DayZ video essay 1 - When early access is too early
Video Statistics and Information
Channel: SovietWomble
Views: 1,818,586
Rating: 4.9535112 out of 5
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Id: _LhmHO6qXf4
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Length: 16min 28sec (988 seconds)
Published: Thu Nov 12 2020
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I really wish I'd gotten into DayZ when it first exploded on the scene. Looked really cool and I enjoy that slow paced lots-of-quiet-time type of gameplay. It goes on my list of gaming regrets
Here's Part 2 and Part 3
Great video. Would love to see more of this from womble, he's so right that so many complaints about software dev on YouTube have LITERALLY no clue what they're talking about
I'm glad I'm not the only one that thinks this whole "it's early access bro" line of thinking is mostly just used to deflect criticism
I strongly recommend anyone watching this video who has a sense of urge to revist the game to try it out again. There are so many well done modded servers around now theres almost surely something you'd like. Whether u want to try super hardcore survival servers with crazed small armies of zombies chasing you, or servers with traders u can buy guns from if u make enough money selling drugs etc. Theres even flyable helicopters now and base building. Still some bugs left though like vehicles spinning to space every once in a while if u crash in 100 player servers.
Wtf is a womble? I love his stuff but this has been driving me nuts.
Edit: After watching the video I think he opened a can of worms here. I expect to see a lot of comments discussing evangelist alienation.
Overall it was pretty solid if not a little short.
Holy shit, the part with the "the biggest fans become the biggest creators" (paraphrased) actually applied on me with Heroes and Generals, I especially enjoyed the version that came out with early access on steam, but overtime it got really stupid updates that just made me a rude asshole (on the forums).
I regret being this active. Sometimes I would write really stupid things and I am disappointed in myself in what I wrote. All because I was waaay too obsessed with the game and hoping it would become better.
Fuck I love DayZ.
I know that it's produced monumental levels of hatred amongst those that didn't like it, and that's fair. But fuck me, I love DayZ.
I've loved it since I first played the mod, just as it was starting to get popular. I loved the standalone throughout its development process. From bug-riddled mess, to arcade-y shooter, to the current 'live-off-the-land' flavour the devs are pushing. I love the bones of this game, the fundamental essence of what it is.
I love the 'walking simulator' parts - spending hours running through forests, coming to the outskirts of towns and deciding whether to run in for resupply, or go around the edges to avoid the risk of a firefight.
I love the survival aspects. Deciding whether to risk signalling your location with a campfire on a cold, wet night, or whether to try and fight through the cold and hope that you don't get sick. Hearing deer nearby when you're hungry and trying to sneak close enough to them to take a shot and get some dinner.
I love the inventory system. Trying to weigh up (so to speak) the benefits of carrying an extra mag for your gun against the ability to sprint a little longer or carry some extra food or bandages instead. Do I go for a big, bulky backpack that makes me standout but lets me carry loads of loot, or a camouflaged ghillie that lets me blend into the grass and trees?
I love the combat. The sheer unexpectedness of it - suddenly hearing bullets whip and crack through the air around you. No other game so consistently is able to send adrenaline surging through my body. I can feel every heart beat in my chest, my hands are trembling - the immersion is spectacular.
I know it's a giant piece of shit and the devs are awful and cheats are everywhere and the creator abandoned it and cars are bugged so they kill you and everyone kills on sight and everything else that's wrong with the game. But none of that has been enough to make me stop playing it.
I just fucking love this game.
I played the mod when it first came out then got popular, then the mass cheaters showed up. I remember the endless promises from Rocket about where things were going and how it was going to be super awesome.
...then there was nothing but languishing in early access for years.
There were things that bothered me that I don't think were ever fixed or resolved. The debug plains were just straight up silly for one.