Hi, I'm Carrie Anne, and welcome to Crash
Course Computer Science! Last episode, we discussed a few example classic
algorithms, like sorting a list of numbers and finding the shortest path in a graph. What we didn’t talk much about, is how the
data the algorithms ran on was stored in computer memory. You don’t want your data to be like John
Green’s college dorm room, with food, clothing and papers strewn everywhere. Instead, we want our data to be structured,
so that it’s organized, allowing things to be easily retrieved and read. For this, computer scientists use Data Structures! INTRO We already introduced one basic data structure
last episode, Arrays, also called lists or Vectors in some languages. These are a series of values stored in memory. So instead of just a single value being saved
into a variable, like ‘j equals 5’, we can define a whole series of numbers, and
save that into an array variable. To be able to find a particular value in this
array, we have to specify an index. Almost all programing languages start arrays
at index 0, and use a square bracket syntax to denote array access. So, for example, if we want to add the values
in the first and third spots of our array ‘j’, and save that into a variable ‘a’,
we would write a line of code like this. How an array is stored in memory is pretty
straightforward. For simplicity, let’s say that the compiler
chose to store ours at memory location 1,000. The array contains 7 numbers, and these are stored one after another in memory, as seen here. So when we write “j index of 0”, the computer
goes to memory location 1,000, with an offset of 0, and we get the value 5. If we wanted to retrieve “j index of 5”,
our program goes to memory location 1000, plus an offset of 5, which in this case, holds
a value of 4. It’s easy to confuse the fifth number in
the array with the number at index 5. They are not the same. Remember, the number at index 5 is the 6th
number in the array because the first number is at index 0. Arrays are extremely versatile data structures,
used all the time, and so there are many functions that can handle them to do useful things. For example, pretty much every programming
language comes with a built-in sort function, where you just pass in your array, and it
comes back sorted. So there’s no need to write that algorithm
from scratch. Very closely related are Strings, which are
just arrays of characters, like letters, numbers, punctuation and other written symbols. We talked about how computers store characters
way back in Episode 4. Most often, to save a string into memory,
you just put it in quotes, like so. Although it doesn’t look like an array,
it is. Behind the scenes, the memory looks like this. Note that the string ends with a zero in memory. It’s not the character zero, but the binary
value 0. This is called the null character, and denotes
the end of the string in memory. This is important because if I call a function
like “print quote”, which writes the string to the screen, it prints out each character
in turn starting at the first memory location, but it needs to know when to stop! Otherwise, it would print out every single
thing in memory as text. The zero tells string functions when to stop. Because computers work with text so often,
there are many functions that specifically handle strings. For example, many programming languages have
a string concatenation function, or “strcat”, which takes in two strings, and copies the
second one to the end of the first. We can use arrays for making one dimensional
lists, but sometimes you want to manipulate data that is two dimensional, like a grid
of numbers in a spreadsheet, or the pixels on your computer screen. For this, we need a Matrix. You can think of a Matrix as an array of arrays! So a 3 by 3 matrix is really 2 an array of
size 3, with each index storing an array of size 3. We can initialize a matrix like so. In memory, this is packed together in order
like this. To access a value, you need to specify two
indexes, like “J index of 2, then index of 1” - this tells the computer you’re
looking for the item in subarray 2 at position 1. And this would give us the value 12. The cool thing about matrices is we’re not
limited to 3 by 3 -- we can make them any size we want -- and we can also make them
any number of dimensions we want. For example, we can create a five dimensional
matrix and access it like this. That’s right, you now know how to access
a five dimensional matrix -- tell your friends! So far, we’ve been storing individual numbers
or letters into our arrays or matrices. But often it’s useful to store a block of
related variables together. Like, you might want to store a bank account
number along with its balance. Groups of variables like these can be bundled
together into a Struct. Now we can create variables that aren’t
just single numbers, but are compound data structures, able to store several pieces of
data at once. We can even make arrays of structs that we
define, which are automatically bundled together in memory. If we access, for example, J index of 0, we
get back the whole struct stored there, and we can pull the specific account number and
balance data we want. This array of structs, like any other array,
gets created at a fixed size that can’t be enlarged to add more items. Also, arrays must be stored in order in memory,
making it hard to add a new item to the middle. But, the struct data structure can be used
for building more complicated data structures that avoid these restrictions. Let’s take a look at this struct that’s
called a “node”. It stores a variable, like a number, and also
a pointer. A pointer is a special variable that points,
hence the name, to a location in memory. Using this struct, we can create a linked
list, which is a flexible data structure that can store many nodes. It does this by having each node point to
the next node in the list. Let’s imagine we have three node structs
saved in memory, at locations 1000, 1002 and 1008. They might be spaced apart, because they were
created at different times, and other data can sit between them. So, you see that the first node contains the
value 7, and the location 1008 in its “next” pointer. This means that the next node in the linked
list is located at memory location 1008. Looking down the linked list, to the next
node, we see it stores the value 112 and points to another node at location 1002. If we follow that, we find a node that contains
the value 14 and points back to the first node at location 1000. So this linked list happened to be circular,
but it could also have been terminated by using a next pointer value of 0 -- the null
value -- which would indicate we’ve reached the end of the list. When programmers use linked lists, they rarely
look at the memory values stored in the next pointers. Instead, they can use an abstraction of a
linked list, that looks like this, which is much easier to conceptualize. Unlike an array, whose size has to be pre-defined,
linked lists can be dynamically extended or shortened. For example, we can allocate a new node in
memory, and insert it into this list, just by changing the next pointers. Linked Lists can also easily be re-ordered,
trimmed, split, reversed, and so on. Which is pretty nifty! And pretty useful for algorithms like sorting,
which we talked about last week. Owing to this flexibility, many more-complex data structures are built on top of linked lists The most famous and universal are queues and
stacks. A queue – like the line at your post office
– goes in order of arrival. The person who has been waiting the longest,
gets served first. No matter how frustrating it is that all you
want to do is buy stamps and the person in front of you seems to be mailing 23 packages. But, regardless, this behavior is called First-In
First-Out, or FIFO. That’s the first part. Not the 23 packages thing. Imagine we have a pointer, named “post office
queue”, that points to the first node in our linked list. Once we’re done serving Hank, we can read
Hank’s next pointer, and update our “post office queue” pointer to the next person
in the line. We’ve successfully dequeued Hank -- he’s
gone, done, finished. If we want to enqueue someone, that is, add
them to the line, we have to traverse down the linked list until we hit the end, and
then change that next pointer to point to the new person. With just a small change, we can use linked
lists as stacks, which are LIFO… Last-In First-Out. You can think of this like a stack of pancakes...
as you make them, you add them to the top of stack. And when you want to eat one, you take them
from the top of the stack. Delicious! Instead of enqueueing and dequeuing, data
is pushed onto the stack and popped from the stacks. Yep, those are the official terms! If we update our node struct to contain not
just one, but two pointers, we can build trees, another data structure that’s used in many
algorithms. Again, programmers rarely look at the values
of these pointers, and instead conceptualize trees like this:
The top most node is called the root. And any nodes that hang from other nodes are
called children nodes. As you might expect, nodes above children
are called parent nodes. Does this example imply that Thomas Jefferson
is the parent of Aaron Burr? I’ll leave that to your fanfiction to decide. And finally, any nodes that have no children -- where the tree ends -- are called Leaf Nodes. In our example, nodes can have up to two children,
and for that reason, this particular data structure is called a binary tree. But you could just as easily have trees with
three, four or any number of children by modifying the data structure accordingly. You can even have tree nodes that use linked
lists to store all the nodes they point to. An important property of trees – both in
real life and in data structures – is that there’s a one-way path from roots to leaves. It’d be weird if roots connected to leaves,
that connected to roots. For data that links arbitrarily, that include
things like loops, we can use a graph data structure instead. Remember our graph from last episode of cities
connected by roads? This can be stored as nodes with many pointers,
very much like a tree, but there is no notion of roots and leaves, and children and parents… Anything can point to anything! So that’s a whirlwind overview of pretty
much all of the fundamental data structures used in computer science. On top of these basic building blocks, programmers
have built all sorts of clever variants, with slightly different properties -- data structures
like red-black trees and heaps, which we don’t have time to cover. These different data structures have properties
that are useful for particular computations. The right choice of data structure can make
your job a lot easier, so it pays off to think about how you want to structure your data
before you jump in. Fortunately, most programming languages come with libraries packed full of ready-made data structures. For example, C++ has its Standard Template
Library, and Java has the Java Class Library. These mean programmers don’t have to waste
time implementing things from scratch, and can instead wield the power of data structures
to do more interesting things, once again allowing us to operate at a new level of abstraction! I’ll see you next week.