Cumans DOUBLE TC BOOM In Feudal Age Build Order! | Aoe2 DE

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hey what's going on guys and welcome back to another video so as promised I'm here today with the Cuban civilization and we're gonna take a look at just how powerful they are with their second TC in the feudal age now for this builder I have to make a couple of assumptions I have to first assume that your opponent will try to punish you if you just go up and go for the double TC without walling so we're gonna have to be fully walt and we're gonna have to go up at a reasonable population to maybe even fake a scout rush because the Cubans do have a pretty powerful ska brush so the plan is we're gonna go up on 21 population kind of fake the Scout rush we're gonna be fully walled so you cannot really scout what we're doing and then instead we're gonna go for a very defensive approach and go for a TT see boom with both you go quits the farm and at you would upgrade and hop right into it and check out just how powerful this TT see human build is hmm all right very good stuff regen stuff so tapping right into this one again start will be the same I think the only difference will be for the wood line you know a bit later on in the feudal age we're gonna start with four on wood and then eventually we're gonna render some weird things we're not gonna make a second line with cab instead we're gonna make the second TC Ohana on our sector with light all right so I'm gonna show you guys just what I came up with here like I said this builder it's very fragile if if it's telegraphed if your opponent knows it's coming he's gonna be able to punish it with I think minute arms and towers is probably the best way to punish it if not I think maybe archers or something can be okay men are marchers however I think if your opponent goes scouts this builder will be very effective against us so keep that in mind this is gonna be really really strong at countering those Scout players all right so as usually get used to that command cue make sure you guys are using that and I'm using that because it's so so nice so here we're gonna decide it which would like to take for our lumber camp but I think this wood line it's nice in the back it's very very good let's go ahead and grab that one I know continue scouting ask for usually got some cheap or goats rather goats still have 100 food so there's a standard resources here to Mankiw oh I think I messed up there yeah I think I messed up I didn't come at you just like right click normally and well not the best not the best but no big deal though as well well good I will say that the villagers under TC seems to function really really efficiently on de should I give you two flags oh well all right so you're on with let's get one more there make that for command queue that last coat and I think we found everything yeah we found everything so we're on front one back so just for the person Cyril I'll stop scouting however actually that's continue scouting just a little bit more and see just rude gonna walk alright just take that front bore again 406 on sheep yes and keep track on the top here just exactly where my bills are going and we're gonna build the house you want to build the house always in the shape of walls I'm gonna do that you guys should know this by now if you guys have been watching my previous guides all right cool so now I have to make sure I know where I'm gonna be with a wall here it's very important because we will have to be fully walls for this to actually make sense in a real game right I can you know obviously I can make a really insane tooth TC build without any walls but that's just not realistic it's not gonna go unpunished most of the time so I'll end it before the wall and remember cuman's just to refresh here guys they have power side walls with 51 50 % more HP so they're actually quite a strong defensive civilization and they can easily make this happen all right so we're gonna make use of that bonus the fact that we're a good Scout ship as well is really good so I'm gonna go up in 21 pop and kind of fake the scout rush by being fully walled your opponent does not know what you're doing and instead I'm going to go for that - TC boom so there's a psychological aspect in it as well and it's very important that you nail these aspects because like I said if your opponent knows you're gonna do it's very easy to punish or even stop altogether but like I said a minute arm towel rush from your opponent we're just a straight-up tower West in general because we gonna see we're gonna have pretty much no military out at all get this Bohr and I know people have been commenting that you only need you know one shot for the bore I've tested it out and with one shot sometimes the board doesn't actually chase you so you know whatever your preference is I just think you're sticking with two shots is fine you rarely you don't lose anything out of it actually so it's no big deal all right next bill will make into the house so again 18 at 20 house in the shape of a wall just take out that strike their stuff and in the next bill will go on to four as usual and then the last villager I'm gonna do one more to board here and then the last one will go over the wood line when you go for standard 21 a population here all right the other thing I have to realize now is that we're gonna start our full walls so again I'm gonna be walling big distance this year but the idea here is I need to be fully walled I don't need to secure map control you don't have to walk far you just have to make sure you're fully walled did not let any Scouts or artists into your base so max will go into wood and we're gonna do something really interesting when we click up to fuel age and you're gonna see exactly what it is yeah it's gonna be pretty much full rolling my entire base instead of making a second lumber camp and you're gonna see just how many bills I invest into it to make sure I'm actually gonna be fully walled all right so let's get enough food here pick up my have to drop my berries we're good though no big deal okay cool now that's right away well I think Oh instantly it's very important to go instantly guys sent a few villagers to go wall and again if I'm not exaggerating here you really have to send this many bills and you want to make sure you get all your walls up and again you don't secure map control I'm not gonna go out here to wall I'm just in a wall as much you know as close to my base as possible the idea is that I'm gonna be fully wall that's the only thing I'm looking for so again let's take a look yeah fully all on this side forest fully walled on the side fully wall on the side and fully walled here so completely walled completely safe and as you can see my you know my resources they're piling up quite nicely I'm gonna be able to afford a second PC and it's important that you guys make that on a mother wood line so get this building it's tough alright I'd like to make a house at the end of one of my walls because you're gonna need that in few llege so again no barracks however if you guys want to get a little bit cheeky you guys can make a barracks on the front visible to once again really fake that scout rush so that's one thing yes and go for personally I don't think you need I think these 305 HP walls are enough to defend oh yeah that's a topper end to it here so feudal a champion when I send three bills here with this villager and we're gonna make our second TC always make it with four bills I start fuel is gonna get booked eco creates as well and we're gonna easily be able to afford our TC there we go so it's well up here and get that second TC up so now you're gonna go into pure farming mode so it's very important that yes farm as soon as you guys get sixty would you guys drop a farm and with the idols you wanna step into wood for stragglers or berries forever really justly at 60 wood now my plan is gonna be to drop a farm notice how much my gather point is on sorry the stragglers so as soon as I get sixty would drop in a farm you can meet as much food come as possible to be able to sustain production from the tutee seeds alright so at this point it's 11 minutes in the game so if your phone is going Scouts or minute arms you're gonna start seeing them show up at your base very soon so if there's any pressure feel free to read wall behind you can even use gates like this to really you know wall verse archers again your walls are pretty risen you know pretty uh pretty high speed pretty resistant so I should guys should be able to defend quite easily and so I figure towers or something so just keep that in mind and one last thing to keep in mind this is if they do tower rush you you don't have enough stone to make another tower in defense of tower so you have to actually go ahead and mine the stone so that's the only danger I think if you get tired while going for this build but otherwise look at this second TC up at 12 minutes and already double TC booming with enough economy to sustain double-bill production and we already have both eco grids this is a very solid start for the kyumin's guys and like I said fully walled we're defending our weak spot I don't make these builds just to see you know how crazy the theory is but I actually make them practical so you guys can use them in your own games so let me just continue you know keep this running for our next little bit at this point you have a lot of options you can easily go for I don't know something like more Scouts you know defensive Scouts you can switch into archers you can go fast hassle if you want as well yeah I probably recommend going fast castle in tonight's or if you need the units to defend skirmish or Scouts whatever you really need to defend what your opponent is doing to push you if he's not pushing you simply go for the fast castle all right so just gonna continue booming here and there does my economy is sundries and yeah at this point it's really gonna have to make decision do I need a stable do I need a range this is the moment in time I drop it thirteen and a half minutes of your free booming and offensive play and now I can actually start going for some options depending on what my opponents going for and like I said if he's not doing anything if he's not pressuring me I can simply just go for a fast cast on myself probably hit there around like 17 or 18 minutes and then I can go for like two table nights or something ridiculous like that again thanks for watching this build I could show you guys you know how this transitions into a fast castle however I'm going to stop it here just because I don't want you guys to be limited to only one strategy this is simply the opening this is simply the opening strategy you don't actually have to you know stick with it and go for fast castle it's important that you guys know how to adapt and even you ask the tools you need to actually adapt to what your opponent's doing like I said by adding the stable the range to go skirmish Scouts you know mind some stone go for defensive towers the choice is yours and it depends on a game to game basis but this is the basic TT see acumen boom in a futile age if you guys did enjoy the video make sure to drop a like and comment and the next up will be the Tartars and I'm gonna figure out a build order to show you guys with that civilization as well hope you guys enjoyed and I'll see you guys in the next video peace
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Channel: Hera - Age of Empires 2
Views: 37,694
Rating: 4.9439254 out of 5
Keywords: aoe2, hera, guide, best, civ overview, how to, daut, aoe2 DE, age, empires, tierlist, age of empires, tatoh, theviper, Definitive Edition, t90official, build order, spirit of the law
Id: jNAYfhJZoT8
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Length: 10min 17sec (617 seconds)
Published: Sun Nov 10 2019
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