Custom UV meshes for VFX in 1 minute | #unity #blender

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Shift + A and create a cylinder without top and bottom As you can see the UV fills all the map and that's what we need Bring the top down Shrink it and add some subdivisions to make it look cooler And smoother Right click and "smooth normals" And it's pretty much done! Bring it to the center and apply all the transformations Then we export it into Unity Apply the material we did in the previous video And that's it! You can also resize the UVs in the X axis to make a tiling effect And we are done! Super easy! :)
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Channel: Zemasu Tutorials
Views: 9,937
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Id: k-UVnG7renI
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Length: 1min 8sec (68 seconds)
Published: Fri Jul 01 2022
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