CYBER STRIKE vs SACRED BEAST 3x Yu-Gi-Oh Structure Duels!

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
now i can use my cyber dark keel cyber dark horn and cyber dark edge say hello to cyber dark dragon hey what's up you guys you're watching team aps and today we got our hands on the new cyber strike structure deck this structure deck combines two different themes used by zane truesdale from yugo gx cyber dragons which has always been a personal favorite of mine and the cyber dark monsters and we decided to have a yukio gx themed duel so we picked up the sacred beast structure deck from last year as well and we only just have one copy of each we actually have three so we're going to open all of them combine them and have a duel of course and leave a comment right now which of these two decks do you think is the better one which one do you think is going to win let's open these decks and hop right in so cyber and cyber dark combined harness the power of all zane truesdale cyber cards and structured x cyber strike all right so we got a card list um it comes with a number of foil cards they even tell you to download yu-gi-oh neuron pretty useful app actually and yeah let's get into this okay so let's get started with cyber dark chimera dark machines level four you can discard a spell or trap and add a power bond from your deck to your hand if this guy gets sent to the graveyard you can send a cyberdark monster from your deck to the grave with a different name from the cards in your graveyard interesting so this is a very powerful setup card for your fusions cyberdark realm is a new spell so when you activate it you can add a cyberdark monster from your deck to your hand with different names and everything in your grave that seems to be a recurring theme during your main phase you can immediately normal summon a cyberdark monster that's really handy because all of the original cyberdark monsters get an equip from your graveyard when they're normal summoned so getting an extra normal summon really helps to accelerate the strategy and if you equip a monster from the graveyard by the effect of a cyberduck monster then you can equip a monster from your opponent's graveyard instead that's pretty handy we get an ultra rare version of cyber and dragon which is a classic and cyber dark end dragon this one's new so it takes cyber dark dragon and cyber end dragon and you can also you can fusion summon it or you can also special summon it by distributing a level 10 or lower cyber dark fusion monster that's equipped with cyber and dragon sound affected by your opponent's activated effects and once returned you can equip a monster from either graveyard to this card and that's any monster actually it gets to attack a number of times each battle phase up to the number of equip cards that are equipped to it and this bad boy has 5 000 attack points another new card cybernetic horizon so it's always treated as a cyber dark card you can send two dragon and or machine cyber monsters with different attributes the grave one from your hand one from the deck and add a dragon or machine cyber monster from your deck to hand and then if you do you send a machine cyber fusion monster from your extra deck to the graveyard so this is a whole bunch of setup all in one car that's pretty cool okay and some old cyber dragon cards i'm more familiar with like cyber dragon hurts and super rarity fusion deployment this is actually a reprint this card came out in eternity code and it's one of my favorites so it's nice that it's easily accessible here infinite impermanence this is the one that everybody's been talking about this is actually a staple that you can use in a lot of different decks it features cyber dragon infinity on the artwork which many people don't know but it lets you negate one of your opponent's monster's effects and also if you had it set first you can negate spell and trap cards that are in the same column for the rest of the turn you can use this in any of the deck that you're playing a couple other new cards attachment sideburn so this seems it reminds me of like an old union monster you get to target a dragon or machine cyber monster you control equip it from your hand or field to that card gives it 600 attack if it's into the grave while it's equipped you can target another dragon and machine cyber monster and summon it from your grave and now for the more familiar faces i'm imagining so we've got cyber dragons cyber dragons y cyber dragons dry cyber dragon veer and baxter core which will be very handy for searching a lot of our cyber spells and traps cyber pharaohs cyber valley cyber phoenix cyber dark horn cyber dark edge and keel these are the three originals and cyber dark cannon and cyber dark claw these are slightly newer ones langling which is a dragon union monster we get jizakiru the star destroying kaiju it's very handy for getting rid of some troublesome pesky monsters gizmekaroshi the serpentron sky slasher actually gets reprinted in here as a common that's pretty handy too a lot like infinite permits this is a card that you can use in many different strategies gale dogra for sending cards from your extract to the graveyard we actually want to send things like cyber and dragon so it's easier to fuse into our cyber dark end dragon okay so getting to the regular old spells there's a new one cyber eternal it's a quick play spell unless you target a machine cyber fusion monster in your grave you can return to the extra deck or special summon it and you get to ignore those summoning conditions also it can protect one of your cyber fusion monsters if they be destroyed just by banishing itself from the graveyard cyber repair plant cyber emergency cyber load fusion is always a nice one cyber dark impact is their normal fusioning spell cyber dark inferno there's a field spell that actually gets you additional summons of cyber dark monsters it protects them from targeting and removal it's just all around really good card future fusion fusion tag machine duplications nice limiter removal this can be really helpful for going for game and onto the traps we have a new one cyberdark invasion so you can target a cyberdark effect monster you control and equip and dragon or machine from either grave as an equipped spell that gives it a thousand attack or you can send an equipped spell that's equipped to one of your machines to the grave and destroy a card your opponent controls cybernetic revolution power wall call of the haunted paleozoic canadia cybernetic overflow and finally some more fusion monsters we get chimeratech overdragon cyber darkness dragon which just takes five cyberdark effect monsters that's pretty cool um this should be kind of involved to summon but we'll see cyberdark dragon of course powerbond and overload fusion let's get this party started so i'm going to be playing the cyber dark deck and i have the sacred beast all right let's get this show on the road nice roll i got seven i got six all right i get to choose and i want to go first all right i'll start by normal summoning my dark beckoning beast it'll let me search out a sacred beast or any card that missed it in its effect opening of the spirit gates i'll activate my opening of the spirit gates and when it's activated it also lets me search for a card or a monster that is either sacred beast or enlistment's effect i'll get my chaos summoning beasts now normal summon my chaos summoning beast because my dark beckoning beast gives me an extra normal summon of a fiend with zero attack and zero defense and then i'll activate my chaos something beast's effect i tribute for cost and i can special summon a sacred beast from my hand ravel lord of phantasms i will activate my opening in asparagate's other effect i can discard one card and special summon a fiend monster with zero attack and zero defense from my grave i'll get my chaos summoning beast and then i'll activate my opening of sphericate's other effect if i control level 10 or higher monster i can add a continuous spell from my grave back to my hand i'll set one card face down and i'll end my turn i'm going to draw i'll activate the effect of cyberdark cannon by discarding it from my hand i can add a machined cyberdark monster for my deck to my hand i will go ahead and chain my continuous trap awakening of the sacred beast because i control one sacred beast now every time you normal or special summon a monster i'll gain life points equal to attack i'll be searching for cyber dark edge next i'll activate cyber dark claw by discarding it from my hand i can add a cyber dark spell or trap card this trap card cyber dark invasion i like to eat cyber dark realm so when this card is activated i can add a cyber dark monster from my deck to my hand with a different name from the cards in my graveyard so since i've got claw and cannon in the grave i will be searching for i'll get cyberdark chimera i'll activate my field spell cyberdark inferno so my cyberdark effect monsters that are equipped with cards can't be targeted or destroyed by card effects finally it is time to summon a cyberdark monster i'll normal summon my cyber dark edge so this is how all the cyber dark monsters work when they're normal summoned i can target a level 3 or lower dragon monster in my graveyard equip that target to this card now it's also going to gain the attack of the monster equipped to it and if it would be destroyed i can destroy that monster instead so each of the main cyberdark monsters work this way and they also each have a small slightly different battle effect this one for instance can attack directly but the attack will be have for that damage calculation all right so i'm going to activate the effect of cyber dark edge and i'll activate the effect of my awakening and my raviol because raviel when you normal sum of the monster creates a token right so i get a token for that and i'll gain 800 life points for my awakening and i'm going to be equipping with cyber dark claw so now cyber dark edge has 2 400 attack points i'll activate the effect of cyber dark realm it lets me get an additional normal summon of a cyber cyberdark monster so i'm going to normal summon my cyberdark keel and it is going to target cyberdark cannon in my grave and equip it and that also changes me right awakening and ravielle the cyberdark cannon is now equipped to cyberdark keel enter the battle phase i'm going to use cyber dark edge and attack dark beckoning beast now during damage calculation i can use cyber dark claws effect i'll be able to send a monster from my extra deck to the graveyard yes so i'm going to send my cyber dark dragon i'll go ahead and activate the effect of my tragodia in hand because i took battle damage i can special summon this card from my hand it gains 600 second defense for each card in my hand i'll use cyber dark heal and attack chaos summoning beast okay during the damage calculation i can send a monster for my deck to the grave so we're gonna send cyber dark chimera and when it's sent to the graveyard i can send a cyber dark monster from my deck to the grave with a different name from the cards in my grave we'll send cyber dark horn i'm going to go to main phase 2. i'll set a card face down i'll pass turn 2 let's draw four turn i will activate my swords of concealing lights okay so that flips all my monsters face down and they can't flip back over until the second until my second standby phase after all right i'm gonna respond with my cyberdark invasion it's got two effects i can either target a cyberduck monster and equip a dragon or machine from either grave to it as an equip spell that gives it a thousand attack or i can send an equip card that i control is equipped to a machine monster to the grave and destroy a card you control i'm going to be using its second effect i'll send cyber dark cannon to destroy i'll use it to destroy raviol lord of phantasms now since cyberdark cannon was sent to the grave while equipped to a monster i can use this effect to draw one card okay i will tribute my three fiends to special summon my ravielle lord of phantasms and then i will banish my chaos summoning beast from the grave to add a fallen paradise from deck to hand now activate my fall in paradise so now my sacred beast cannot be targeted or destroyed by card effects okay and i will activate its second effect because i control one i can draw two cards but raviol has to punch something it's kind of a rule yeah enter battle ravia will attack this one and then i'll move to main phase two and i'll end my turn i'll draw normal summon my cyber dark chimera so uh it doesn't have any effects on summon but i can discard a smelly strap to add a power bond for my deck to my hand and this turn i'll be locked into using dragon and machine monsters as fusion material also this turn once i can banish monsters for my graveyard as material instead oh that's but you did normal summon so i get both my awakening and my raviol anyways i'm going to activate my cyberdog chimeras effect i'll discard fusion deployment from my hand to search for powerbond um i'm going to activate the power of power bond so i'm confusing some of the machine fusion monster from my extra deck using monsters for my hand or fuel as fusion material it's going to gain attack equal to its original attack but during the end phase of this turn i'm going to take damage equal to the amount that it gained also because of cyber dark chimera i'm going to be able to use my graveyard as material as well that ain't right i'm going to be fusion summoning cyber darkness dragon which takes five cyber dark effect monsters it's gonna be cyber dark chimera cyber dark horn cyber dark edge i'm going to use my cyber dark keel and cyber dark chimera with those five i can summon cyber darkness dragon you're gonna be getting 4 000 life points when this card is special summoned i can equip a dragon or machine type monster from my graveyard to him he's going to gain attack equal to the original attack of that monster and also if you activate a card or effect i can send an equip card i control to the graveyard negate the activation and destroy that card okay cyber dark dragon cyber darkness dragons effect i'm going to equip cyber dark claw is going to be equipped to cyber dark dragon so he's now at 5600 attack points activate my cyberdark realms effect to get an additional normal summon of a cyberdark monster i'm going to normal summon cyberdark edge you already know what this does yes and you already know what these do yeah you get a token and life points okay cyber dark edge is going to equip cyber dark cannon enter the battle phase cyber darkness dragon is going to attack ravial during damage calculation i can send a monster for my extract to the graveyard this time we'll send cyber and dragon cyberduck edge is going to go ahead and attack your phantasm token and i actually won't be using its sin effect i don't think um main phase two i'm gonna set a card face down and pass to you drop a turn i'll activate my pot of desires okay and i'll show you the cost 10 cards to draw to okay okay kind of worth normal summon my dark beckoning base and activates effect to search for a a uh sacred beast or a car that lists it i'm gonna use the effect of cyber darkness dragon when you activate a carter effect i can send an equipped spelling control to the grave negate that activation and destroy that card i'm going to send cyber dark claw to the grave negate and destroy him likely to sabotage claws effect i can target a cyber dark monster in my grave and add it to my hand so i'm going to grab keel back to my hand oh i took 2 000 by the way sorry guys i just remembered i was supposed to take two thousand oh yeah osiris you cheated too just like cyrus um thankfully it doesn't seem to have affected the duel too much that negate is a real problem i think i have to pass activate cyberdark invasions effect i can send an equip card i control it's equipped to the grave to destroy one of your cards i'll send cyberdark cannon and destroy your phantasm token so i can start dealing some damage because i still have to actually do that to win the game cyberdark canon's effect will let me draw one card because it was sent well-equipped draw one activate the effective cyber dark invasion i can target a cyber dark effect monster and equip a dragon or machine from either grave to it as an eclipse spell that gives it 1 000 attack cyber dark chimera i'll use cyber dark inferno to return cyber dark edge to my hand and get a normal summon i bet you can't guess what it is cyber dark edge now its effect activates to let me equip again yes i'm going to get cyber dark claw okay i'll enter the battle phase yes cyber dark edge is going to attack you directly for 2 400 i have to take it and i'll attack for 5 000 with cyber darkness dragon wow the wow is that that wasn't like even really enough to kill you passed to you all right it's true it got worse i gotta surrender okay cool oh yeah hi not the hand i'm going first i'm going to activate my opening in the spirit gates and as you know i get to search out a sacred beast or a monster that lists one we'll get dark beckoning geese i'm normal some of my dark beckoning base and its effect on activation lets me search out not so fast what is happening my infinite impermanence from my hand that's right i can target a face of card to control and get its effects until you need this turn and i can activate this card from my hand if i control no cards it was just free printed in the structure deck that means that all of you dualists at home can get this very powerful track card for yourselves very soon i'll negate your dark decking beast's effects y'all see this yeah y'all see this yes i see it wow i'm happy about it wow they're happy about it they get to have it so uh i guess i'll just have to set a card face down in my turn good that means i can draw for turn but it can work i'll activate the effect of cyberdark claw discarding it to search for a cyberdark spell or trap from my deck to my hand i'll search for cyberdark realm next i'll normal summon a cyber dark horn all right i'm going to equip it with cyber dark claw i'll activate my cyber dark realm when it's activated i can add a cyber dark monster from my neck to him i'm going to get cyberdark cannon is my plan i'll go ahead and activate the effect of cyberdark cannon by discarding and i can search a cyberdark monster from my deck to my hand cyberdark keel to my hand i'm going to use cyberdark realm to get an extra normal summon so i'll normal summon cyberdark heel and activate its effect to equip cyberdark cannon so it also has 2400 i'll enter the battle phase cyberdark horn is going to attack dark beckoning beast yeah during damage calculation i can send a monster from my extract to the graveyard i'll send cyber and dragon anyways during damage calculation i can send a monster for my deck to the grave as well cyber dark chimera which lets me send an additional cyber dark monster let's send a claw so cyber dart camera will send cyber dark edge to the grave i'll set one card face down and past her into us straw for turn to start i'll normal summon my chaos summoning beast not a problem and i'll activate its effect by trimming it for cost to special summon a sacred beast from my hand raviel lord of phantasms next i'll activate my opening asparagate i'll discard a card from my hand to special summon a zero attack zero defense fiend monster from my deck it'll be my dark beckoning beast from your grave grave that's what i meant to say and then i'll use my opening spirit gates of other effect because i have a level 10 or higher monster i will add my syrian sky fire back to my hand and now i will enter battle let's have raviel attack he'll attack your horn so horn is going to be able to during damage calculation send a monster for my extra deck to the graveyard thanks to my claw you're going to send cyberdark dragon cyberdarkhorn is going to send sirenar claw instead of being destroyed but i am going to take 1600 and cyberdark claw because it was equipped and sent i can target a cyberdark monster in my grave and add it to my hand yes so i'll use claws effect to target cyberdark chimera and add it to my hand all right then i'll go to main phase two i will use my additional normal summon given to me by my dark beckoning beast to tribute it for my dark summoning beast okay here's new yes dark summoning beast is very similar to chaos summoning bees i contribute it for cost and special summon a sacred beast from my deck yes and also i cannot attack for the rest of my turn so we'll get haman lord of striking thunder i will activate the effect of my chaos summoning beast engraved i will banish it to add a fall in paradise from deck to hand i'll add fall in paradise and i'll activate it so they can't be targeted or strawback card effects and then i use its effect to draw two cards i will activate another copy of my opening of the sparrow gates so i get to add a sacred beast or a card or a monster that lists it to my hand i think you can never have enough dark beckoning bees so i'm gonna get another one and then i'll activate pot of desires i'm just drawing all day long yeah we're just digging through this deck two four six eight ten are banished face down and i get to draw two cards so now i can activate my cerulean sky fire so cerulean sky fire typically lets you um special summons uh by using face down spells as well as your face up spells but also i ca now if i control an attack position haman i can negate any spell or trap effect that you activate and then change it to defense position i'll end my turn i'll draw okay i'm going to enter the main phase and well i want to activate my awakening of the sacred beasts okay yeah so so now i'll be gaining knife points when you summon but also because now i control two different sacred beasts i negate the activated effects of all monsters you control i'll activate my fusion deployment so i can reveal a fusion monster in my extra deck and let me special summon one of the monsters specifically listed from that from my deck but i can only fusion summon from the extract throughout the turn i'll reveal my cyberdark dragon so i can summon horn keel or edge from my deck i'll special summon cyberdark edge for my deck in defense position that will activate my awakening to let me gain 800 life points i'll switch my monsters to defense position i'll set two cards face down and i'll pass turn let's drop a turn i'll activate my fall in paradise to draw two cards i will normal summon my dark beckoning base and use this effect yeah well i'm not out of targets but the target i wanted is definitely gone i guess i just take this awakening of the sacred piece enter battle my haman lord of striking thunder will attack your cyber dragon cyber dark keel okay i'll activate my cyber dark invasion i'm going to go ahead and activate its second effect i can send an equip card i control it's equipped to a machine monster to the grave to destroy a card you control so i'm going to be using that i'll send cyber dark cannon so by sending cyber dark cannon i'm going to i'll hit fallen paradise oh yeah and cyberdark cannon's effect activates to draw one card since it was sent while it was equipped all right so but our keel is going to be destroyed and then mahman's effect if i if it destroys a mouse by battle that says it's a grave it burns you for a thousand and then my ravia will attack your cyber dark horn and then we'll go to main phase two i'll set one card face down and i'll have my time i'll draw for my attorney right i'll use cyber dark invasions effect to target a cyber dark monster control and equip a dragon or machine i'm going to target cyber dark edge star dark edge is going to be equipped with cyber dark claw and i'll give it a thousand i'll switch cyber dark heads to attack position we're going to go on the offensive here i'll you cyber oh enter the battle phase yes sir edge is going to attack dark beckoning beast and then in main phase two i'll activate my fusion deployment so i can reveal a fusion monster and special summoner monster listed on the card all right so again i'm going to be revealing cyber dark dragon we'll get to keel and defense so you'll gain some life i believe i will gain 800 and i'm going to i'll set one card face down and pass turn to you on your end phase i'll activate my hyper blaze uh it lets me summon uriah by using face down traps as well but the most important thing here is i can use it to special summon a sacred beast from my grave i don't have one in my grave oh i forgot what do you mean they're all in there draw for turn answer battle a man of striking thunder attack your cyber dark edge yeah i'll be using cyberdark invasions effects to send a card that's equipped to destroy a card you control i'll go ahead and use my sirloin skyfire to switch its defense and negate it um since cyber dark claw was sent i can add a cyber dark in my grave to my hand cyber dark claw is going to get itself back because it apparently can do that then in my ravielle will attack your cyber dark edge okay so this is gonna hurt i take 3200 damage i'll move to my main phase two and i'll activate the effect of my opening of the spirit gates i will discard this awakening of the sacred beast to special summon my dark summoning beast and then i'll use the effect of my awakeness of the sacred beast to add a continuous trap from my grave to my hand i'll take this back and then i'll use my dark summoning beast's effect i will tribute him to special summon a sacred beast from my deck we got another raviol lord of phantasm now i can't attack the rest of the term i pass i draw are you prepared to lose to my ultimate monster i don't think i'm losing use this i'll flip sign cyber dragon core overload fusion so i confusion summoned a dark machine monster for my extract by banishing fusion materials on it from my field or graveyard cyber dragon core cyber dark keel and cyber dark edge cyber dark horns cyber dark keel again cyber dark dragon that takes this many monsters and cyber and dragon is that eight seven yes seven are banished to fusion summon chimera tech overdragon so it takes cyber dragon and one plus machines chimera tech over dragon when it's fusion summoned it's going to send all other cards i control to the graveyard but actually that won't be happening because awakening of the sacred beasts prevents my actions hey don't help him guys what his original attack and defense become equal to the number of fusion materials i used for its summon times 800 i used seven so it's got 5600 attack points and also it can attack your monsters a number of times each battle phase up to the number of materials i used so i can attack your monster seven times you will gain his attack i'll enter the battle phase he's going to attack i guess i have to attack this right yes haman in defensive mode says you can only attack him smash but did you know about cerulean sky fire's other effect when one of the sacred beast monsters leaves the field i no longer take battle damage this turn oh fun well you get to live one turn i bet you're happy longer than that next we're gonna attack raviol ravioli again we're gonna go to main phase two i have a feeling it's not gonna stay that way in maine phase two i'll activate cyber dark cannon discarding it to add a cyberdark monster for my deck to my hand cyberdarkhorn we're going to normal summon my cyberdark horn i'll also use the effect of cyberdark claw okay by discarding it i can get a cyberdark speller trap another cyber dark invasion i'll normal summon cyber dark horn its effect is going to equip cyber dark claw i will use the effect of cyber dark invasion i'm going to go ahead and send claw to destroy one of your cards i'll hit hyper blaze and next i will and cyber dark claw since it was sent while equipped can target a cyber dark in my grave and add it to my hand we're gonna get cyberdark edge i'll use cyberdark realms effect to get an extra normal summon normal summon cyberdark edge and use its effect to equip cannon we will set one card face down past turn let's drop a turn i'll activate a cerulean sky fire okay then i will tribute these three spells special summon haman lord of striking thunder that's one way of doing that and then i'll activate the effect of my awakening to add a continuous trap back to my hand continuous track you sing yes i'll add my hyper blaze back to my hand i'll have my hammond lord of striking thunder attack your cyber dark horn i'll use the effect of cyber dark invasion i'm going to send an equips equipped card that's equipped to a machine to the grave and destroy a card you control cyber dart cannon is going to be sent and now i can fit my cerulean sky fire to negate it since cyber dark cannon was sent while equipped i can draw one card i'll sit two cards face down we'll set three and i'll end my time in your interface i'm going to go ahead and use another cyber dark invasion it's got a once per turn effect but i can only use each effect once so i'm going to use this copy to target a cyber dark effect monster horn and equip it with a card from my grave to give it a thousand attack it's gonna be cyber dark claw my draw i would like to activate another awakening of the sacred beasts and if there's no response to that then i will be also activating my hyperblaze and the activating its effect we will discard come on i'll use cyberdark invasion to send this equip spell and target hyper blaze and destroy it i will chain a hyperblaze and activate its effect all right so discard your next card yes a haman lord of striking thunder then this gets destroyed you don't want to die do you not if i can help it enter the battle phase yes chimera attack over dragons getting seven attacks on monsters at least he'll attack come on because i have to and now you don't take any more damage this turn right over dragon will attack him on as well i'll activate cyber dark claw you can discard it to get a cyber dark spell trap we'll get cyberdark inferno the field spell i'll go ahead and activate cyberdark inferno i'll use its effect to target my horn return it to my hand and get a normal summon and when horn's normal summoned of course it's going to equip claw and i'll use cyberdark invasions effect to equip edge with canon so 1800 and 2400 it's gonna be your mood delicious trough return uh during the step during the standby phase i'll actually get my hyperblaze i'll use cyberdark invasion i'm going to send cyberdark cannon and target hyperblaze and destroy it and i'll chain my mystical space typhoon at that invasion goodbye cyborg invasion it's not gonna work we will be getting our haman lord of striking thunder yes and cyberdark cannon will draw one card i will activate the effect of my awakening to add a continuous trap to my hand i will add my hyperblaze and i will enter battle my haman lord of striking thunder will attack your cyber dark edge i'm going to use cyber dark invasion and equip my cyber dark edge with cyber dark claw so we'll put it up to 18 but that'll actually still be able to kill me won't it yes okay so cyber dark edges destroyed and i'll take 2200 so that's enough to kill me all right game three duelist i'm taking the first news i'm going to start this duel with a card you have not seen yet i believe cybernetic horizon send two dragon and or machine cyber monsters with different attributes from to the graveyard one for my hand one for my deck and i get to add a dragon machine cyber monster for my deck to my hand and if i do i can send a machine cyber fusion monster from my extract to the grave all right so we're gonna be sending cyber dark chimera and for my light cyber dragon core i'll get cyber dark uh that lets me grab cyber dark cannon from my deck to my hand and send cyber and the dragon now since cyber dark chimera was sent i can also send the cyber dark from my deck to the grave with a different name than everything else we'll send cyber dark keel lots going on with cybernetic horizon next i'll use cyber dark cannons effect i'll discard it to add a machine cyber dark monster for my deck to my hand cyber dark claw i'll go ahead and discard cyber dark claw so i'll get cyber dark inferno activate cyber dark realm i get to add a cyber cyberdark monster for my deck to my hand and we're almost done with our searches cyber emergency a light machine that can't be normal some underset like a dry drawn or a cyber dragon monster from my neck to my hand this is gonna get cyber dragon core for my deck to my hands i'll activate my field spell cyber dark inferno and i'm going to normal summon cyber dragon core lets me get a cyber spell or trap i'll get cyber dark invasion i'll use cyber dark realm for an additional normal summon of a cyber dark i'll almost have a cyber dark edge i'll use its effect and we're going to equip cyber dark cannon i'll set two cards face down [Music] and pass turn let's draw i will activate my opening of the spirit gates i'll use my cyberdark invasion i'm going to send my cyberdark cannon to the grave to destroy this card cyberdog cannon was equipped so that means i can draw one card yes then my next play i will normal some of my dark beckoning base to get the same effect before okay i'll get my raviol florida phantasms i'm going to activate one for one i can discard a monster and special summon level one from my deck okay chaos summoning beast and i'll activate the effect by attributing it to special summon my ravier lord of phantasms and then i will banish my chaos summoning base to add a fallen paradise to my hand and i'll activate it and i get to draw two cards i'll enter battle let's have my ravielle attack your cyber dark edge i'll use my cyber dark invasion i'll target cyber dark edge and i get to equip it with a monster from my grave it's going to be equipped with cyber dark claw and it's going to give it a thousand extra attack points so this battle is going to happen now during the damage calculation cyber dot claw is going to let me send monster from my extra deck to the graveyard we'll send cyber dark dragon also cyber dark edge is going to go ahead and protect itself by sending claw instead of itself and since claw was equipped i can target a cyberdark monster in my grave and add it to my hand so let's get to my hand cyber dark keel i'll go to main phase two then i'll tribute using my extra normal summon for my dark summoning base now activate this effect should be for cost a special summon one from my deck i'll get my haman lord of striking thunder then i will set one card face down and i'll have my turn check i'll draw i'll go to main phase at the end of your standby phase i'll activate my awakening of the sacred beast i'll use cyberdark invasion i'm going to equip cyberdark edge with cyberdark cannon i'll now use invasion's other effect i'll send my cannon to the graveyard we'll destroy awakening of the sacred beasts i like to read the effect of cyber dark claw i can discard it to get a spell we'll get cyber dark realm and add it to my hand okay duelist so do you believe in the idea of putting it all on the line my cyber dark realm it lets me add a cyber dog monster from my deck 20 this is not putting anything on my line you've already even used that card oh well you'll see we're going to use cyber dark chimera normal summon cyber dark chimera activate its effect i can discard a speller trap and add a power bond for my deck to my hand first i'll get a token with raviol oh yeah that's true yeah i'll use cyber dark chimeras effect discard cyber dark impact search my deck for power bond for this turn i can banish monsters for my grave when i fusion summon we're gonna activate powerbond i'm going to be sending this this and this i need to make sure i get oh yeah by the way powerbomb is going to be summoning a chemeretic overdragon is nightmare again yeah okay so they're gonna all go to grave and i can also banish these two will be banished my chimeratech overdragon so powerbond's gonna give it its original attack and attack points it's 4 000 because i used five yes it's not going to become 8 000 i'm going to take 4 000 unit this turn yes and its effect activates and sends everything in my field to the graveyard my final card overload fusion now if this actually works we'll see if it does i'm going to fusion summon a dark machine fusion monster by banishing materials listed on it from my field or grave i'll banish cyber dark dragon and cyber end dragon to make the new monster cyber dark and dragon it has a lot of attack okay it's unaffected by your activated effects once per turn i can equip a monster from either graveyard to this card and it can attack a number of times each battle face up to the number of equip cards equipped to it so i'm going to activate its effect you can only equip one so that kind of blows but sure why not we'll just equip cyber dark claw okay so with these two chimera tech overdragon can attack five times i'll enter the battle phase yes overdragon attacks haman because i have to attack it overdragon attacks token overdragon attacks raviol with eight thousand dealing four we can't do the map we don't have to do the math because of what's happening next and i finish you with cyber dark and dragon attack for five thousand and that wow we'll finish you with the beautiful cyber dark end dragon nice all in all my review of this new cyber dark deck is that it's actually quite it's pretty cool all right hopefully you guys enjoyed the video shout out again to konami for sending us copies of these structure decks early we do appreciate it i got otk'd that happens yeah without further ado we'll see you guys in the next one
Info
Channel: Team APS
Views: 593,494
Rating: undefined out of 5
Keywords: yugioh, team aps, yugioh cards, yugioh tcg, yugioh anime, cyberdark deck, cyberdark dragon, zane truesdale, yugioh gx, yugioh anime duel, yugioh theme duel, sacred beasts
Id: 1VNRlYZGiVM
Channel Id: undefined
Length: 38min 5sec (2285 seconds)
Published: Thu Oct 07 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.