Create realistic procedural skies in Blender FAST!

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creating skies and Blender at a cube make it really large and put it way up in the air use Ctrl a to apply the scale add some zeros to your view and to see the giant Cube and the new camera settings to create a new world and make it the sky texture set the strength 2.1 create a new material for the cube and name it clouds add a scatter volume node put a noise texture in the color input add a color ramp and make it constant set the white slider to 0.5 and set the noise texture to 4D set the detail to 25 and increase the roughness and set the density of the volume scattered to something really low like .006 use the objects coordinates and set the type to texture increase the scale to 5000 now you got some realistic clouds play around with the settings of the noise and reward settings [Music] if you set the sun elevation to beneath zero you get a night sky add keyframes to the location of your texture mapping node now you got moving clouds here's another cool technique add a gradient texture with Ctrl T use object coordinates again so the typed texture increases scale to 4000 add another color ramp create a few White Lines [Music] put it in a volume scatter and make your cube a lot thinner add a mix RGB note to the vector of the gradient texture and set it to linear light now you can distort your gradient with noise the mix Factor controls the strength rotated duplicate offset the position now you got Chemtrails now you can control the minds of your digital population and blender you don't even have to leave your computer for cloud watching now
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Channel: Cinematic Cookie
Views: 65,844
Rating: undefined out of 5
Keywords: blender, blender 3.0, blender 3d, blender beginner, blender beginner tutorial, blender tutorial, tutorial
Id: NEJ3PKng7Xc
Channel Id: undefined
Length: 1min 47sec (107 seconds)
Published: Thu Jan 12 2023
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