Digital Art with Houdini - Space Emotions: Anger

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] so [Music] [Music] [Music] [Music] [Applause] [Music] [Music] so [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] so [Music] so [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Applause] [Music] so [Music] [Music] [Music] [Music] [Music] hey everyone so let's start our stream [Music] mr simon simon skye thank you for the follow on twitch [Music] howie how are you so for those who are new to the channel we are working on a collection that i'm doing about emotions okay so this is the first piece that i did for happiness okay super cool let me try where is it and show you which one is it i think it's this one let me turn off the music wait [Music] so this is the the first piece that i did about happiness and the idea and the concept is to think about emotions and if there is life beyond this planet uh will they have emotions like us and this is the concept and it's looks like a galaxy okay made by stars and particles and nebulas and i'm expressing these feelings with nebulous so this is happiness then i i did a poll on instagram so you decided the next one the second one and you voted for anger so at this moment i'm starting the anger one let's go here and i'm trying to fix the pose here on character creator before we jump into houdini okay do you guys think this looks this guy looks angry enough let's see if i can edit a little bit this one maybe this will pull up and a little bit to the side and rotate this maybe a little bit something like that that looks like hanger what do you guys think about this one maybe the head is a little bit off like that we can always go back and edit a little bit let me try and push this like this i don't know if we are going to see the the legs but just in case let's do something like that okay let's save this one and let's go back to houdini so let's export this one let me know in the chat if you can hear me because i i needed to edit and just do some adjustments on my studio my microphone and everything so let me know if you can hear me okay and let me put some music oh that one has vocals and i don't want okay let's export this one i just i adjust the legs but don't quite like this one okay so let's go back okay that looks more natural and let's export as obj with current i don't think i need boxers that that that pants so let's try and delete that one i delete like this okay let's export and try to be quick because they don't like nudity on the streams so export and let's go emotions anger and hungry kevin01 let's see how it works okay and let's go here and let's place our geo okay let's call angry cabin [Music] ace walsh i hope i pronounce your name correctly thank you for joining me hey jay grunt williams thank you for those words glad to hear that that i can help you hey yulin what's up okay let me see if i need to transform i think i need because this is way too big let's see yeah so let's divide by 0.1 i think that's the good one okay yeah because character creator was working with 100 units means one meter and here in houdini is uh 10 of that so just a nice scale so we can start working and let's start making some particles yeah i know really then right now i'm working on the new collection uh for when i get accepted on crypto art i'm going to sell this collection i hope soon so right now i'm doing this art collection this digital art collection about emotions after that i promise i'll start with our project okay let's go here let's place two uh let's go with bullet our emitter okay dive in let's put a merge object merge let's go pick our character i know i could use everything here on this geometry node but i i like to keep things uh separate and this will be the main one and then we are going to add geometry i know we we start a lot of projects illidan and i never finish them let me try and fix this one okay i'm always starting projects okay let's see what can we do emitter so okay let's transform this to emit floats where is it particle fluids and emit particle fluid press enter and let's change this to maybe 40 frames or 30 no 60 frames okay just a few lower number okay and let's adjust this so with interior i don't need that and on our particle fluid i don't need any of this lit and on this one i don't need the surface velocity and geometry let's leave like that okay so let's start here on our great surface still lower this one okay something maybe not one shell thickness okay cool let's go up this one let's delete our gravity let's change a few things on our flip solver let's see what can we do particle motions let's start with this one let's add id let's age i don't want to reseed separation verticity i want higher number like 1 000 unrest do i want to rest let's leave like that let me think what we can have here collisions viscosity i don't think i'd need any of this narrowband okay everything is fine here maybe i want to emit only on the first 10 frames let's see how it looks okay here let's see let's see let's let's go with a higher particle separation so we have a lower resolution so we can work pretty fast okay cool and let's add some some some forces to our particles and let's add let me think let's start with a flow noise and check what we can do shelf tool was i had the geometry right then i just created a liquid we are just creating liquid so i went to particle fluids maybe it's really small here on the interface but it is particle fluids and then emit particle fluid okay we are just doing that let me change the ui okay and let's go here and let's add some forces to our particles let's go and see okay so now i want a 3d noise okay and let's add like displacement let's check how it goes pretty cool it's not okay so at this moment i can see this is way big let's start playing with the frequency okay let's go up remember i did this but let's leave it at one for now and then we will come later and adjust a little bit maybe instead of using bro like the flow noise the emotion is anger right so maybe the flow motion the motion of the particles should be something like flames right so instead of using for now the stop network okay let's go and do one thing before let's try one thing let's go like this okay let's turn off this one and let's go here to the brain and create a new simulation okay and on this one let's delete this okay and this one will be the fire r3 emitter okay so we have this geometry let's go to our pyro and maybe maybe maybe let's go with the lowie it will be smoke okay so we have our fire let's change this let's start with this one let's edit this so particle separation let's go 35 okay maybe one that is cool and some nice okay it is adding noise let's try okay maybe the noise let's change the element size of our noise so as you can see we have more noise here more frequency okay so right now if i delete this one i just want the and velocity i don't need those okay so i just want density and velocity and let's go with no and let's go out oops out smoke okay so let's see how it looks let's go check the viral sim so this one i don't want to clamp let's lower this a little bit into 0.3 maybe 0.2 okay so it is going up we don't have combustion shape let's add disturbance and i don't think i want confinement let's increase this one too let's see how it looks i think uh smoky or spiral motion looks more like hanger than the previous one with just a full noise okay so let's see how it goes maybe add a little bit of buoyancy on the z minus okay let's go just add a little bit of wind to the back i know we can see much so let's add a nice simple light so we can see it is volume okay okay we can see a little bit better the motion okay let's play this a little bit [Music] okay let's cache everything we don't need much resolution on the pyro so it can be like that because we are going to use particles and not smoke volumes okay so let's let it cache a little bit [Music] okay so right now it is something like that and now on our fluid let's call it here top net spiral okay let's go let's readjust this wrap things in order so we are going to do the pyro okay we are importing the velocity okay let me check here so we have the volumes for velocity and then on our particle let's oops let's go back on this one let's delete for now our bypass let's use add backed pop it back by volumes and let's pick our raise it our pyro import okay our null and update velocity and use trace so let's see how it goes let's roll this up to be faster so we can see what we are going to do pretty cool and it looks more like flamey look okay i think it is way better than the previous one the only thing that i'm not enjoying that much is that the particles are going up way too much and maybe we could have them back our and let's multiply okay and let's add a parameter oops not this parameter a simple parameter and let's see call noise force okay and let's link this here and here we can adjust our force let's see how it goes i put back to one let's see how it goes way too strong let's see i still want a little bit less oops not two dots so for anyone that is watching if you have any question feel free to ask and i'm feeling that this spiral is going up way too fast let's go here and decrease this to maybe 15. okay and i want more disturbance um turbulence that live like that [Music] okay let's go something like this and we can [Music] increase the dissipation to 15 percent let's go up let's see how it goes already cache everything [Music] let me know if you are enjoying the music on the background if you can hear me well while i'm doing if you have any suggestions or ideas feel free to to give me and ask anything that you need and let me know how how is 2021 for you [Music] okay we are catching the the pyro let's see how it goes we are working with a small number of frames just 60 and maybe i'm going to go back to 30 maybe okay cool we have a lot of turbulence or disturbance how you can call it and let's check the particles [Music] okay cool i just want to do one little thing so here instead let me change this a little bit so instead of adding to the position we are going to work with our velocity okay [Music] cool and what do i want so we are adding our noise okay that is cool let's change this here we are adding to our current velocity again because we are changing the velocity here with the advect by volumes and i want to add another parameter and let's call it custom b or custom well okay this is a three uh vector we include vector and let's add here here sorry to the add so right now i can like add z for example like let's add -5 and you see the particles will go backwards okay so right now i just want to add just a little bit so particles will go back a little bit instead of being always on the front okay that looks cool so let's increase this a little bit the particles so lower down the particle separation so we can have more and let's see how it goes hey thiago what's up happy new year hope 2021 is good for you are you starting well for you we are working on the space emotions collection that i'm doing and this one everyone voted for the anger one though we are working on that one [Music] okay i want to have a little bit more force to go to the back and let's see how it goes and in just a few minutes i'm going to use the nice little trick with the wedge node that i explained on the previous on the last tutorial of 2020 i know it's an old trick i i need to update my skill and use pdg but i i didn't have time to explore that so we are going to use the wedge node to cache a few uh simulations and combine all the particles so instead of having just a few thousands like 200 000 particles we are going to work with 5 million particles and i have more density okay so let's see how it goes i think this looks really chaotic as i want [Music] maybe i want this a little bit stronger okay and let's leave it like that let me cache this one for this let's cache oops let's cache this pyro a cache okay load from disk and delete to hit name like that and let's cache this one [Music] did we cache everything yeah uh can you go back to the pop-pop for a moment sure uh this one on the liquid let me change this to top net plate this one do you want to see this one so okay we are adding we are creating a noise a flow noise okay and we have a parameter here so i can scale up the noise so adjust the force or the strength of these knives and we are adding this to the current velocity because we are uh advecting the particles and here i changed it to update velocity so we are updating adding this noise this velocity the current one that we have okay then i have a parameter a custom valve with this one i'm adding just a simple force on the z a simple velocity on the z minus 0.4 so the particles will go back just a little bit not too much and i'm adding everything here with the endnote and then link to the velocity okay hope you can understand this let me change this a little bit to add more maybe this is free i want to flow and stop perfect okay and let's see how it goes let's see the particles here inside because here with the with the blue gradient i can see the velocities okay that is pretty cool let's see how it goes i think this one will be more chaotic than the previous one remember the happiness okay we have more flow in the shapes on these shapes and this one will be more aggressive because the emotion is more aggressive right so let's go with this one okay and let's go here and let's put a file cache okay let's call it how can we call it put a cache put a hungry cabin cache okay let's delete the hip name and now let's do that little trick okay so we need to go let me divide this one open bottom okay stay here let's go to our out let's place a wedge okay let me try and remember everything so let's drag this here but we need to pick up our render node okay sept and i want to do let's go with six for now okay and let's tweak some parameters right so what can we do can we tweak here let me see just one thing so let me check if i change this global seed if i change anything maybe this one trying to change how can i change that seed the starting position i wish i could [Music] i'm doing with with the flip solver instead of a simple pop net because with this flip object and flip solver we have the behavior of the particles will behave more like water like fluids and they will try to stay together more than just particles okay so i could come here and add viscosity and this will work a little bit different so let's go and try that why not let's add 350 let's see how it goes they will try to be more together that's why i'm working with the flip instead of popnet hey ray j you want more blades uh tutorials sure i'll i'll see i'm thinking on this year focus more on particles and fluids are particles so i don't mind doing that and i want to focus more on motion graphics type of work that you you usually do on cinema 4d start doing on houdini that is going to be my main main focus but yeah i guess i can add fluids or flips tutorials for sure okay okay okay let me see change this to geometry just one [Music] on source geo i think for the jitter okay let's see let's see okay so we have a jitter seed here okay so let me think let me think let's go here and let's add let's call it sid okay let's copy parameter on this one let's base relative let's delete this right so let's go here [Music] okay and the ranch [Music] let's go something like that but i need so let me think [Applause] that is going to be tricky i'm thinking what can i do i can do so let's do one little thing oops uh uh uh where can i up here let's have a float here let's add a simple float and seed okay apply set so let's copy this one copy parameter and this will be our channel it's relative oops that's relative okay and here i want to change between zero and some random number let's add some number and here i want this plus [Music] okay so this number will be always time plus this one right okay cool so we have our seed so you are talking on this one right so you are saying to see on wireframe fireframe mode oh nice so right now let me see if i can okay cool so our wedge will random this seed here and this seed will play here okay so we have dollar time plus that channel okay cool let's go up on this one [Music] let's go and tweak some parameters here let's create input parameters here [Music] okay so in our effect let's scale the velocity a little bit so let's copy parameter one wedge let's add one bell scale pyro okay oops i need to write scale correctly let's copy that channel and i want this to switch between 0.8 and 1.2 okay cool and now let's just change this a little bit so maybe the frequency and the frequency may be the offset okay so let's change the offset but if i change the offset maybe just a little bit it will be too chaotic maybe i don't want that so the noise force let's change this one copy parameter that's sad nice force let's place relative let's make this so if you have any question about what i'm doing let me know okay i'm just playing here with some numbers let's go no privacy and another one that i want maybe it is it is it is the custom file and i just want to change this one so copy parameter oops and last one custom d okay it's relative okay and we are working with minus zero point four so let's go with minus zero point twenty four forty five and minus point three okay so cool we have our seeds and we are going to work let's see we are creating six let's see how many particles will i think let's see let me catch everything i'm going to take a little bit for the first [Music] one thank you for the help thiago always learning on every single live stream let me know what you think about this new uh art collection that i am doing about emotions and about uh if there is life will they have emotions like us let me know what you think and if this art piece makes you think about that or meditate or anything else it was really fun to do the first one it took a while to render this but the final product i really love this one [Music] i spend hours looking at that so we are waiting i hope you can see 10 frames left to see how many particles will we have this zombie is too deep [Music] thank you tiago i can't wait to see every single uh emotion it will be really fun to do i think the next live streams i'll be working on the those art pieces that digital art [Music] and i think the next one will be sadness maybe or i'll make a poll on instagram so people can vote on the next one let's see how it goes okay it is finishing our process let's see how it goes [Music] and right now we have five five hundred thousand particles so we have we will have three million after the wedge and before we go we need to do one little thing here and place a dollar wedge right it is wedge [Music] okay we are working together during the live stream but yeah sure would love that so now let's press render watches okay let me see if this is working let's go to geo and watch now so i think it is working with everything cool so now let's wait this while recording i can cut the live recording but now on live stream we have to wait for the file cache so if you guys have any question about anything let me know and i can show you the next tutorial that i'm going to do let me go to my trello [Music] the next one will be really cool a lot of people ask me for this one but i i kept delaying this for a bit i hope you you know this work from matt taylor okay this is going to be something similar to this on the next tutorial everyone was i got a few requests from my patrons to do something like this these infection colorful particles really cool work from matt taylor okay not this one but this one let me see if i can open his instagram i can't so this will be the tutorial that i'm going to record maybe during this weekend let's see how it goes i think i have the basic idea how it will work but let's see [Music] let's go back here let's see how it goes maybe it is going to take a while so the first take took almost three minutes so three times six i think i i put six times yeah it's going to take a little bit of time so [Music] nice idea pardon how do you pronounce your name barton far then that is a nice idea maybe i'll i'll do that twist instead of being on the static geometry [Music] i'll make one a deforming one maybe wheat waves or something a really cool displacement and i'll do that that is a cool idea let's see how it goes [Music] so we are on the second one oh everything closed let me turn off this one this software takes a lot of already safe no [Music] i don't want to kill your name maybe i'll just make three three caches and move on and after the stream i'll make the six attempt the six wedges but for now i'm going to cancel the the cache because it is going to take a lot a while maybe 20 minutes or more so we need to keep working otherwise this stream will be boring with me talking about anything rather working [Music] the music is not good today let me change let's go let's go to poplar okay let's do just one more and i'll be cancel the cache hi the pack i'm working on a digital art piece for my art collection about space emotions so the first one was happiness so this was the first one okay this is art piece to make people think about emotions do you believe all animals have emotions does every living being have emotions if there are living beings beyond this planet do they have emotions that is my goal with these space emotions collection okay and the first one was happiness let me show you the video a galaxy of particles so this is my first art piece for this collection and the one that we are working today is the anger one i did a poll on instagram so people had to vote between sadness or anger everyone not everyone it was a close call but anger won with just three votes different i think it's a really low number but anger one and we are working on that piece now it is the second one for my collection and the next one will be sadness or envy i think i'm going to make a poll again on instagram because it is fun to see what people want to see for the next piece it's cool to know that and at this moment i'm i've been working with particles and now we are using the wedge to cache a few uh different caches so we have more particles quicker than just being how do you call it processing everything so let's see how it goes after this one it is the third one i'm going to cancel this one and hope houdini doesn't crash and we will start coloring and adding particles to the indian and everything else so at this moment let's look for a nice color palette for our angry hungary motion so let's see hey thank you max for the follow on twitch thank you so much oh so we have a nice color palette here for every emotion so now so the anger emotion the color palette looks like fire right we'll work something with this and a little bit of yellow maybe this is cool i'm going to work with this one this color palette looks cool i've been checking the color palette and the far uh cache is almost at the end so let's wait for that one so everyone thank you for the follows it's been really cool if you are new to the channel don't forget to follow or subscribe on youtube thank you so much for joining in and we are working on space emotions a digital art collection that i'm doing for fun or if i get accepted on cryptocurrency on crypto art platforms i'll be selling this collection but for now i'm just doing to improve my skills and have some fun with everyone if you have any question about rodini or my work or any future tutorials or previous ones let me know in the chat and we are almost at the end of this cache so we will start coloring everything okay 60 and let's interrupt and hope it doesn't crash let's press ask okay let's go back okay nice so right now let's go here let's cut this and let's go pick our fluids so here is one [Music] here's another one the third one this is the fourth okay and i think the fifth is the one that we didn't finish let's see how can i see that let's go okay so this one is the third one that we didn't finish [Music] so this one is the one that i don't want okay so now let's everyone is load from disk and let's put a merge okay and now let's time shift [Music] and 60. so at this moment i have two million particles that is cool oh and i have an echo let me just fix that i'm not going to do the cache all over again but i need to change this so this fluid okay i forgot behavior kill outside okay i should not have this one and collide with all the limits and i can even let me go here [Music] here sorry i can just push this up and lower this a little bit okay but for now i'm not going to cache all over again let's keep working so right now we have these particles uh let's add a pop point vob and let's add some color okay i think we have h right i put the h1 where is it h okay cool um let's work with that let's put a fit range this h go here okay and the source max let's alt middle mouse promote parameter and let's call it age max okay and let's link this to ramp run parameter okay cover over h and make this to cd okay simple as that and i think for now that is what i need okay color over life and let's add those colors that we just saw so let me this is one let's add a yellow here orange red one a dark red let's see i don't want red completely black something like that and here maybe i could add something like this something like that maybe this one i want what you guys think about this one that looks cool and here on the edge let's go with two [Music] let's edit parameters and here i want this to be two three apply set so i can add more room cool and let's go something like that that looks cool so now let's add some let's go object merge let's go pick our our character okay so i'm recapping art character okay cool let's add some scatter and much and here let me see one thing don't relax and something like that and let's add some color over turf okay and let's oops let's print this here sorry about the wires okay so we have some scatter let's increase this a little bit something like that and here instead of linking to the edge let's add some turbulence okay and our position will link our fire okay let's promote this so backs input parameters and let's increase okay that looks cool [Music] i need to take off this uh the tongue and the teeth and the eyeballs don't really like that [Music] and let's test one thing my triangle let's add some alpha just see how it can look on the render so let's see how it looks with some alpha okay cool maybe that's too much oops [Music] okay cool [Music] sure your tiago let's see [Music] what do you guys think about this one looking cool right so now i'm cool with this one let's go listen let's go car for character main particles okay and let's call it out and let's add some ambient articles okay we still have 40 minutes so let's do something so right now what do i want okay let's place a geo and i want a ring of firing particles going up let's place a taurus okay these taros will be something like that okay cool let's increase this and let's place a knot and i'm going to a little bit because i'm going to pick uh i know that i did on a tutorial so i don't have to do it all over again so on the particle custom velocity i think i'm going to convert this to a digital asset because i'm always going back to pick this node just a custom volume with a twirl or a circular motion circular vector all the math is done so i don't need to do all over again so i'm always going back to this tutorial this project and picking up that simple node with everything that i need so let's go here and i'm going to pick this custom velocity let's go here and let's place our custom velocity let's go with ring emitter okay our custom velocity let's play with this a little bit on our volume okay so we have let me see what we have here okay cool so let me turn off this so on this custom velocity i don't know if you have seen my uh intro pyro effects part two i create this simple volume okay this custom volume this custom volume pop with custom velocities and i have one attraction let me turn off this so i have an attraction force okay so everything is going to the middle i can turn up this one i have a vortex okay this is the one that i'm going to edit so i have a simple vortex parse and i can add turbulence okay that is pretty cool and that is what i need as uh maybe let's leave it like that frequency do i need to change this a little bit let's leave it like that and let's see how okay the offset is cool so now i can adjust this a little bit i don't need this to be that okay cool so at this moment i just need to convert this to pyro again okay so let's convert this to pyro so i have my ring emitter my custom velocity my let's go dog net fire ring let's do the same thing but right now i'm going to do as tiago said not using fluids just working with pyro uh with pop net to effect so i don't need this let me check if i vector merge okay cool and maybe i don't need let's go with that let's turn off that one laughs nice one hammond dip this looks like hanger right okay let's go let's go uh so let's call it pyro import ring and on this one let's delete this one and i just want to erase the velocity and the density okay and let's see how it goes okay so at this moment i have some problems here let's switch this okay i want to add some nice increase this one so let's see how it looks why can't i see it because it is dark no why can't i see the smoke the volume oh because okay all right let's go back to our dark and here on density okay let me focus a little bit so now i need to import that volume okay so let's go volume source this is uh uh smoke let's go pick our custom velocity custom velocity out custom velocity okay and we need this vector and it's called vel and we need vertex d right now it is fail too well let me check the custom velocity the name well okay let's link this here and let's head and increase this to be sure that is going to work okay we have some motion okay we can see that is the orbit is working and i can see that we have i have two wrong rotation so let's go back and volume up this one i want minus one okay i want the difference the opposite direction and i don't want this to be so strong okay let's tweak the division size to 0.275 okay let's turn off the clamp and the dissipation i want this to be really high disturbance a lot turbulence let's leave it like that do i want confinement yes just a little bit and i want a lot of shredding let's see how it goes and i want buoyancy to go up it was the the intro pyro effect part two let me go it is a patreon tutorial let me go pick up i think i'm going to convert this node into a digital asset because i'm always going uh back to that project to pick up that little note so where is it where is it intro pyro part two it is this one on this one i created that note and then i explain how to use that note to to edit the the volume our pyro so if you want i can link that here uh guys give me one second i'll be right back foreign okay i'm back we were what we were doing okay so now i can see that i need to add a little bit of attraction to the center just a little bit okay let me check one thing [Music] just tweaking a little bit this okay and okay so the attraction will work a little bit better and now let's add a little bit more strength and let's see how it goes okay that is cool uh it is going a little bit here but we don't mind that let's add some attraction let's see how it goes okay his music is so chilled i'm not enjoying this one [Music] okay let's go back to our houdini and let's see how it goes looks like we are adding some i know what is going on um okay and let's go here and go back to one and let's keep going let's let's see [Music] okay that looks cool uh so okay we have our pyro let's again let's make a file cache let's go with pyro ring cache and one thing that i'm noticing is that this is way too close to our cabin maybe 15 okay [Music] or 20 maybe 20 okay and our custom velocity should be bigger all right so let's go with 50 on both okay and let's cache this let's delete the hip name i don't like this okay load and save what do you guys think about this one if you have any feedback feel free to text on the chat if you are new to the channel don't forget to hit the subscribe on youtube or follow on so let's see how the fire looks cool and as you can see we are having a little bit volume here it is going way strong to this one so for now let's leave it like that let's place a note and let's go out fire ring okay cool let's go up and remember we are going to use the same trick so let's go back here and then let's go particle emitter we can just right we can copy this let's go back and do all over again why not or should i go with just a pop net to be simple let's go with particle fluids again so it is easier and we have more flowing motion with particle fluids so let's go back okay so it is let's go back sorry okay because i'm creating on the same.net okay let's go to our brain and create new dopnet okay and here on our ring emitter okay the boot tag is on the right one made particle press enter now it is going to create on this top cool so fluid interior we don't need and let's call it lobnet fluid ring right and here let's call it a particles ring okay let's go here on this one let's go and change our shell thickness i don't want or 0.1 okay 0.25 why not so let's go back and let's copy on our net okay let's copy this let's paste here and here on our effect i want the other one i want to pyro import ring out pyro okay cool and let's leave it one trace okay this one have a flow cool and right now i don't want a custom velocity [Music] okay and the noise first leave it at 0.5 okay and we need to change a few things right so on a flip solver let's go to our particle motion add id h particles don't kill don't collide turn off recedes separation droplets vorticity and increase these to something like that 1500 or maybe 2 000 why not so everything is cool i think just checking if i'm missing something okay i'm not going to turn off i'll turn on the viscosity for now on particles let me check if i did everything okay and let's go back let's turn off this this on here i want to delete everything and i don't want to surface okay let's see how it looks here maybe i'm way too much particles just to test so here let's increase this for [Music] 0.4 [Music] [Music] hmm you have a problem here with the volumes uh this is going to be a problem i think but yeah i can have just until 35 something like that okay so now let's go [Music] let me check one thing go back [Music] let's go use the trick that thiago explained to see the points yes velocity is clamping on y but i'm not going to use the full 60 frames and i'm going to explain why in just a bit uh i'm not going to use everything because after a while the particles are getting in front of kevin right and that is the main focus of our piece we'll need to work a little bit about the vortex but i'm going to leave something on frame 30 as you can see i think that is better i think that will is enough because if i go beyond 30 the frame 30 you can see the particles are going up way too much and they are going to cover up kevin right so we are going to leave at 30 something like that okay [Music] right now let's i'm not going to use the wedge now on stream i'm just going to make a file cache [Music] okay and let's cache let's go with floyd ring cash okay let's delete our hip name and here i just want point 30. okay from disk and let's go back and let's increase this like it was 0.1 go back and let's save that maybe maybe maybe let's go with current frame let's go to frame 30 i process everything and then just save that frame we don't need to save all the animations because our galaxy our particles are not moving we just need that last frame right so let's see how it goes it's going to take a lot of time now maybe i need to cancel that let's go here [Music] yep that is way too much okay cool [Music] i still need to do something here on that black spot okay okay i think 35 is is a cool frame stop and as you can see we already have some points on on the front there is something 33 okay let's go back and let's save this one let's tweet this okay save to disk and now i can scroll okay cool now let's go back and pick our color over life let's go here and make this here okay cool but now i want to tweak this a little bit so maybe [Music] something like that just take a little bit the colors okay and then i need to transform i need to rotate this a little bit something more like this and let's do one thing let's see how it looks why not we are ready to do whatever we want [Music] cool and now let's try one thing let's play side transform and merge okay so i want to use this but this one i want to scale down this way too much and rotate even more that looks cool right and we just overcome that problem imagine this with full full uh particles with more particles here that looks cool maybe we need to tweak this a little bit oops where is it something like that and after the stream i'll i'll i'll try and edit this a little bit [Music] that is looking cool that looks hanger let's let me try and just check how it looks with bigger particles what you guys think about this one [Music] [Music] [Music] that could be cool that looks more super sane and i think this looks like anger so this one i'm going to [Music] a strong okay and this one [Music] [Music] okay i think i'm going to end the stream here i think i really enjoyed this one looks like a ring of fire and anger is mad i think this is pretty cool i need to catch this a little bit more time uh i need to do a wedge on this ring one at this moment we have two millions i'm going to try and increase this to 20 or just 10. but i'm going to add way more than what we have let me go and place a transform here because i'm feeling this is way too strong okay something like that [Music] okay i think that looks pretty cool and it is what i was going for i'm here let's decrease this and [Music] nothing like that [Music] okay what you guys think about this one uh don't mind that cut we are going to fix that with some wedges and i think this looks pretty cool and let me know on the chat if you feel anger uh if you feel that emotion on this digital art piece let me know on the chat and let me know what you think about this live stream did you enjoy today it was fun did you learn anything i hope so and i'll keep working on this piece and if i don't finish until next look say hi phoebe if i don't finish in time the next stream we will finish this art piece or my cat is looking at you it's looking at the art piece now you enjoy it let me know what you think on the chat and thank you so much for joining me please phoebe don't destroy our work i'm going to finish this stream here thank you so much for coming for joining the stream and on next week i was saying we are going to work on the next piece or finish this one if i don't finish in time [Music] hi bialaski don't feel anger next week i'll be here again that same hour i'm i'm i normally use cinema 4d but now i'm i it's been an year for now and i'm i'm trying to leave any software and just focus on houdini and work and have fun with the dna because we can do a lot of things you can see this art piece we did in just two hours and we have four million particles imagine that in other software it would be really heavy and here we can work pretty fast as you can see it is working really fast and i'm trying to leave everything and just work with houdini to create a character i use character creator to create just a model and the position and then just do everything in houdini but to answer again your question i don't i don't do a lot of modeling and animation of characters and things like that i do mostly visual effects abstract visual effects or motion graphics in 3d again the i was using and i still use on my full time on the studio i use cinema 4d and i'm starting to move everything to houdini i don't i don't really know how how is uh how dini is in in terms of modeling i know some some guys did uh for example rohan dalby i think it's his name the indian guy the indian guru of houdini he he has done some some tutorials about modeling and procedural modeling and higher surface modeling in houdini i don't know if it is good or not again i'm not really a modeling guy or animation guy but i guess houdini is good for everything it's just take a little bit of time to get used to to the interface and everything else [Music] hey mossawi thank you for joining in i'm ending the stream now it's it's bad that you came just now hope you like the art piece that i'm doing for space emotions and for everyone else and everyone i'm going to end the stream now thank you so much for joining in don't forget to press the follow button and the subscribe on youtube i'll be here next week again same hour uh working on our pieces hey thank you for the follow and twitch and i'll be working on the next streams on my space collection space emotion collection okay i'm going to do some art pieces about emotions and next one i'll make a poll on instagram so you can vote to next one sadness or envy we will see which one i'm going to do at this moment i'm just i've been working on anger don't mind if you thank you role for pledging on patreon um what i was saying i forgot i got happy about that pledge uh i don't mind if you if you lost the stream today because every stream is live and free on youtube on my youtube page so and on twitch i think uh but on youtube it is live for sure so if you miss this stream you can actually watch everything else what we did hey strider i'm fine i'm fine super happy with the final outcome of this next piece for space emotions this is the anger one i think it's really cool uh bialaski uh i can't say that you should focus only on effects because i really defend that you should stick with whatever you like if you like modeling stay with modeling and do whatever you want and that you feel joy about doing because i love working with particles and effects and i stick with that and i love working with that and i'm not going to change if modeling is the next biggest thing i'm not going to change because i feel joy of doing things with particles and do these abstract digital art if you love doing modeling and animation and if you feel joy doing that in my stick with that no one tells you that you should go to dinner even only if it is easier and faster and better but i mya has been on the market for so long it is good for sure i don't know maya but it is good for sure so i'm ending thank you so much don't forget next week i'll be here again working and this weekend i'll record a new tutorial about the diet infection particles uh let's see how it goes i hope you enjoyed that and see you next week thank you so much see you and stay safe [Music] [Music] [Music] [Music] do [Music] do [Music] you
Info
Channel: Doxia Studio
Views: 1,240
Rating: 4.9436622 out of 5
Keywords:
Id: ThdcMMN0Idk
Channel Id: undefined
Length: 122min 46sec (7366 seconds)
Published: Fri Jan 08 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.