Criminally Insane Luna Facility | Prison Architect - Psych Ward #1 - Let's Play / Gameplay

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generic greetings and welcome back once again to prison architect where in the previous series we made our very first psych ward dlc facility which included some criminally insane inmates it wasn't a hundred percent criminally insane facility which is what this series will be about but rather was maturity of Lee law risk with a little bit of protective custody which ended up being actually legendary prisoners and then obviously we had acrimony insane wing as well and obviously we managed to use some of the new stuff like the bridges which worked completely flawlessly indignant bog out at all and all of the other associated stuff in this series we will be building a new facility with a little bit of a different a little bit of a different twist here and there we're going to be doing a hundred percent criminally insane facility so it's going to have preeminent cinemates as the default option and that's the only type of prisoners that we will receive and also will be aesthetically different for reasons that will become clear in what a moment so let's go to create new prison as always this will be the planning episode and then we'll build it as suits for me from the next episode onwards so in terms or prisoner gender we're gonna go with male where in terms of the warden we're gonna come back to that for the guard dogs we're gonna go with well as many options you got a classic you've got your companion you've got husky Dalmatian cat and then dire wolf and also there is another one which you can click there and it's just a question mark and that is sort of a hidden one and if you're wondering what it is it's not much of a spoiler basically it randomizes them so when you press them when you when you place down these it will randomly assign one of these as your as your guard dog so you might have a direwolf you might have domination you might have a companion right of the cat we're gonna go with the direwolf because it looks evil in terms of warden mode definitely definitely off we're gonna go with a small facility because well that's the opposite of what we did in the previous series we're gonna turn fog of war off I was tempted to try it on for well reasons that will come maybe clear in a moment but I think it's just there was a nice experience to have fog walk off and it's just more it's just better for view ability so are you watching it I think it's just a better experience in terms of the plot we have jungles snowbound desert and Luna and we're gonna go with Luna because it is very very different and that's why I was thinking of maybe putting fog of war on because it would be very sci-fi of cameras and that sort of thing but because of the smaller because of the size of Muppet they're being small and because I think the advantages of this stage out where that I think we're gonna stick with it off we're going to generate some space for us we're not going to generate space legs because as we know space bridges don't work buildings nor fairly conditions around gangs are going to be off for criminal inmates are on so don't think you can get criminal cinemates with the gang turret although it is the possibility perhaps I'm just not tried it we are gonna put events on we are gonna put weather and temperature on in this one as well now that is something I don't normally go with because I'm not a huge fan of the implementation but it sort of fits the lunar landscape with being a sort of how would you call it sort of like life support type of environment although you know our different seasons on the moon not so much but we're gonna go with weather and temperature to make it a bit different we're gonna have no stuff needs because it's a small map and I think we've already got a challenging enough as it is with criminal sentiments and with the weather and temperature on there we are going to have on escape plans we're not gonna have in limited funds we're not gonna have bureaucracy research and we're gonna have more tools and sheets norm you tis to speak of what we can add those if we do decide later and in terms of the warden we have several options but in reality we want to go with one of the new three with the psych ward DLC so we've got doctor slugworth which is what we used in the previous series saw psychiatrist treatments are 20% more positive and you have a higher chance of receiving these psychopaths criminally insane in it and we're not gonna go with them we've also got dr. Hudson who is prepared to do what nor the warden can emergency services work 20% faster and arrive earlier costs for repairs are reduced by 10% so that's actually quite a decent one for really really high-risk but we're going to be hopefully looking after our crewmen Sinemet so we won't have much of it kicking off but then again what else have we got Hawke Hartman a former bills man Hartmann passes down valuable training techniques to his security staff all guards drop stuff keys less often and guards stamina replenishes on intake so that's actually not too bad it doesn't unless Sarah leaf it with the lunar a bit but then again what does probably slugworth is the one that again seemed to seems to fit it and yeah I think we will actually go with slugworth again although the other two are different and it would be nice to do that I think slugworth will fit in with the hundred percent community limits that we've had because we get a higher chance of getting that sake of traffic from the insane a minute which could be interesting perhaps and psychiatry treatments are 20% more positive which is something we will be running quite a lot of anyway let's click clear and we will start our planning and first things first you can see that yes this is a lunar landscape so we're going to use things like the let's go over to flooring things like the great the cargo floor probably the slack off flooring and that sort of thing in terms of the walls we've also got the wall the yutani walls built with a high-tech look on top foundations so we'll probably use that sort of thing and we're gonna go over to our objects in dismantle and obviously start dismantling all of these space trees and this is something that I wasn't necessarily very keen on I mean it's it's sort of a little bit out there isn't it it's of it doesn't I don't know it doesn't seem to fit the original idea but then again we have run multiple mods where we've done like a vault one we've done a couple of Star Wars ones we've done I don't know if we don't 40k one but there is a 40k I want and here we go let's just plan the wall differently this is gonna be the wall around the outside of the facility now I do plan on extending the extending the facility mainly to the left and that will come into play when we see like how we're going to design this or stuff but we have to think about contraband and stuff being thrown in now previously we had an issue with contraband and if we were to decide that we wanted to stop that contraband coming in we'd have to do a couple of things we'd have to have at least a gap of ten from the edge which doesn't include the walls so that would be 30 not actually too far so we could probably do it that size because we'd have a total gap of 9 and then that one there but in reality just going to make sure for certain if we were going to do this to have it 10 there but the problem with that is if we go 10 either side like this like saw and then go right across I mean that's a huge amount of space that we've just lost out on so I mean that's a huge amount of space that we just don't have don't have anywhere to build on oh look at that whenever move that it's gone back to the standard look we'll have to redo that anyway that's not too much of a problem so having these as they are now is a possibility but what I'm gonna do is instead of having these as a fence all the way around the outside instead what we're gonna do is have these as buildings because then it means that we have a gap of 10 there which is true gap of 10 there which is true and then we basically have this running all the way along and all of that will be building so we're still gonna have the advantage of stuff unable to be thrown in but we also have the option to put things in and around here which obviously we will be doing I'm not doing the left-hand side you might notice that so this is a very very big weakness at this stage we know that stuff can be thrown in from this side however we're also planning on extending it to the left so eventually this will fall around and all the way around the outside it's very unlikely that it'll be full building all the way around the outside because we probably won't need it but this is what we're gonna have for the time being right that is in so let us go over to the front here and we'll measure it it's going to be 80 which means the 'center will be naturally 40 which is this or that should be the center of the facility is that correct so we've got 42 there and then we've got 42 there that is the middle of the facility I'm not intending having this fully symmetrical but as usual I'm going to try and do it as best I can I'm not a software so this is going to be our main entrance we're here so we'll have a standard door metal detector we'll bring it up a little bit further probably standard door metal detector and then the way in so there's a gap in between the - although do we need that probably not a door metal detector door so that should be acceptable let's just go to objects and place all that so we know that that'll be a door that'll be a door actually we'll probably remove the objects there and go over the doors and then doors like that that is now fine we will have this as our min reception which will make fairly once a large actually it's it's only as big as it needs to be that's actually bigger to ten but that is that is acceptable we'll do that we will have some doors in here that'll be the way min we're into the facility and now we need to think about walkways for people in here so we're gonna have a similar thing what we've had previously where we have like a double wharf where all the way around the outside which will allow for air the guards to excuse me the guards to traverse and go around and be it also means that we can have like one where systems where hopefully hopefully the the visitors will follow it is unlikely to work in fact so you know what I'm just going to just preemptively cianjur to that I don't think a one where system is a possibility because it's tends to not work now and again and be I think because of the size of the prison it's probably not the way to go we're gonna go over the rooms and we're going to go to deliveries and change our delivery and have it set up like there and we're gonna go over actually we'll extend it down to say look we'll go from there and make it deliveries 14 - they're going to go over to our garbage and then have it set up down here so farting - there and then over to our exports and I just Google it Google it that's it that's a new term in for searching for something and we'll put the exports down there and that should be enough for them to get rid of these trees and put them over there I should really go on to intake and Klaus that off we're gonna turn off all of those I'm gonna put the acrimony in turn to max out obviously it is gonna shower us to say we can't get certain things but we are going to go for a basic detention center administration center get all of those just get it done obviously we're not going to be building on this episode but we will at least get those to put in so we now have these two buildings here it is probably easy for us to just do that and say right that's now visitation and that's visitation we're not going to be doing that because quite frankly these are too large for visitation at this stage instead what I'm gonna do is have probably one of them as a storage and power block and that sort of thing and then the other as a kitchen because we're gonna have a separate kitchen and then canteens for each of the each of the wings but we'll see how we get on with that one I do have an idea for the cell blocks and hopefully it should be a bit different similar in in probably the mechanical advantages like the previous series so everything's very close together but different enough that we haven't built anything like it before so a nice little mix there anyway so let's go ahead and measure about what we can have around here so if we have that see r22 there that's 20 internal this could be perhaps our visitation we're gonna go over two objects here and see just how many things we can fit in it would be three three three three and then three it's not gonna fit in not too much of a problem so three three three and three that is an option although we could do it that way instead and have them right next to each other oh we actually put them right up against the wall which is something we don't usually do and that seems to fit in quite well bearing in mind that we'll have to do this like that all the way to there we'll have our probably entrance in there and then this will be a wall like that objects the metal detector there door in there and then a door there something like that so we'll have the same thing on this side so we will have a fairly big visitation although I'm thinking do criminally insane inmates get visitation a lot of this is sort of unknown because in the previous series we have them separated off and it didn't well for the most part go into the main facility so maybe this is something that is actually pointless but at least we're planning off if we need to change it it is a option this is not all set in stone or anything like that as always everything is in a constant state of flux one two three and then open that will have a wall back in where there should be more actually I think that was actually correct let me double check it is a three wall that is a three wall doors will go into there like so that's gonna be visitation like that one excellent okay so this area here we will set up as we could have them as staff rooms and that sort of thing and not yet determined exactly what they are but I'm going to I'm going to sear that perhaps one of these could be the kitchen I mean you could have a lot of cookers across there and everything across there that should be fine then for that sort of thing so let's do that that'll be our kitchen I'm not going to populate it because we don't need to in terms of this area to go over to our objects and we'll plan off a five by five which will be that that's one power block five by five that is the other and then one two three are three there would connect up directly to this one here which isn't too much of a problem something I'm not a big fan of both we could do that in fact what I might do what's the internal on that one the eternal is here we're gonna make it a little bit on and bring it to nine it's not a big problem but that's actually the wrong thing let me cancel that off cancel that there cancel that there back over to that side run it across extend that out just a little bit obviously we know the doors are gonna be there put them back in remove all of that so I'll be five by five five by five and then that in there that's our three by three our pathways dawnie to run those but we'll put a wall across that this one will have storage then we'll have our pole block we'll also probably have some boilers or a boiler probably in here and so maybe just put a boiler like in there I saw someone like that doesn't really matter the whole point is we just have that and set up although do we want to rotate it round I think that would be prohibitive let's let's test it five by five five by five would have to run across there it's not a big problem and actually gives us some more options for things let's do that let's do that walls across there it does mean that this reception is far too large now so what I'll do is I'll shrink it down by one in that direction in that direction so it's still oversized but it's not as oversized so we can have our console at and that it's gonna be power block with the water oh that's actually too large too 3x3 followed by the boiler walls going across I'm going a very large area another large area for cooking this is quite frankly too big for storage so there might be other uses for it what are the uses could we give it could have a staff room in there not unreasonable to put a staff room around here with a bit of storage at the back that is actually not a bad plan that's wrong thought was I'm planning that walls across there and down there's a storage room like that talk and go there doesn't matter dock and go there dock and go there and there you are staff room storage poll block summer like that this is the kitchen probably entrance there will be staff only naturally and yeah somewhat like that perhaps perhaps ok these buildings here I'm not gonna plan them off ok we just understand that that's a chapel that's a library that's common room that sort of thing right that's all we really need to know at this stage same will be for down here so what we're missing out on well offices is the main thing we haven't got a security room we also haven't got any dog handlers where can those go well they can go pretty much anywhere they need to fit but letters plan off the let's plan off the main cell blocks get the overall sizing down and then we'll know roughly how many prisoners we have which means then we'll know what staffing we need and we'll do it that way instead ok so we're gonna remove this section here and then for the for the one two three four for the min so four is four I'm actually removed that because I don't like I just one two three four I'm just not a fan of the foundation stuff I don't I don't use the build foundation thing I'll be like the build all planning stuff just this old habits die hard and all I've been building with these tools for quite some time maybe if I got used to it it would be very worth it but anyway so this will be a walkway of two all the way around with a little bit of the lunar surface just to inform map and this will be our main cell block now each cell block will have an entrance on both the left and the right but importantly this in the center will be a canteen so the cells will go either side and then meet in the center to a canteen now that straightaway is fraught danger because you can steal a lot of stuff from the canteen and you can dig with most of it and you can stab with the other half so it's not particularly a great idea but it's different and something we haven't done before it adds a little challenge for things like the scanning and all of that soft stuff so that's why we're going with it right I'm sure it'll be many people still upset with it but mmm deal with it yeah I think that's what I mean in the best will in the world by the way today's beverage is a green tea and the course too stuck to the bottom then dropped off and frightened me a moment right anyways so we have our worm in a cellblock which I'm just gonna double check is four by four which it is we then need to plan off each of the cells each of the cells will follow probably the padded medium build so you can see we have a shower in there we have a TV and a toilet however I'll probably read jig it so that we will have the toilet not on the edge more internal so it's easier for us to well find tunnels and such and more difficult for them to escape and that should be fine okay and Woo's oom out let me just double check once again that this is the right distance from the wall it's it should be because this is all internal that's fine so I believe that was the size of the cell because it was a shower with stuff either side plus that which is an internal three by force or not here bad sighs we're gonna go over to quick build unto the medium once again and we can see that yes that is in fact the right size so that is fine over to planning over to the walls and then we'll do that again and that is our cell block size so I'll remove that we'll bring that right down like so and then we'll start building all of these so it is a gap of three so one two three one two three if I will go right across there come down and we'll just remove these as in when we need to remove that and we'll be able to fit another one in no we want no we want if we have that it means that that would be the that would be where they eat which is certainly far far too large so we'd have to cut that out which means two four six eight cells it sells is that it that's a bit disappointing right see it sells to there see if we did them like that that's that would be the size of it two four six eight ten two four six eight ten two four six eight ten yes excuse me with entrances and exits either side so would easily have a metal detector there and there no problem whatsoever you might be thinking this daft but I'm not going to put metal detectors on this spit here the reason for that is the eventually will go back to their cells they have to which means the law was passed metal detector it does mean that someone can steal some from this canteen ticket elsewhere can't do anything with it though there's nothing to do with it um okay so let's let's maybe float the idea around that this is actually going to be our final or final size for the canteen to serving tables more than enough I believe followed by table not gonna happen already can tell you it ain't happenin I mean we could have that there and not there so one two three four five six in total 12 on that side for 20 prisoners no it's not happening it is sadly wrong so another option is we do that but I don't like that because it's not symmetrical the other option is I redo and this gap before and instead we make it a gap of two around the outside let's let's tie with that idea and see how we fare with it it won't be as long but let's see like that and like that okay I'd be there I was thinking maybe just go with three around the outside but then again why would we two four six eight ten better and we haven't lost any internal realist a weekend and we've gained it in fact what we just lost a little bit of the a little bit of gap around the outside that's much more reasonable for this I believe we can still have serving tables up there we can have that set up like so hang on shall we it it sixteen seating in total for twenty prisoners that's actually or care you don't need it full you don't need it full we could always change up a little bit we've always got we've always got space here we could just put some in there but that is the size that we're gone with okay not convinced about the internals yet don't know exactly how we're going to furnish that but that's the size okay that is now in excellent what else do we need well assuming we're gonna have the pathway of to around the outside now so we've already changed that all but just a little bit but that's what these are all about so we'll do that and go over to there and you see the workers are still going ahead and just taking all the stuff and selling it that's fine we will have a walk wave to across there in the center here now let's actually measure that then what sort of size we talk and we're talking 14 by 50 that is fine in the center here we do want to have a probably a couple of rooms we don't need showers we don't need we don't need showers we don't need necessarily hauling sell but I probably the best to have one we do want to solitary and what I would argue need solitaire all the buildings like the library the chapel the shop they're all on the top and bottom so nearly been we're talking infirmary which will probably be again on the sides and yard it's it's Bessie this yard that's what we haven't got I don't think a yard from the top and bottom is the way forward but I do think that a pathway across is let's see what what size of the bleachers they are one two three they are four so if we have quite a skinny yard one two three four five six now that is the yard either side and then letters begin with this 14 gonna do the check 14 across 14 across yes gap of 10 so it goes down there should be taught with gap of 10 yes it is 14 we come down and across and there we are 60 prisoners in total pathways are in this Bucky has no purpose we can't do anything with it it is just just not the right size at all which we know about but we are going to expand that was the plan that was the original plan however with the gap that we've got that could very easily be solitary very easily be solitary in fact I'm not committing to the idea but I'm certainly thinking it is an option solid like that will the entrance there you can even have a solitaire like that okay I'm coming to the idea that's solitaire it makes sense it's about the right size it fills that's person we still have these gaps here where we'll expand and go to the left it ticks that box obviously it doesn't have sadly any it means that we're not following the exact same design as in have these yards but we don't need that many yards one could argue that we only need one well one yard for each one we've currently got four yards for three cell blocks so we may add a building in there it is a well it'd be an internal of four by something so that could easily be common room and realistically it's probably what we'll end up doing but that is the rough space for that layered out let me just put the doors on we know that the doors but it's just nice to it's just nice to put the doors on to say yes that's where they are and there we go that should be fine not going to do the internals of this one or am i oh that is all kinds of wrong that we remove that his walls and it's across and across sim again there we go you might all do it one over here double-checking the size of it there's no helps oops doesn't help when you mess it up like that we know that that's the case there that's right this lunar landscape is weird just feel even stranger that it's in prison architect that we're doing it and not running any mods but there you go that's how it is well we try something different and the option is there I mean why not go with it one could argue that the direwolf is the stranger option right that's in I'm gonna go to flooring and to a lunar and I'm going to make sure that all of that floor is now set to lunar because we want it to look a bit better so let's quickly run down then our rooms we have cells yes we have a total of sixty I believe two four six eight ten times two times yeah that's fine holding cell nor we don't have one solitary yes we do have that Dhamma tree no we're not having one canteen yes we've got one two three canteens kitchen yes shower no we're not having them the shower is built into each of the cells yards yes we have technically space for four in reality we're probably only gonna build the two also that common room nor but we do have space for it visitation yes two of staff room yes in this location here exports yes chapel yes around the outside its planned off and reception yes so it's just officers that we really need to know where the gonna go because at the moment we don't have any so we're going to see R then that one side will be majority of Lee staff only we're gonna name the top bit because the bottom well it the staffroom is closer to there anywhere and all of this will be stuff Aulani anywhere it's only this it's not gonna be stuff only so the rest of it can be stuff on he saw means we can put the officers in here now I'm looking at the size that and I think we've just looked out on the size and no we haven't we've actually gone the opposite way and the size is completely wrong if this was one larger we would be able to we would be able to have two officers in there cuz officers are a four by four and that is a three by four sad lease or that's not going to work out so what are we going to do well if that's not gonna work out then we need to do something a bit different so let me just watch it I'm pretty confident officers are a four by four in fact I know the I don't know why I'm checking four by four yeah okay so it'd have to be in here so what we'll do instead then we will have this run across like so one two three four five six office space so that'll be in no particular order warden accountant security chief Foreman psychologist lawyer yeah that's enough space let's check out let us check out staff room staff room minimum size four by four see him what I was gonna do is have this as staff room we could have its staff room we'll have to delete that and have that as staff room as the walk past I'm not against it and that's the most diplomatic where cancer that I'm not against it but it does hinder us somewhat what might be better thirty yeah one two three four five six remove that put that back in remove that shove that back in and it means then that this is staff room this will become another room of some kind maybe laundry maybe extra storage if we need it if nothing else it's just a spare room and security maybe even the medical bit we could always say that's our morgue she's actually the perfect size for it when you think about it as you mark slabs there with your door in the center then you have a door in the middle and you have here all the stuff across there sometimes just things fall into place and yeah that's what we'll have we'll probably have something like that perhaps perhaps across here walkways again what we'll do is have that we need 1 2 3 1 1 2 3 I think that's right dog great dodgeball space dog great dog bolt yeah that's the kennel and external is 9 9 internal 7 and 7 probably instead armory probably check out 796 I think will do is that it'll be something like there's your staff room we have armory dogs kennel area security although realistically we don't need security that size we just don't need to that size so instead then we'll make these will probably split this room off it'll more slightly be something like like that like a a mail room and then a chapel so it a bit larger but at least that's we will we know that that then becomes stuff from there and then this is all of the extra rooms so we have our offices we have that stuff room there yeah I'm happy with that I'm happy with that so quick rundown then over the rooms cell yes 60 holding cell North but potentially can add them when we expand or even put them down here it doesn't matter where are we solitary yes we've got the planned off Dom tree nor we're not having them canteen yes three of right next to these cell blocks for better or worse kitchen yes over here it's probably too large in fact I'm fairly confident it is far too large we can always just cut that down there put another room in don't worry about that we can sort out shall we're not having them but they are in the rooms we can it later stage you want to add some more showers we do have the space yards four of them but in reality probably only gonna have the two storage yes in here Dawn deliveries yes garbage yes officers six of over this side here we haven't yet got treatment which is something I've just remembered hmm gonna come back to that common room no but it will be around the outside here one could say the same for parole which we will sir visitation yes to off staff room yes on the top left the exporters in Chapel is roundabout somewhere per all nor but it will be around these edges but knowing the size because it's a five by five it's gonna be a bit difficult to put in but we'll manage it don't worry reception yes padded cell yes all of these are padded cells padded holding cell nor padded solitary cells yes over here and psychiatric offices no we haven't got any psychiatrist offices saw what we will do why is the pathways been removed did I remove pathways I don't believe I removed the pathways but apparently the pathways are being removed like that like that straight across and that okay psychiatrists then it's not unreasonable to have them like that internal four-by-four not really big enough you want it that's four by six that should be fine four by six there that's two what was the ratio we had previously we had two two of these for 20-odd prisoners 20-amp this is going off memory from the previous series which although he's not that long ago my memory always fails me I think I can't remember anyway we've got our hard I believe 26 prisoners and we had two psychiatrists the psychiatrists we had space for four we had supposed to double it but we never did after the original trial which they were just sat around it did nothing so in reality I think good ratio is one psychiatrist per every prisoner every ten prisoner should I say so 60 we need six of these so I could reassure having two four six eight is probably overkill I would actually go faster sir in reality we should probably just have one like that one on each corner here near be like that I do want external um Knox often yard time and then the gore there so out here is probably the way forward that could be the psychologists office I'm not marking that down as a definite that is or non what the space is there the space is there so potentially that potentially more will have to see as I've said about these bits down here I mean we could just we're just going to do something like this well we'll say right so it'll be Chapel Library common room well we need to paroled or me there's a parole actually do you prefer the acrimony and soon I think you do then again not entirely schewe that one that one as you parole something like that different room you get the idea either way that is the rough first draft and first plan for our next facility I'm quite happy with it the original intention as I stared at the start of the episode was to have these wings top and bottom with a central central canteen with the kitchen off to one side because we've had success with that in the previous series the disadvantage is it is definitely off to one side it also is quite far away from certainly this left one and as we expand to left which is what we've planned off now we've we've already said that we are going to do that having that is going to be potentially an issue because well it's going to further it goes away the longer they have to travel but it's what we've decided on it's something different hopefully quite interesting something I'm quite happy with at this stage but we'll have to see how we get on as we progress on next episode we will start construction and it will basically be getting all of these very basic grunts so going for basic Detention Center administration Center getting in the extra grand short long term investment you get the drill the way I hope you have enjoyed this video on the start of the series as always comments in the comments for those that do leave comments thank you very much it's very appreciative for having constructive comments about what when you do a chop and change understand that I do recall these episodes sometimes in advance so I don't always have the instant reaction to get back to to that one on the very next episode it just depends on one's schedule permits and that sort of thing and quite frankly the game is already flinging errors because I don't if you know but you can see that that blog is getting picked up it is getting brought to the it's getting brought to the storage but then the other log that's in storage is getting dumped and taking over there because I mean the game has only been out about 15 decades sell log they're gone go over to other log sell log job done right next episode we will crack on and peek in the construction as always we have enjoyed the video and the series for what it is thus far the comments in the comments thanks very much watching ticker and generic partings
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Channel: OfficialStuffPlus
Views: 59,482
Rating: undefined out of 5
Keywords: prison architect, prison architect game, prison architect review, prison architect tutorial, prison architect gameplay, let's play prison architect, prison architect part 1, prison architect walkthrough, prison architect tips, prison architect gameplay part 1, lets play, let's play, Prison Architect (Video Game), prison architect gang, prison architect riot, prison architect build, prison architect the sneezer, paradox interactive, Psych Ward, prison architect psych ward
Id: G357uOfTKek
Channel Id: undefined
Length: 45min 4sec (2704 seconds)
Published: Fri Jan 31 2020
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