Design for Startups by Garry Tan (Part 1)
Video Statistics and Information
Channel: Y Combinator
Views: 103,808
Rating: 4.8820057 out of 5
Keywords: YC, Y Combinator, Startup School, Garry Tan
Id: 9urYWGx2uNk
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Length: 66min 45sec (4005 seconds)
Published: Wed Sep 19 2018
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
02:40: 100 slides to follow about basic concepts and things start ups get wrong about design
03:40: Everything around you … was made up by people … and you can change it, influence it, build your own things that other people can use. Once you learn that, you’ll never be the same again!
09:23: What goes into great product: great {product management|design|engineering|support}
09:48: What is design? It’s creating things for users that work well, and delight them.
10:20: “Design is how it works [for users]….looks is the byproduct” - Steve Jobs
11:40: Good design is as little design as possible -> back to purity
12:30: Novelty is opposite of functionality (as a designers, you shouldn’t try to be extremely novel)
12:50: Function vs Form (key consideration/balancing act with design) → TL;DR → Form should follow function
17:18: Make something people want!
18:51: Know what problem you’re solving (e.g. how can you design, if you’re designing for a wrong problem)
22:15: As a startup you need to worry about: 0) user research, 1) product design (who is it for), 2) interaction design (how they will use it), 3) visual design (how it looks) (and only doing engineering after these 3 steps)
24:40: Core questions: What the problem? Who has the problem? What are the possible ways to solve the problem? Whats the priority for each part of the solution? → → Answering these creates a ‘product specification’
26:50: Create ‘personas’ for your users. How many you come up with? How do they look? Do you cater to them feature wise?
39:20: Scope, Quality, Time → For any release, you can only pick too. And need to sacrifice the third.
44:50: People do what you tell them to do: You just have to tell them. Tell don’t [just] show. Direct personal voice. Call to action. Use command language.
47:30: Removing ‘confirm password’ entry on sign-up flow increases sign-up sometimes up to 50%
49:00: Do NOT re-invent the wheel -> GREAT artists ‘steal’. See how others are doing it (WELL) - see ui-patterns.com
51:30: Visual design: What should users pay attention to?, What is important?, What emotion do we want to evoke?, How do we want users to feel? (When you can’t deliver ornament, you’ll deliver substance)
53:00:visual design: IF it can be removed without taking away any meaning: REMOVE IT
55:00: visual design: contrast: if everything is bold, nothing is bold
63:00: Make your users use the product, look over their shoulders, and do not tell them how to use it
64:00: Devil is in the details; as a startup your advantage is that you’re able to address *TINY* insignificant feeling usability issues that only few users complained about. That way you’ll get users for LIFE.