Design Views in Inventor | Autodesk Virtual Academy

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[Music] welcome to today's tea use Autodesk virtual academy I'm Nigel labaik Application Engineer and your host for today and every day right here next to me I've got Adam Evangelista one of our application engineers on our customer success slash lifeline team so I'm sure that if you've called for support questions Adam is one of those you know awesome people who do answer your questions in a timely manner you know our motto here is you know we want to be able to share our knowledge with all of you which is why we put these on every week the hundreds of people who watches every week definitely thank you all for being a part of our community so with that you know we're gonna get into inventor design view representations today but V Europe's really give you this power it's you know not too difficult to learn we want to be able to show everybody some of these fundamental features in inventor Adams gonna get a little bit into it as we pass the mic over to him but if you do have any questions at any time definitely type those into the GoToWebinar chat panel or if you're on YouTube or Facebook go ahead and just leave a comment and we'll make sure we get back to you as soon as possible or even during the Q&A session during the webinar itself so with that I'm Adam thanks for being here today and you let's get started all right thanks for having me today Nigel Khateeb all these beautiful lovely participants in our audience again my name is Adam evangelist so we're gonna be talking about inventor design representations ok there's a quick outline of what we're gonna be going over today we have a brief introduction to going through right now we're gonna have a brief overview of the different types of view representations and what they're used for and why we're gonna be talking about them and we're gonna be splicing in some live demonstrations during that as well we're gonna wrap it up with a nice little summary and a Q and a just a nice little bow on it and then we'll be off to the races once again ok so one more time Adam evangelist uh my name's an application engineer for here for teeth technologies it's been a good year so far for me here but before this you know as also student a Bachelors of Science in mechanical engineering from UC Irvine right zot zot all the Anteaters in the crowd right back then I also worked on some large assemblies like some of the racecar projects I'm the robotic hand project and some of that information was going to be forming our discussion today how to work with these large assemblies and stuff another fun fact in problem or California anyone's from the Central Valley you know like to think I've come a long way but deep down I still know a small town boy with a pocket full of dreams that is a pocket full of dreams and design representations which is the main topic that we're going to be covering today and so at the very most basic representations they're essentially just different persistent ways to view your model okay and overall there's three different types that all are disc includes into your basic assemblies and stuff we have the view representations the position representations and the levels of details and ultimately the whole intention of these representations are to save you time and to be able to better communicate your ideas when going to your deep DW G's and stuff so that said we're gonna talk about the first well I'm gonna start to stick the dissecting these guys a little bit the view representations are first stuff okay as the name suggests a view representations represents the control over different model visibility okay buddy you want to say that they you know represent your view they do represent your view make sense yeah a bit on the nose isn't it but the view reps I I did say they represent the view the model visibility but they have control over a bunch of different features right so component visibility itself right so whether it's turned on or off as the enabled states as the appearance overrides if you want to get involved with the different material appearances the actual view angles if you don't want to rely on the view cube itself the parts list filters is also really interesting which we'll cover and if we have time today we could probably talk about saving section views for example I love the good section view as much as the next guy and also the model browser is also saved with these different views and paste it in to the right over here you kind of see an example of different view states that we could say with these view reps so this is just some sample but you could have like a close chassis you have some kind of enclosure a closed view an open view could have one with red and blue or green or red fish whatever or you could just have a single component showing like an front plate on them that said let's jump right into it let's all tab over to inventor oh there it is okay let's all tab over to inventor I'm gonna go and start would be a personal computer assembly sample from the inventor 2018 samples over here okay those are pretty good build over here you know we could you know we just jump bade me up a workday to start we look in here is a nice little mobo in there it's a nice uh nice graphics card maybe a gtx 1080 or something i'm sure that's a we got to get to work now so i'm gonna go on a reset back to the home view and we're gonna look over to the left over here this is our whole assembly browser over here we're really interested in the represent representations folder over here so you could click to expand that over there and we see our three lovely friends here the view representation of the position and the levels of detail and let's go ahead and expand the view reps over here right now and you'll notice by default there there's already a master there it's master it's activated and it's locked right the master view you don't really want to fiddle with too much so you can't unlock it and make any real changes to it and you can't delete it either so you right click the lock is grayed out that's intentional so if actually want to start using these view reps what we got to do gotta go to the top level right click on the top level right here and go to new okay so now that you see the the blue check box actually moves down here to view and there's no there's no block which we'll talk about in a bit but um okay I'm a busy guy so I got it I got a you know work on my gaming PC and you know let's say I'm really interested in these hard drive header pins over here some really really nice ribbon work if you're into that sort of thing like you know I want to be able to adjust the stuff and look at it and what I'm gonna do I'm gonna go over to my view over here I'm gonna go ahead and lock this view so once again I'm gonna go and right click on this view and you'll see that lock is available to choose this time since we're not unmastered you gotta click lock and so what this is gonna do essentially this is going to be a save state for this view essentially so if I go ahead if i zoom out if i troll it around a little bit's move it over here you know and look at the i/o for a little bit you know like there's no HDMI on here what the heck but let's say I need to go back this is the day after now and I need to go back to my header pins go back up here double-click snaps you right back over that right it's fantastic right normally what would happen right you would be over here you may be working another part of the machine oh you're kind of disoriented you're like okay well I need to get back to my view that I was working on originally if you're anything like me you're really reliant on the home view button so you actually reorient yourself going back to the home view button being really careful with your shift clicks over here and you have to get back right in there okay and you're back right but that's like a few seconds already and you could imagine assemblies getting larger and more complex and you really want an easier way to be able to get back to this workable working view here and that's what view reps are for here right I got to rename this header pins here so say hard drive pins hard drive pins just so I remember in the future so now again once again if I ever you know kind of go around if I want to work on a different part and I want to snap back to a particular part of the assembly to work on again I can go ahead go back to my hard drive pins right here and I'll automatically be back there without any of that fiddling or home viewer shift clicking whatever it's right there to go and that's just a double-click right just a double-click correct so you can double click to activate the different levels of the the beauty here um I'll talk about how master works specifically but let's say we're gonna go back to the home view we're going to talk about some other features we could use here right you may have noticed this beautiful case on the outside a beautiful paper bag Brown and I don't know about you guys I'm not a big fan of that but what I'm gonna do I'm gonna go ahead and I'm gonna actually make a copy I'm gonna go ahead and start a new view right here and you'll see the new view actually defaults to a copy of the previous activated one which was my hard drive pin specifically a three orient myself again go back to home get this other view cube angle right here I'm gonna go ahead and save this view as let's see I'm gonna name it as paper bag Brown okay there we go paper bag Brown I'm gonna go on like this so that the material appearances are gonna be locked in but what I want to do I want to make a new copy of this from here so again you can either just make the copy from up here by pressing you or you could just copy the previous one right away okay for this one specifically I'm gonna go ahead and choose the different parts of the chests that I want to change the colors for okay so the front plate right here I'm gonna hold shift select my Chasse ease that I'm interested in over here and I'm going to go up to my appearance browser over here and I'm gonna go ahead and select new color I'm gonna choose pink beautiful pepto-bismol pink right there absolutely gorgeous so you say I already made a mistake here my my greet my blue check box over here is actually on the paper bag brown color so if I click back there it didn't say might change but it's going to default back to that lock state which was the brown chassis I actually need to activate my second view rep down here I'm gonna go through the same process again change it over to pink and now I want to lock it in perfect you can mess with stuff in the edited States or the edited of your presentations but they won't save once you leave that's that view representation so we changed it in a locked state from brown to pink but the second he clicked on another view or he reset the view it defaulted back to brown because that's the same state that that actual view was in so note that you can make certain changes when you've got a locked view but they do not saved out so I'm gonna make one more color just because it's a nice little workflow this is gonna be a really common workflow for all of these representations essentially you can just right click copy it down activate the one that you need to and then make your changes appropriately so I'm gonna go ahead and change this to nice little blue now let's see sky-blue medium classic right I'll go ahead and lock this down as well and let's go ahead and rename this if anyone's confused as to why he's locking he's using the first place sometimes you want to default back to some certain state that you had but you want to try a couple of things maybe in testing maybe you want to edit things like color is locking those views it's that particular state in that particular moment in time so sometimes you want to default back to that is what you which is the case in which you would lock it there's there's definitely cases where you want to lock them there's certain cases where you also don't want to lock them so if you're making a lot of edits and you want to make those happen all over the time then leave it unlocked but once you're done you know with your assembly your whole setup you've got your view as you want it and then you want to get to that point where you're gonna port over to that IDW follow that DWG file for those create due to B G's in inventor go ahead and lock it especially if you don't want to change it in the future yeah no definitely yeah so you could kind of think of these locked states as kind of fall backs if you ever you know once you do make changes you have different states to fall back on right pacifically for these colorings over here right you'll notice that I only had to don't have to continually make these appearance changes each time I want to see a different color for this right so if I wanted to talk to my colleague and I'm like hey you know what do you think of this computer case do you like the brown or the pink you know not to sit here and fill it with the appearance bar and make sure that I select all the right parts just like all the right parts get the right angled apart viewing angle again materials I have just a few double clicks right over here to show them automatically pink blue paper background and this is again all from the same exact file so I don't have to make multiple files and also do multiple clicks and these are can persistent for the future exactly and these color changes are pretty simple all right he's only changing like two or three components in terms of color but imagine you're changing like 15 or 20 look at things you want to be doing over and over again which is why these of your apps are created right so it's the one thing to note yeah no fantastic stuff and so I know what you're thinking you're like Adam I don't like brown I don't like pink I don't like blue either and I'm like I don't like cases at all so we could do that too we could do a case let's build right now so let's go ahead I'm gonna go ahead and copy this one down one more time I'm gonna go ahead and activate this and I want to get rid of this chassis up here right I mean there's probably some stuff the mobile looks good from this side but you know I want to kind of get rid of all the stuff around it just to make it a bit easier right so I'm gonna reset it home go back over here I'm gonna select my outer chassis parts right here you're getting under shift clicking through here PC chassis case top and then stylish front face one I'm gonna go ahead and right-click and I'm gonna go ahead and turn off visibility here okay so again remember view reps are responsible for you know how your model looks essentially and it could save visibility states and your drawing it's like right over here now I have a nice view here looking pretty good I have a nice easy to look at view of all the guts over here right so let's go ahead and I'm gonna rename this guy so I'm gonna just call this guts right here and so yeah this looks pretty good I'm gonna go ahead and lock this down as well so this will be a nice persistent State as well moving forward and you see could have a lot more access yeah I can look up here up and around looking all right and I could jump back just to get that nice view again okay so something we were teasing earlier I this is kind of the workflow to the IDW specifically and so we're gonna see how a lot of these view wraps kind of come into the IDW so again really simple clicks on the model side lets us communicate a lot more information a lot quicker into the IDE Bellevue's exactly and so there's a question that came in real quick that I think I can answer at this one time um good friend Radu up from Benson hello however do how's it going I'm asked question you know when he opens a file or maybe he starts a file he's got master and default as view so there's a view rep called master of the rep called default um how is the default one created and why is it created so um automatically when you create a new assembly file and I think even part files now an inventor it creates to view representations it's that master view which is everything and it's locked and then you've got your default view um so it creates both of those just as standard on your part files or your assembly files and it automatically activates the default view once you create a new one so if you guys are wondering why do I have this one called default in addition to the one called master it's automatically generated when you started inventor file and that's why that's there so hopefully that answered that question for for those of you who we're asking so Adam feel free to take it from there good didn't fall right so what I'm gonna do I'm gonna start bringing some of these new drawing views into a drive so I have a drawing open already thankfully because we're good presenters and we're gonna go to just place in a bay you write so you're gonna you might get this error right here and what the problem is here is that I haven't actually saved my file for making all of these guys all these new view reps right so I'm gonna go ahead and file save as I don't muck up my original sample and I'm gonna call this a VA underscore 5 because I've been through this process a few times computer assembly code and save that it Adam um just real quick I know the answer this question oh yeah where did you get this file yeah so all these files that I'm working with today are available online at the Autodesk knowledge network um looking up the inventor 2018 sample files do you want to post Lee sure they look it up right now yeah I'll grab it I'll grab it in the background so if I'll grab those and I'll post them so if you want to do kind of the same thing that Adams doing with these files maybe watch this video over again on our YouTube channel ya can and will make sure you get those files to you if need be so mmm and so like I said I have a drawing open right now I saved my previous one it's now saved a VA 5 personal computer I'm gonna drop them to base view it's gonna load in a bit you notice that there's no error this time we're adding some good stuff yeah so you'll notice when you bring in a design gear right you get this drawing view dialog box right and some of these where the somethings sound pretty familiar right representation it's a whole section dedicated to the representation design representations okay there's a view there's position as loves of detail but really curious about the views right now though so you could in the pulldown menu right here you could select different views that we've already established right so like let's say I want a paper bag Brown one one more time I'm gonna come over here I'm gonna get a nice angle on this one more time looks pretty good and so this is the paper brown one I'm gonna go and click OK and so what i'm gonna do i'm actually gonna copy this particular view a few times so I'm just using control-c and control-v right now and this made two more copies okay and so what I'm gonna do from here I I'm gonna go ahead and double-click to open edit this dialog box one more time I'm gonna change the view from paper bag Brown over to blue right and you'll see it doesn't update in the preview right here but once you press ok it will render out the color once again I could do the same exact thing with pink as well very nice ok very nice and so right off the bat again you have this kind of nice you have three different color representations available in the drawing right off the bat because you prepared your few reps properly and it looks really nice okay I'm gonna go ahead and the other thing we tease too was kind of parts list filter which we'll talk about right now as well I'm gonna bring down two of these base views so I'm gonna use one that's using the guts view you may make this a bit bigger because think 1/4 is a bit small um yeah so this is gonna be one base view with the guts specifically and then I'm also gonna bring in a second one that's with the master view that has the whole case and everything okay beautiful okay and so it's typical right you could generate a parts list using these design views over here so I go ahead and click on this guy I could go over to annotates and then parts list over here that's already selected since I selected this drawing view already and I can press okay I'm gonna press ok again and I have it right here right looks pretty standard right 1 through 16 very nice I'm gonna go ahead and generate the second parts list as well once list 2 okay right here and you'll notice these are exactly the same right now so that's not really what you promissed Adam what are you talking about that's not it's not what we want so these are exactly the same and right now right they both have all 16 items and specifically the main difference between these two views are the case items specifically and so what we could do we could actually apply a filter to these parts list so I double click to open up this editor over here and I'm really interested in this filter settings button of the top here so 3rd from the low third from the left this is the filter settings button and so these filter settings allows you to filter your parts list by different means of course and so the particular criteria we're interested in is the assembly view representations Wow look at that and as is the story so far we could select from all of our different view that we set up so far okay and so I'm gonna choose guts because this is the guts one specifically and I want you guys to notice specifically how the this parts list updates after I click OK here okay it's gonna shrink down and just just weeded it filtered out the case parts that I didn't have included and shown visible on my view rep there which is great I'm gonna go ahead and apply this again my one there updates as well and so you can see now we have two different parts lists for two different view reps and three different color views right here all because we were using the view reps smartly here it's again that's a lot of information and it lets us communicate really easily and really quickly to our colleagues right off the bat all right some really good stuff there um so that's a view that's that's view reps in a nutshell we're gonna go ahead and alt tab back to my presentation which is right over here alright and so uh yeah one more time so again you rep small to visibility for the most part we showed how you could use the you can control component visibility to generate new parts list and filter them the enable app appearance overrides for the different colors and stuff like that the same sort of stuff applies to section views and even the model browser itself so you could produce different states where it's section where you have the madhumatl browser fully extended whatever you want it's all good stuff all meant for you to again save time and communicate better with your column okay next thing we're going to talk about is positional reps okay again very similar story to view reps we're not necessarily concerned with the visuals of the model anymore but we are concerned about the physical configurations of the model now the sample that I have here in the picture we'll get into in a little bit as a little RC suspension system right here so you can see it'll cement you could have different positions essentially right one where the springs are compressed one where their extended but ultimately these different positional reps and sort of controlling the visuals they do control the positions and so what it yes I know so straightforward it's like it's to eat yeah these guys provide controls and overrides for the constraint values and the grounding status and the positional offsets so let's jump into that as well okay so we're gonna leave our personal computer and actually have a is another model this is the suspension for example from the same project file I've actually worked on this one a little bit already it's in the favor of time and so I'm going to go over to the view representations right away I have a few different view representations already right so you can imagine having your own custom one but I just a view one right here we also have the positional reps down here I have a few of them already parsed out right here and now I'm just gonna go ahead and click through these and I want to demonstrate what happens exactly so I have the master view which looks like this and I still have full stroke double-click on that and the parts expend right very nice and then if I go to the compression stroke shoots back up again compresses the compressor the shocks okay and then the last one right here it's a bit different but we'll show it right now this is an adjustable view ref here right so I could actually move this around as I want in the adjustable positional representation okay I was really good stuff so what's really happening over here exactly right so I'm really curious about these guys here okay so I'm gonna open up this little model browser over here and what we're really interested in is this constraint value right here if you see these red circles over here this is the constraint that were concerned with by default in the master representation that constraint is set to 2.5 inches right so if I try to move the model it's not gonna move it's not gonna do anything locked all degrees freedom exactly yeah it's good to go it's constrained as you would expect it to be but I want you guys to keep an eye on what happens to the stroke value when I go to full stroke right here alright expense right it expands again and then the stroke constraint changes from 2.5 and it's actually overwritten to actually 5 inches here right like I said these positional reps or overrides for the constraints and so it gets to show you a different position like that okay one more time for the compression stroke right here compression stroke you'll notice that the stroke is overridden to zero now naturally and under adjustable we don't see any numbers at all we actually just see suppress and so that basically just that's a like an actual suppression you know it's not even applicable and it you can move it freely as you need to okay and so again this is without changing the base of you right here you still have the basic one with the original constraint that you intended at two point five but now you have these different branches of the same file with different functionalities and views and positions okay that said let's go ahead and just work through a quick workflow of this right very similar to the view reps right I'm at the top level I want to right click new and yeah so same thing over here we're now in position one I'm gonna go ahead and also go ahead and override the stroke value down here we have override and yet end up with this little section over here and these are kind of the other things we could talk about but right you could change the relationship specifically the patterning you could also change if you have some kind of patterns arrays and also the component stuff like rounding which we mention over here we're only gonna stick with relationship today but what you want to do you want to click the suppression so we're gonna actually suppress this right and we're gonna enable a new constraint value right so surprised enabled value instead of 2.5 I'm gonna go even further for the full stroke I'm gonna go for a full seven inches right it's gonna come all the way down there I'm gonna go ahead and rename this to super stroke yep okay and then once again you'll notice like with the other guys here that particular constraints going to be updated to be overridden with the with whatever value I put in there so full stroke at 5 inches compression at zero adjustable at suppress and super stroke at seven okay and just a little note about the adjustable Fork one if you want it if you want a separate positional rep for your assembly that's free to move like this you would just have to go over here an able override and then when you go into suppression right we want to click suppress because we're just going to suppress this constraint altogether as opposed to renaming it to a new value right so so yeah that's that's part of that it's pretty straightforward pretty good stuff pretty good stuff for representing different positions it's this phenomenal it says if they named it as if they wanted it so very good and so again very similar there is a workflow to the IDW that I think will be very interesting to everyone and so once again I'm gonna go ahead and save and so again once again I did save this file before I started this document so that's why I'm not seeing that same error again I'm gonna go to place this just like this I do have a view rep here I'm gonna keep it at view one for now master again you can choose the position but when I do that right now but go ahead and click OK they're having a good time there's a bunch of cool buttons up here but today we're talking about over life and as you might imagine over light lets us produce and over like over our drawings over here and so it's gonna be for the same model for the same view model that we just chose and instead of you know the master position we're gonna go ahead and choose i dont know the super stroke i'm pretty cool we do want to choose the view representation i gotta keep it if you want for now okay i'm gonna go to make sure under styles well then i'm gonna uncheck shaded here because I want that dotted line effect which looks real nice okay just like that and again this is the super stroke where you see the kind of shadow figure at the bottom about a five-inch seven inches down there okay and we could do the same thing with I'm gonna do it one more time just really quickly let's go to place the base for you right there over here chillin okay okay and you can overlay as many of these on top of each other as you want yeah so yeah you could do multiples over a single one I just wanted to demonstrate the two different dimensions here so I chose master and I'm gonna also go to the compression stroke right here and check the shaded and now we have a different one with shaded what's really nice about these overlays too is that you can actually dimension these and get a bit more information out of them it's under annotate you can dimension off of these dotted figures here so we could actually see the travel from uncompressed right here which is about four point four point five inches which is an information that we had in our constraints right that's really interesting same thing over here from the top here from uncompressed to the top we know it should be about two point five okay good stuff over there and one last thing I do want to talk about is associate tivity okay I'm gonna go and place one more base view over here go ahead and choose the home view no big deal come right over here um yeah associativity is this little link right here if you notice this little checkbox right here associativity essentially what it is it's kind of like a live update from the model space to the drawing space and so if you make an update and model space this if you rep if this box is checked will update to match that particular particular drawing view yep and so question that when I was on the Lifeline team yeah and I'm sure Adam who is currently on the Lifeline team gets weakly yeah maybe it's like I updated my model but it didn't update my drawing why that is that is the classic and the answer 90% of the time unless like some freak incident is did you check the box and so it is good to note that I have my view over here which is I chose view intentionally right if I actually go to master you'll notice that it gets grayed out right and so you'll remember that our default master view rep is locked and you can't make changes to locked views essentially alright so that's why if you don't see that box maybe you're in master and you want to choose the appropriate view representation here I'm gonna check it right here go back to model space test suspension I'm gonna go ahead and turn off the visibility of this part right here and you know it looks kind of cool I was Tom did kind of show off what it looks like in the other end you know like cool whatever and now I'm over here and you'll see that this updates life beautiful and the other two did not yeah why let's take a close watch wasn't checked there we go right exactly so that's again a bit of extra utility and it saves you time from just adjusting the individual files over here as opposed to opening them up and turning off visibility as you like here oh yeah saving you time and helping you better communicate your ideas okay and that works everywhere right it's not just in the positional reps or whatever it's for any drawing view period we want it to be reflective of the model at all times mm make sure you have that associativity turned on sometimes you don't want it turned on right sometimes you want to go into your model and you want to edit a couple of things you know just to see what it might look like but you don't want it to update your drawings well then just uncheck the box there you go okay and so the last thing I do want to talk about is levels of details the last of the three different view representation that we're talking about today right I mean purpose of loves with detail may be working with large assemblies but love the details kind of help you control memory usage and performance right specifically levels of details tied to suppression States and being able to unload or load files appropriately okay look at this example a little bit but I have another assembly going right here as if you knew you were gonna real professional yeah this will be a suspension assembly also available in the sample files if you're interested and so this one's really nice I wanted to finish up with this one just because there's a lot of work that's been done on this particular file already ok so there's already some like some view reps available there's already some positional reps available there's also some levels of detail available ok I'll start with levels in detail for now just because I know we're all really curious about that okay I know you're also really curious about these two numbers down here right so you have a 123 and you have a 173 in the corner down there the number on the left represents the number of unique files open in your assembly right now and the number on the right represents number of instances of those unique files in your assembly so that number will you typically be larger than the other one it'll always I think yeah I should be fast it should be equal right yeah like you said the number on the left is the number of unique instances of files so if you've got multiple instances of the same file it's not gonna count all like say all four of those bolts it'll only count one on the right hand side it's number of parts pretty much period that are open so yeah just something to note so yeah and so as a live demonstration of that right loves the detail by default usually comes with these four already it's like master all components of pressed all parts suppress all confidence and a part so press right so you could see this is a relatively complex assembly right with these linkages and sub assemblies we also have some content center parts like some of these nuts and bolts and stuff over here if I wanted to save some time right and so my computing power I could go ahead and choose one of these different lobes of detail essentially right like all content centers suppress for example if I click on this you notice so my nuts and bolts all disappear right here right and then these numbers get updated accordingly so 107 and 167 as well right this is a relatively small assembly but you can imagine when you're working in like a full-size car or something like that it's kind of a pain to be loading every bit of it if you just need to work on a particular section yep this shout-out to those people who call in and say that their assembly takes 30 minutes to open yeah more working in assembly that's you know upwards of 15 20 30 thousand unique parts sometimes one way to get those things to act or to behave I guess in a better manner is to use some of these yes there you go is to use some of these levels of detail and I think Adam you're gonna go over some of the file opening exactly yeah cool yeah so I guess this one point I want to make here I'll show you guys how to make a level of details well the real power of these representations I think really come when you start combining them all together right so you have a bunch of different configurations just by combining these three settings all together and so like I want a level of detail for example with no wheels and no contents and no wheels for nickel so with no wheels right so I could actually go and suppress these guys over here yep and then let's go ahead and suppress these guys there we go okay and then I want a particular view of the a-arms over here for example I don't care about the content center parts because my computer's only an i3 from 2008 then we can save another view rep over here you could save a view rep let's call this the a-arm perspective right perspective alright now we can lock that down as well go in and lock that and you know what I also want this right assembly to also be bumped so I could bump it like that I want to look like this specifically and go back in here let me update this guy and then yeah so there we go so these are again all different states we could save this and so I'm gonna go out and file save as again extra copy so I'm gonna go ahead and 88 a ba 3 e suspicion go ahead and save that and so when I close this out I could actually go ahead and open I'm looking for my suspension right here looking for a VA 3 you notice you down here you have an option section and this will give you some options to open it and what do you know there are there are our old friends are our design view reps and stuff so you can actually choose the different positional reps to open it from and the different levels of detail to also open it from so you can imagine if you have a large part assembly you can we can actually open it with all parts of press and you can slowly populate in the parts that you actually want to see all content center press will start there and then right here so hey um perspective right here again it's all three things kind of combining together so that we kind of get a nice unique perspective so I don't have to fiddle with that anymore not actually go in and select all these guys I can just start from the very beginning at that opening options section okay there's just a detail right so II see the numbers one more time on the left side is with content centers active on the right side is without contents interactive good stuff notice the numbers and stuff it's just a quick summary right we have a nice little table the guy here the good good Microsoft products make great tables right so these types representation on the left view reps once again great for different savestates of different views right so we're talking about visibility you're talking about enabled ability talking about material overrides talking about parts lists filters drawing views all that good stuff right you're good and then the other thing too the other really big thing I don't know if you covered it is excuse me is like the browser filtering to with view representations say for example you've got a sub assembly you really want to focus on inside one of the particular view reps you can actually expand the folder in that view representation and then lock it down and then when you come back to it it expands that folder again even if it was like collapsed which is like a huge deal because if you've got say 500 things in your browser it goes a while yeah finding stuff sucks so you want to be able to save a particular instance of your browser and I'm like hey I want to expand this and I want to jump straight to that particular component and few reps will help you do that yeah so I got all about saving time and having these nice reliable out and kind of default States to go back on to fallback states to fall back on to something with positional reps right position reps healthy control positions and you could access different positional configurations from the same file without necessarily changing the constraint each time use on this different state a separate branch that's distinct from the original that overrides it and lets you see different things and let you dimension them and annotate them and bring it into the drawings right also really great if you have a flexible if you just suppress the if you just leave it a little flexible I and assembly altogether let's just see range of motion and all that jazz but again positional reps loves the detail one more time all about suppressing things all about improving performance and managing memory okay yeah so one more time now all these view reps very powerful stuff right they're not necessarily about modeling or adding features to your models but they do help you navigate and use your assemblies a lot more effectively a lot more easily and being able to communicate these ideas through drawings or to other colleagues a lot more easy easily that said anything else to add Nigel yeah just real quick before we end there's a couple of other things that I want to add you can jump to the QA slide no worries just a couple of things to mention here as well some of those you excuse me those view representations also carry over to three-dimensional PDFs and that's a really big deal so for those who don't know I'm inventor and I think the 2018 release or yeah 2018 release which came out last year included this thing called mV d which is model-based definition some people like to call it you know GD&T inside of inventors so for those of you who know about geometric dimensioning and tolerancing you can do annotations directly inside of the part and assembly environment so if you want to add things like if you want to add things like dimensions maybe you want to add some whole notes maybe you want to add other end patient and so on and so forth you can do so in your part in assembly environment and you can tie those to view representations as well so what I like to do is I like to create a new view representation called annotations on the front view and all of my annotations on the front view are only visible there and then I suppress those at any views that I carry over to the drawing if I don't want them to show up so we're gonna do a full APA on GD&T Adams got something on the on his screen right now and I'll have him show that real quick as you can see you can do dimensioning and tolerancing and you can add annotations so on and so forth you can have these particular things suppress or enabled in particular design of your presentations so really important just to note this is gonna take a little and a session in itself forever so just wanted to let you know that this is something I use view reps all the time for this is why they added Europe subpart files I think it's like why they of Europe support files yeah there's only one part to enable or disable and this is one of the really big reasons why that's there so if you want to know more about this see you next time yeah tune in or just ask this question I'm sure I can answer a couple of things for you so with that let's just jump straight into questions we got a lot I'll make sure we get them covered which representations are created by default in better so we went over in regards to view reps there's master and then there's default those are created are any positional representations automatically created of them I don't believe so yeah I think it's the only one that doesn't have any defaults that come through right because and then defaults on the level of detail there's a couple of those there's the master level of detail there's part suppressed all parts all content center parts and moves that third ones well all components suppress it I think so third one right sorted right we could check it out right now yeah so these these first three here so all components suppress all parts suppress and then all contents enter suppress along with the master the defaults they just show up when you create an assembly so if you're wondering like why do I have these I never generated them and I have no content center parts of my assembly well inventor just puts them there for you it understands like hey they don't extend the logic for specifically contents in our parts suppress anything that's from the content center I'm gonna suppress so it's really cool cool logic so let's see here are these appearance overrides in the view representations reflected onto the actual part files if you do it in the assembly file no I don't believe so yeah I'm not yeah I'm almost certain that these heart overrides that he made in regards to color don't carry down to the part file themselves they're only reflective on the assembly file but you will see you know that part was modeled as that really awesome brown color on things like orange pale is actually the color that they used that's still gonna exist on the part file because that's how it was originally modeled but if you do any overrides and create your reps in an assembly environment no they do not propagate downwards I'm almost positive yeah so we could actually open up one of these um one of these pieces right here alright that is cool so while he's doing that and we'll answer a couple more questions right yeah so yeah so as you can see the view master here doesn't include the Elm the view wraps like they do in the assembly part specifically and we don't have the the pink view represent under the view master here exactly I do not carry down thank you definitely thank you all for being part of our a be a community part of our learning community right if it wasn't for the viewers every day watching these we wouldn't be creating right though again Adam thanks for joining me today that had a great time with yet going over some of these your presentation and thank you all for being a part of APA we'll talk to you next week
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Channel: KETIV Technologies
Views: 4,613
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Keywords: autodesk, autodesk inventor, design views, autocad, help with inventor, help with design views, autodesk inventor 2018, autodesk inventor 2017, inventor 2018, computer aided design, computer aided, manufacturing, manufacturing how to video, how to, help with, engineering, ketiv ava, ketiv academy, ketiv autodesk academy, autodesk academy, ava academy, Autodesk Software, Manufacturing, CAD, CAM, Engineering
Id: u6_fKkEt-Tw
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Length: 44min 32sec (2672 seconds)
Published: Thu Feb 22 2018
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