Can You Beat Mario + Rabbids Sparks of Hope Without Taking Damage?

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with Mario Rabbids Sparks of Hope finally out it's time to continue the no damage challenge this time without rabid Kong to screw things up this is usually the part of a series where I tell you to consider to watch the original but don't it sounds awful the tutorial starts with us only having access to Mario which is easily done thanks to it only being there to introduce cover once we get rapid Peach we can simply Turtle until accidentally beating the rest choosing demanding mode and also items are banned and making our way to Beacon Beach we have six characters available to us right away Mario Luigi Peach and their rabbit counterparts for the next story battle I choose Peach for her team barrier technique which will give all allies in range two charges with each one preventing all damage and super effects from an attack until the end of the opponent's next turn and rabbit Luigi for his speed Donuts one of my favorite things about this game is that it allows the player to respect all skill trees for free at any time this means we can change our talents to match the situation and not have to worry about soft locking our build so we can freely upgrade Peach's Glide Boost after team jumping which will allow us to tease the first reach area Mission since after protecting with Team barrier and gliding Peach forwards in a way she can hide behind cover while still being able to move close enough to Rebel Luigi he can also move up this protects the team from incoming attacks while giving us enough movement range next turn to Glide to the goal the same can't be done in the next reach area Mission and we need range if we want to kill enemies in our path to avoid them moving up to us so it's time to pull out one of our main strategies for this challenge using Luigi he might not have a Sentry anymore and at first glance Steely stare and hero sight aren't as powerful in this game but what he lacks in speed Donuts he makes up for with range especially after upgrading it Luigi has so much range he can actually shoot the enemies before the ground is raised making sure they don't have a chance to hit us back this level doesn't spawn any enemies other than the ones that start there so we can just keep shooting with Luigi and ending our turn as many times as we want until the pass is clear to safely reach the goal Edge joins our team as bipo comes to the brilliant conclusion that having our entire team fighting at the same time would give us an overwhelming advantage against our foes what's that just three oh uh Edge is locked on her team for this battle and although I will try to 100 the game I'll be sticking mostly to the main quest for now to avoid over leveling so we're stuck at level 3 for the giant wild claw we can still upgrade characters and battles that are forced onto your team and I recommend upgrading Edge's critical hit chance so she can more consistently One-Shot Darkness portals Peach has Starburst equipped to buff the team's attack while Luigi has reflector since its passive increase is his attack further this doesn't come up often but the order of your team actually matters for this fight Luigi should be on the right so he doesn't have to risk a 50 shot against the stooge we can then attack two stooges with Peach and have Edge finish them while attacking the boss this makes him walk towards Edge which would put him in range to attack her during his next turn but Luigi's reaction shot does a big chunk of damage since Luigi does bonus damage depending on how far away he is from his Target while drawing him away we can't just keep playing hot potato with the wild claw since Darkness portals spawn when I end my turn that contains Stooges and the ones on the other side of the map are too far away to kill I recommend only killing Darkness portals to spawn on your side of the map which can almost always be done with Edge in a socially distanced Luigi leaving Peach to chip down at the boss's Health next turn all of our abilities are back so we can easily finish the boss and get the first Darkness Crystal the next Battle of note is the final story Battle of Beacon Beach where we have to destroy all dark Miss eyes instead of enemies we can turtle for a bit at the start and use Luigi's range as usual the portals have enough Health where nearby ones need two Heroes to hit them we don't have a lot of time as there are multiple enemies directly ahead of us that are slowly breaking our cover so we need to move forward as the team to clear them for the last two eyes team jump someone who can hit them both for the last Crystal of the world the first story battle on pristine Peaks is a reach area mission these always spawn Darkness portals from now on and usually start with a ton of enemies fortunately the portals only spawn after multiple turns and one at a time here since the map is so big this Luigi can one shot them as Peach and Mario make their way to the end feed all combats start with the exact amount of enemies yet to kill so they never spawn Darkness portals and these snipers never even run up so I can snipe them instead for another easy Victory I also get the ethering spark as an amazing reward which will help us with basically every fight from now on the game finally caught onto my baby strats in a combat that requires me to defeat 12 enemies where not enough start on the map not only does this mean that I need them to spawn from Darkness portals combats like this have Darkness portals that can't be destroyed this makes them much more dangerous as I can't just Turtle while killing them before they spawn a bunch of enemies this particular map is small and spots one of these portals on each side at every turn the strategy I used here was killing the sniper with Luigi's flame-powered shot if I missed the 50 I would just reset I dashed into the two c Stooges at the start with all heroes and shot them both with peach which will most likely kill them Mario sets up his hero site and uses electroids since shock is super effective against sea Stooges Peach's team barrier protects against the remaining enemies on their turn on our next turn we can head to the right side since it doesn't have a sniper and Mario shoots in the sky for bonus damage and can set up his hero sight again since it can have a one turn cooldown if upgraded which basically means no cooldown what makes this so good is that dashing into an enemy triggers reaction shots so beaches Dash hero sight and her shot can kill the last dude on the right while Luigi attempts a 50 shot that would have killed another enemy I save his Steely stare for an extern since another wave of unkillable portals are going to spawn Luigi turbocharges the team's damage since the buff stays until the end of the opponent's next turn his Steely stair kills an enemy on the other side is Mario's reaction shot just barely leaves this dude alive fortunately everyone's far away from him behind cover so we're safe portals are just gonna keep spawning but enough turns have passed so we can use electroid material site to kill the stooge before can Dash into Mario the enemies from the other side of the map are making their way over so we have to finish this soon but fortunately team Burger is back up to saw another turn which again protects in super effects as well so we're safe from Splash as hero sites go Burr we unfortunately missed a fire boosted attack with Luigi so we still have to kill two enemies we can Turbo Charge again which also increases Dash damage so Mario and Luigi can kill one enemy while Peach finishes the last one since I'm avoiding grinding I actually have to play the mace section stealthily since fling puts you right back at the start with the Enemy staying in the Overworld which I thought was mildly funny I guess once I'm in front of the last story fight of the planet I head back to do some side quests without leveling up at this point I decided it would be fair to do side quests to put me just before leveling up for the two fights per world that give crystals so I can actually get more Sparks I go back to Beacon Beach prioritizing quests that won't give XP to buy the planet key and once I give Sparks since I'm now a higher level these are generally easy with the exception being the one where you have to have eight bombs destroy the wall the main issue with this combat is that it spawns two to three portals every turn the far away ones don't matter but if three spawn near the start at once were forced to focus two down with all of our actions this can happen multiple times in a row which may Force Team barrier but should be manageable as long as we don't get exceptionally unlucky as long as this doesn't happen though in Peach's ether and Spark is not cool down use it and team jumper forward so she can start dashing the bombs you should be able to get at least two hits on the wall each rotation and eventually win the battle another type of side quest to focus on is Madame wasterla's compelling combat these usually give an extra skill prism for winning which will help for the entire game these are defeat all combats with high enemy density and are typically on small Maps so you can't just Turtle like usual I actually use for Avid Mario here since he excels at dealing high damage to nearby enemies and can move after shooting to take cover we get through the first turn with Team barrier and 50 cover after that I have rapid Mario use on scene so he can stain your enemies to hit them next turn another useful spark in this challenge is toxic wakes since it's another way to move after attacking even if it's weaker damage Mario focuses an enemy down and he recites another while having to dodge multiple 50 hits I spend the next turn moving my team to the left to start focusing down the sniper there which forces Mario such another 50 50. rabid Mario's attack can be kind of awkward sometimes but by continuously canceling it you can find the perfect angle which just leaves the two snipers and means I can focus one down with Mario and have Team barrier cancel out the last one's attacks for an easy Victory next turn I probably could have optimized that better but hey a skill prism is a skill prism that was the last coin I needed to get the world key and the Ben 10 spark that will repel enemies in a radius of the hero using it it's not that good right now since we still have to be close to use it but it will help us in some important fights the level 11 we make our way into the fights against midnight we're forced to have rabid Rosalina on our team as the fourth member again we can upgrade new teammates on the fight we get them and here we want to upgrade her stasis talents picking her Dash upgrade over the one that makes enemies nastasis take more damage now all we have to do is use her annuity near the boss to stasis almost all enemies including midnight herself that leaves the rest of the team to focus on the nearby enemies and not removed from the game for two turns the turn after that rapid Rosalina stasis dashes the flame and stooge and we kill all other direct threats on the map with the other Heroes next turn two portals spawn but with only two enemies left on the map we can just stay to stash into the one that's about to wake up each turn and focus all my other actions on destroying the portals to lock midnight into an infinite combo to finish the first phase second phase goes much the same way with me using a Nui on most enemies turn one and cleaning up the other enemies with the rest of the team then on Turn 2 kill all threats about to wake up so I can focus on stasis dashing the boss after damaging her with everyone until we move on to the last phase this one is the hardest since the map is much bigger and enemies are more spread out making anui much less effective and their remaining enemies must be protected against with Team barrier on the next turn I can avoid villain sights reaction shot by going on scene with rabid Rosalina and team jumping towards the sniper to stasis Dash him so everyone else can also move I do a little damage to midnight while hiding everyone behind cover so she doesn't damage anyone with her attack on the next turn all enemies wake up including another sniper so I have to finish the fight this turn and by focusing all turbocharged attacks and dashes on the boss we can say good night to midnight the first fight in palette Prime showcases my new main team formation which will consist of peach for almost every battle in the game Mario Luigi or Ravid Rosalina for the other two slots depending on the battle I have no idea why I picked the weed kill for Mario here but we get rewarded with one of the best Sparks for this challenge glitter this will wake enemies in a radius that gets larger as we level it up move towards the user rabid Rosalina's stasis is key to any fight where the main problem is in Portals since those can't be stasis and even if portals are present they can usually be played around by being far away from them before the next story battle I head back to pristine Peaks to get some Sparks and a skill prism Madame boisterous challenge combat is the first one to force me to use a new strategy since it's so difficult and enemies are just out of range of being annuitied but even if they did they would have too much help to die before waking up the strategy involves what I think is the most broken talent in the entire game that I completely underestimated in my first playthrough and that Talent is Mario's sight again which gives him an extra charge of hero sight every time it kills an enemy what makes this so broken is being able to trigger hero sight by dashing coupled with Sparks that Empower your attacks in this case most of the enemies here are weak to Fire and unresisted so I use Mario's 2 actions on pyro star along with hero sight Peach empowers everyone and team barrier protects her from fire super effect after Mario's reaction shot rabbit rosalini uses her dash for Mario to take out the other nearby foe another benefit to Peach is that you can upgrade her Dash to allow her to do it twice per turn so that's another enemy down with Mario still having two hero side charges since another skill gives him an extra charge but we're nowhere near done yet Mario hasn't dashed his turn so I team jump him over to the other side for him to dash into two enemies at once when someone double dashes in this game and Mario is in range with Hero's sight he either shoots the first enemy that got dashed into twice or both enemies at once here we luckily hit both and hey what's that fire making enemies to run around triggers Mario's reaction shot again so we kill both of them we didn't need this but one of the enemies on fire run into another enemy who then get shot by hearsay 2 for Mario's sixth victim we're still not done as we have another way to trigger reaction shots rabbit Rosalina has glitter to full enemies towards her and towards their death Mario's main draw for no damage has now become that enemies can't damage you if they're dead unless they're skeletons but there are skeletons in this game he burned those two so yeah Mario just killed seven enemies and has a charge of fear sight to spare we won't use it since now the only enemies left are close to each other so rapid Rosalina can anui all of them the two deep freezes left have too much hell to kill right now so I use the next turn to kill the two remaining snipers and can alternate stasis dashing between the Deep freezes I also have to watch out for their Frost explosions but since I have full control over when I kill them it's not a problem and I beat the combat since I'm starting to get and use a decent amount of Sparks and I want to keep them at their highest possible level I start grinding for Star Bits whenever you restart or flee a battle you keep any Star Bits you've collected so what I do is find a bomb combat with a lot of the bombs near each other and in this case the bombs so what I do is find up a bomb combat with a lot of the bombs near each other in this case five and use toxic wake to kill them while leaving the sixth alive so I can restart the combat after collecting the bits something that's an improvement over the first game is the ability to skip cutscenes every game should have this I am willing to die on this hill so I can skip the opening cinematic to speed this process up even more this gives me a grand total of 15 every time I restart and after about 45 minutes of this I got just over 2 100 Star Bits so I can keep all my Sparks competitively leveled after getting all the Sparks from pristine Peaks I'm ready for the fight against Bedrock where Bowser is forced on our team I have the same role for his rabid Mecca Koopas and all other summons as I had in the first game where they can take damage but our team can't this is great because we'll need to take advantage of this right away when upgraded Bowser summons five Mega Koopas which can be picked up and thrown we'll need to do this to put them near portals far enough away where they don't explode on an enemy being summoned and close enough for the enemies Target them over Heroes this is useful since Peach's team barrier has a three turn cooldown so we can't always protect the team from enemies being summoned from portals especially combats like this where they spawn often the mecca Koopas only have a two turn cooldown so we can use them more often and between the two we can always get the team out of trouble and beat bedrock I accidentally get into a fight with the Goomba that has a defeat 15 enemies goal they're grouped up so close together that I realized by using toxicwake to clear 9 and the upgraded boutzuka to do high area damage to clear another five with just Bowser gets me 42 star bits per rotation so I grind for another 45 minutes which gets me enough Star Bits for the rest of the game by just doing quests once I'm not worried about over leveling the next story Quest is a reach area mission that showcases another benefit to using Luigi and that he is a movement upgrade that allows him to team jump twice per turn which can cut down the turns required to beat them in this case Peach can start with Team barrier and team jump to the jump pads which allow her to go to the area near the goal Luigi already used his first team jump to do the same but now that peach is here he can Team jump again to get even closer to the goal with so many enemies nearby to break our Shields Luigi gathers them around it and goes goes to avoid their attacks while peach only loses two charges of her barrier now we can finish the fight by team jumping Peach off of Luigi since her Glide lasts longer when upgraded and we make it to the end the final battle of the planet is split into two phases for we can't change Sparks in between we need to be able to kill three dark Miss eyes at once and although I brought rabbit Luigi for this at first except for Quake on Peach works better since we'd rather have Luigi for the second phase the first one requires us to survive for five turns this is one of the worst combat types for us since Darkness portals are unkillable for these but fortunately the only thing that comes out of the portals here are wild claws so we just hear a site like any other battle the second phase requires us to kill three sets of three Dartmouth eyes with each set needing all three eyes to be destroyed at the same time which we can use that for Quake for again after some testing I found that the darkness portals in this phase only spawn after destroying one of the three sets of Darkness eyes each time so I cleared all enemies from the map before destroying the first set the portals here always spawn a ghostly Walker in flame and stooge ghostly Walkers are the worst enemy type in this challenge since they're immune to reaction shots when they move and another thing that will be relevant later since I'm able to control when the portals spawn though I can always have Peach's team barrier up to avoid any damage they would otherwise cause for the victory now that I can do some side quests without over leveling again I fight the giant Goomba you might think this fight would be a difficult one but it's actually the most exploitable in the game as far as I'm aware I knew this trick because I actually did something similar in my casual playthrough but here I took it to the extreme to win damageless basically most enemy types don't move towards the player if they don't have cover to move up to so we can use glitter to pull the giant Goomba towards us as he breaks most of the blocks in the way and then angle Screech to make the Goomba run away breaking the remaining blocks in the middle of the map in the process now as long as the team stays out of the sniper's range we're completely safe from everything but the Goomba who is the easiest to avoid since we just established we can make him run away when we don't have Team barrier and even if we didn't we can have Peach team jump off the hero closest to the Goomba each turn since that gives a charge of protection if upgraded for a funny win my favorite are sparks being able to reach level 4 now is especially good with glitter as its range is now equal to anui's already pretty generous range this means we can now use a new strategy where rapid Rosalina walks towards one side of the map to gather around enemies there and then move towards the other enemies to Nui all of them this sets up difficult combats like this sub for an easy victory then there's the fight that I actually didn't notice I took damage from until later when I jokingly opened the heel menu and panicked wondering how I got hit I went through my footage until I found that Mario's Gus super effect which is the weakness of the users had an oozer hit Peach as she walked into the path herself for some reason I actually ended up having to re-record the first planet in half of the second one due to visual quality of my initial attempt at this challenge so I used that file to get back just so I could prove that it didn't matter which level I was and what level my Sparks were and it's an easy fight since Mario and Peach can just kill the two users on the right this time without gust and rabid Rosalina kananui the other two nearby ones next turn she can Dash into the other one to make the rest of the battle a cakewalk just to say after that incident I checked if I could use the team heal after every battle oh Whetstone most fights for the rest of the game you use strategies that I already talked about especially Mario's hero site so I'm just gonna skip to particularly interesting ones the giant squash set is the hardest giant battle for no damage since she has so much movement and Quake range but I found a way to keep the boss in check for long enough to always prevent her from damaging Me by combining my team's abilities and Sparks efficiently giant bosses can't be dashed so I can't stay system indefinitely but they can be stasis with anui so I start the battle by killing one enemy with hero sight and gather around the rest to anui after damaging them with everyone this protects the team for two turns against the boss I spend the next turn clearing the two snipers and leaves a deep freeze alive so it doesn't wake up the boss with its explosion for most battles Mario has the reflect spark equip for the passive damage bonus which increases his chance of killing a Darkness portal himself though if he doesn't someone else can attack it too on the turn the boss wakes up I can either team barrier everyone or Screech to make her run away both actions will buy me an extra turn and I can get some damage in with hero sight since I screeched last turn I team barrier this one and attack with everyone to get a bunch of damage on the boss enough turns have passed that rabid Rosalina has all of her cooldowns back so I can do the same Loop of abilities until I win the battle the other giant battles can be done with perhaps my grandest strategy I've used in any game or challenge of standing really far away I guess I should probably mention though that optional battles usually have about three different maps that they can spawn with so we do need to restart until we find a big one for the depleteer in order for the strategy to work back on the main quest line we have to survive six turns on a small map with unkillable Darkness portals spawning every turn containing three enemies including a Magikoopa each time which is the strongest basic enemy in the game that resists everything and hits multiple targets with attacks that splash to beat this we need to use Bowser's Mega Koopas again but this time we need to be a lot more precise about where we put them if we want to block attacks we'll want to use this as often as possible to make up for team Bearer having such a long cooldown especially since we need to use a turn one since even with gather around and Mario killing a c stage with the lightning Barrel there's still two magikoopas left no portal spawn yet so I can focus on clearing them on my next turn I gave Bowser protection charge with Peach's team jump so he can ground pound near an electric barrel without getting hit by it and use hero sight as always you can still summon mechagupas without enemies on the map and they'll just stand still after writing my turn the first portal spawns so I throw the mecca Koopas near it and put the shock effect on Mario's hero site while disengaging with Bowser and an invisible Peach Shaw kills the sea suits it spawns but leaves an oozer untouched and a Magikoopa mostly healthy we need to kill them while setting up another wave of Mecca Koopas this saves Mario to Hero sight and dash into the Magikoopa will Bowser ground pounds and dashes into the oozer after Mario uses his actual attack for once on the user Zephyr Quay cleans up both of the enemies the new ones ignore the team and Peach has their barrier back which will use this turn as spouses Mecca Koopas are on cooldown and the last portal spawn to this turn the shields help us get through the three enemies but Mario gets totally oozed and can't use his primary weapon oh no anyway we can easily deal with the two remaining enemies so nothing can hurt us on the next turn for the win I should probably mention that missions that require us to protect something aren't an issue since they can get hit which actually helps us a bit since it's another distraction for the enemies all bosses before cursa are trivialized by them being able to be gathered around stasis to or by us just not walking forward so that just leaves cursa but before that fight I complete all side quests in the game since I don't have to worry about over leveling anymore most of these are easy with my higher level but there are a few difficult ones I should probably mention that many bigger and supposedly more difficult combats feature buildings that are indestructible covers so we can just Turtle behind those on maps like that also the best elemental attack for Mario is usually shocked since an enemy that is shocked is in the air long enough to get shot again the hardest survive mission for this challenge starts with ghosty Walkers and spots one to two on killable Portals each turn containing two more ghostly Walkers each the problem aside from them being immune to Hero sight when moving is that they have their own Zephyr Quake technique that kills all of Bowser's mechagupas this is where our Sparks that summon allies come into play we can bring all of them and carefully position them to soak attacks that draw enough aggro to space out the mechagupa safely it's also worth noting that with the fire upgrade reaction shots work on ghosty Walkers that are burned another problematic type of battle is any that forces us to bring two Heroes and only those two since that obviously limits our options greatly and forces us to approach them differently one of these has a spring Luigi and Bowser and requires us to survive eight turns I can start the fight with Bowser screeching to have Luigi react with the gusted arrow to kill the enemies at the bottom Luigi uses his third shot to prevent the Riptide from attacking and on the next turn he makes his way down to Bowser's so we can control this point portals spawn more Riptides every turn but we can keep setting up Bowser's mechagupas with burn to slow the enemies down once they make it to our control point I gather them all around and make my escape to the top to solve for the last couple of turns the hardest one of these forces us to bring rabid Rosalina and rabid Luigi I started by stasis dashing an enemy in an awkward spot and Gathering enemies around before jumping to the top rabid Luigi charges his attack was shocked to kill the sea Stooges there and rabid Rosalina and Louis the rest this leaves all alive enemies in stasis but what makes this fight so problematic is that it spawns multiple unkillable portals each turn that contains three sea Stooges so we're gonna get overwhelmed by them quickly but we also can't get close to the enemies to attack them or can we after killing three nearby enemies while we wait for more to spawn rapid Rosalina uses exosphere to heal their allies from 55 percent of incoming damage for the next two turns that might not seem helpful but when coupled with rapid Luigi's technique that we can send me attacks by 70 enemies will be doing zero damage on our next turn this still doesn't help us since sea stages specialize in applying Splash to our team which will still hurt us when we bounce but by giving rapid Luigi a spark with the passive that makes him immune to the splash super effect he can safely soak every hit from sea Stooges and squashers alike we have to make sure rapid Rosalina is out of range of all sea Stooges so they attack rabbit Luigi instead since she still needs her two Sparks for the battle to work this is nice but it only delays the battle by a turn and after clearing some enemies we still have to kill eight fortunately this bought us enough time for more portals to spawn enemies we can kill five of them with rabbit Luigi's attack combined with shock and the remaining ones by gathering enemies around rabbit Rosalina only for her to dash away and destroy a shock Barrel that's pretty much it for noteworthy side quests not that they're all easy just nothing we haven't already seen which means all we have left is cursor itself the battle has three phases that Force our entire party to be split into three teams of three and I don't get the choose who's on which team so we'll have to go with what we're given here you have to find a way to prevent each team from taking damage the first one has Mario Peach and rabbit Rosalina which is their best team not only for damaging a boss but has a Nui and team barrier to protect them the second team consists of Luigi rabbit Luigi and rabid Mario you can use rabbit Luigi's exhaust coupled with exosphere again to keep the team safe for a turn team three consists of Bowser Edge and Rapid Peach uh um uh as they gave they can summon things I guess our best chance of winning is rushing the boss down since we don't have time to wait for cooldowns and phase one has the gimmick where the hands choose one hero to follow and as long as they're under the spike they're safe and a hand or a arm takes damage it's easy to rack up damage with reaction shots since the hand follows the character around by focusing all actions not needed to keep our heroes unharmed on the boss we can kill both arms on the second turn team two gets it's worth noting that team one wants to avoid killing enemies since it will trigger a portal earlier phase two refreshes all of our cool downs and lets us change our Sparks around unfortunately cursa changes her attack with a ranged one that will need to get every hero behind full cover to avoid while dealing damage with enemies on the map once again our best shot is rushing down the boss in order for Rapid Luigi to get close enough to hurt the boss he needs to be immune to frostbite so give him an ice spark and fun fact cursa can be weakened with rabbit Luigi's exhaust we can finish his phase on team two second turn again this just leaves the hardest phase where we have to charge the wand three times each 100 damage equals about one percent but the amount of damage you can do at once is sometimes capped to maximize our damage we'll need Mario's spark skill tree that we unlocked from beating the giant bosses it gives him a 25 chance to get an extra action after using a spark and as long as we get that we should be able to win so we always want to start the battle by using Mario's Equinox spark and restarting if we don't get the extra action Peach empowers the team and rabbit or Selena gathers around the enemies for Mario's hero Sight To Kill this should only leave two enemies alive who can be stasis dashed so Rapido Rosalina can use your weapon as her last action on the one to charge it by 38 to 42 percent Mario can then team jump and use his bonus action to shoot the wand for another huge chunk of damage for a while I couldn't find a safe spot to land since I kept encountering a glitch where Mario would hero sight to stasis enemy when the boss gusted team 3 side which would somehow damage him but uh but here works for some reason so we're good I would then Screech The Last Enemy with peach for it to die to Mario and would hope she would gain an extra action with one of her two spark usages since she has the same town as Mario but it's not necessary even though this is a line of play that spawns a portal we need the damage so the other teams don't run out of abilities this time rabid Mario needs a fire and frost spark to resist both super effects which will let him get close to the boss on the next turn while we clear some enemies so we don't lose once they're no longer exhausted Luigi is the only one who can hit the Wanda's turn on the team and he finishes charging it to a hundred percent for the first time it was tough to find a way to deal any damage with Team three thanks to the gust attack cursa does but we put ethering on edge so she can Team jump forward which doesn't get her close enough to the wand until we Dash into an enemy four times thanks for a talent that increases her movement range each time she dashes we also increased her attack range and damage of her Blade with each consecutive hit for a nice 28 percent while the rest of the team summons things to stall back to team one we can use team barrier and attack with everyone rabbit Rosalina and Mario do so much damage so that they charge it back to 100 themselves and apparently Mario is still moving in the air during that cutscene you only need to fill it one more time to win game two needs to kill some more enemies if they want to charge the one so Luigi uses Aqua quake and the team clears everyone except one deep freeze that's too far away to hurt them as rabid Mario and Luigi keep up with the main objective team three can keep stalling will Edge does some damage putting the wand at 63 percent we're running out of cover and abilities so we have to fish as soon in Mario and rabbit Rosalina can completely charge the wand for the third and final time and officially 100 complete Mario plus rabbits Sparks of Hope without taking any damage not even Bowser can Friendly Fire us now thanks for watching if you enjoyed the video consider liking commenting subscribing giving me a million dollars if you like this one you might even be able to stomach my damageless videos in the original game also thanks cryptic for the end screen and for making all my channel emojis
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Channel: Barely Alec
Views: 99,023
Rating: undefined out of 5
Keywords: mario + rabbids sparks of hope, sparks of hope, mario + rabbids, no damage, without taking damage, damage, can you beat, is it possible to beat, barely alec, barelyalec, nintendo switch, mario + rabbids sparks of hope gameplay, mario, mario rabbids, mario rabbids sparks of hope, nintendo, switch, mario and rabbids, mario plus rabbids, mario plus rabbids sparks of hope, challenge run, 100%, all bosses, mario + rabbids sparks of hope walkthrough, mario + rabbids sparks of hope part 1
Id: mDH6vfxmIBc
Channel Id: undefined
Length: 35min 24sec (2124 seconds)
Published: Fri Nov 11 2022
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