Design Cinema - Episode 103 - Intro to Design

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[Music] hey everybody and welcome to another episode of design somebody sustains your speaking and we are at episode 103 how to design for beginners so I thought I'll push one more episode out before the end of 2019 and we're just a few days away from Christmas I thought it would be a pretty fun time since a lot of you will be on vacation soon that's too episode in which we can totally relax and just talk about design something I haven't discussed in quite a while and notice on the bottom I threw in little star wars are they special no go on the bottom because this week is also the last I guess the last movie of Star Wars called the rise of Skywalker so be kind of cool to maybe do a little bit Star Wars theme in this design package and use it as an example to illustrate this this episode anyways let's jump in here and talk about what I will be discussing so how to design obviously is a really big term this is something that you could go on endlessly to discuss but I thought it'd be kind of fun to just go through a kind of a demo project walk you guys through it like what a professional will do and hopefully you will learn the design process well let's go to our first slide okay so by the way this episode might run a little bit long I'm guessing somewhere at least an hour to hour and 20 minutes perhaps more so sit back relax get your coffee iced tea dessert ice cream whatever it is you're doing and that's let's let's join this episode and get us started alright so here's what I wanna talk about work like a pro okay so obviously we teach a lot of students here I also work with a lot of amateur artists and see a lot at work and something I notice a lot is the kind of skipping of the design phase a lot of younger students tend to pick an IP like for example they want to work on blizzard games or work on Star Wars or work on Star Trek whatever it is and they tended to start drawing they skip a lot of the design thinking that was important in the creation of these iPS to in order to design for these particular products we have to understand what the influences were when the creators first made the product so today we're gonna be obviously using Star Wars and another IP to illustrate this point okay it's okay to be a big fan of a game or film and design for them but we also don't want to do fan out we want to do is imagine what for these products for these companies and you're asked to design something new for them but topped it to their IP they already have and this is a stuff we'll be talking about here in the middle all right this episode we deal with these three things so the first one is understand the design influences from the creators point of view so we're not just gonna grab random reference images or just grab random things or start drawing randomly that is the casing a lot of junior designers or even students were just amateurs trying to learn their own they tend to just skip all of this and just draw by luck design by luck and for example they might want to draw a Star Wars ship the tall ship that looks too Terran it looks like something that belongs in Alien but they'll just stop logo and say this belongs in Star Wars for any professionals or art directors reviewing this work we will see that we just I'm just we just know that okay you really don't understand what design really is you just kind of randomly designing and calling it whatever it is okay if you want to adopt to a particular IP you have to understand that influences that created for example if you do TIE fighters into Star Trek don't look really out of place okay and first off who's not designer they might know nah they black they might not know why but they would feel like this doesn't look right right I'd imagine a TIE fighter attacking the enterprise looks pretty strange and if we reverse it you'll probably look strange to you imagine the enterprise attacking the Death Star flanked by a couple x-wing fighters that problem looks pretty weird too so why is that right the reason for that is because the design language is used on this particular space ships they have different creative perspectives for how these ships were designed alright the enterprise uses one set of rules the minimum Falcon the x-wing the TIE fighter to use a different set of rules and that's what makes these IPS stand out and differentiate them between each other and this is something that students tend not to think about so their spaceships tend to come out generic and it doesn't fend to anybody except for generic mister all kind of look like ten thing like very military rised it doesn't go into Star Wars it doesn't go into Star Trek and that's we try to talk about today a second one okay let me slow down a bit I'm actually not on coffee right now but I'm so used talking fast but let me take a sip of tea here and still myself down all right second thing put together design boards with the similar influences so first gonna figure out what influenced in and second we're gonna put together our own design boards based on those influences may go here on the layer here okay and lastly we're gonna sketch an experiment and try things I have fun but based on the two things we have already established okay because most students again they jump from let me go here again okay they jumped from here directly to here to here this skip this here so the drawings and the designs Charlie come from pure luck by Jocelyn that looks kind of fun those are cool shape and then call that call that the design that fit the IP that does work we just kind of drawing randomly like you're just doing random conserv art for the sake of practicing or having fun but that's something you cannot do if you're working for a studio and that brings us to the next slide okay well what we're gonna do today is really pretend imagine that your favor anime company or videogame company or film company came to you literally today and said they're gonna offer you a two-week in-house position to design for the next project based on their previous IP and you have two weeks to prove yourself imagine that really happen right imagine like I used to do that when I was in art school i imagine i Squaresoft or something or came to the school and picked a couple students out to go to Japan and work for squaresoft what would you do right you're not going to waste the two weeks away you're not gonna just like do nothing now obviously get fired you also cannot just straight-up draw a fanner all right if you go to Lucasfilm you can't just draw an x-wing and put on the table and show the director like here here's my x-wing alright that's not your job your jobs to adopt to the IP they already have and design something new okay so today we're gonna totally play pretend okay pertain just got hired by this production company pick one that you like okay it doesn't matter because it changes the mindset if you just design a random area oh you don't have these restrictions and that's what something like us like someone practicing on their own tend to do their concert part doesn't have a goal the only go it has to produce something that looks kind of cool but it doesn't belong to anything so if you're practicing give yourself this restriction so today we're using other people's IPs later like in my previous episodes you can give yourself restrictions for example what kind of product you're doing is it a medieval it's a historic those are all certain forms of restriction but if you look at Kosovar as a whole especially coming from amateurs most designs don't tend to have any kind of descriptions kind of like space towers or random spaceship alien planets characters that look like they're derivative or elves or works right these restrictions are not good enough they're not enough we deterrent to for your design thinking part okay so anyways let's jump back to the slides here so you pick tasked with designing characters vehicles environments belonging to the same world at these these companies have already made so I pick two companies here so on the left here is sunrise so they're based in Japan and they've created a lot of cool shows a lot of anime is like Gundam and the one gonna be talking about today I'll show you in a second here and on the right here is Skywalker Ranch which I actually did work out for over a year and a half on the previous Star Wars films so this is a pretty magical place we worked on the third floor up here so this is the art department as well as the previous animatics they're up there on the third floor on the second floor was George Lucas his office and on the first floor was the cafeteria as well as one of the best libraries or personal library you ever seen so you could Google this on check out Skywalker Ranch library and you will see this beautiful art Duvall Victorian library is huge and the cool thing is as a cop is cos of designer we have full access to this library it's got thousands and thousands of books many of them are really rare so it's pretty cool so we worked up here to design Star Wars so this was used I believe for probably return the Jedi and many of the Indian Jones films to design here as well as I think Phantom Menace and tacular clones as well as return to sit they were on it's not return the suit Revenge of the Sith sorry so those are done here at Skywalker Ranch and after those homes are done production moved over to Big Rock as well as IOM in Presidio of San Francisco so I don't know what they do here now I don't know what they do at Skywalker Ranch so I'm not too sure but this is definitely one to create one of the most creative spaces I've ever worked at because George created the space away from all the I guess T that the pipeline of production I producers directors everybody right so it's a very serene place it's surrounded by this green hills and we're away from everybody a pretty magical place but anyways let's pretend that you are hired to work here or work here for two weeks and what are we gonna be doing is this okay so on the left here is cowboy bebop so this is what this IP is created by sunrise and this anime came out in the late 90s just when I was getting out of the science school and I was absolutely addicted to Cowboy Bebop I loved everything about this show I love the characters I loved what their stories about I loved all the designs for it and so I was quite addicted I think him out in a cartoon network or Adult Swim some one of those shows so for those who haven't seen it so this is our lead character here and we are tasked today to design a new spaceship for him his name is spike so I'm gonna design a ship for him and over here on the right side is the 1977 Star Wars and what cast to design a rebel Starfighter for the 1977 version of Star Wars so that's pretty important to mention because now there's a bunch of new Star Wars films like rights of Skywalker and was it what's the last one called to return that camera for their call there's so many of them so and the design language tend to kind of start to kind of get pretty wild because there's so many new things introduced into it so what I would do today is this is focus on the 1977 version so pretty amazing 2019 1977 that's what haha osip 2019 plus 2/3 42 42 years old IP pretty crazy so anyways we'll be designing a rebel Starfighter for the 1977 version of Star Wars alright so let's jump in okay first step let's examine what this IP current has right imagine this is our first day at the job we're sitting down here at sunrise in Japan and were tasked to design a new spaceship for spike for Cowboy Bebop I say a cowboy bebop 2 or whatever they're doing or what the movie alright they already made a movie but let's say they're gonna do another one for 2021 or something ok oh so when I look at their existing products so here is the swordfish 2 driven by spike here's our Rd character here so let's take a look here right and try to start to get into what is this ship about what are the design languages where are the words that come to mind we look at it and let's just take a look right I'm seeing a lot of animated parts I'm seeing a lot of moving parts here I'm seeing a little sphere you can see here that gets up put inside this little ship here so these are pretty important things and also looks like he's controlling this thing almost like a motorcycle right look looks at the throttles on left and right here that is definitely a motorcycle way of operating versus say a aircraft in which you have a yoke or a joystick this is a motorcycle influence so what does that mean okay that's pretty important that means this craft is meant to be speedy to be pretty aggressive right it's a it's a nimble little thing because that's what motorcycles do so they obviously want this little spaceship to move like a motorcycle it's a very nimble little faster than spaceship now that's important something I want to mention here is when grabbing client references you don't need a lot I've seen students fill pages like this with hundreds of references from the IP but if your particular if you're tasked with a particular goal for example a ship you don't need to have hundreds and hundreds of references the reason for that is because we're not doing it Adam we're not taking this ship and just making a bigger engine on it or putting a bigger gun on it you tend to see that a lot with fan art based designs in which they're retaining the original design and just doing some kind of add-on or some kind of variation but that's not what the client wants they don't want a variation they want a new ship but capture the design language and the feeling of their IP right so obviously we're not doing a firefighter or not doing an x-wing we're doing a jet or some kind of spaceship that belongs to Cowboy Bebop okay so here the reference is and what come back to this second year this is another good character in the show right on the same side of spike so this is face ship so her little ship looks like a half of a Mac or something that's missing the torso but notice it also has this kind of spherical thing attached to it right they share a common cockpit design also a motorcycle driven mechanism but her ship is not as slick by does share some similarities on languages and something you notice here at the control column is exactly the same as Mike's control column okay they're the exact same design this kind of motorcycle thing and next one we look at is the Casa bar so nowadays you could pretty much dig up everything from the Internet so it's pretty easy to dig up the concept part done for this show so let's analyze this for a second let me get my pen here so this show came out in 1998 that means the pre-production for this show came out was underway probably as early as 1994 possibly 95 so we've got to start to think okay 1995 Ward design influences that made this RP because that's important to recognize okay we cannot think with today's mind and that's something again students fall into they're using design influences from 2019 2018 I think they see on our station and so forth and they're adopting that new language into something that was made a long time ago now that might work in certain cases but very easy for students right for professionals they know how to control the level of new that's of kwang-ho new influences into a old IP but for students they tend to go towards the new so designs look like this nothing from the 1990s it looks like something that came out 2019 because of the new influences for example Ironman is new right they're kind of the transformer stuff right that's all new stuff and you start to put that stuff in the old ip6 sometimes can look out of place okay so we've gotta examine what this IP was about when it was created and it's also important to look at the creators right in this case this is a cause of designer for this show so at the time he made this his childhood took place summer than late 70s and early 80s so during that time what were the things as influencing this particular designer and again I'm only guessing here I don't know I don't have a talk to him I don't know exactly what the influences are but we could take an educated guess and that educated guess it's gonna help us getting the same mindset as this designer when we design the new ship so I hope that's making sense here right so we don't just start out random we're gonna start with a goal okay so for let's analyze this so in the late seventies early 80s something that was dominating the market was a lot of cartoons animes and toys toys in particular was really hot in the 80s right I grew up in the same time period and the toys back then contain a ton of animated parts this also had to do with shows like transformers right that also spawned Robo tech and Gundam and all these shows really was about selling these toys the cartoons or a commercial to sell all these products so animated parts of moving parts on these toys was pretty important I'm gonna bind these things in the 80s and you guys like you know turn them twist them do all sorts of stuff because that makes it fun and this little spaceship here has a lot of toy parts look at the gun right a huge gun that rotates looks like about 180 360 degree rotation you have this engine thing that also rotates up and down reminds me of a Harrier jet and then let's look at other influences this designer most likely also looked at a lot of retro cars and World War 2 I get that by looking at this shape here this is the light from the ship so this way of cutting class on the headlight is very retro right this kind of segment and glass cutting so this is no longer used that much we're not in this particular star anymore but it was used in the you know party early Earth 1930s 40s 50s 60s 70s up to that was using this kind of cut and also this conical shape is also very retro something that's not used as much these days now it's continue exploring this ball shaped design I'm pretty sure the influence behind this is the b-17 ball turret that we'll get to in a second here right that's partly part of that also you look at the restrictor the wheel well that goes into the wings here this undercarriage design it's also very more work you at the Mustangs and the other Coursera's now the airplanes tend to have this huge undercarriage to clear the propellers I said they tend to come out they're very long they extend out so something you see here so modern Jets have this as well but this type of look in which the part the panel in the wheels thirty one or two now only guessing here if I'm guessing that that's what the influence is for this particular concept part was okay now so I'm gonna take a tear now using this console bar and the clients previous designs what I only do is I like to narrow those forms down into five key words and you could give this a try as well pick your favor IP now don't pick the whole thing okay pick the IP pick something want to do say a character and ship and environment whatever a prop or a gun whatever it is try to streamline down to five keywords that describes this IP so the words I've chosen for this particular cowboy bebop spaceship okay not the world I thought the character is not the costume just a spaceship I'd narrowed it down to these five words and when we talking about these five words individually because just by naming in word is not good enough you have to understand what this word represent because later as we start to design we have to work these words into your new design so we don't run to the case of TIE fighters showing up in Star Trek or Star Trek showing up in Star Wars because each of these IPS have their own words so design is a language and this essentially is to design language we'll be using to communicate this design to the viewers so it's very important to have these words that adopt to only this IP so then later when we look at Star Wars these words shouldn't apply because then you're doing something wrong right because now your IP is getting kind of into the gray areas like and that's where you get the generic stuff in which the the ship doesn't belong to anybody okay so the five words looking let's look at it streamlined retro whimsical cool animalistic so let's break each one of these down am I on the right layer here okay good streamline in this case is lines that are accelerated okay so a line that goes straight and start to get speed that's celebrated curve or accelerated line it's a lot of sports cars have this airplanes have this a lot of animals have this so basically that kind of goes through some kind of value like air or water tend to take on a streamlined design because it makes it more aerodynamic and a streamlined design then we'll get into this form and that's something is seeing a lot on the clients design of the swordfish all right so this swordfish spaceship here has a lot of streamlining so that's why I chose that word that means our design also needs to have streamlined designs and forms and lines in it next retro retro is a very big word right retro could mean a lot of things but in this case I just mean things that probably came in the 40s and the 50s these type of time period we're using lines and curves are no longer used today so we're trying to work that without to include a lot of it but want to put a little bit of it so in the original design of the swordfish what I see retro is in the lowlights here all right I see a little bit of a handle I seem that these curved these are kind of retro kinda like an old sports car and so I chose that word next whimsical okay whimsical is a little tough word here but I think when I think of this word whimsical means its playful kind of like a toy like something that could move animate it's something that comes alive and I want this vehicle to feel whimsical and the original ship definitely had a little bit of whimsical in it it looks fun to play around with right like a motorcycle this goes around there's a lot of things moving on it it just looks fun and the reason why I chose by the way that I chose Cowboy Bebop is to create a perfect contrast to Star Wars which we'll get to in a second okay next word cool okay so cool is another big giant word that can mean a bunch of things but in this case what I do here at least do some stuff here in this case cool just means when you look at it the first thing that comes to mind is man that's pretty cool okay like a nice sports car is cool a watch could be cool right the first reaction should be man that's cool if you could capture that then we're doing something right okay and that's pretty hard capturing the word cool is pretty difficult but when I look at this ship here it just looks pretty cool like I look at it like something no just really quickly what comes to your mind like that's cool good that's we want to capture in this design yeah all right let's keep going here last word here is animalistic so animalistic charlie means that this design has some kind of face or kind of some kind a feature that reminds you of an animal and the let's go back to the ship here so I feel coming back and forth year but just imagining in that classroom ok that's the way I teach as well so this is that very slickly produced show here it just classroom environment anyways so when I look at this thing this thing tink saw a lot of animal forms and some of the ways these animalistic characters comes out is generally from the eyes right so you look at here these are headlights by headlights generally take on the eye look to it it's a lot of cars have this kind of feature like a lot of cars of aggressiveness tool for example like BMWs tend to look very aggressive they look me I ran out I could've Google just type BMW and go the image you see that most cars look me they look like an angry at you right that's the animalistic nature of BMWs but now type in Porsche Porsche tends to look kind of cute they have big eyes and bubbly eyes and look kind of friendly right and that's kind of an animalistic feature and to get that the easiest way to get there is by putting more eyes on it all right so in this case the headlights so it also have these kind of like wings a little bird or hummingbird thing so it's named a swordfish which is also an animal so not sure if that's what they create a want to do with this thing but it could be because of the gun but whatever this is I think the word animalistic applies to this RP ok that's why I have these five words so based on these five words let's look at some references that are possibly influences for cowboy people point ok so again I'm guessing here I have no idea this is what the creator is use because I'm not the art department but if I was there on day one working I'll get these references as my best educated guess of what the designers are using so let's take a quick look here so I put James Dean here because to me James Dean is a perfect representation of spike the lead character of this show they might have reference James Dean for the character pretty similar look at the way his are his over his clothes kind of loose on him it's got this cigarette dangling but we're not designing a character so we don't have to worry about this but now but putting here just to remind us who is using this vehicle so here's the undercarriage from a war war - airplane that looks like I think that might be a Corsair as a Corsair using the the wing here now it's gonna see the undercarriage it's also motorcycles I put the motorcycle here here's the gun pod we talked about earlier from the b-17 so the driving mechanism the pod looks like there's a lot of influences coming from here so they just put a motorcycle control column inside this thing instead of a weapon a couple of animals this aircraft here the down here that actually reminds me a little hummingbird for some reason so I put a hummingbird here to get that animalistic feature and then look at the cars here right this is a this is a beautiful beautiful Corvette right here look at that look at that form and the thing to remind you here is that these designs here should have the same keywords that we just talked about so let's take a look all right so if we look at the Corvette this red Corvette here is a streamlined yes is it retro obviously is it whimsical yes it looks quite whimsical it's playful right is it cool with Star Wars ready is it cool yes that's a very cool looking vehicle and last one is there animalistic yes he's got eyeballs it's got a mouth right here right this is the same type of design language that this craft should have right so beautiful let's look at here this is our mg mga really cool sports car out of the Great Britain beautiful same thing all right it's retro extreme line it's on my list ik it is cool all right it's retro and then let's look at the whoa too much to me let's look at the plane here so this is the f4u Corsair so late fighter and bomber that interwar - pretty late up in 1944-45 someone at that time so it started to get pretty advanced lines in here so look at the kind of the goal wind that goes down here and the reason why I picked this plane as a reference here is because look at the way right here's to a plane here's the swordfish - look at the weight of wings fold the undercarriage very very similar here so I'll be pretty surprised designers did not look at the Corsair when they were designing the spaceship here right so this is our reverse engineer version of the references they possibly looked at when the design the ship back in the mid-90s all right shall we take a break here maybe not let's go through this all right next Star Wars papa papa okay 1977 alright so we do the same thing you're gonna look at the extensive existing products break down its references and come all the keywords and use that to find our new references okay so Star Wars so first of all here is the y-wing Starfighter so this actually is my favorite spaceship not the favorite spaceship or the favorite rebel spaceship my all-time favorite spaceship from Star Wars is actually slave one by Bob of Tech nice know designed by needle rod is back in 76 so anyways this is my favorite Starfighter from the rebel side the Y wins so I remember getting this coin the 80s and just absolutely loved everything about it so immediately we can see that this ship here is a complete different design language from Cowboy Bebop and that's why I use Cowboy Bebop we want to separate these two design language so you could learn right if you design something that doesn't have this strong characteristic then you're still kind of rarely design it you're designing by luck okay give it to yourself give yourself a challenge perhaps you could do this during the break right design a new scholarship or a cowboy bebop and have to learn this okay so what makes this different well we'll get to that when we get to the key words but there's something very different about this than the cowboy bebop all right let's continue looking now we have the x-wing right all-time favorite from Oh Star Wars fans mine as well but the why mean for me it takes the the upper hand here in terms of which one's cooler so pretty cool playing here very iconic and also this would not fit into Cowboy Bebop imagine putting a spike flying this it just looks out of place well put in Captain Picard here right where some Star Trek it doesn't fit right while putting Klingons in here and that's what these are language is all about speaking french speaking english speaking german speaking chinese speaking japanese right there are different languages and design works exactly the same way you cannot just intermix them when you intermix becomes kind of like a generic gibberish a generic gibberish again happens to be what a lot of students tend to do in the design so for professional you look at that it's like you're mixing Japanese with some German with some French some English you look at that okay you kind of know a bit of something but there's not nothing you know very strong here and that's why it's hard to find a job if you're designing to kind of generic spoken languages right or very basic design languages for example you're saying I am cat or I like cats you know this kind of talk it's too simple you are doing the right thing what's too simple so but that's still better than gibberish gibberish design is something we tend to see a lot from students who are or amateurs who are not training design they tend to come up with gibberish design which is a kid kid bash bash of everything right so anyways that's not yeah I'll focus you here's the x-wing okay and here are the class apart from back in the day so this is done by Joe Johnston in 1977 but not done 1977 because pre-production for Star Wars probably started I'm guessing partly 75 76 probably early now could be even 74 so let's look at the influences for these guys in 74 that means Joe Johnson grew up his childhood is primed to 60s in the 50s the creator George Lucas also grew up in a very similar time period and the things are influencing them were down here right George Lucas Mayer American Graffiti which featured featured a lot of sports car so obviously he likes old classic sports cars he also was influenced healthy by World War two and the film Seven Samurai these are just some of the influences by the way there's a lot more but even when I worked on Star Wars were looking at some of the early early edits for the film not edit for Star Wars itself but added to get the timing and the field and George was using a lot of World War 2 footage to edit for example the Mustangs banking he'll replace that later with x-wings banking but to has a placeholder he was actually editing in footage from World War two so obviously that was a huge influence from him making the original Star Wars who and we want to capture the same vibe in this IP right and this is where the students came to trouble in wastrel for example design Star Wars but it designed something straight from a halo you know something is so super new the influences are from modern things and now there one or two all right so that's what this again this episode is all about okay so now this looks like the white wing here the X Wing here what are the design influences that's shaping these right we talked about seven samurai what where to so let's look at the key words here the five words I want to use for Star Wars are here utility sturdy beautifully ugly I don't know what a word the English will be for this I just put this is a cheat here is two words but what I want to express here is pity for ugly and welcome to these each in a second it's powerful as professional so let's run through these utility okay utility means these spaceships is designed purely for a function so just like World War two planes that's all they did it's neither fighter it's a bomber and they can't design for mostly a singular purpose they might have other things they could do but most Marquis armed with a singular purpose so where's a gun platform like the 810 or that's not war 2 let's go back towards you ok look at the Mustangs right they're designed to be a fighter and then you have the P 17 it's designed to be a bomber but they tend not to do anything else besides that because there are a tool there tool in the use of war very different this spikes little aircraft here even though it has a gun this thing looks like it could be used for racing you could be used for fun write the word utility doesn't apply to this aircraft here it looks like it's for fun it's very whimsical and that's why we chose those words you look at the white wing and the x-wing they're just Gunpla forms their jobs to go in and do something that's why I use utility right it's a tool it's a tool for war and that's important to realize that we don't want to make this thing into a beautiful awesome looking cool thing because that's not what these things were designed to do in the first place ok sturdy sturdy means looks like you can shoot this thing up put a couple of holes on it and probably nothing will happen right it's a it's a very military looking thing you could damage a little bit of scratch it up and even by the way they designed these in the films you can see they're dirty dog they're scratched up they're pretty bent it up the sturdy little things obviously when they get shot by a TIE fighter they'll still blow up right but they're still pretty sturdy they're not I guess we're not looking for here having the worst time here not as a fragile say as a motorcycle which is spikes little spaceship okay let's keep going here that's dirty beautiful ugly so this word here is pretty important because to me the original Star Wars ships were all beautifully ugly like everything looked kind of off everything look kind of bizarre but somehow as a whole it looks really nice and that to me is the definition of Star Wars ships the thing is not so balanced the thing is not so perfect but now let's look at the wiring here here right so it's got exposed part here it's got like expose engines it's kind of sort of a closed up cockpit overall it's not something you say that's beautiful but the same time it is beautiful so that's again what I think Star Wars ships should be about like the first client so it's kind of bizarre it doesn't follow stereotypes it doesn't follow the tearing you know they're kind of halo spaceships and these not drop ship that just has two engines it has its own design language very Prasad forms though you know think about it in this 1970 you have something like this show up on the screen was absolutely mind-blowing you haven't seen things like this before and we definitely captured this as we go here so I'm setting myself up for a huge thing here right because I talked about we got to make sure that our designs capitis as well and not do a generic drop ship but anyways we'll try our best okay next is powerful okay so powerful means again with military stuff their engines are strong these things are meant to go fast they could take a lot of punish so look at these spaceships they all have huge engines on them the x-wing has four engines the white wing has two giant engines that seem to be a pretty prominent design feature here versus the Cowboy Bebop it's got an engine but it's not a prominent things one in the back of the spaceship and it's also being covered up with a lot of fins and stuff so it's there but it's not a prominent design feature it is hidden underneath it versus installed Horace it is shown okay let's go back to start with you right it's actually part of the form it's very very important of our design and that makes a craft feel very powerful and the last word is professional okay so this word I chose is like this if you get onto a Ducati motorcycle where's my references right you can sort of learn to me for this pretty quickly right learn how the throttle works it can't take it for a spin so I can imagine going inside the swordfish too and just take it for a spin maybe cannot land it but you could probably take it for a spin flat around it's not that difficult but Star Wars ships to me are very very professional this is something you get in and you prog don't you not to start it you should be something that's nice training it needs a professional it can I go to month a train to learn how to take off how to control it and so forth so to me star worship just like a utility tool it is functional and it is professional okay so based on that here are the references I think that influence Star Wars so now look at the Millenium Falcon it totally reminds me of this b-17 is going toward their target and being escorted by the little friends like p-51s and hurricanes and so forth so the x-wing probably represented the people are the p-51 probably represented their x-wings and then look at this p-38 lightning here that maybe represents the white wing alright let's got the two engines on left and right the Mustang has a single engines fast it's a fighter it's a front shooting platform right pretty pretty slick vehicle here and look at the x-wing there so to me world war ii star wars is world war two in space right so at the very powerful tons of engines being shown and look down here look at Luke here in the lair Luke as well shooting from the Falcon and totally reminds me of the b-17 pot as well so they also used to just like cowboy bebop the gun ball look at the copy here so we're not design the interior but just putting this here because we're trying to get to the creators mark right when they created the design for this cockpit for the Millennium Falcon I'm pretty sure they're looking at this is the Hinkle from World War two a German bomber but you saw this in Dunkirk the same planes got twin engines anyways look at the cockpit designs here with the ball and the the struts here very very similar here's the reverse shot this is the same Hinkle ship here so our airplane take a look at this it's very very similar here's the cockpit of our x-wing here's a cockpit of a German fighter this looks like a BF 109 I it could be a it could be a 190 I'm not sure but I think it's a bf109 but look at the way the cockpit forms are very very similar right the amount of glass and the beams very similar here the way the the pilots is in the middle right same thing with the f-14 I'm pretty sure they're looking at carrier aircrafts as well because remember this is a taking place in which America was coming out with these huge aircraft carriers right in the seventies and look at the way these planes are stored very very similar to the shout we saw earlier of the hangar here right so yeah so that's the references I think they were looking at when creating Star Wars spaceships all right let me take one more T and we look at the references that I prepared I think this is already going pretty low huh who cares it's almost Christmas you guys are playing in time to do watch this and take a break and so forth so I'm trying to do these down cinemas as a classroom so I'm not gonna skip anything I'm not gonna try too fast for anything let's just run through each one if it takes a long time it takes a long time all right prepare design boards the first one Cowboy Bebop okay so I've written the keywords up here streamlined virtual whimsical cool animalistic so I'm going to be designing new ship but here are the references I'm starting to find all right look at these retro cars I found they're pretty cool down these very slick forms and I'll be using these to sort of design and sketch the the initial phase now here's some of the fish that I've found so all these references here should contain these words and that's something that's very important so if you're doing this on your own look at the references and see do these references fall in line with those words so just as reminder let's go back here let's take a look at the let's look at the spaceships let's look at the the Y vein all right the words that pick for a cowboy bebop shouldn't really apply to this right look look at the word this is streamline this is sort of streamlined but not really look at all the exposed parts right this thing looks like it's pretty clumsy you know it's fast but it's definitely the streamlined words in the plot okay let's talk the next one retro it has definitely some retro but is more functional retro than say a retro ha okay let's look in this one whimsical I don't think this thing looks whimsical it looks very again functional okay next one cool it's cool it's definitely pretty cool so that could probably work but I think this is not as cool as say looking at a Porsche 911 or a streamline sports car it's a different type of cool but you can sort of apply I guess animalistic not really right it doesn't have characteristics like eyeballs and faces on it so neither does the ex-queen right it doesn't come off as an animal it comes off more as a jet right it's a functional thing so because the lack of pieces okay so the same thing if you look at Kabul bebop the words we use some Star Wars and supply but we're not the one to that let's save some time here so here are the references I chose my Cowboy Bebop the new ship design for it I'll be using that for a sketch and let's look at Star Wars so keywords for Star Wars utility sturdy beautifully ugly powerful professional so the first thing that comes to mind is let's get something powerful big engines right so expose engines this is all utilities all stories are powerful so let's put that there and then I start to look at forms that serve a purpose so it's not just a form to look beautiful but a form that comes with function so for example fins and flippers are part of that they look nice as a shape by the same time the reason why they look this way is to do function right so same thing with these blades CPU fans right so they also look cool but they have function behind it so here's a couple more fins and what I want to do is I want to gel these things all together to find my new spaceship design alright look at these cars in the 70 it's pretty wild right I know tests that came out they're crazy SUV that looks kind of wild but while shapes like this has been happening for a long long time in our molar design it just almost never come out into mass production but we're looking cars like this have these existed for a long time so pretty crazy stuff so anyways these are two design boards I'll be using for our part the second part here which we're going to start sketching so let me take a quick break here oops almost eat that take a quick break and we'll look at these sketches that are produced okay all right so now let's jump into the second phase right so now I have our references you understand the design language now if I start sketching because in a real production time you want to spend maybe a few hours to me what I've just talked about now and then you want to spend majority of time designing and then also finish in design because the clients are not gonna pay you to do all these reference images is not the hard thing to do but if you spend all your time doing this it's not gonna have any results right so I got I try to get this done and move out to sketches so let's show you the sketches I've done based on that all right so here's the first page so I'll start with Cowboy Bebop because the lines are a little more streamline if Tyler it's kind of good to work warm up my hands drawing this because star stuff because of the utility stuff because of military-looking stuff we tend to have to control the perspective a bit so for a Cowboy Bebop it's a little more streamline so I started with that and you also use this sorta just warm up okay to get into a design mode you really have to do this over and over something I think I mentioned many times in design setup I've seen too many students just start with one sketch and just use that as your final design requires time requires exploration some other thing I mentioned in this slide think here somewhere you see here there we go right so we want to sketch experiment try things and have fun it's not just the first get you do it's your final it don't be too easy you know we wish our job was like that but in the work real working environment you have to spend quite a bit of time finding that design find the shape that works so let's go back to our sketches here point okay so I - all these variations keeping the five keywords in line the stream like the cool the retro the whimsical the animalistic right so all of these hopefully has some of that in there and these sketches are not shown to clients they're just for you okay so keep that in mind so I mean I worked for a long time in the industry so the sketches tend to look okay but if you have it what it is you've a long time don't worry too much about the quality especially if you're gonna use 3d to finish in which case I will in this case as well so if you're gonna have 3d to finish it then your drawing really doesn't have to look that good don't stress out during this phase I mentioned numerous time in my past design cinema in corn sketching yeah you're gonna put you're gonna put all your energy doing a nice sketch but the final is not for the client then that energy shouldn't be spent here you can spend all your energy funding design find the form now I'm making like a perfect perspective and so forth right so here look at it I'm just in the same camera angle for everything I'm not looking extreme angles I'm looking at back views I'm not doing any other things I'm gonna be hard no I even started just side views sigh these are easy from the side views that you have to record view so oh it's all about just using all your energy or your brainpower to figure out the forms and design and not to charge yourself with additional difficulties like a perfect drawing a difficult perspective a difficult camera angle right want to avoid on that so off this page you can see I only like one or two of them right I marked those with a red dot all of these I threw them like it I just felt like they don't capture the five key words that well whereas the other two did so let's do another one it's another page of Cowboy Bebop so continuing what the balls I used that sphere as my central design point because that was the thing that was carry through in their spaceships so that start with a low sphere and just build those forms along that sphere getting the Sun rail lines getting that retro lines in there getting the other curves in there to get here so there's a top view another with the design that makes it very easy so you're not too worried about hard perspective right sketching is all about specially-designed sketching it's all about finding the design and it's a sketch so we see too many students trying to draw this so nice that they burn hours and hours just trying to fix the perspective but that's not important because now there's so much constant Bart will be finished in 3d and if 3d will do the perspective for you so but you cannot start a 3d if you'd have a good design to start with okay it smells to another page there's another page in which I'm starting to explore what the orientation and there are some stuff here I like like these two down here I sort of like they have a hummingbird vibe to it they have a little bit animal look to it and they also have some interest in science right so so look it took a lot and this was done you know there's not a real project for me so I have to do this on and off through bye I'm working on a real job so I think in total I spent about a morning's time I'm guessing about two hours maybe to do all these thumbnails the Star Wars ones as well so imagine a real job then I have a whole day maybe even two days to do this I should be able to find a pretty good design within that time period right so all right so that's Cowboy Bebop now let's move to Star Wars with this episode's about our Star was special so I started hearing them on the upper left corner and I could see right away it was well right away I want a generic world this is not talking about the Terran ships this to me is not Star Wars this is generic spaceship this is something that belongs to a bunch of video games for example like generic spaceship video games tend to have this kind of stuff like a generic cockpit generic engines on both sides this doesn't necessarily scream Star Wars it just says generic sci-fi spaceship spot it's a good warm-up spot I drew it one my hands up kind of start to get the language across but something's here to don't work for example some of these lines are too streamlined that doesn't fall into the words I chose as one of my five keywords right a tool or utility right it's it's powerful it's it's professional this start to have some playfulness to it alright this line here this line here this was as well it's time to have this line you see that similar to the cowboy bebop and the reason why it has this line is because I just did the cowboy people and prior to this so some of the design language coming out the cowboy bebop ship was influencing my Star Wars ship but it doesn't mean that it's bad is that to get that out of the way okay Suz I recognized that this is generic I told my brain okay don't do that okay let's mess with big remember the work beautifully ugly okay so the third one I did was right here I go let's just draw crazy long nose just see what it gets me all right just to break up the generic Terran proportion like this is a Terran spaceship proportion break it up so I meet it to a long nose but it doesn't look so good by least is starting to give my my mind around Star Wars visuals right put a couple of big giant engines on it when we talk about that and I want to avoid this engine as well like this engine here this form is a design form so that also makes the thing look too generic right same thing with this one here with this kind of v-shaped engine I want to give it of all there this is all 45 degree angle spaceship design right this kind of stuff all right 45 degree angles this tend to get you into generic spaceships really really quickly when designing our 4:45 so let's get to here then I did this one here this what I like but somehow it didn't say Star Wars but I kind of liked it that's why I chose it because he oh the red marker right so kinda reminds me of like a baby blockade runner or something like that but I kept it there but this thing is not good whatever it's on the bottom here this is 2 2 sides by looking so but let's keep going here and now start to work the fins in there alright this one looks Terran as well didn't like it and now I'm trying to get something I like okay actually work this way wanna see hi sketch tease it kind of came out this way like this okay that's the evolution of this page something like this so when I choose this guy here based on the fins right member the references we looked at earlier with the divers fins when I choose this something happened right I go okay there's something interesting going on here with the vertical thing but the forms here are too whimsical and to streamline see this the curve going down here that's not Star Wars II this is a little bit more to read this is to refined okay it start to become beautiful looking we don't want the beautiful we want to be ugly functional so I'm gonna void that line right here but I want to retain this kind of thin motif and see if I could use that in my design so you can see I start to explore with that like okay what if I do it this way and maybe you know this one sorry I really don't like this one I know why I do it it looks like one of those generic spaceship begin so I don't know why it's not Star Wars get rid of that and then don't knock out this one this right I start to feel like okay this looks like a Star Wars ship now it's got funky proportions it's kind of beautiful by the same time it's kind of ugly and the function is it's got this huge can the front and we kind of pretend that maybe these huge blaze dissipates the the heat or whatever is doing but it's kind of funky thin and to make a pilot see Olivet Mabel do a dual pilot which we have seen in the Star Wars they use these dual cockpit designs before on Cloud City or some of those escort fighters so maybe used a motif put a giant inch on the bottom and this proportion to me start to look functional it's time to look beautifully ugly it looks powerful it looks what other terms we found we have it up here nice remind ourselves here we want to go back to this page here right so it's sturdy its utility it's beautiful ugly it's powerful it's professional okay so those are the words we're trying to look for and I felt like this design here is trying to do that okay so using that I start to explore down this Avenue of these our language you can see here okay so using the fin notice the sketches are getting cleaner and cleaner okay the first sketch is a cowboy bebop this is the first sketch notice it's kind of messy kind of loose right but as your muscles warm up as you're boarding starts to wake up as to caffeine he starts to inject into your body the discipline line disciplines gets better you can see the lines get a little cleaner and that's why I save the Star Wars stuff second the cowboy bebop stuff because it's flowy it fits the working condition I was in when I started around 10:00 the morning so by now I'm probably this is a 10-1 hour later party 11:00 I'm going to Star Wars now so now I need line control I need to make sure the perspective is so low okay but again if you're a student don't worry about too much but when I was sketching this I kind of may not be in this business long enough to know where my comfort zone is in terms of sketching like when I'm warmed up to do difficult joins and I knew the Star Wars wants a little hard to draw so so by the time I got to here it cuz your line quality is a little bit better than the first ones here which kind of I'm messy okay but the messy one works for the cup we'll be back okay so anyways let's go back here so we're exploring the fin look alright so here's a big fin the selling point that's carrying a gun number functional he only does one thing this thing here would not be a good fighter it's probably meant to jump through Lightspeed fire its weapon and get the hell out of there right this thing being chased by Kyra fighters it's gonna be dead so it's a functional design okay drop is drop is a huge laser rifle whatever its firing and boom we're out of there so who knows what this fin does but whatever it is the point of it is to create this iconic shape that break it away from the X wins and the Y Venus so when their information we could recognize them from very far away and again that to me that's a Star Wars thing you know that the iconic nests of these ships so I explored that then I went back to kind of explore the sketch in the previous page but I still didn't like it I wanna see what if I put a little bit of a curve in it but I still don't like this this doesn't look Star Wars to me this start to look maybe Babylon 5 or something to that degree so was the other one on the sci-fi channel can remember anyways the one that's a space cowboy one but it starting to feel like it's not Star Wars so then I go okay what if I take that away and make it more functional and that's why I came to this one okay so make the cockpit more like the original 1970s cockpit with a join unit here and then instead of having a curve we make it more functional like just a bunch of gibberish maybe and that's why I marked this one as a possible selection for the to make into a final and then kept on going off the wing so we got this one we got this one here alright so you can see they put the down on one side and have the gun in the middle possible right and then I start to explore even more I went back to on the upper left here and you start to put a cup in the middle now this is gonna create a visual thing a blockage with a pilot but I thought it's kind of cool because a lot of World War two planes have this issue as well in which visibility is not the best especially when they're not in a certain type of alignments so in this case since they're fine my gun I think their purpose of this craft is just align themselves up with a target take a sort of seat down the middle and just shoot and get out of there so there are whole functions to fire this gun and that's why we have the other version from the previous page in which maybe this one we separate the cockpits so at least they have better frontal view visuals okay but sometimes I think things like this is kind of fun to create a design that has loaded a bit of with this none functional thing in front to make the job of the pilot even harder and the reason why you got that in World War 2 is because remember they had sometimes month to develop a new fighter or a new bomber they have to make this go to action immediately so some of the stuff you know it goes from blueprint to final production a matter of six months sometimes even faster than that so some of these craft will have difficulties for the operators for example you go into some of these fighters like p57 once on the ground you can see how the cockpit because the angle of the plane is such dramatic they casted the runway so that's why these World War two planes exact on the runway right because they can't see in front of them so those are things that was as a design thing that they cannot bypass at the time so anyways I thought Star Wars have that kind of feel as well they're so functional that lousy functions will make the pilot deal with the difficulties right so same thing with the moon Landers right when they first land I mean that thing was really crazy to operate due to the difficulty of function anyway let's knock it off of course yeah so I like where this is going so at this point I think - well yeah this is my last guess I did three pages of Cowboy Bebop so one two three and I did two pages of Star Wars you don't have to do tons okay once you find the design that you like little Star Wars once you find desire like you can stop it if you find that a second sketch if you happen to find it okay you can use it but my advice is don't just do one or two because you want a warm-up you Brewin you want to explore a little bit so in general at least have a page or two of designs but you don't have to overdo it some students tend to overdo this like okay wants to have a design they're just doing derivatives by the fourth fifth sixth page they're just doing a small variation off their second page at that point there's nothing to do because remember this is pre pro pre production that means we want to get this form approved first once we get disapproved then we do variations right so for example we get this spaceship here approved by the director or the art director who are your client is once you approve it this overall reduction is good okay then we can mess with an engine being round we can move this thing down up right so if you're just doing variations as your exploration and not finding new shapes that is kind of useless I joined this phase and that's what a lot of students do for example to design a character and it's the same character but spread across three pages with different kind of details on them at this point that Tito doesn't matter because maybe this character as a whole I'm not getting moved right same thing with the structure or vehicle you want the overall form to be approved before two variations that's why I look at this page every single form is different right so every form here is different they're not just minor variations they're big form structure moves so we want to find that okay so hope that makes sense so because something if I look at the area aren't these variations variations what I'm talking about is this let's just take this ship as an example right let's draw on top did that right variations like okay we'll put another fin which does not color it down right we'll put another fin here that's one more and then the next drawing is we put a fin over here okay okay that's one more next one we'll put a thing over here that's one more that's what last students and to do when they run out of things to think about so they're fourth fifth six pages of thumbnails are generally just the same thing with some details on it that's not necessary during this phase of design okay we want this kind of variation this ship is a complete different language than this ship okay after you got that you want to narrow this down to your final okay which let's look at the original page here all right once you sketch experiment try things have fun you want to pick your favorite designs and finalize them so I picked which one did I pick here alright so for Cowboy Bebop I pick these two designs here and for Star Wars I pick this one look at this the line quality this one it's all sketchy I cleaned up a tiny bit and then this one is a little bit better because they did by now this about noon so at two hours muscles are warmed up better line quality so I like to use I think these to me feel Star Wars II they're funky weird bizarre seems to be functional and those are the four designs which I take to final okay oops show you a sneak peek there let me take a quick break and we'll come back and show you the final designs all right we're back here and now I'm going to show you guys the finals for these so this stuff here are these sketches remember the clients don't see these right there just for yourself to find the form to develop okay once you have that nowadays we do everything pretty much in 3d especially for something like a spaceship it's so much easier to do this in 3d then to draw it out because you have the perfect perspective when it comes in so I'll show you the first one here okay so here is spikes sore fish two dead actors have to do so it seems like a more streamlined version the current one it has but it's not the same ship and we'll see you right so if we can accompany matching pitch this to three days from the first day you started I think this at least will make the clients feel like you understand their IP that this is not a stall rush spaceship or some random Terrence patient it is something that belongs to their IP so I cry like this guy I really like the back view here it looks super women's to go it looks super fast and speedy and maneuverable like this thing looks like you could just be turning in you know do these kind of crazy 360s alright it's meant to do that and I think that captures the the spikes attitude and spaceships quite well that's alright so this is the first one so this is opportunity 3d so the 3d I had one of my 3d guys build it I've been working with him his name is Ray so the I've been working for almost three years now so he understands my design line good really really fast so or he understands what how to capture design language so I use ready for a lot of my 3d building because it's very fast he built this in about a day so it's very fast schema sketch comes back but it's not built to high level it's kind of rough and what I do is in Photoshop are just painting all the difficult stuff right like the little details and so for just painting it because much faster so here's the first couple bebop I just call it a swordfish 3 so I'll put all this on on a blog somewhere so you guys gonna take a closer look alright so with that I did a more beefier version now here's a beefier version I sorta like this while it looks kind of weird but that just put it here just to show you because not every design is gonna be successful but sometimes you have to go through it and see if it works right so this is the second version of this of the two I still prefer the smaller one I think this one's pretty cool right it sort of feels like a cowboy bebop thing it feels like got upgrade to this swordfish 3 it's more modernized but still has the original retro look so I retain some of the forms from the original swordfish a little bit for example the nose shape and they give a different pin here right the nose shape is here here's a retro lights I talked about earlier to put in here because here these are virtual they're right we retained his gun here the gun platform a huge weapon here's a nice aggressive front view showing that gun its animalistic oh yeah that reminds me let's go to the the keywords right the five words for this was I think streamlined so we have a lot of summer in a car pervs especially look at the back for you here that's a very streamlined design here it's a whimsical yes it looks whimsical looks playful it is retro right so you have spectra all these what are the other words here to remind ourselves the cowboy bebop is this one okay big all right streamlined yes retro whimsical talk pata is a cool I think so and it's animalistic so I think my designs here captures those things rhyme allistic wouldn't go just just you looks like a little crowd actually but this view looks like um some kind of insect or bird of some type and that does fit into what we want to do okay let's don't get next one here so this is a bigger version same thing animalistic streamlined okay whimsical alright let's jump into our and get another pin here jump into our Star Wars ships since we thought the storm was special that allows sponsors scholarships alright so here's this single cockpit variation of the Starfighter I thought this car looks pretty cool I think to me at least it speaks to Star Wars language it looks like something that belongs to their world it's funky it's got this huge iconic finishers of side profile of what this looks like let me draw on here alright so we've got the main cockpit here we had the joyed unit back here got this huge engine right remember it's functional so this huge engine comes out light speed pushes craft straight through everybody line up the target fire this huge cannon and turn around and get out of there that's all this does maybe it's to break down the imperial force shield or whatever they have on their spaceships and that's all it does this thing will not talk fight very well because it doesn't look like it's very maneuverable here's a shot if it coming out of my speech like when I go light out that gun do you shoot it now we're out of there and so you can tell I love this stuff man you know how many years is is like 24 years now I've been drawing designing and I still love this stuff to death I'm a kid and it comes with this and I'm making all these noises and flipping a plane all these scenarios in my head because gotta keep that in your mind this is why we're doing this right we are all kids in our hearts so when you're designing you gotta have fun with this so what I was doing there's always making also two noises and coming up with these scenarios of what this thing could do when it comes on Lightspeed and attacking the Imperial cruisers and so forth yeah so yeah so that's the first one I did a detail spec shot of this one so here's another view of it so here's sort of a three-quarter down view of the cockpit as well as this gun platform with a large thin so you can see this spaceship is very thin in profile this is a top view of it very very thin and that's not purpose so this thing comes out a Lightspeed on the front view you can almost not see it so it comes in like a little tiny blade like a knife or shoot its guns and then boom got here so it's eye view is very easy to spot right the side view is here right but that's not how the enemy should see this craft the enemy will see a front view in which it has a very invisible profile right and I was part of the design language like being that it's functional okay so this thing we're not working any other case that's part of the functional thing right like a screwdriver which doesn't work as a wrench and that's what this thing is this thing is just one thing files that gun it's out there you want you want to catch it and do a dogfight with it it's gonna be pretty difficult for this thing to I did deal with that kind of scenario so here's sort of a down angle shot if you are climbing it'll be a lot of ladder so by the way this thing how it lands I've no idea but what were these artists our ships we all sort of figured out that later so I mean if I go back to the previous one with always make a make some kind of way for it to land okay land is something that we always design later at least when I was at Skywalker Ranch we figured out later but if this thing was land I think what I'll do is I'll probably make the leg come out from the engines maybe like here maybe something like this maybe like that there's no too low but I think it would be something like that another way to deal with it is to make a thing come out from oops wrong there on there my own Punk is to make it come out from here and do something ridiculous like this maybe I don't know but that's something to worry about later so landing starts star warships is always a something you worry about later get the form first in the figure hi Lance okay so here's that alright let's take a look at the the final one here the twin pot so I really like the way this looks get the twin power and I drew it something in me told me that this whole block looked pretty cool right as a design somehow have these designers feel it that it's gonna be kind of neat when you develop it to final so here's my twin seat Starfighter alright same purpose but this one carries a much much bigger gun so due to that maybe it has more mechanism in the middle and to control that they cannot put the cop in the middle so they put two cockpits on either side so navigator and gunner probably or pilot and gunner engine the bottom the only thing I don't like about this one possibly could be the engine I think this will part look better with a round engine but that's what I say variation the purpose of these designs here is to get the client to buy off on this concept of this kind of blade gun design thingy that's here once they buy this off now we could do as many variations as you want because the hardest part is done okay so anyway so the joint unit kind of you know the little art r2 or whatever our four unit back here and we've got two cockpits on left and right so in the star worship I always like to draw damage and scratched up and all this kind of crazy stuff that goes that happens to I've got another view of it another view of that so here's a three-quarter back for you you can see the two cockpits or joins in the middle huge fin here's sort of a cool angle right when it comes on light speed this is what the enemy pretty much sees before it gets shot at so it comes on light speed boom this perspective is extreme perspective like this comes out light speed ready start weapon pew oops far as that gun and turns around and out of there right here's a profile so much Courier than their previous single-seat fighter so let's look at the keywords right forgot about Starla's keywords utility sturdy beautiful ugly powerful professional and hopefully these crafts for Star Wars fits those five key terms so if you're practicing at home right give that a try put those five key words on the wall or on Photoshop and see as you designed be really honest you did yourself and see dude those words apply to your designs right if you're doing something very generic then your party missing the point of what this episode's about so pick an IP for example pick Star Wars pick the 1977 Star Wars or pick cowboy bebop or pick whatever IP you like and give it a try to design into that IP yeah so that's what this episode is all about so now your jobs to start designing so anyway so Christmas break is coming up you guys have I'm guessing at least five to seven days off use that time wisely I hope you guys enjoyed this episode give it a try and yeah I'll see you guys in year 2020 and let me know in the comments section if you find episodes like this more interesting so for those who are just watching now what I've been doing the last few episodes is really cool back to basics treating designs in about almost like a classroom so you can follow me along as I discuss whatever topic that we're doing for that episode it's a lot more longer time stretch but hopefully it's helping some of you guys out there alright guys so I hope you guys enjoyed this episode and I'll see you guys in the episode 104 in 2020 happy new years and happy 2020 I'll see you guys next episode Zeus signing off bye bye [Music] you
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Channel: FZDSCHOOL
Views: 91,235
Rating: undefined out of 5
Keywords: concept art tutorial, digital painting tutorial, painting tutorial, digital painting, drawing tutorial, fzd school of design, fzd, feng zhu, concept art, digital sketching, photoshop tutorial, photoshop painting, drawing, sketching, painting, concept design tutorial, concept illustration, entertainment design, game art, movie concept art, video game concepts, concept artist, game design, digital drawing, photoshop drawing, wacom tutorial, wacom, wacom sketch
Id: 0YrPpraXkBY
Channel Id: undefined
Length: 70min 28sec (4228 seconds)
Published: Fri Dec 20 2019
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