Daz And Substance Painter - UDIM Workflow To Paint Seamlessly

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[Applause] [Music] hi everyone all right so i'm going to show you something that's absolutely game changing when it comes to texturing des characters so with the latest update of substance painter they've introduced a udem workflow which allows you to paint seamlessly on your characters so you can see with this genesis 8 character before if you tried painting on desk characters like over here there's a seam you'd basically reach a seam and then you'd have to select another uv tile to continue painting that line but with the udem workflow i can just paint seamlessly anywhere on my character with no limitations at all so this is absolutely fantastic and i want to show you how to set up a genesis 3 and a genesis 8 character so that you can start texturing them and painting seamlessly using the power of substance painter so without further ado let's get started okay so before i get started i actually want to give these guys some credit because we were discussing this on twitter and we came to a conclusion to actually figure out how to get these dares characters into substance painter so thank you aaron thank you our junior nelson and thank you nick visuals we all came together to come to a conclusion on how to actually set this up so let's jump straight into the video okay so go ahead and open up desk 3d and just so your user interface looks exactly the same as mine you can go to window workspace select layout and select hollywood boulevard so on the left hand side over here i'm under actors and wardrobes and figures and by default you should have access to the genesis 3 male and female in the genesis 8 male and female if you don't have this just open up the install manager right and log into the install manager and download the essentials for these characters so that we can basically use the exact same characters and you can follow along with this tutorial all right so preparing these desk characters for export is extremely simple let's just go ahead and load in a genesis 3 mail right so preparing the gen 3 and the gen 8 is a little bit different and the only difference is going to be the eyelashes because the genesis 8 character has its eyelashes as a separate piece of geometry and when you export that out the eyelashes actually gets merged with the face and that causes issues with painting but with a gen 3 there's no separate piece of geometry over here for the eyelashes so this this character is good to go so to prepare this for substance painter with the gen 3 all you have to do is go to file export and on my desktop over here i'm going to create a new folder so i'll just call this des tute okay and you want to create two folders over here we want to create a folder that's called no texture and you want to create a folder that contains the textures as well so i'm going to save out the no texture version so this is the texture this is the model that we're actually going to be using in substance painter okay so i'll just say it's already named as no text i'm saving out of obj very important pay attention to these export settings make sure collapse uv tiles is not enabled and make sure write services is not enabled as well okay very very important that you do that click on accept okay if you don't have those if you don't follow along with those settings it's going to cause issues in substance painter now we want to go ahead and save out a version that's got the textures applied to it so here's the texture version so i'll just call this text click on save and now you can go ahead and select right surfaces so i want a version that actually contains all of these texture maps as well because i want to basically use that in substance painter so this character is good to go we can head over to substance painter and import it and i'll show you how to prepare everything so you can start painting so before i head over to substance painter i just want to show you how to prepare a gen 8 character which is the characters that i usually use i'll always use gen genesis 8. so i'm going to load in a gen 8 basic male and remember what i mentioned about the eyelashes being a little bit of an issue and that's because des decided to make the eyelashes a separate note and a separate piece of geometry which causes issues so to get around this we're going to be following what we did previously with the gen 3 by saving our two versions so the first version that i'm going to save out here is actually going to contain the eyelashes so i'm not going to be deleting anything okay so i'm going to basically go to export i actually want to make sure genesis 8 character is selected over there so go to export and i'm going to create another folder over here so i'll call this des tute gen eight okay and just like we did previously we'll have a note texture folder and a texture folder okay so with the texture folder with a gen8 i still have my eyelashes so i'm going to be saving that one out first so i'll call this text obj i'm going to make sure right surfaces is enabled and i'm going to click on accept so just let it export all of that out and now to make sure i can actually paint on this character in substance painter and that there's no issues with the maps i need to go ahead and actually delete these eyelashes so just right click and click on delete now i can go ahead and export this out right selected so this is going to be my no texture version all right make sure this is disabled right surfaces and click on accept so now you know how to prepare the files for gen 3 and a gen 8 the only difference of the gen 8 is that i had to delete the eyelashes okay so i'm in substance paint and i'm using the latest version which is 20 20.2 make sure you're using the latest version because you need access to the new udem support okay you want to go to file new so whether i'm importing the gen 3 or the gen 8 right now it doesn't matter because we've already prepared the files so the process over here will be exactly the same for gen 3 or gen 8. so i'll be using the genesis 8 character i'm going to go to select okay so i've got my des gen 8 now we want to import the no texture version click on open and then very important by default that should be ticked off you want to make sure you've got use uv tile workflow enabled so this allows us to use udems and preserve uv tile layout per material to enable painting across tiles very important that that is selected and then over here we can click on add and remember we saved out a version with textures so if i go to the texture folder you can see we've got all of these maps now i can actually bring all of these maps just hold on shift to select everything click on open and click on ok so now it's going to import our genesis 8 character into substance painter and there we go so you'll see on the right over here if i actually zoom out we've got all of our udem tiles there's seven of them but there should actually be eight uh when you use a genesis 3 character there's eight tiles because it actually exports out the tile for the eyelashes but remember we deleted the eyelashes because it causes issues with genesis 8 characters but everything here is set up and good to go as long as you see this and you see all of these uv tiles under the same group like this numbered like this you are good to go and you can actually start painting seamlessly on this character and just to demonstrate quickly that you can paint seamlessly across this character if i create a new full layer and just make this red and then right click to create a black mask you'll see if i start painting over here i can now paint seamlessly there's actually a seam on this character over here by the shoulders but you can see i can paint right across that without any issues and this is amazing you could never do this before with dares characters you'd basically hit a roadblock over here and then you'd have to select another uv tile to continue painting that line so this is very liberating that you can just paint freely like this so that is amazing i'm going to go ahead and delete the full layer and if you actually want to apply those textures that we imported onto the character so we can see it in substance painter if you go to the project over here you'll see we have all of these textures so you want to create a full layer and then over here you'll see there's a base color under the properties so let's start with the face so just drag and drop that onto the base color now you can see it applies it on to the entire body so we need to specify that this is for the face so to do that you'll see all of you'll basically see this grid pattern over here if you click on that you'll see all of these corresponding numbers now we can see the face is one zero zero one so deselect everything else except for one zero zero one there we go so that's just on the face now create another full layer and then the next one is the torso so drag and drop that into the base color click on the grid and that's one zero zero two okay so do that for every single body part over here i'll be doing that and then i'll resume from there all right so i've gone ahead and created these different layers the only one i didn't apply is the eyes i'm not really working on any eyes in a substance painter and i don't feel like it's important because the eyes are already created and i can use that outside of the program so you can see over here i've got full layers for the face torso the legs the arms and then i think this is the inside of the mouth i actually didn't even need to create this full layer because we don't even see the inside of his mouth if you see a character like this we need to create one more full layer okay and you'll see if i hide this layer we can actually see our entire character with all of those texture maps applied onto it so there we go we know everything has been set up correctly and if you go back to each full layer and you select this paint bucket tool you can see that you can even control some of the roughness over here so if you feel like it's too shiny just control some of the roughness and remember make sure you're just selecting that paint bucket okay so we did create a full layer over here if i enable that again it makes my entire character white so if i wanted to paint let's say some war paint on this character or some or some tribal paint like you see in the thumbnail all i have to do on this full layer is right click and add a black mask so now wherever i start painting remember and we're painting seamlessly this is exactly how you can add some war paint and i'll show you the brush that i used for applying some paint on the character and then just a quick tip on how to add some height uh onto our brush stroke so it looks a little bit more realistic okay so if you wanted to do some war paint just make sure this is still selected so that we painted with the black mask go to brushes and if you scroll down over here there's a brush that's called kyle's watercolor let me just click on that it's kyle's watercolor it's this brush that you see over here so it's got some really nice texture to it and obviously we're using a color we're using a character that's a lot of lighting complexion so if i was doing white war paint on him it wouldn't stand out as much as the character you see from the thumbnail that's obviously a darker complexion so you can always just click on the paint bucket tool over here and if i go to uniform color we can maybe make this a lot darker okay and since this character is in the a pose also remember to click back on this icon to go back to the black mask since this character is in a pose i can actually activate symmetry over here and now if i start painting on this character all right let's say i want to start over here you can see it starts painting on both sides so this is really cool and a very easy way to create some war paint and now if i zoom in over here you can see it's got this really nice texture and to make this look a little bit more realistic if we click on the paint bucket again if we apply if we apply just a little bit of height onto the stroke you can see that it starts lifting it off the surface and this just makes it look more realistic now you're probably wondering why this looks like it's such a low resolution and that's for the sake of performance in substance painter by default it puts the resolution on 1k so if you want to see this in a much higher resolution you want to go to texture settings and just change the size over here you can see i'm on the layer that's right at the top change the size over here to whatever you want 2k or 4k just to see this in better quality you can see immediately that these brushstrokes look way better once i start increasing the size now remember this is going to take a hit on your performance but it's going to give you much better fidelity and quality uh with your your artwork over here now if i go back to layers you can also click on the full layers over here and you can see it changed everything every single layer in our stack over here to 4k resolution as long as i had the the layer right at the top selected okay so that's how you get better quality and this is just quickly how you can do some war paint on your characters i showed you the brush i'm using and just applying a little bit of height makes it look pretty cool so i'm going to select that again and again we've got the udem workflow set up so that that is amazing that's so liberating that i can just paint across this region because like i said there's a seam over here guys but you can paint over that it doesn't matter the seam does not matter right the program is basically giving you all of this freedom to do whatever you want okay so go ahead maybe put some war paint on these characters do whatever you want start texturing them but i thought i'll just show you how to set this up and just for some added realism you'll see that there's a skins category over here so there's a whole lot of different skin bump maps for different regions of the body you can see the cheek the eyebrows but we definitely want some additional detail on here because the skin looks very flat so you can drag something like just a basic human bumpy skin right at the top so drag that in there now you can see we lost our texture so just scroll down over here to attributes sorry not attributes you'll see that under material there's a color enabled just disable it and you'll get the original texture back so you'll notice right now that this map is being scaled really large according to the different regions so if you wanted to you could apply the bumpy skin like this just on the face or use very individual maps but i can also click on the paint bucket tool over here and just scroll up until i find my uv transformation scale maybe just scale this down a bit right i don't want it to be too intense but this is just going to add some additional surface detail onto the skin of the character and just doing that directly in substance painter you can see with it off and with it on it just adds that additional detail on top of the character and another thing to keep in mind is that the layer order over here actually matters you'll notice that our paint strokes over here no longer have that shiny or glossiness applied onto it so if i want that to be reapplied just drag this above the human bumpy skin okay and there we go we've got the glossiness back on these paint strokes all right so that's the end of this video you know how to set this up you know how to start painting these characters go out there have fun experiment with the different brushes and different materials you can see there's even some gold materials that you can start painting on these characters as well you can put gold you can put bronze just have fun when it comes to texturing but now that we can paint seamlessly on characters is extremely liberating and i'm so happy they introduced this so maybe the last thing i want to mention is that you can render your character directly in substance painter with irae you can go ahead and play around with some of the settings here just click on that camera icon or you can go to file and click on export textures if you actually want to get this out of the program so another thing i want to mention before you actually export this remember you want to put it at the resolution that you want to export out so remember like i mentioned earlier under texture set settings as long as you're on the layer right at the top if we change this to 4k it's going to make sure everything underneath it is at 4k resolution and then you can go ahead and export this out so just let it apply the 4k resolution here we go and just to make sure there we go you can see human skin all of this is on 4k so now you would go into file export textures and we'll be ready to start exporting this out of the program right so now you can go ahead and actually choose an output template over here or you can see there's a whole lot of different output templates ovf using it for specific programs i'm just going to leave this on documents channels plus normal plus ao by default and if i click on list of exports you can see it's going to export out 49 textures it's quite a lot of images i actually wish substance painter found a way to merge some of these materials together but it is going to export out 49 textures but you'll see everything is labeled correctly so you'll know exactly which texture is for which region remember like we say we showed earlier one zero zero one is the face so you'll know exactly what's been exported out so if i click on export it's gonna go ahead prepare everything and export out 49 images i know it's quite a lot of images guys but this is just how substance painter handles the exporting process i do stand to be corrected maybe there is a better way to optimize exporting out all of these maps but then again it is exporting out everything for you so you you will be good to go so there we go 100 percent just wait for that to finish it's writing the finalization and there we go so now if you click on open output directory yes every single map 40 it's 42 so there's 42 items in here and there we go so you can see here here are the main textures right these are our base color for the face and the torso and this was on the arms i think this is the legs it's for the legs you can see it looks really strange how it's merged everything together but when you apply it onto the character everything is still going to look perfectly fine you can see that it's given us some height maps as well it's giving us metallic normal maps that we can use you usually use the opengl versions when you're using the normal maps and you even have roughness maps for the different regions you can see one zero zero one one zero zero two and everything is good to go so you've got all of your maps you've painted seamlessly across the character and you've unlocked total and complete freedom okay so that's going to be the end of the tutorial now this is a custom genesis 8 character but everything that you've seen in this tutorial was used to set up this character you can see we've got all the udem setup over here the tribal paint i showed you which brush i'm using how to apply a height onto the paint strokes as well i just changed the environment map over here so i'm using this corsica beach i adjusted the rotation and i just increased the focal length on the camera and that that's about it but everything else is exactly the same so this udem workflow is very liberating the fact that you can paint anywhere without you know running into any issues with the seams is fantastic so i'm really really happy that they introduced the student workflow so if you have any questions write them down below and let me know what you think right as always thank you so much for the support on this channel i truly appreciate it stay tuned for some more videos and tutorials goodbye [Music] you
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Channel: Travis Davids
Views: 36,946
Rating: undefined out of 5
Keywords: education, art, 3d, artist, digitalartist, pixologic, zbrush, fusion360, cad, marvelousdesigner, cinema4d, octanerender, tutorials, travisdavids, daz studio, daz to substance painter, daz substance painter udims, daz udims, paint across udims with substance painter, daz character substance painter, udim support substance painter, allegorithmic, how to paint daz characters, paint daz characters with substance painter, daz udims in substance painter, daz udim workflow
Id: rmtSz_a0G7Q
Channel Id: undefined
Length: 19min 23sec (1163 seconds)
Published: Sat Aug 01 2020
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