Cinema 4D Tutorial / Redshift Render / Redshift Material - Part 1

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hello friends and welcome to my new tutorial I am a three and in today video I will show you how to use advanced at material for a redshift just few days ago from one of my subscriber I received this picture he sent me this picture with question how he can make this text or in redshift I don't know where he receives his text or and twitch I don't know which render use it for this animation I think maybe this Arnold or maybe some other render maybe v-ray I haven't any idea but in today video I'll show you how to create each of this text or in redshift so if you are ready let's start [Music] okay we are in cinema 4d and just before to start just check one more time these pictures so I like to create some model close to this model and create text or close to this text or okay start from modeling I will use a sphere just and our sphere going to display and use quick shading clients like this towards this texture for 90 degrees go to at the table of this tag of this sphere live selection and select here right click X crude and put inside maybe like this what I'll do now look very soon I will use a subdivision if I put text or not to subdivision I have like this without any corner so how to avoid this problem we are going to H selection going to select and use these two where is this loop selection yes or I have here same sorry sorry my mistake use this loop pass cut and make maybe maybe like this and maybe like this for what if we are going back to subdivision it will be like this very nice so okay what I'll do now selection loop selection and make like this like this like this like this you see very good hold on your keyboard contour and take out selection which we wish you know need make like this this selection we know need this selection no need like this going closer all selection issue we not use for our future animation we just take out our key going back and the selection area also no need it maybe this also this will be lines so I have select only lines which I like to exclude from this object right click first of all bevel inside in the barrel put subdivision up to 1 and decrease little bit maybe maybe 0.2 0.5 centimeters maybe like this ok very good what I have I have like this again going to edge selection and select only sorry only which is inside and don't forget push a shift on your keyboard yeah sorry okay very good and make each H inside in our Bible polygons like this of course you can you can try make this text or for any just normal sphere or cube or some other one but I like to make almost same like on the picture which I receive it from one of my subscriber and this is information for you if you have some question for red shift you can send me some comments I read almost all comments which I receive it from your site if you have very interesting some question you can send to my personal viber or I don't know somewhere to survivor I also can reply ok very good it's selected what I will do now going to scale tools hold shift on keyboard push somewhere left mouse button to somewhere on the screen and drag like this you see what is going on very nice what we have looks like looks like very nice what I will do now I'm going to polygon selection and select these polygons which is done like this right click and exclude okie Dokes very good again going to polygon selection and select this wishes inside Xcode maybe somewhere here okay point selection and put a little bit more maybe all exist okay this two point so we're here this one points on over here okay if I push now subdivision what I have I have like this very very interesting object so very nice now I'm create a platform for this subject for platform I use a circle and okay first of all circle I will put to the floor and make smaller radius maybe I don't know maybe like this only so we are down here okay and for this circle I will use and to loft to put circle inside okay code contour on my keyboard drag-and-drop what I have I have like this very nice copy this circle and make smaller size smaller size put somewhere down sorry yep smaller size and up like this okay what I have I have like this platform looks like very nice looks like very good okay and I like to make a barrel of this H reaches down I just take first circle put little bit up and reduced radius you see what I have very good going to loft properties and increase subdivision for you maybe maybe more maybe 54 maybe like this okay look what object I have very nice select both of them push alt-j on my keyboard and I have object okay we will do some background for background I will use a plane I will make a very very big scale of this plane 500 for 500 and then I will add some Bend take a bent just make like this okay now I see how it work very good we're going back to the band zero put to the plane like a child make fit to the parent and now start the baby okay and reduce this I don't know maybe maybe like this very good it will be 90 degrees go to plane and increase polygons here I no need here I need a key very good look at this take plane and put somewhere here so we have some some background also I going to receive yeah before of course of course we are going to the settings of my render change a red shift going to red shift take out first enable I pier I know need it now and I'll use for a moment 32 samples for a moment yes just for start work going to system backache render use 64 because I like to see a very fast calculation and beginning can use Pierrot okay yeah maybe I will use 64 64 samples just to receive more or less good quality okay pick up this object exactly to my platform and going closer so now I know need lines I need only quick shadings I need like this very good so come in closer create a camera make focus of this camera somewhere here going to talk create a redshift ugh because I like to receive very good picture okay what explosion enable and bukka enable yes very good and go to redshift IPR little bit open and play what I have I have like this very good for a moment I haven't any material I haven't any light I haven't we're start from redshift light going to light and create a dome light if you haven't liked this toolbar you can you have to go to redshift light and don't light or somewhere in the plugins if you have some other version of redshift so light don't light dome lights this is like a global illumination light in other renders inside you can download any HDR map if you need it of course if you need so I go into our jar and download I don't know diverse to do my favourite map which I use all time okay and a little bit increase in sight in dome light exposure maybe up to one to make it more bright very good so start with my materials first of all I like to create material for my background going to redshift material and standard material normal material I have also this toolbar I will use in future from this area okay I will use it I name of this texture back take this material and drop to my drag and drop to my plane o.k you see I already have something and it looks like very nice change little bit color if you see here is some I don't know very very very light brown color I will use almost same going here rudeness 0.1 going to color and change very light brown I don't know maybe maybe like this oh it's very maybe like this okay yeah I like this color I will use this color for my renders you can you can play with this HDR map for coloring for example I have like this you see what is going on it will be very light or I have like this I download it from some site many many lights we can use for for a moment we can use this okay so my background radio and we will start from texturing comes this object going back to this picture and as for me is a very easy texture this is iron it's very very easy because one by one yes here we Sims we have some scratches here we have some bump here it's very interesting I don't know very interesting reflection I will show you how to make this reflection in redshift but this is very easy texture of course you can read some information from other sites how to create it yes but as for me I like just to see what is going on and make compare with my my picture so it will be very easy to compare maybe I have little bit other lights if you like you can create many lights area light point light like this up to you but I use only one light for fast calculation so create a redshift material and we call this material iron apply this material to my new object for exists and you see what we have okay how to work with redshift material going to edit shader graph like this open it a little bit more just to give me space for work place for work okay first of all first of all this is metal this is metal my decision it's my choice yes and I like to teach you to share my experience to receive like this texture we no need any color color you can use if you make a some plastic I don't know something some object but not metal so for any metal diffuse color should be zero like this now it looks like very black polish it really very black polished metal for reflection going to final type and change for the metalness and what we have like this now you cannot see nothing and it's loose like not our object what we will do now reflectivity inside in reflectivity you have to make a color of your metal so if we are going back we can see this is gray color open here and inside you have many possibilities you can use RGB you can use this area you can just take and pick up from somewhere yes like this and it's come in gray color so I use approximately either maybe 56 just like great color and look at this look at this looks like haram yes very nice and additionally if we're going back we have some road nice because inside in my reflection I can see everything exactly so it's very easy we are going to rottenness and increase I don't know maybe 0.45 what we have we have like this just may compare looks like very nice but don't forget that our quality of render it's not so good if I increase this I don't know maybe maybe 512 samples and if I wait you see any noise going to out because don't forget yes this is final render this is render or very good quality and look at this looks like very very nice of course I can change my I can change my dome light for any different colors to receive some yellow reflections are very white reflection yes but I use only white colors so if I go in and change for a diverse to do like I like I use it before like this you can see some other colors a reflection coming and blue and yellow and if you like we can use it no problem we can use it change I don't know as for me it looks like very very nice so change back to 64 just to increase time of render and I think we are finished with iron ok create new material and we are going to either aluminium we are causes this material you meenu like this ok apply this material for same object like this and start playing with this material so open and check what we have first of all I can see some texture some reflection texture I can see some redness on the reflection and I see it's very very polished so how to make almost same again open a ditch shader graph and start and start to play okay first of all first of all I will use some texture some texture and I take this texture from my desktop this is metal texture like this and like a bonus I show you how I could I take varies I take all these textures I'm going to internet now ever sink on the Russian language but if you have some translator you can see but check this email right sorry check this sides I'll do one dot Roo and render 9 1 1 dot Roo downstairs I will give you some I don't know some connection to the sides so if you're going to this side to this side here is no need in your registration you have too much any object if you have some translator you can use if you haven't translated you know Russian because you're very lucky so I don't know I don't know for example snow yeah we push here and we can see many many textures of the snow of the eyes of something and it looks like very nice and what I are very like inside this is shame less so if you apply this texture to any your object you cannot see any any corners or I don't know any gems very good and here in this side is free without any registration you just push on this texture like this we have to wait a little bit you push to this button it's open in full screen then you make right click and save picture as like or if somebody can read Russian you can see this word yes you save this picture somewhere and then you can use it for any your I don't know any your project so and other site this is render nine one one point dot true I very like this site I user site already many many years in this site you need to make some registration but it's very simple registration just a password just a mail and nothing more so inside you have many many many many many many different I don't know some bet on some grunge some stones too much yes for example we are going to metal you push metal and you can see okay we will wait a little bit because I am very far from Internet and also I use some VPN for a moment we will wait a little bit okay metal you see how many this texture of the metal any different texture and all texture in very very good quality so if you I don't know web designer or you like to make your project with very good quality you can use both the side for I use the side okay we are going back to my cinema 4d and texture metal texture 30 I take this texture from this side I going to metal I find this somewhere here yeah somewhere here or this or this I not remember doesn't matter okay going back I use this texture and I also use a color correct take a color correct apply this texture inside color correct like input and insight in color correct I use contrast just just to show you what is going on contrast 0.5 like OS or 0.6 to make it little bit dark little bit just okay this color correct I use for my material for reflection or oddness just take here here reflection refraction or oddness and look what is going on you see my reflection coming with some small noise accordance to this texture okay very good after that I will do some settings for my redshift material we are going back and we will see what I have I have very good very good reflection and this is metal so for my texture I need change friend L type for metal after that I will change a color because I know need black color I change for I don't know maybe maybe 53 maybe like this like this color look what is going on very nice if I use white color will be like this but I know need white it will be approximately 50 53 53 percent okay just to receive more specular I can play with onion so trophy look if I decrease it's coming more oldness if I increase is coming like this so I use just little bit maybe 0.2 just little bit to receive very interesting specular and in present moment as you can see my reflection same like here yes I cannot see exactly what is going on but it's very very bright but look at here and is loose like polish it inside in redshift I have additional options additional options inside in the coating so now we are John yeah I know need any color like this sorry yes I forget because for any metal I know need any color so now I go into coating and I increase this coating is like a double reflection I increase like this I make little bit Road in 0.1 and I wear I increase this maybe like this just to make it more bright okay check what I have I have like this and I have like this again I am going here I change for I don't know for other maybe maybe here like this for other light or I can change like this or check what is going on and looks like we receive it almost same almost same yes this man who created this picture use other texture I didn't found in Internet like this texture but is my texture also looks like not so bad I think with aluminium will also finish it and we can use it so next material which I use it will be I don't know gold or chrome we can use gold how to create gold in redshift so create new richest material name of this material will be gold okay I found in Internet like this texture look at this it's too much scratches he has too much scratches looks like very nice we are going back here we apply this gold to my object and we start plate with this like before first of all we are going to basic properties and we no need any color because this is gold this is metal friend type will be metal like this and reflectivity we have to apply some yellow color yes like standard here yellow color and play a little bit I don't know maybe 40 maybe 50 slices okay we receive it some looks like light gold we will use it we will use this color one more time for 50 100 percent and I received like this very light yellow and it's not so bright okay next I am going to texture because as you can see here goals have some texture and it looks like bump texture I take texture and for this texture I will use my scratches like this next 4c scratches I will use em I will use a color splitter what is this color splitter take from any text or only black and white color and make it like a like a alpha so if in this insight in this texture I have some different colors or have some layers this color splitter take out it and finally I will have like this only scratches white and black only scratches nothing more so after splitter color splitter I will use a bump put inside like text or input and this bump inside to my red shift material like overall bump input so look what I have oh it's already looks like very interesting and very nice but for bump I don't like to make a very very deep color a very deep bump I going to bumps it up and here I have here in general settings high scale decrease in 10 times 0.1 only just to receive little little bit I know need it more okay very good so I have texture scratches I take some alpha channel only black colors these black colors I put inside to the bump decrease scale of this bump this bump applied to my red shift material like overall yes overall bump input and now I can play with my red shift material so check again what I have first of all rudeness for a reflection and maybe some little bit coding going here and and and and and we will do some Rodney's will be 0.25 check oh looks like very nice what next I am going to coating and make just little bit maybe 0.1 to give more little bit more 0.1 0.1 and here maybe just reduce like this just give little bit more bright okay check decrease okay if I will if I use other illumination it looks like very nice again check going to my divers to to my dome light and change maybe dial studio just check what is going on okay I don't know I like I like this text or as you can see I have some bump and looks like very nice so and last material for today's this is Kron check for this chrome they have very deep scratches in sightings and scratches I cannot see any reflection and how to how to create almost same we are going to new material name of this material will be chrome like this we apply this to my null object and we start play again so scratches if you can see it's same like in the gold so for my material sorry for my material I will use a texture same scratches like this same I will use a color splitter to take out exactly what I need very good after that I use a bumper put inside and put this bump to my redshift material like overall input bump input okay I already have something I'm going to redshift material basic properties and first of all no need any color because this is metal training type metal for Chrome for Chrome it should be white color you can use here or or you can use metalness look at this if for example is dark you can use metal yes one is coming like 100 percent reflection you see for example is nothing change here it doesn't matter so I can use white color it will be almost same what next as you can see my bump is very very deep I just decrease a scale hail scale for 0.2 just little bit okay very nice what next if I increase right no if I increase like this I see that inside in my my scratches I also can see some reflection how to take out this reflection I can apply my color splitter to notice what I have I have like this as you can see inside in my scratches I have reflection but outside I haven't how to fix this problem I just need to invert this color so I going to color going to color invert color splitter put inside and outside here and what I have I have like this so outside I have reflection inside in scratches I haven't reflection and and additionally I don't know additionally can make some we can make some coding yeah so we are going to redshift coding and increase like this to give it more bright make some rotteness maybe 0.3 yeah you see what is going on and make some I don't know 51 just make little bit more reflection so finally what I have if I go to this picture I don't know looks like looks like similar yes here it's more scratches because other texture I have like this text or and and looks like very nice so now I like to create like this just to make a compare for this I need what I need I need copy of this object 1 2 3 4 I'm going to top make like this make like this and make like this put somewhere to the center very nice key and delete all these materials for one will be yeah just just for a moment for one will be aluminium iron gold and chrome going here and for this aluminium no sorry where is this yeah for this will be aluminum iron gold and last one will be grown very nice so going back to the camera camera view sorry not here here should become a review going back change my size like this and why screen like this okay good I don't know going back to the camera and oh no 90 degrees okay no exist maybe like this yeah if you like you can make some text upstairs but very small graph we are use more mograph text like this small size come on okay very small size I will use and middle this will be low minou real put somewhere here okay copy this will be iron okay my mistake come on this will be gold and this will be chrome I don't know create some new material you'll be just black color and apply this for my textures like this yeah I forget to make smaller maybe ten only rocky maybe five just text okay very good so I'm going to render settings going to redshift settings and increase I don't know maybe five one two five one two before final renders we are going to system increase up to maximum packet size and now we are doing classed camera setup so my focus distance I will put somewhere here and and I think this is finish so just push a render and wait okay render completed so look to this picture we can increase to check it how is going on and we can open picture which I receive it from one of my subscribe it increase maybe like this yeah okay and come on and I I think I think it very very close of course this is different renders different lights different backgrounds but I hope now you know how to create almost same material inside in redshift if you have any more question any more interesting materials which we wish you don't know how to create you can send me some comments I can check if I can help you I will do some new tutorial it will be a very good experience for me and of course good experience for you so if you like my tutorial please subscribe please share to your friends don't forget put a like and see you next time good bye friends
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Channel: Cinema 4D Tutorials SV
Views: 71,082
Rating: 4.9049182 out of 5
Keywords: cinema 4d, c4d, redshift, render, tutorial, tutorials, c4d redshift, redshift material, 3d animation, redshift tutorial, ae, after effects, cinema 4d tutorial redshift, sv, sv tutorials, sv c4d, c4d vs, синема 4д, уроки, редшифт, рэдшифт рендер, рэндер, редштфт плагин, plugin c4d, material, rs material, texture, redshift texture, metal texture, iron, aluminium, chrome, gold, материалы, металл, метал, царапины, scratches
Id: r4pWGV5da2A
Channel Id: undefined
Length: 40min 24sec (2424 seconds)
Published: Sun Nov 19 2017
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