D&D 5E Combat Explained in 5 Minutes
Video Statistics and Information
Channel: The Dungeoncast
Views: 511,896
Rating: undefined out of 5
Keywords: d&d, dnd, combat, rules, explained, 5e, How to, dungeons, dragons, dungeoncast, dungeon cast, dungeons and dragons, D&D, lore, podcast, character build, creation, gameplay, d20, DM, PC, player, advice, tips, roleplaying
Id: 7tnrATiclg4
Channel Id: undefined
Length: 5min 35sec (335 seconds)
Published: Wed Jul 25 2018
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
(Another) small correction: 4:57, you state that "whenever you start your turn with 0 hit points" you must make a death saving throw. It would be worth adding that a creature can be stabilized at 0 hit points (with a DC 10 medicine check). A stable creature does not regain a hit point, but also does not need to make death saving throws.
This is important, because almost any party can make one such check, but many parties won't always have at least 1 hit point of healing available. It is an important tool in the beginner's level 1 combat-arsenal.
Otherwise great video! Tools like this are helping make 5e the most accessible D&D ever! :)
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Didn't properly cover interaction with an object, it's not a DM call on what you can do. It's that you get one interaction with object per turn and do it as part of your move or attack action. Draw a sword or open a door and so on. The dual wielding feat lets you draw two weapons at once and Rogue Thieves I believe can use their bonus action to interact with an object a second time, for anyone else it's an action.
I just watched all 3 of these, and thank you for the great resource. These should serve as an excellent primer for new players.
I have a similar idea for videos kind of like this. My plan is to do 3 10-minute videos with the basics a new player would need to jump right in and start playing without feeling lost. They're different enough from what you've done to where I don't feel like I'd be stepping on your toes, but if they ever become more than an idea, I'll be sure to link to you in the description.
Thanks and subscribed,
I found the images more distracting than helpful. They were obviously chosen thoughtful and were related to what was being spoken about, but I generally feel like the images should be more than reference, and should further the understanding of what's being discussed. For example, when discussion initiative and turn order, having some kind of visual representation of that would help a lot.
You also move quickly and it wasn't always entirely obvious to me that you'd moved on to a new topic. It felt like the information in general could have been organized more clearly. Again, I understand how hard it is to get through so much information so quickly, but I think adding some breaks and downtime, to emphasize when new topic is being introduced, would help a lot with... whatever you call legibility when it's spoken.
Not trying to pick on you, I think it's overall a good video. Just some (hopefully constructive) criticism.
Definitely a good idea for introducing new characters. I would suggest also covering advantage and disadvantage
Kinda off topic, but where is the image on 1:13 from?
The dude running away with a woman on his shoulder, I've seen it somewhere else before, but I don't remember. Maybe in some adnd book?
Thanks for any help jogging my memory.