in here yep fighting the Earth ain't guard here comes a rear charge right into the back of the other orthank guard the spear and crossbow units taking a lot of damage there continue to Skirmish lads of everyone focusing on guards of the hand it's just not doing much damage though I think it's time that we switch to those pikemen we get our Cavalry to do another rear charge here then our Bowman did get hit by the works that's okay can we get an actual charge here I think they missed up I don't know what happened there that was bad here we go let's charge into the works get rid of them originated Smiths let's get you guys on the earth think guard as our Elder Runway real clan destroy these work Marauders Northern Defenders here not doing so great the trolls actually did a lot of damage to us over here that's okay the curls are very very powerful keep on skirmishing lats with any other reinforcements we can bring in here and you get these origin Smith onto those cards at the hand the guards of the hand are shooting at someone probably my nolder archers come on Smiths you are relentless are they really unless or am I mistaken hold on are they Relentless no they are not it's just the go Gods company we're letting this would be a little bit too strong for them I'm gonna get one more charge here on these urukai infantry before the Berserkers catch up to us right in the back the heavily armored urich's taking a lot of damage there I should be able to win this battle actually I don't think I can bring these origin Smiths come on Lads get out of there are General is still fighting in the front line which is great and we did get a charge into the orthank guard these guys should fall relatively swiftly to the power of our Reggie and Smiths so we lost one of our units entirely I don't know who it was not our Defenders still in the fight urukai infantry going against the swordmasters these trolls just did a lot to us we have mythilon Noble somewhere I feel like we have myth Lund Nobles somewhere where are they where are they there you are they're actually engaged with the orthane guard here helping out with the Berserkers now that we have the origin Smits in combat with the guards of the hand yeah those guards by hand aren't too long for this world if we can just get the Smiths to really just encroach on their position here birds of the hands no pushovers but origins of the Smiths definitely that's the origins of the Smiths what the heck origin space definitely upclass them the general is fleeing their men now we'll send in these lindard guards now open the Earth ain't guard about a few javelins try to throw some damage over at those urakai pikemen did get stuck in combat here up against the Wardens come on Linda Mariners I need a few javelins in these uh right in these Pikeman please even with only like 13 of you you can still do some damage right other Runway tear no hit those orthink wardens these guys are just gonna have to finish off the urukai Infantry one troll remains I bet those guys just absolutely demolished us over here sending the calicoendi Lords to help out as the Tyranno help our brave mythlon Nobles out with these orthink Wardens oh and they are routing I think we've got this battle this battle is definitely about to be over as the Orcs begin to flee Archer fire going into the urakai pikemen and the high accuracy of the noldor and Gill glass company means I am not afraid of them doing too much Friendly Fire the occasional error will still hit our cindar archers but for the most part we're going to hit the urakai pipeman and that's just something great about Elven archers they are so accurate that you can mostly safely fire into your own forces into the enemies by your own forces and they will do very well or think warden's running away Reggie Smith's fighting those 31s and I think we know how this battle is going to end up here send in gilgalatz company to help fight this battle up against the pikemen good way to get to see them do too much in melee here they're going to cause fear they might even just route these pikemen immediately they're down to only 55 yeah with the Archer Fire coming in with them being so low and with the gilgalatz company causing fear I think they're about to Route they are shaking now here they go bearing out the two-handed swords that they just kind of pulled out of their butts and because they are Relentless they don't even care that the pikemen can attack faster than they can and keep them at range that is something else that is very nice about Relentless units they don't care about pikemen they will just run into combat and get into melee and start killing them in Mass which is very very nice Relentless is such a powerful crate to have and that is it for the battle a few Berserkers fighting to the death they are broken and that is a high Elven Victory so making up over after my last battle where I played her rat and lost horrendously to the High Elves now I am playing halves and winning a horrendous battle against a I would say mostly powerful eisengard force I gave eisengard a lot of strong units there so especially those trolls look at the bloodbath that happened over here just so many bodies it's I love Trolls but that will be it for today's overview so until the next one my friends farewell
Info
Channel: Augimund
Views: 28,761
Rating: undefined out of 5
Keywords: medieval 2, third age total war, total war, dac
Id: Lq1TkrqE4gU
Channel Id: undefined
Length: 49min 51sec (2991 seconds)
Published: Sat Jun 10 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.