Class Creatives Maya & Unreal Engine: Complete Guide to Fast 3D Animation & Rigging Intro

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[Music] hi there welcome and thanks for choosing class creatives Maya and Unreal Engine from beginners to pros complete guide to fast 3d animation and rigging in this foundational course we will be learning the fundamentals of character rigging for games specifically for the Unreal Engine but this method will also work for other game engines such as unity we will also be covering character animation where we will cover the following core skillsets character setup character rigging animating of production ready walk cycle and exporting the character rig and animation to the Unreal Engine we'll be utilizing the latest software packages at top-tier gaming studios of today used to create all of your favorite titles the software packages that we'll be covering on Maya unreal engines Maya animation rigging toolset art for short and the Unreal game engine now the great thing about this course is that we have something in store for everyone whether you are just a beginner interested in character rigging an animation or a master professional looking to brush up on your current skill set this course has material you surely won't want to miss this course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe and motion capture based walk cycles for Studios such as Naughty Dog guerrilla games Sucker Punch Google Disney and more whether it be a complex hyper-realistic character walk or a cartoony stylized Disney walk it all starts with the fundamentals which we covered in these lectures the rigging instructor also has experience with studios such as Disney and Google creating various kinds of rigs for multiple styles and projects as with all class creatives courses we've laid out a structure that covers the full spectrum of industry standard character workflows from start to finish please remember if this is your first time creating rigging or animating a 3d character we highly recommend that you follow the outline carefully according to how our instructors have structured the course we wouldn't want you to miss out on any details however if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you'd like to focus on in the first module we will be starting with the rigging portion of this course starting with understanding the project specifications the animation rigging toolkit for Maya and over viewing the character rig in Maya in the second module we'll begin building our character skeleton by starting the character setup and gaining an understanding for the overall folder structure of the art tool for the third module we will be covering the skeleton joint placement utilizing both the art tool UI and its capabilities in the fourth module we discussed rig pose theory and start the deformation setup in module five we will complete the character rigging process we will be finalizing the control rig the skin weights and final tweaks to get your character prepped and ready for animation and the sixth module with our rig complete we will introduce animation preparation and the overview of Maya animation going into the seventh module we will begin animation introducing preferences and best practices for Maya in module 8 this will include Maya preferences setting up the scene hotkeys timeline functions viewport manipulation referencing character rigs character controllers importing reference image planes the importance of using reference and how to save your animation in the 9th module we will begin creating a production ready animation of the lower body we will go into more depth about the character controllers setting Keys creating loops defining the contact down passing and up poses from there we will also cover how to copy these poses and apply them to the other leg refine all angles of the pose for perfect strides and in game loops in the tenth module we will begin animation of the upper body you will start to animate the upper torso shoulders arms cupping arm animation to the other arm adding drag and follow-through and finally animating the neck and had in module 11 we will start to polish the overall animation this will include animating the hands fingers and graph editor work to create perfectly smooth loops we will also show how to animate the character off the spot to check for foot slides simulating in-game integration and then showing the process of playblast creation to create a video of the animation from Maya you will cover the export process for animation we will detail out the steps to adjust the timeline and export the character with the art GUI for the Unreal Engine in closing please feel free to take a closer look at the course description outline for a more detailed description of the material covered enroll today and begin your journey into the exciting creative world of character rigging and animation we look forward to seeing you in class with the one and only class creatives [Music]
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Channel: Class Creatives
Views: 8,450
Rating: undefined out of 5
Keywords: PBR, video games, character creation, 3D modeling, Animation, Rigging, Character Design, Unity, Zbrush, Maya, Autodesk, Uv, Texturing, Substance Painter, Allegorithmic, 3dartist, 3danimation, computergraphics, 3dmodelingtutorial, classcreartives, classcreativestutorial, ogresound, gamedesign
Id: FxoxuUbP7Ks
Channel Id: undefined
Length: 5min 7sec (307 seconds)
Published: Tue Aug 13 2019
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