Dear Authors... Stabby, Stabby [CC]

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Okay, so today we're doing another "dear  authors" and we're talking specifically about   death scenes. I've read through almost all the  comments. I collected the things that were upvoted   the most or repeated the most frequently so if you  don't know, "dear authors" is a series that i do   where i post a community tab, ask about a specific  subject and a bunch of people give their opinions   and it's kind of a collection (at least within my  corner of the internet) of readers chatting with   readers about what we like and don't like. I'm  gonna kick it off with the most upvoted comment,   which i'm only showing the beginning of the  comment because it hits on several things   and a lot of these things were repeated so i'm  just gonna hit the beginning of it so that we can   unpack that and then we'll keep moving on. "It's  very unrealistic when a character is killed in the   middle of the battle scene and our main characters  stop fighting to mourn them and cry. Like, you   don't just stop fighting in the middle of a battle  and of course their opponents will be like, 'oh   no. Their friend just died and there's a golden  chance to kill them while their guard is down,   but no. I'll be a nice person and let them mourn  in peace.' That doesn't happen. You let your guard   down and you're dead." So i think this is one of  those things where it translates fine to movie,   but in book format it doesn't work. I don't really  watch that many movies, but i've seen some and   it's not an uncommon thing from what i've seen to  slow things down. Your friend just died in battle.   Slow down the frame rate of the film, play sad  music, show them turning at them and going...   "NOOOOO" etc. And that can work in film because  you can take a moment of your heart dropping,   of the characters just letting their guard down  and crying for a second and you can drag that out   for minutes and have the viewers really  feel the impact of that moment and then   speed things back up to normal speed and they  have to spin back around and keep fighting.   But in a book you can't slow down time like that.  Every minute feels like a minute to the reader   and slowing down time or more frequently just  taking a minute to mourn always draws me out of   the book as well. I really agree with this comment  because any time a character dies in battle or in   a fight or in any instance where there's high  stakes surrounding it and then the characters   pause to have a long internal monologue, to cry,  to drop to their knees, to sob over the body,   whatever it is that they're doing... i can't soak  in that moment because all that's going through my   head is "There're people that are around you  that are trying to kill you right now! Get up!   What are you doing?" And then if they don't die,  if they sink over a body and cry and i get like,   paragraphs or even pages of mourning and  they don't die while they're mourning,   i don't believe you! And it ruins the impact of  the death for me. The same thing happens (off   topic), the same thing happens for taking  a minute in battle to uh say some nice last   words or to finally have that heart to heart  about how you really feel about each other or   whatever. Anytime we're in the middle of a  high stakes moment and we stop to do something   i don't really soak in that moment because  all i'm thinking about is everything around   you. It's like, remember the Avatar movie when  there were like several scenes of action where   our main characters would be fighting one on one  and then everybody else in the surrounding circle   would just shuffle their feet and wait until it's  their cue to rush forward? That's what i imagine   in books whenever whenever our main characters  pause to mourn, to reflect, to have a nice   conversation, to do whatever and they don't die  or at the very least get injured. My immediate   thought is, "Is everybody just standing around  shuffling their feet? What's happening? What's   going on with the ring of people that are trying  to kill them?" "Don't make a huge and big scene   where people are crying and they're crying their  eyes out because someone died and it's supposed to   be devastating for our characters, but on the next  page they act like nothing happened and are like,   'ah you died. Oh, anyway.' " I've brought this up  several times, but there have been books that i've   read that i actually thought were quite good and  that are well received and they didn't work for me   even though i liked a lot of things that happened,  specifically they didn't work for me because of   this reason. If a character just experiences some  devastating, traumatic, horrifying experience like   let's say, watching someone get slaughtered in  front of them, especially someone they care about   and then they just kind of move on and either talk  about it really casually from that point forward,   or they don't seem affected by it. They just move  on and don't think about it. Like, we're in their   head; they don't think about it, they don't  talk about it, they don't do anything until   plot dictates: "We need to talk about it  again." And then they bring it up and then   they have something to say and then they  seem to forget about it again. I can't,   i can't deal with that! You don't have to go into  Brandon Sanderson level emotional turmoil, getting   really deep into their head while they're dealing  with stuff. You don't have to go all out, but if a   character doesn't seem to have PTSD from extremely  traumatic situations, or even just seem affected   by it at all it actually does kind of ruin a book  for me because i i don't believe you. I just don't   believe, i don't believe that the character feels  nothing unless they're written this way, they're   supposed to be disconnected from their feelings  then that's fine, but i'm not going to believe   that a character that i'm supposed to relate to,  root for, or is supposed to be a normal person   is not going to be affected by certain events  and just forget about it next page. "How long can   someone actually see their farewells while dying?  These people with 10 stab wounds seem to talk for   a while." This is one of the most frequently  commented things. So many people had opinions   about long deathbed monologues and i do agree. A  lot of times, I guess i don't see this as often   anymore, but it does still come up where someone  is dying and then they have their final words,   they need to tell you that secret they've been  keeping this whole time, they need to let you know   how they feel, maybe they have that special piece  of information that we need in order for our plot   to move and they're gonna give it with their final  breath, or many breaths depending on how long it   takes to say it all. And again, when this happens  it really affects my reading experience because   sometimes i'm just sitting there reading this long  monologue thinking, "Man, you sure you have a lot   of breath with that punctured lung. Isn't there a  knife, isn't there a gaping wound where your lung   is? Aren't your lungs collapsing? You got a lot  to say?" Following that up with this... "Not to   be morbid (hey, you're the one who made this) but  if a character was stabbed through a vital organ,   instead of saying their goodbyes, they should be  coughing and vomiting up blood." So it's up to   the tone of the story naturally. Not everybody is  writing grimdark and not everybody wants a really   gruesome death in their book, but having some  realism in the death scenes is nice sometimes...   a lot of times. If that side character  over there got stabbed in a specific place   and then died instantly and then this character  over here got stabbed in the exact same place,   but it's going to take them a long time to  die. Why? Because they're a main character.   It IS kinda rough, or they have some other kind of  mortal wound and they're somehow able to drag out   their death to give us the scene we really don't  want. Now don't get me wrong, dragging out a death   can be really effective. Having us believe that a  character could survive and making them suffer for   a while... oh, I sound so bad! Or also just making  them survive to increase tension, to get hope get   the hope up of the reader as well as the main  character. Something that feels natural and not   forced and then eventually we still have to reckon  with the death when we had a little bit of hope.   This can be done really well too, but just make it  realistic and make it consistent. Killing out side   characters for something and then not killing  a main character for over the exact same thing,   or giving a character some intense wound  that they would definitely die from and then   and then they don't, or they take forever,  or they deliver a long monologue with a   punctured lung... it draws me out of the  story. It really makes me stop and think,   "No. That doesn't really make sense." Keeping  with the theme of realism... "I find it odd how   in most death scenes no one attempts any kind of  first aid." I won't spend a lot of time on this   because it's pretty self-explanatory, but this is  also something that i've thought about a lot where   sometimes, i mean don't get me wrong. Sometimes  people are in shock and they're not thinking   and they have the ability to save them, but  they freeze up or they just don't think of   the right things to do because their mind is  all over the place and that's fine if that's   what's depicted. But again, just making reactions  realistic is really great. I mean, having someone   kneeling over a body trying to stop the bleeding,  trying to apply a tourniquet, trying to do   something and they still die can add a lot of  impact. "The best death scenes (as in terribly   heartbreaking and touching) is when a death  brings the other characters together to mourn.   Nothing gets me more than a character breaking  down immediately or a long time after the events   and some of his best friends being there  to help him." So we've already talked about   if there's a high-stakes situation like a battle  and someone dies and then everything stops   so we can mourn. It draws a lot of people out  of the story. This is not contradicting that.   This is talking about either not in a high-stakes  situation where there's time to mourn,   or if somebody falls and all they can do is just  scream and then turn back and keep fighting and   then after the battle is done, searching  through bodies to try to find their friend   while sobbing, or just staring blankly and  having nothing to say and then breaking down   days later, or however it plays out. Whether  it be in the moment because they can,   or whether it be a while later because they  weren't able to in the moment, or because   they just shut down and it didn't hit them  until later, which is very realistic to happen;   taking the time to mourn is so important. There  were several comments as well about uh character   death gets a sentence and then we move forward  and even if it's something like in battle,   giving them more than a sentence is good for  the reader so that we have a second to process   and then maybe we'll keep going and then  come back to it, but the point is...   give the readers and the characters time  to process and to deal. A lot of times   for me personally, a lot of times people reacting  to death is way more impactful than the death   itself. Someone might die that i don't even care  about that much, but because they were important   to the main character i care about this death.  There's a lot of examples i want to give, but i'm   trying really hard not to spoil. Or it could be  someone that i do care about. I see their death,   it hurts me. I don't appreciate it and then i see  other characters i care about being absolutely   broken over this. They could turn evil over  this death, they could rise up over this death,   or they could just be a human and not react in  any way other than sobbing and it will hurt me.   It will hurt me so much more to see the pain of  the characters i care about as well. On the note   of painful deaths... "A death for a lost cause -  like a death in a battle that was pointless or a   sacrifice that meant nothing at all - are the  most heartbreaking." Again, i really want to   give examples but i won't. But a death that was,  it could have been avoided if character X hadn't   made this mistake, or they they rushed in to do  something and then people died along the way,   but they were all... the point is, we're going to  save this person. The point is we're going to stop   this person. We're going to do whatever we need to  do and they all rush in ready to die; some people   we care about DO die and then they get there and  the person isn't there, or the thing isn't there.   Ouch. Also, too, something that came up a ton is  people hating on the resurrection trope. I mean,   i don't know. Maybe i've just cultivated a certain  environment here because it's one of my least   favorite tropes of all time, but a lot of people  don't like it so we can talk about it. A lot of   people said, "If you kill them, leave them dead.  Don't steal the stakes from me by just bringing   people back and now i don't trust any death and  now i can't mourn over anything." I've ranted   about it a lot, i'll stop there. But something  that a few people brought up is that our main   character (or one of our main characters) can have  those thoughts of, "I wish they could come back"   or even if it's a thing in this world to say,  "Maybe they would come back. Maybe they can come   back." Only to find out that, no. They can't. Or  even to have the main character or main characters   have moments of something great happening later  on in the book and then they want to rush off to   tell their friend, but their friend isn't there,  or something that they used to do together that is   now something they have to do alone. Bringing  back those little recollections throughout it   so that it's like a fresh wave of pain  for the characters that have lost someone,   it's realistic. That's what life is, man.  Mourning isn't a day. It doesn't end after a week.   It it's fresh waves every time you remember you  want something, you want to do something with them   and they're not there. And i'm going to end it  on this one. "Don't ever introduce a character   (especially a love interest) midway through  your book/series specifically so that you can   kill off that character and then  focus the impact on your protagonist.   Readers can tell when you're doing that.  Sometimes we can even see the death coming. It's   infuriating." So yeah. Some of my favorite books  have done this and i won't say, but uh... it is   not great when that happens. When (this happens a  lot with love interest) but any side character is   introduced and i get, it's so obvious sometimes  when it's like, "Well, this person can't continue   on with us after this book because of x  y and z. That's already been established,   so they're here just for us all to fall for them  so that they can die and we can learn some lesson   or feel some impact." Not everybody sees that  stuff. Coming... one book in particular i'm   thinking of Korey, my husband and read one of  my favorite books and he did not see it coming.   He was just like, "Oh. Things have changed. We're  just gonna add another crew member even though it   doesn't make sense that we would and everybody's  gonna live happily ever after." And it's like,   no. It won't. So it's true  that not every reader really,   i don't know, hyper analyzes everything  like i do and like some readers do, but   it's obvious when a character was just introduced  so that you can develop some sort of attachment   so that that character can die so that a death  happened without having to kill someone that's   actually significant to the story. We see it. We  hate it. Really i think a lot of it boils down   to making deaths as realistic as possible, making  stakes real. That's something that came up a lot   not having a ton of plot armor for characters,  not creating high tension situations at the very   beginning of the book but then everybody  makes it out unscathed, not only killing   off some side character that nobody cares about  so that it looks like there's consequences but   we all know that there was nothing impactful  that really happened. But i really think that   the most important thing is based on emotions. Not  making deaths super hyper predictable and not just   chucking deaths everywhere in the book just for  shock or for impact, some sort of false impact.   These things are important. Every reader is  different. Not every reader is me and not every   reader requires death in a book. Some some readers  are really happy when their main characters make   it out unscathed. So do what you want, but i think  the biggest thing is going to be that if there is   a death, especially significant death that we  actually feel the impact, that main characters   don't forget about it later on in the book or the  next page, or forget about it for long stretches   of time and have no feelings toward it and then it  comes back up later when plot dictates it should.   Characters actually get a chance to mourn, but not  in inappropriate places where they would die if   they took the time to mourn. And i guess it's just  one of those things where it's best to pull from   a real life experience of pain and of loss and  right from that as opposed to writing from what   you've seen because there's a lot of emotionless  deaths out there in books and movies and i think   this is one of those things where we all know  what grief feels like, we all know what pain is   so writing from that core emotion that we all  share is going to make us all relate, but writing   from something that was really dramatic or cool  or thematic somewhere else oftentimes will miss   the mark. I hope you guys enjoyed this video, i'd  love to continue talking about it in the comments.   I post videos every Tuesday through  Friday. I'll see you guys again soon. Bye.
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Channel: Merphy Napier | Manga
Views: 85,319
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Length: 19min 48sec (1188 seconds)
Published: Wed Jan 20 2021
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