Can Virtual Reality Change Your Mind? | Thong Nguyen | TEDxMinneapolis

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I've seen Palmer's Time magazine cover in so many VR and AR talks now. Industry professionals getting good mileage on it. lol. Enjoyed the talk, thanks for sharing.

πŸ‘οΈŽ︎ 14 πŸ‘€οΈŽ︎ u/sous_v πŸ“…οΈŽ︎ Nov 22 2018 πŸ—«︎ replies

This is great, thanks for sharing!

πŸ‘οΈŽ︎ 4 πŸ‘€οΈŽ︎ u/shafyy πŸ“…οΈŽ︎ Nov 22 2018 πŸ—«︎ replies

This is an amazing presentation! It's worth showing it to all your friends and family!

πŸ‘οΈŽ︎ 5 πŸ‘€οΈŽ︎ u/TheWierdGuy πŸ“…οΈŽ︎ Nov 22 2018 πŸ—«︎ replies

This is excellent, thank you for sharing.

πŸ‘οΈŽ︎ 8 πŸ‘€οΈŽ︎ u/wildcard999 πŸ“…οΈŽ︎ Nov 21 2018 πŸ—«︎ replies

T pose.

πŸ‘οΈŽ︎ 3 πŸ‘€οΈŽ︎ u/rhettandlick πŸ“…οΈŽ︎ Nov 22 2018 πŸ—«︎ replies

Very interesting he mentioned the opiate crisis! Would love to see progress on Addiction "therapy" type programs that utilize VR. I would like to see the brain comparisons of an addict and then addict in VR and then a recovering addict in VR. Also, It;s pretty damn funny how his hand bugged out! All VR users are all to familiar with this! lol! Handled it like a pro! ha!

πŸ‘οΈŽ︎ 3 πŸ‘€οΈŽ︎ u/MercilessQTIP πŸ“…οΈŽ︎ Nov 22 2018 πŸ—«︎ replies

VR is the future, so glad to be a part of it.ο»Ώ

πŸ‘οΈŽ︎ 1 πŸ‘€οΈŽ︎ u/TaylorMooree πŸ“…οΈŽ︎ Nov 23 2018 πŸ—«︎ replies
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Translator: Megan Mrozek Reviewer: Peter van de Ven Today, I'm here with you to talk about virtual reality and how what happens inside this headset has the power to change what happens in the real world. By now, I'm guessing that most of you have had some sort of experience with VR before, but for those of you who haven't, it can be hard to imagine how strapping goggles onto your face could possibly make you feel anything, except socially awkward. (Laughter) That guy's worth a lot of money now. But looks can be deceiving, and how VR appears from the outside can cause people to misjudge the impact that it'll have on our long term future. The reality is that even with today's rudimentary technology, people are constantly surprised at how real and how visceral it already feels. And we're only starting to scratch the surface of what's possible. The question that really seems to get people thinking is, What's going to happen when it gets to be so real, so advanced that we can no longer tell the difference? But my point today isn't actually about how fast technology is moving, because I think that's something we already know. My point is that over the next five years, we're going to have to open up our thinking in completely new ways in order to use these new capabilities and move humanity forward. My name is Thong Nguyen, and over the past few years, I've been applying VR to help companies see and test the future. What this means is that we iterate in VR well before anything is actually ever physically built. And this helps leaders learn faster and also make decisions based not just on intuition but also empathy and data. In my work I get to introduce a lot of people to VR for the first time, and what I've found is that a lot of people have no idea that it's being used for things other than games and entertainment. But what if I told you that the NFL, NBA, and US Olympic Ski Team all use VR to train for competition? Or that Ford, BMW, and Volkswagen are using it not only to reinvent the car buying experience, but how they design cars in the first place. Or what if I told you that VR can actually be used to help alleviate stress and anxiety for people suffering from dementia or Alzheimer's? Or that VR is actually an alternative to morphine? If any of these are surprising to you, then you're definitely not alone. But I've got a handful of other examples that I want to share with you today. But before I get into that, let's take a quick step back so we can understand why VR is able to do these things. A concept that's really important to VR is called presence - not as in birthday presents, but as in the feeling of being somewhere. It's not something that we really think about on a day to day basis, but it's our brain's distinct way of telling us that an experience is real and that we're not just looking at a picture or a book. What VR does is activate the motor cortex and our sensory system in a way that's similar to a real life experience. As an outside observer, you might not be able to see somebody experiencing presence, but what you can see are the physiological and emotional reactions that occur as a result. Now, if any of you have done VR before, you may have felt something like this: [Oh my gosh] [No] [It's too real] [My palms are sweaty] [Oh, F---] [That is so cool] [I'll have to go back] [Nhah I don't want to] (Air rushing) (Car horn) (Fast breathing) (Gasp, oh my god) (Beep!) (Whimpering) (Oh, s---!) Thong Nguyen: (Chuckles) I've got that app if you want it. (Laughter) So aside from being able to make people swear and sweat profusely, why is presence important and how is it actually supposed to help people? Well, that's actually a really interesting question that's bringing together researchers from around the world and across a broad variety of disciplines. As it turns out, something that happens when we achieve presence in VR is that our brains actually become more accurate at encoding memories. There's been some interesting research from the University of Maryland that shows that there's about a nine percent improvement in memory accuracy when learning in VR versus looking at a flat screen. In the meanwhile, a study done by STRIVR, a VR startup, actually shows that recall and response times are improved by 12 percent. Now on the surface, those numbers may not seem huge, but in the right situations that can mean the difference between winning and losing, easily. And in extreme circumstances, that could be the difference between life and death. VR also gives people a safe environment to practice things that could be otherwise expensive, risky, or dangerous to replicate. And this could be for anything ranging from operating heavy machinery to practicing life-saving surgery to saving hostages, or even prepping for Black Friday. (Laughter) Interestingly enough, the VR training program at WalMart has been so successful that since starting in 2016, they've expanded from using it at 30 of their locations to almost all 200. And the feedback from employees has been nothing but positive. Because of its ability to tap into brain pathways, VR is also showing a lot of promise in the fields of cognitive and behavioral therapy. To give you some context, an estimated one in five adults in the United States has some form of mental disorder. This not only deeply impacts their lives, but it also impacts the lives of the people around them. And it costs an estimated 467 billion in lost productivity and medical expenses. And unfortunately, one of the most common solutions that we have today is prescription drugs. Research has shown that in a number of cases, VR can actually be an effective alternative. Through several techniques such as exposure therapy, distraction therapy, neurofeedback, virtual experiences can actually be designed specifically to address a host of conditions, including the ones that you see up here. The progress in some of these areas is definitely further than in some others, but the fact that VR can even be considered as a viable solution for some of these health challenges can't be understated. And it just goes to show that there is still so much we have to learn about the human mind. Needless to say, VR in healthcare is definitely an area to watch. Another topic that's actually really important to VR is called embodiment. But rather than just telling you about it, what would you all think if I showed you instead? (Cheers) (Applause) Go, go, magic fingers! (Laughter) You guys ready? (Yeah!) Roomera, calibrate. (Chime sounds) Hi everybody. (Woah!) (Laughter) (Applause) In full disclosure, these gloves use little magnets and accelerometers to detect the position of my fingers. So typically they are really, really accurate, but with all the equipment on stage, there may be some interference. So if, for some reason, I give you a lewd gesture ... (Laughter) then please don't be offended. (Whispers) It wasn't me, it was my gloves! (Laughter) So embodiment can be described as the feeling of agency and control that you have within your body. But like presence, it's not something that we're typically conscious of on a day to day basis. And yet it has an enormous impact on the perception of the world and ourselves. An example of this is called the "rubber hand illusion," which is a simple demonstration that shows how your brain can actually change what it perceives is part of you. And if you haven't seen this before, watch closely. Woman: Really weird. Man: What does it feel like? W: I'm not sure. (Laughs) W: I'm starting to feel like that's my hand. M: Are you? W: Yeah. W: Oh my gosh. What are you going to do? Man in background: Oh god. W: Oh my gosh. W: (Shrieks!) Oh my god! W: Feel my hands! Oh my god! Different Woman: Okay, that's weird. That's really weird. [This is a famous scientific experiment.] [It's called the "Body Transfer Illusion."] M: Tell me when you're there. DW: Yeah, I feel it. M: Feel it? Don't look. DW: Oh no. No, no, no, no! DW: Aah! F---! [They start to believe the fake hand is their real hand.] (Laughter) Thong Nguyen: Come on, hand. This hand is feeling really rubbery right now. (Laughter) Alright! At least it's not, like, gesturing at you. So my hand's going to stay there for a second here ... So with VR, researchers are able to do that with not just one limb, but with your entire body. So after a few minutes in VR, your brain starts adapting and thinking that it's your body. For example, studies from the Virtual Human Interaction Lab at Stanford suggest that even brief embodiment inside the avatar of an elderly person has a significant impact on their attitude towards the elderly. A different project from the Columbia University called 1,000 Cut Journey actually lets you experience racism firsthand from the perspective of a black boy, as he grows up and experiences unequal treatment through no choice of his own. There's still plenty of learning and ongoing work being done in this space, but one thing is very clear: Embodiment in VR can induce a level of empathy and understanding that's more effective than any other form of communication that we have today. Yet another way that it can help us is to get a better understanding of our own self-perception. So it's pretty well known that people with eating disorders have a persistently distorted representation of the size of their body. In a study done in 2016, researchers from the Netherlands were actually able to show that by putting people in a healthy sized avatar, it was possible to decrease the overestimation of their own body size and thus improve their self-body image. Interestingly, it was found that after the headset came off, the changes actually stayed. In yet a different study out of the University of Barcelona, researchers studied the effects of self-counseling in VR. Participants, in an avatar that looked like themselves, were asked to share some issues that they faced in real life. Then from the perspective of Freud, they would hear the recording played back of themselves. And after responding with advice, as Freud, they would swap back into their own body and hear their own advice played back, but at a lower pitch. So the conclusion from this experiment was that stepping outside of one's self in VR can provide enough of a perspective shift that can foundationally change a person's thinking and that we do have the ability to take our own advice, but sometimes it's more effective when it's coming from somebody else. (Laughter) These types of findings - along with my hand - (Laughter) are so important because, as many of you know, our own perception and self-image can often be the most difficult thing to overcome. There's still so much work to be done in this space, but it is really exciting to see how VR can enable and accelerate this type of learning. It gives us a tangible way to begin to test and understand the discrepancies between what we think, what we feel, and what we believe we already know. VR can accelerate new insights and help usher change, not through force or coercion, but through the power of perspective. Roomera, exit VR. (Poof!) (Laughter) (Applause) So today I've shared with you a few examples of how VR is creating real world impacts, but what I'd like to do is end with a personal story. As a kid, I used to love reading "Choose your Own Adventure" books. And for those of you who have never read them before, they're these paperback books that allow you to make choices while you read, and assume the role of the protagonist. And each one of these choices can cause the story to change in any number of ways. These choices can be anything like, "Open the door and step through," or, "Turn around and go the other way." What I would do, when I was reading these as a kid, was go through and mark all of the pages that had choices ... (Laughter) so that I could follow the branches and understand the impact of my decisions. Back then I was just thrilled because I felt I was getting 40 books for the price of one, but in reality what I was doing was testing all of my options so I could achieve the best outcome. We all choose our own adventures everyday, but sometimes, the choices that we make are based on what's happened in the past. And that can prevent us from really, really, really, finding our own futures. And unlike books, many of our stories still have yet to be written. But what would happen if VR allowed us to experience and try out different futures? And what if we had the ability, not just conceptually, but to virtually walk a mile in somebody else's shoes? And how will our lives change, when we can see our own minds, our own egos, and our own vulnerabilities from a different perspective? Because what happens inside this headset will change the world. Thank you.
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Channel: TEDx Talks
Views: 298,390
Rating: 4.9229474 out of 5
Keywords: TEDxTalks, English, Technology, Empathy, Learning, Visualization
Id: eFHj8OVC1_s
Channel Id: undefined
Length: 15min 59sec (959 seconds)
Published: Wed Nov 21 2018
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