Create Hair Cards in Blender / Hair Textures / Easy Free Tutorial

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hello welcome to none design 3d today I will  show you how to create your own hair textures   maps in the blender there's another method you can  make it in the Photoshop with the different hair   type brush but I will show all of things in the  blender with the particle system here let's go to   the tutorial first we will set up our camera angle  with the alt R you can reset your camera rotation   as a zero and after that under the output settings  you can set up your resolution X and Y in 4k or 2K   our render engine will be cycles and under the  film don't forget to check your transparent if   you want you can set up your viewport overlays  and hide your FL and AIS now we will add a plane   to our scene under the particle with the plus icon  you can set up your new particle system as an here   don't forget to check advaned you can rotate your  plane in the y- AIS 19 under the particle settings   you can set it up your number seat hair length and  segments which shape or which type you want here   you can set it up in here because we will add  some color on it under the physics and forces   set your bronan like the unti the look under the  children don't forget to change it interpolated   and displayed amount and render amount will be  10 and under fit under the K you can set up your   k type as a wave curve or how you want and with  this amplitude Clump and shape frequency values   set and change your hair types look you can set  something on maybe sunbox braid we will make   different type of the hair shapes under the hair  shapes you can set your diameter root and diameter   scale but before all of this we have to change our  Point lights location for giving some light to our   hairs with the scaling your plane of the hair  particle system set it and place near of your angle you can set your roughness threshold or  change your cirk meod and as a braid when you   make it braid you can set your own long braid  hair type maybe if you want you can set it in   here but I will change it a bit unti the look  and different fluffy shape go to materials   and set new hair material to yourself I will  make it a bit pink and red color on my hair   if you want you can set it up yellow blue  which color you want with the decreasing   your roughness a bit and increasing your  specular set your materials values like this after you okay you can shift it to duplicate  your hair particle system from here and under the   particle press new particle settings button after  that when you change something on your second   particle system it will not affect your first AER  particle system and now for your second particle   you can set it up your number see it hair length  segments with the different type and shape with   the changing your volume or forces as a brown  with the anti look as I said before you can use   this type of things under the curve I will change  it to the curve and with the amplitude and Clump   you can give some wave onto your hair again with  the shift d I will make different type of it as a   maybe spiral or way change your amplitude and give  dance wave for your this hair particle with the shape for this hair you can go from the top left  and set it to the particle edit under of it with   the hair comp you can tiey your hairs or with  the cut tool you can cut your hairs with the   giving sound fluffy you can choose your fluff  tool and give some shape of your particle hair system as you see I'm making some difference on it   and I like this look with  the changing little extra things you can set your point light  again and shift it to duplicate it we   will make some baby hair type little  hair particle settings in here too   you can delete this edit on it for the  second it will not affect others as we   made before for this you can change  your CK type and other species from here again when you want you can set  it up with the particle edent your hair shape after you set your baby hair Parts  you can shift it to duplicated again after   scaling give some other and different species for  making your character's hair different from the others again we will shift it  to duplicate it and press new   particle system button again give  a different shape for the little hairs after all the things done and set up your  point lights power you can go from the render   and press render image after you rendered your  image we will use this in a different program but   it's totally free don't forget to save as this is  with the file format PNG and color rgba from the   bounding box software sites you can download this  materialized program from here to your computer   after you download it in the folder you will  find this EXA file you can double click on it   preview will be look like this under the diffuse  map with the pressing o as mean the open choose   your hair PNG after you set it up it will look  look like this under the hate map you can press   create button as you see it will affect it like  this with the frequency weight equalizer you can   decrease your other values and give some final  contrast and final gain for your hate map when   you like it you can press set as hate map and it  will be came in here for the normal map I will   use this randomly with the default settings  you can press create and set up as normal map   it's not necessary but if you want you can get  some U occlusion map from here too I won't use   it in the blender but I wanted to show it in here  after all the things done choose your file format   PNG and near them under the HTE map choose S  button for the save give a name of your PNG files save them to your texture folder after all the things done in here our Maps  will be came in here like this we will use them now add a plane to your blender file scale  and place it with adding new material here   to create add an image texture with to shift a  connect your color to principal color Alpha to   principal bsdf Alpha after that open your  maining hair texture under the viewport   settings you can change your blend mode to  the alpha hashed and now in the Cycles it   will look like this you can add another Point  light in here see your hair textures clearly   it will look like this and with the pressing  contrl T you can can add some mapping note   in here in tab to edit mode select all U and  unwrap under the UV editing tab you can set   your UV maps to fit up your hair texture in the  scaling with the UV editing part you can rotate it and set up your ha UV editing map onto your  plane after you set all the things it it will   look like this now we will add an image texture  again and we will add some normal map node connect   them together and connect normal to normal with  the mapping no VOR connected to and choose your   normal map and it will affect like this let's  look others you can shift it to duplicate This   Plane if you want you can press new material  button for the making maybe new color with the   color ramp I will only show how to place your  plane in the UV editing map with the changing   your UV editings and texture your hair cards  will look like this when you want which shape   you want you can make it and use it onto your  game ready characters and this hair cards will   be G ready I showed before how to make some  different type of hair texture we downloaded   something from the gumroad you can go from the  top right card and check how to use and how   to place your hair cards to your character's  head I will make new videos about it and now   thank you for watching please don't forget  to like And subscribe see you later in new tutorials
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Channel: None Design 3D
Views: 5,159
Rating: undefined out of 5
Keywords: character, tutorial, modeling, blender, 3d, game, girl, hair, haircards, gameasset, gameready
Id: sEdnd67yBuw
Channel Id: undefined
Length: 10min 56sec (656 seconds)
Published: Tue Feb 06 2024
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