Burn, but Simic | $30 Budget Magic | Standard

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today we're going to do some burnning but in simic so here is our Ultra budget $30 one tick 16 Rare simic Bird deck and this is one of my all-time favorite budget magic decks this deck is so sweet although I will say the deck's really hard to describe without seeing it in action so I'm going to try to keep this dect Tech super short and then just go to the game play and once you see it go off you'll kind of understand what it's doing so our deck is all about trying to ramp up to at least 11 Mana which sounds like a lot but every single nonland card in Our Deck can add extra lands to the battlefield so it's actually pretty easy to get up to 11 Mana also worth pointing out that some of our Ram spells get deserts which is really important to our plan we do have a couple of big creatures in our deck and you might be thinking okay there's the windc con but no not really like rarely will we win with a colossal R where Mor Bon Paul really these are more ramp spells but ramp spells that add big bodies to the battlefield so we can block our opponent stuff and stay alive while we were ramping up to 11 Mana then we have our Mana base and it's a desert Mana base and the deserts are really key to our plan so these deserts do three things first aid Archway is a bounce land let's just pick up one of our other lands which is actually kind of important because it lets us reuse our desert ETB triggers second air Archway and conduit pylons let us surveil the surveilling is really important to our combo turns because it lets us dig through our deck to try to find our missing combo pieces and then finally our real wind con are the ETB deal a damage crime deserts like Lush Oasis and in the end we're eventually going to deal more than 20 damage to our opponent just with these lands that's our simic burn plan so what is the actual combo of this deck so what we're trying to do is get a spunking on the battlefield which lets our lands ET Tob untapped and then Doppel gang at least x equal 3 that's why 11 man is so important because what we want to do with this deck the most common Doppel game pile is Doppel gang targeting splunking aired Archway in Lush Oasis so this is going to give us three copies of each of those things and we can stack our trigger so Lush Oasis resolves first deals three damage to our opponents is a aired Archway resolves second so we're going to bounce three of our lands back to our hand hopefully they're deserts so we surveil three times to dig for another Doppel gang and then splunking a resolve to draw us cards and let us put the lands that we bounced with Aid Archway right back into play so if you actually think through what this does is it's going to let us survey maybe six times is to look for another Doppel gang hopefully we draw the second Doppel gang off the splunking trigger and then we're going to get more Mana of unta lands than we spend on Doppel gang we're going to have three new air archways which makes six Mana three new Lush aasis is they make three more Mana so it's nine Mana plus then we get to pick up tap lands with the archways and put them back in play ontap with the spun ging so we get up to 12 Mana so as we surveil we'll draw another Doppel gang and now we cast an even bigger Doppel gang and eventually we're we're just going to cast a Doppel gang targeting four or five of the crime lands to get four or five copies of all of them and deal like 25ish damage directly to our opponent's face burning our opponent out of the game with the deserts and I know this Probably sounds like pie in the sky it's not really going to happen but watch the gameplay watch the gameplay and you'll see it actually works in the sideboard a bunch of counters for control the best removal and life gain we could muster for aggro some graveyard hate and that is simic bird for outlaws of Thunder Junction standard that's our budget magic deck for today I'm not saying anything else watch the game playay this deck is amazing thanks for watching everyone I hope you enjoy it and I'll be back in a bit for the wrapup need some magic cards while you can snag them from our sponsor Card Kingdom over at cardkingdom.com MTG goldfish we've got new tokens and playmats and you can even get the tokens signed if you want check them all out over at MTG goldfish merch.com budget magic time it is hm I think we might actually keep this we get a bunch of surveilling and Doppel gang's really good yeah let's this probably look oh my God that's splunking uh I think this hand's actually good for our deck I mean if we're against Agro we might get run over but splunking Doppel gang are the key pieces and we get to just like keep surveilling right we play the archway pick up the desert surveil again and that's a ramp spell I mean with the surveilling we should hit our ramp spells so we're playing some uh simic simic burn up the bean stuff doc good enchantment but I think ours might be a little bit better uh play the land splunking draw a card and put the surveil land into play and yeah we'll keep a bunny Paul well this hand is working out we kept a six Lander and we're going to have a turn what four Bonnie Paul not bad not bad not bad well let's see what our opponent can do they look like domain I think we just ramp harder than domain oh actually do we yeah we get Bounty p next turn right even if we don't get blue Mana this turn yeah let's uh Glimpse the core snake a forest and then Glimpse the core snag another Forest we're kind of set up so next turn we can drop Bonnie Paul if we want to 1 2 3 4 5 6 7 eight Doppel gang The Sweet Spot is 11 Mana it can be okay for X2 oh you going after our splunking opponent uh opponent we needed that all right opponent going to take our splunking uh well that was a good choice because splunking is busted if you think about it we might just do that instead yeah let's Bonny Paul if our opponent wraths they wrath if they don't wrath we got a lot of power we got a lots of power I mean Bonnie Paul's actually kind of wild it does just die to sweepers but that was six Mana had what 13 power two bodies oh opponent does have the sweeper oh one two three four five I really don't want to Doppel game if we can help it but it might be worth it just to get back we can Doppel gang the lay line binding and the bounce land get back our splunking it's so much better X3 but this is still pretty good so copy the lay line binding copy the bounce land and then I think these triggers should line up the way we want we'll see so we get the lay line bindings we want those to resolve first so lay line binding get the lay line binding get the up the bean stock we don't really care about the incubate so now oh no it's not going to line up right is it splunking is going to resolve first I mean this is still okayish uh we'll put the land to the graveyard now yeah I was hoping yeah the triggers don't line up the way we wanted was hoping to put a land back into play with splunking but it doesn't work if you're lay line binding the to get the splunking it works if you just dopple gang the splunking but we got our splunking back that's an important thing and one of the sweet things about this deck is we surveil o imod Dan recruiter make the dorks it's another Bonnie paw one of the cool things about this deck is we need to surveil so much that we should be able to find our our answers or find our Doppel gangs uh the question is what do we do now we have a lot of Mana six 7 8 9 10 11 I mean basically we need another Doppel gang that's the the missing piece of the puzzle I think we just go both modes on dance to the tumble weeds go both modes make a big dork grab a do we want pain uh yeah I guess we go Crim land we could go we could go for surveilling but I think criming is fine we do need the crime lands on the battlefield for the combo finish top nber I mean I guess we just cast all of our ramp one of the things about Bonny Paul is in some ways it's better once in many ways it's better once we already have a creature on the battlefield so I think rather than running it out here we'll just ramp ramp ramp next turn we Bonnie Paul immediately T to trigger and with the surve land yeah I mean I think another well yeah let's keep it I think it's worth keeping because of L line binding we only really need one splunking but because our opponent has main deck answers to splunking I think it's worth keeping here opponent heard migration sure normally very scared of that card not as scared at the moment so let splunking draw a card put a crime landine into play P you down to 18 Bonnie Paul number two make babe it's a 1313 and I guess we just swing with both draw a card I mean we're a Doppel gang away from from winning actually let's leave back the stomper wow that's a Doppel gang wait do we win this turn how much man do we have 1 2 3 4 5 6 7 8 n oh not quite not quite enough to win this turn we need next turn next turn we win and I don't think we die this turn we have enough blockers even if they imemo Dan recruiter I think we just block block enough to stay alive is there any world where we mini Doppel gang we don't die right we don't die the emain recruiter we block three we take not lethal yeah that's we're just going to pass we don't want to waste a Doppel gang when it's okay that's that is actually the least scary atroxa what's the scariest H another lay line binding all right they do find The Binding although I bet we can bait them into getting rid of the Bonnie Paul probably so we don't draw a card yeah this a TRX it does not matter we don't need to attack to win here here we're just going to we're just going to combo off L line binding opponent Tapped Out is going to hit the Bonny Paul sure they still can't kill us so QQ 9 14 18 sng gox 58 11 14 X5 the problem is we don't have enough pain uh crime L on the battlefield so we're going to need to go splunking splunking yeah I think that works I think this is fine so here comes the combo so so we get a million spunk Kings we want the bounce lands to resolve first so we can pick up our lands and put them back into play with the spunking triggers so we get a bunch of crime triggers burn you burn you burn you and now in theory we surveil enough to find another Doppel gang so pick it up surveil Mill it we're just we're Milling everything except Doppel gig we want to find the Doppel gig pick up a crime land Mill it pick up a crime or a surveil land not a Doppel gig pick up a yeah we'll pick up a bounce land it really doesn't matter here we just want to hit deserts so we can uh so we can find our Bonnie Paul yeah I mean it's good but it's not Doo gang doppo gang is just lethal and we get so many surveils I think we just got to go for it so now I'll just pick up Basics and we still have all these splunking triggers to put surveil lands into play and draw a bunch of cards so pick him up all right not a Doppel gang well put the gmel land into play and tap stomper put the CRI BL into play burn you all right a worm bounce land into play pick up a Crim land Millet uh Crim land back into play and mounce land pick up a crime land come on double gang m the m the island all right more Crim lands h we need surveils we need to find the Doppel gang yeah let's go with the surveil land all right not a Doppel gang I mean even if we whiff which hopefully we don't we're still in really good shape M the Glimpse theore we got three more shots okay another splunking is good another spunking is another redraw Mill wow where's these Doppel gegs are we going to whiff are we going to do all this and not find wow we're not going to find it oh my goodness well that's H Bonnie Paul Bonnie Paul's good oh all right no Doppel gang though we're supposed to find the Doppel gang there and just win let's get a couple more surveils here or at least one more so get the get the bounce land burn you down to eight pick up a pain land Mill the map we can still redraw with splunking I guess we can redraw with Bonnie Paul too yeah let's play Bonnie Paul keep the old babe get in draw a card I mean we're still just trying to find this flunking we went through like our entire deck how do we not find the spunking here do we deck thin yeah let's just attack I mean that is a 2929 uh we will swing with it draw an island well let's get another surveil we still have one more draw with this plunking pick up a crime land Mill the rattle worm I think we're out of surveillance to get with the rattle worm though we have eight cards in Our Deck there's eight cards in two Doppel games oh do we low roll we literally went through our entire I mean almost our entire deck here wow that is unfortunate 25% chance that we hit that we hit it off the spun gang because our deck is mostly Doppel gangs now spun gang forest all right well put an island into play uh actually put a yeah we'll put a force into play really it doesn't matter how awkward we went through our entire deck except for seven cards could not find the spun ging I mean in a bigger sense it doesn't really matter right like we know we're going to draw the Doppel gang it just means we don't win this turn but we are deterministically well I don't want to say deterministically but I think we will still win the game we have an absurd amount of Mana now cuz remember all these bounce lands have for two so we have like 30 Mana just in bounce lands so when we draw the Doppel gang it will be it will be game going to attack looks like they're on the sunfall plan I mean our opponent shouldn't have any main deck counters right block block block take a little bit there's the sunfall sure not actually relevant oh opponent has spunking cute we only have 13 of those but this that's nice that's nice opponent you're doing it that's cute noain well all right let's Let's uh let's cast some stuff we can Flash in colossal rattle worm do we have lands left in Our Deck we can Flash in a colossal rattle worm which technically is not quite lethal especially since they can chump with their incubates I think we have a land left right let's colossal rattle worm where are these doppo gangs my God all right get our last slam there they are there's two Doppel gangs in there they are just both at the bottom of the library well I mean we're going to find them eventually right splunking okay not a doble gang cast it come on Dak just give us a stupid doble gang ah there we go okay now the game is over so all we got to do now is make a little bit of Mana looks like 46 is 44 go X7 and just copy all crime lands we could go more but if we go too much more I don't know if arena is going to like it 49 damage it'll be what seven copies of seven crime lands so yeah 49 49 direct damage and uh that is that is how you burn them out in simic and the deck's only like 30 bucks too 30 bucks 16 rares I think it's going to resolve right Seven's not that high of a number we intend we could have went like way higher than this with the Doppel game but we intentionally kept it light so we wouldn't we wouldn't Arena oh wait unexpected match complete Greg error Greg wow Greg what did Winner draw so apparently Greg is not very good at their job I didn't think X7 would kill it counts as a win in our hearts right a draw in the record book but a win in our hearts now we know uh we need to keep the x of Doppel gang is low as possible by still being functional so we don't crash Arena Greg Greg our our mortal enemy I mean we got a little stomping and a little dopping we don't have a splunking but that's I mean it's not like we Mullan for splunking or whatever ah is this a rematch all right well this is good cuz I'm actually curious since our last game was against domain and uh ended up being a draw I'm actually curious what happens if we uh play a full game another Doppel gang if we play a full game do we actually just beat domain we might I feel like I feel like we might especially since we can doppelgang their stuff too like if they play a trxa or something we can't just Doppel gang it trying well okay let's get down the top here stoma well step one get as close to 11 Mana as possible which is way easier than it used to be thanks to thanks to the bounce lands well grab an island tapier stomper is a little awkward with bounce lands but it's still worth it like eventually even though we're bouncing our own Mana base it's still it's still going to turn on plus it's just three Mana ramp opponent planes and going to do a little stomping on their own well play so one of the things to keep in mind with this deck surveil lands before tutoring our library pretty bad so if you have a surveil land try to do it after we'll just go bounceland Crim land that's usually the the safest package so we get the get the Mountain Land we get a damage and then we can pick up the surve land to well that's a splunking well in that case I guess we just play a forest since we know we want the splunking part of what makes the deck work is we're constantly surveilling so try to get value out of your surveils if you play the deck like don't just waste I do it sometimes on accident but in theory if you're playing the deck well you hopefully Will Not Waste too many surveils like play a basic when you have something you know you want on top because you just be wasting the surveil abouton it stomper number two so we could Doppel G X2 although do so much better once we splunking we should be able to get to 11 Mana next turn right we can Glimpse the core get a forest do this first cuz we're probably going to do some surveilling now we can play surveil land uh definitely Milling rattle worm because we ramp with that from the graveyard so that's like hitting another wow that's actually insane well we're definitely going to we're definitely going to get to 11 next turn the question is going to be can they answer do they answer the spun ging cuz in theory they can lay line binding it but if they don't answer the splunking I think we just combo kill next turn we can rattle worm to get another land might as well get in if they want to trade that's fine if they want to kill it that's also fine all right well now we're actually just hoping our opponent like plays atroxa or something rooting for the atroxa all we care about is them not killing our spun King if they kill the spun King we still have a pretty spectacular turn next turn but we don't just win the game if they don't kill they're hovering on it too if they don't kill this blun ging then we should just be able to combo kill especially having both Doppel gangs in we don't even have to worry about like oh can we surveil into the Doppel gang we just we already have it oh we might see the full power of this deck what turn is this opponent's double ramped is this turn five are we is this turn five combo kill just going to cat an archangel I mean this is great for us sure we dropped to 16 uh well let's CLA rattle worm claa rattle worm's really good grab a boun land pick up a surveil land uh yeah well well I don't think we need it don't need the dance of the tumble weeds anymore with another spunking now let's play the surveill land Mill more tumble weeds if we's spunking we can still do the thing right let's spunking draw a crime land play the crime land 1 2 3 4 5 5 6 7 8 oh H I may have miscounted a little I thought we could spunky and still have 11 but I was incorrect feel that was a punt feel free to yell at me in the chat for that one that was a pun we should have just topple gex three too bad at math to play the spunking I mean in a broad sense it shouldn't matter opponent hits us I don't think they can kill us here and we can still do the same thing next turn but we should have just we should just cast a Doppel gang okay we're not we're not going to play this blun King we're not going to play stop tempting us spunking with your beautiful untap land Glory all right Glimpse to the graveyard we can win the game right we can just win the game here the question is we might not even need to copy the splunking here we have enough Mana right that if we just double double Doppel gang so Doppel gang three crime lands in a bounce land so this is going to deal 12 this also hopefully will not crash Arena this is what we should have just done last turn if I could count all right so uh deal a little damage just a little little off the top this also generates a ton of Mana because remember we copy bounce lands and we can pick up our tap lands so we're copying lands that make two Mana so a Doppel gang X3 with a bounce land out actually ends up generating Mana which is part of the trick of the deck so B it 19 18 17 16 15 and now we pick up some tap lands do some surveilling at this point it doesn't especially matter cuz I think we just win right now uh Bonnie Paul yeah let's keep it on top if somehow this goes wrong which I don't think it can so we have 15 20 Mana let's just Dopp gang so we need to doppelgang x five just in case they have like life gain so just Dopp gang X5 copy five more crime lands so this going to be 25 damage well we should have done this last turn if I could count but uh why win this turn when you can win a turn from now I mean look at this combo kill though oh doing a a little bit of criming oh this deck's so ridiculous y opponent Scoops it it's almost like we're playing a different game like and we're playing against the ramp deck of the format in domain and we're just doing it way better than they are so sideboard wise there's not really much we'll do a little trimming and actually negate is probably just better than disdainful stroke we don't really care about our opponent resolving their big things we just need to make sure we can resolve our big things cuz as we saw that game like if both decks do their thing our thing just beats their thing so we just got to make sure we don't get like farewelled or our opponent brings encounters to St our Dopp gang yeah let's running like that this deck is absurd if you really think about it the bounce land with splunking it's kind of having ancient tomb legal and standard right it Taps for two Mana it doesn't even hurt you actually insane like this EG is so ridiculous and remember this is a $30 budget build a 16 rare $30 budget build and it's already doing busted things I imagine if you go no budget and can like I don't know Splash into another color to have like some sweepers or something I imagine this deck is this deck's got to be busted oh say it's kind of ridiculous uh yes we will Snape this so no Doppel gang no Bonnie Paul but oh okay I take that back Doppel gang achieved but we have a lot of ramp we just have ramp ramp ramp ramp ramp and we have the Splunk EG B it plays the tap land so the question is going to be I think you should take spun pling but I guess I could see yeah ponent goes Doppel gang there also was maybe an argument for just taking the oh we Wast to surveil unfortunately but got to do it there might have been an argument for just taking the ram spell the two Mana one this might be a colossal rattle Worm Game Oo we draw the bounce land uh yeah let's just let's just top stomp we can wait on this blun G grab a island usually better to grab Islands uh because oo that's Bonny Paul yeah this is this looks like a beat down game usually better to grab islands with stomper because a glimpse can only get Forest oh opponent's going to join the ramp party invasion of Zena well let's see if our opponent has farewells we can't actually Bonnie Paul this turn unfortunately which is awkward but we can keep stomping and getting blue sources and surveil yeah we'll keep a land for next turn why not the dewan's all the land he can get all right opponent what do you got tap land and depopulate well kind of an early wrath we're kind of fine with that um let's just play as blanking draw card wow that's Dopp ging too all right so pass and we can Flash in a rattle worm rattle worm's so good in this deck virtue of persistence sure Pony can start reanimating our Stompers I guess the question is what do we do now H yeah we don't have enough to do the Doppel gang thing so let's let's just Bonnie Paul get in with the rattle worm draw a card put a land into play hit you down to 13 I mean honestly unless our opponent has another wrath I think we just win by attacking we flashing another 65 trampler rattle worm is so above the curve and in this deck it's absurd cuz we always have a desert our deck's full of deserts grabs a forest with our stomper from The Virtue well does our opponent have another I guess an atroxa would be fine like that's a big LIF linking blocker at least the problem is our opponent has to actually deal with us on two levels here they need to deal with our board or they just died to the Beats they also need to stop this Doppel gang which we're one land away from Doppel gang X3 which is typically just I win if we have splunking out while our opponent just passing no wrath okay well and all right opponent's going to get lost the rattle worm I guess they need to because the trample there's a negate well go attacking can we hit a land oh we just we get the fair crime land win uh well I guess we just map the frontier grab a couple of crime lands opponent's down at one and that's how you burn someone out in simic I think we beat domain can we beat aggro that's a that's another question but domain my goodness wow what a deck well as s is a little risky we need one more land but with one more land this hand is excellent orave lunar veteran all right well this is good this is good I was wondering what our deck how our deck would do against a more aggressive deck so let's see I imagine this is going to be a deck that puts a bunch of creatures on the battlefield oh God Amelia medelia that's not good it's good we hit our third land but with our opponent on the play we might just be too slow glimpse core does help wow those were two very good draws Landing a glimpse of the core I mean this gets us to four Mana next turn which gets us to Bonnie Paul the turn after that will that be enough voice of the blessing oh this is a very aggro start all right gains life and well at least they're not growing the Amelia yet Amelia opponent hits us down to 16 I don't think we can afford to splunking here I think we have to map the frontier yeah bounce land and Crim land probably the traditional the traditional pile and then we can just pick up a forest I guess ping it for one pick up the forest I mean so we do get to play Bonnie Paul whether or not Bonnie Paul actually stabiliz it oh another lunarch veteran the issue is this voice of the Blessed is getting very big and it is going to be able to fly and a phantom and grows the dorks yeah we're just I think we're too far behind here I think we lose through the bunny Paul opponent hits us so we Dro to five do we even show our opponent anything or do we just give up I don't really want to show splunking yeah you know what Let's Jam it I mean there is a world where yeah I don't see a way we can win from here so in theory Bonnie Paul can chump the voice for a turn if it dies then we lose oh all right his command yeah that'll do pig Paul bunion not big enough to overcome Amelia Bedelia so yeah aggro seems a little trickier we can bring in witness protections those are good uh I guess just do a little trimming I don't know if boff's really worth it yeah let's let's run it like that well at least we're on the play for game number two we're on the play which is Big that game our opponent had a very nice curve out that was kind of the dream draw I think if your white black life gain oh this hand's actually really close I actually don't mind six Landers with this deck I think we can keep it it might be bad against aggro we'll see but in general like a bunch of lands including some surveil lands and ramp is actually kind of fine well let's surveil the surveilling oh they're splunking the surveilling really changes the equation the fact that we can surveil every turn for the next three turns um that makes it a lot easier to keep hands like this cuz we don't really really risk just drawing more lands so play this pling draw a card it's a stomper play the bounce land pick up the surveyor land keep the Doppel gang okay the sand so you can see the six Lander is like it's working out this is exactly exactly where you want to be opponent face down card okay oh well let's map the front here I gu well stomper can't block anyway yeah let's let's just map the frontier I'm a little worried that that face down card could be the elephant that could Exile splunking we'll just go double double crime land here this actually works out pretty well we can double crime land and then we can play an island then we can top your stomper and this does turn on the stomper and now we're getting pretty close to Doppel ganging 2 3 4 5 6 7 8 we'd really like one more ramp spell a ram spell next turn would be really sweet if we can Ram spell next turn we can get to 11 oo Archangel eleth huh okay makes a one one well that's a ram spell well all right so that means we're going to wait on this Doppel gay we can Glimpse grab a forest surveil land find a well melee Crim land pass the turn well actually we can attack the thth if they want to jump they can that's fine thth I guess the scariest mode is probably giving something flying and growing it so we should be good to Doppel gang X three still concerned that this is the elephant if we go to do gting the spunking and they Exile and responds that would be very bad we don't really care about Gumdrop poisoner that's perfectly fine our opponent can gain as much life as we want as they want like we will kill them if they get to 100 life it doesn't matter like once we do our thing it deals so much damage I guess we could run into a token limit issue if they got up to like 200 life but but then our babes would be would be 200 200s oh Paul bunion opponent's really thinking here the fact that they're not just casting stuff a it's making me very this morph is really making me nervous opponent going to make a soldier going to gain a life sure sure sure I mean we probably go for it anyway I'd be more comfortable if I knew they couldn't unmorph this but okay yes block no fear no fear at all oh was it was the it was the land who plays the land all right virtue kills the stomper well okay now we should be good to go well let's see if we combo kill here let's see if our our surveil plan works so play this Sur van land Mill the forest so we Doppel gang X3 bounce land Crim land splunking three copies of spunking three of each land comeing to play tapped so this means because of these bounce lands we actually got back all of our mana and we actually gain Mana because of the spunk EGS so we actually turn turn into a ritual rattle worm goes to the graveyard so now we just need one more splunking and we should win this turn map the frontier o yeah let's Mill it let's go for the gold we still have a bunch of draws desert Mill the rattle worm draw a splunking put a surveil line into Play Come On dopple gang dopple gang uh mil wh witness protection uh map the frontier I mean even if we whiff this is still a very big turn midle the island one more shot DPP gang rattle worm all right we're not going to win this turn well we could I guess we could theoretically hit it off the spunking there's still one more one more chance surveil Mill the Crim land cuz we can still play the spunking right and still have enough Mana I think so play this plunking Doppel gang come on magic gods ah top nper all right so we don't win this turn I guess we got to wait till next turn still look at this look at the amount of Mana we have look at this board so now we can I guess just run out the topiary stomper yeah let's do some stomping get a forest then we can use map the Frontiers and the rattle worms to get more surveillance to try to find a Doppel game for next turn yeah yeah I guess we get Archway that works so we get to surveil and surveil pick up a surveil land Doppel Gang new Stomper uh wi protection no so we passed the turd we can Flash in the rattle worm if we want to or we can just use these rattle worms from the graveyard to do more surveiling we're just now all we need is the Doppel gang like once we find the Doppel gang we just win the game and we're in a pretty sweet spot because even if did you just crack your food and oh the lunar federan all right kills a stomper that makes sense I thought they were just short of killing it I was like why are you doing that my opponent plays Lane number six I think we are slightly head on Mana just a little bit found it heads us well we might as well yeah let's just rattle worm eat the lunarch veteran we try to oh all right little late with the stop well attack the elth Glimpse the corn now what we wanted I wanted to set an upkeep stop to colossal we worm to get surveil lands but little little late slow on the draw as they would say in a thunder Junction get rid of that thankfully we're not under that much pressure there's no huge voice to worry about this time well let's do some deck thinning deck thinning actually does kind of matter here we just want to shift the odds of getting a Doppel gang well Bonnie Paul all right that's that's good enough we can play it draw a card do the rorm stuff to dig for doppo gang take Numa abandoned Maya sure what do they get back Pony has two Mana they get back the elit elth lunarch veteran or bat maybe they take the bat they know all they know one of the two cards in our hand I don't know what they yeah all right I don't know what they think we could have in hand here though like we have infinite Mana what would we possibly be holding in hand and not casting other than a land but it hits us down to nine well now we don't want to Rattle worm yet CU we want to draw the Bonnie Paul so draw the Bonnie Paul but now we can do some rattle worming to in the deck and hopefully surveil to find a Doppel gang get Archway pick up the surveillant well there she blows uh well now we just play Bonnie Paul and that should be that should be the combo Gil Bonnie ball combat rattle worm attack you draw the Doppel gang get back I guess a crime land so now we just got to do this without crashing Arena we need 20 5 damage yeah I mean we don't even have to do Shenanigans here right just copy copy all the crime lands actually wait do we have enough oh yeah we have plenty of crime lands we can do that all right uh play the crime land Bern you Doppel gang X5 Crim land Crim land Crim land Crim land and Crim land so 5 * 5 25 crime lands 25 Mana 25 damage oh should have gained a little bit more life opponent we could have up the X one more but we really don't want to crash Arena here and uh this deck's kind of wild this deck is actually like kind of kind of ridiculous that's a 4747 and uh and that is how you burn with zimick I love this deck I love this deck if you want a really fun and oddly effective deck to put together Ultra budget mode I think this would be my choice for outlaws of Thunder Junction it's so cheap and it's so cool I mean Dopp G is just already cool but this takes it to another level before we Doppel G we're just like oh we're going to Dopp gang you know make a ton of copies of stuff gotcha it was sweet but now it's actually like like a storm combo deck or something it's like so crazy that this deck exists in standard uh uh we're going to run it back now the real challenge so game one opponent on the play We Got Run Over by this aggro deck can we be aggro with our opponent being on the play that is that is the challenge well thankfully this hand looks busted uh we will keep see if it's fast enough ponent ples case of the uneaten feast all right well crimeia down to 19 all right no no Amelia lunarch veteran okay that's fine as long as it's not something that's growing we can accept that double Doppel gang well the good news about drawing two Doppel gangs it does mean if we can another lunarch veteran if we can get to 11 Mana we win the game two Doppel Gangs 11 Mana we don't even have to worry about trying to like surveil into more of them all right it's spunking draw a card win is protection they really need a well okay I was going to say payoff but that is a voice to the Blessed which is going to immediately become a 55 we can turn it into a legitimate business person although it's still going to be kind of big map the frontier we do need to cast this witness protection let's go bounce land oh we can double map the frontier can't we splunking is so ridiculous so we go bounce land Crim land splunking is such a such an absurd card so that gets us three Mana we pick up the crime land we we sural away the desert now we can play the land Crimea map the frontier bounce land and Crim land hit you for one pick it up surveil Mill the forest and now we legitimize the voice of the Blessed 1 2 3 4 5 6 7 8 nine so we need we need two turns we need two turns we got to surv for two turns we could I guess do a mini Doppel gang next turn if we're desperate we also have Bonnie Paul that we can play just put bodies on the battlefield all right that does make it possible that we die oh we need one more turn we need one more turn we're one short we go up to 10 Mana so we could just like Doppel gang like voice lunarch veteran or something gain a little life so if we play Bonnie Paul the problem is if they remove it and use spth we die actually yeah we do die yeah all right let's let's splunking we're going to do a mini Doppel gang splunking bounce land so we're going to do mini Doppel gang draw a couple cards and then and then play the Bonnie Paul and I think this still wow another Doppel gang I mean we still definitely win next turn we don't need to surveil anymore so now the spunking re put a land into play if we had one more Mana we would have won right now put a land into play and yeah I mean run out the bount Paul save us Paul bunion and play the land and pass the turn all right so the way we die is removal on Bonnie Paul opponent scard barens but as long as that doesn't happen next turn's going to be wild Actually I don't even know if it's wild I think we just win we have so much Mana 8 9 10 11 12 13 14 15 16 yeah I don't even know if we have to do Shenanigans I think we just I think we just straight up win P's got five lands and they like they had a fine draw for what their deck's trying to do we're just doing something very different opponent all right going to cash in the elith on a lunarch veteran well if they can kill Bonnie Paul with the reach we are dead wow virtue doesn't kill it though that's fine I mean we don't need this Bonnie Paul Bonnie Paul does not matter at all it's just it's just a blocker all right I think we're good so we dropped to six but but but but but and uh q q and do a little Doppel ganging uh so one two 3 and four splunking bounce land let's do with the fun way so four four of each so eight damage from the crime lands oh it's such a cool Synergy so the bounce lands let us pick up the crime lands we put them back into play with splunking for even more damage scry a bunch and then all the lands are on tap because of the plunk gig so we doing again and that one's going to be lethal uh Mill and I don't even know what we keep here I guess another it doesn't really matter we just win we'll just keep the map the frontier so we don't have to keep surveilling uh all right so put lands back into play crimeia down to 13 draw a glimp Li crimeia down to 12 and red orm and crimeia down to 10 and Crimea and now we have even more Mana so uh we can map the frontier get a crime land and a crime land so hit you down to eight and now we should be able to just Dopp gang for the rest of it Q q and doppelgang uh we'll just go X4 I feel like I've not not any issues going X4 with Doppel gang all right there we go X4 16 more damage we could have went bigger right we had five Mana left over so we could have went another ax but Arena Arena's just not up to it and opponent well I guess we can beat aggro still undefeated with some simic burn I I don't know what to call this deck what should we call this deck I really have no idea it's like deserts it's burn it's Doppel gang it's a combo deck it's just it's sweet it's just it's just sweet simic sweetness this deck gets good hands pretty often considering the only thing we really can't keep is no Landers uh and we can keep six Landers it is very hard to have a unplayable hand with this deck well let's let's CME me opponent leads on a semi surveil land Mills of swamp so salai maybe armored scrap gorger well there's the Doppel gang scrap gorger is interesting because even though it's hasn't been good in standard it is a way well okay that's a free riter Lookout it is a way that you can crime every turn as long as there's a card in your opponent's graveyard huh do we just splunking first blun King sets up a really explosive turn next turn with the map the frontier top FY stomper opponent going to do a little criman do a little r opponent's also trying to ramp it's cute I mean I think free strier lookout's actually very good I just don't think they're going to out ramp us they might beat us but they're not going to out ramp us one thing Our Deck is not going to do is get out ramped well put the Lush Oasis into play Crimea down to 18 pass the turn so next turn it'll be interesting Simon and Tina spicy so when you draw your second card you drain and then you sack something to draw a card and ramp all right down to 17 h i mean I think we just keep ramping we could play Bonnie Paul since we drew the untap land but map the frontier I think our main goal is to get to this Doppel gang and I think we just go double Moun land here double mounts land pick up the two crime lands surveil away the rattle worm that's good if our opponent tries to get it we can we can Exile and [Music] responds and we'll Mill the dance of the tumble weeds we really just want surveil number two to close out the game so now since we mil the rattle worm we can Exile the rattle worm to get another land which will be a crime land and now we can top AR stomper to get splunking is an absurd I need to play more splunking I feel like I need to just start putting splunking in every commander deck I play that has green in it so we have 1 2 3 4 5 6 7 8 9 10 11 all right opponent's going to kill the top stomper the problem for our opponent is they need to kill the splunking if they don't kill the splunking we should win next turn with Doppel gang Bonnie Paul good card great card it's in our deck too we have two in hand the problem for our opponent is they are tapped out and we're about to combo well they have one Mana with the scrap gorger but mostly tapped out oh all right not tapped out but still I mean I think our opponent just dies here opponent going to do some criming going to whiff on the criming or Riff on the ramping hit us down to 12 are they going to play something else another scrap gorger uh now our opponent tapped out which means we are good to go let's see if we can pull off the combo P's got to be oh well now we are definitely good to go the second dppo gang is what we need to find but now we don't even need to find it now we just win so so it's probably splunking yeah it's probably the traditional the traditional PES plunking bounce land actually let's go double bounce land if we double bounce land we can put the crime L back into play have enough Mana for the second Doppel gang yeah let's do it this way I think this works best we are going to pick up basically our Mana base which is fine so six bouns land triggers so pick up all the crime lands Mill the rattle worm I mean I guess we're looking for another Doppel gang but I don't even think we need it here I think this actually just does it cuz copying double bounce land means we have I mean that's 12 Mana of Bounce lands right plus we get to put three lands into place we have 15 so yeah we pick up pretty much all of our non- bounc lands now we get to put our crime lands back in to play Berna and ber you and burn you and now wait do we we only have three crime lands we might have to go for splunking again splunking Crim land Crim land bounce land yeah I think we got to do it that way if we had one more Crim land we' just copy all the Crim lands and win that way I think this still leads to us winning though two crime lands that's going to be eight damage a bunch more bounce lands and now we have a bunch more Mana I guess we go back to looking for another Doppel gang although I think we can maybe win without it let's see so burn you burn you burn you burn you start picking up Crim lands Mill the rattle worm pick up the Crim land Mill the rattle worm so many rattle worms I mean those are good ones to Mill pick up the Crim land Mill the Glimpse the core pick up a forest put the crime land back in play so hit you down to five hit you down to four ah there it is all right well that that makes it super easy hit you to three and another Crim land hit you did too we could have just done it with map the ways I or map the Wasteland I think or map the frontier but anyway double gay QQ uh we'll just go we'll just go a little little mini one to make sure we don't crash aren copy the crime [Laughter] lands I guess we're scared of counters I mean they have good creatures I think we got to trust that our theory for creatures with this deck since we're a budget deck and we a simic deck is pretty much we're hoping that our R worms and Bonnie Pauls can uh can hold them off an interesting possibility for this deck non-budget would be to go into bant cut maybe like invasion of zendar maybe a tumble weed cut like H maybe three ramp spells not splunking not rattle worms uh but cut maybe three ramp spells maybe four and just play some sunfalls that would solve any issues with aggro so that might be the the future as far as a non-budget build of the deck it would cut down a little bit on the redundancy of our ramp the other possibility is you go into B and you play the same main deck and just like play a bunch of cheap removal and sweepers in the sideboard that would also be easy I guess you could go into black too do it with deadly cover up if you end to Black for deadly cover up you could also play duresses maybe salti would be even bad I'm actually not sure non- budget mode I think the base would look very much like this but you could go into black or white and I think it would be good I'm really not sure how we want to sideboard here I think we're going to sideboard lightly and trust that we just out combo our opponent do a little trimming we'll bring in a negate a disain full stroke witness one of each one of each just a little taste of all of our sideboard cards uh uh and run out like that yeah all right yeah I mean sure got some ramp and a rattle worm we haven't really seen tumble weeds pop off but it can make a pretty big creature in the late game bounce L's fine crimeia 19 uh Bon arino armored scrap gorger Island Glimpse the core no point in playing a surveill land if we're just going to shuffle anyway grab a forest pass the turn opponent land and Jamon Indina uh-huh play the surveil land I guess we keep map let's pass it would be nice if we could Ambush the Simone Anda with the rattle worm I don't know what the odds are that working MW Red Knight draws a card drains no removal get in with the zimon Anda all right MOS with Dread Knight they've seen the Ratt worms though so I bet they yeah opponent ah knows that it's a possibility plays around it well we get a rattle worm do a little mapping and get a bounce land get a crime land we have a suran land we can pick up which is nice so we're looking for splunking and well okay there's the splunking we found the splunking now we need the the Doppel gang that's the last piece of the puzzle I think we're going to go aggro here and get in there hit you down to 13 crime you wow opponent's going to sack all right sack draw can put a land into play sure I mean if we can find the Doppel gang we're in pretty good shape oh boy bunny Paul all right that's that's a little scary that's a lot of power on the battlefield Bonnie Paul I think is actually just a good card I think it's actually pretty good opponent yeah triggers Zone drains down to 16 still not attack with the zamone I guess I want to activate it well let's do our splunking draw a card there's a Doppel gang uh play the land play the Bonnie paw okay we might be okay now we might be okay 1 2 3 4 5 6 7 8 [Music] 9 10 so we should be able to do the thing next turn right Bon it are we Trading wait do we just do we just win they can't Exile our rorm sadly teras under goes attacking well I'd rather have the Terrace under hit the Babe than hit the splunking oh I think we're going to take it this might be greedy but we're going to take it forsaken Miner all right unless our opponent's last card is a counter spell we should just win here I mean if they have a counter pick up the bounce land or pick up the crime land Mill the surveil land we can rattle worm before opponent Exiles it well I mean I guess the question is going to be do they have do they have a counter grab the Wes yeah let's get and draw a card another Bonnie Paul get back the suril land yeah we're going to Mill that you going to take it all right takes it down to nine well I mean here goes nothing so we have enough to go X3 so Doppel gang wait can we just win by hitting three crime lands so they can't draw their second card for the turn right they're at nine so crime land crime land crime land that's nine I don't see a way they can dra gain life Simona Dina 08 they sack a creature 8 lands double trigger so I guess they could gain life yeah they can gain life with zimon and Dena so we got to go splunking and bounce lands I guess and do it that way splunking bounce land Crim land they do have it well okay so counter spells are good against us they are good against us now we know our sideboard plan is going to be negates also might have punted a little bit I guess we didn't really need to attack with the Bonnie Paul it probably would have been smarter now that I think about it to not attack we had enough Mana that we didn't need the land from Bonnie Paul so we got left back Bonnie Paul Doppel gang and then if our opponent did have the counter I think we could block and stay alive at like one and then at least we'd have a shot so I think that was a slight mistake on a game three though in this hand we got the negate so at least what happened last game should not happen this game we can win the win the counter War well all right crime you and opponent leads on the tap land yeah I I think we got to wait on our bounce land so we can get down the stomper on turn three grab a island pretty much always grab an island with stomper and pass the turn well we do need to find some action hopefully O Lord skitter all right that's kind of a clock well yeah I mean this is awkward but I think we have to bounce land pick up the tap land just to surveil here midle of the land that's the turn so Bonnie Paul's good splunking is good ramp I guess is okay because it gets us a bunch of surveils to find the other things opponent goes attacking opponent land I Glimpse the core I mean might as well keep on ramping grab a forest we'll leave the negate up but the negate doesn't really do much against our opponent's deck like the neate's good at forcing through the Doppel gang or whatever thing we need to force through through huh dread n a sure and a deep Cavern bat yeah well there goes the negate all lands in hand okay opponent said oops what was the oops that we should have countered The Dread Knight I don't know about that all right deck give us a bomb We're Not Dead next turn so we map the frontier get so let's look at us two surveils we don't have the splunking though which is awkward word so surveil Mill the rattle worm and pick up the surveil land mid the surveil land a well uh surveil dance to the tumble weeds is that enough not really I'll pass the turn yes this isn't looking great well I guess we get to attack still not looking great though at least tapier stomper turns into a real boy so we can uh can stop this Lord skitter yes Lord SK just build an Army and the Army is kind of killing us opponent's going to try to get the rattle worm we will Exile it get a land that surveils but opponent knows our entire hand we got to keep splunking splunking is a start it's a start we can spunking into the Doppel gang and have a shot the problem is we're just running out of time right opponent M with Dread are we Dead next turn possibly this is a big splunking come on come on Splunk we might need a Bonnie Paul 1 2 3 4 5 six let's surveil first definitely don't want that uh so splunking into something that keeps us alive not exactly uh well I guess we play the forest I mean in theory we can live one more turn I mean let's surveil and crime in theory we' live one more turn if if they have removal we do not Glimpse the core that's not going to do it we're just kind of whiffing here we've surveilled a lot but we have just not found any of our payoffs which is kind of unfortunate is this the end is this the end of the win streak opponent do you have a removal spell yes and dead bu it magic time we are burning people out with simic and deserts of all things and and that sound looks pretty great I mean ramp ramp ramp ramp two spun gings kind of kind of the dream well Forest go Bes you oh all right I'm glad they played that as a land that could blow up a splunking well I guess we got to back up bushwack a huh huh don't usually see bushwack outside of fing obliterator Shenanigans well let's cond do it uh I guess we keep the Glimpse do a little ramping with the Glimpse grab a Forest opponent planes and passes well let's let's Splunk get our Splunk on uh put the bounce land into play pick up the surveil land and I guess we keep rattle worm surveil land oh I'm kind of an idiot all right glimps of cour yeah I definitely should have milled that colossal Ratt worm that's that's a butt that's a butt oops yes feel free to yell at me in chat while opponent misses their land drop wow the magic godds reward us with a Doppel gang for our puning life is not fair life is not fair for her opponents rewarded rewarded for our whatever the opposite loose loose play I was going to say whatever the opposite of tight is I guess it's loose hit you hit you down 18 yeah I mean I guess we play the land and we can Splunk into the bounce land instill colossal rorm I'll put the bounc land into play pick up the surveil land take a peak I think we're spunky enough yeah let's let's Mill the splunking we already have two we don't really need a third two is not bad because we have a backup if our opponent kills one opponent finds their land well we're going to flash in this colossal rattle worm do we win the game this turn all right we get to do fun things we are going to have some fun oh swing Doppel game for three which is kind of the magic number well let's I guess get in with the rattle worm first maybe our opponent will tap some Manas to kill it or something what land do we want to play let's let's surveil we would like to find more Doppel gangs plunking plunking bounce land so now we're going to draw six we're going to get three bounce lands the crime lands Bonnie Paul sure Bonnie Paul sure I mean we can play that right away pick up the surveill land all right so draw Bounty Paul put a crime Lan into play Crimea down to 11 draw a top y ster put a crime L into play Crimea to 10 oh my God that's another dble gang uh okay crimeia down to nine uh put the land into play put the land into play do a little surveilling keep the land cuz we can put it into play so put the bounce land into play pick up uh I guess just a tap land of forest so we can Dopp game for three again we made two Mana we could just copy the three deserts I think it's more fun to do this though let's see how far we can go with this Doppel gang X3 splunking bounce land run it back run it back pick up a crime land M yeah whatever tum weed's fine pick up the Crim land pick up the suran land and all right now we start drawing Crim land hit you and that's another Doppel gang surveil land I think we might have broke this plunking record oh that's the that is the fourth thel gang well okay we definitely did not take the easiest Pathway to Victory but boy look at what we're doing look at what we're doing okay uh now we can dle game for four actually no we can still only go three all right this time we will respectfully just kill our opponent X3 all on crime lands opponent can you stop it uh apparently not [Laughter] well look at our opponent's deck they have four lands they have four lands look at what we have like we're it's like we're doing something completely different than our opponent and this is with another Doppel gang in hand left over that was not even close that was not even close we kind of stumbled and bumbled our way through that it was still just the deck so powerful well what do we want sideboarding against this deck probably some counters maybe Actually I don't even know we didn't even see our opponent do anything our opponent played Four lands and we played we made I don't even know 30 lands or something and they died let's just run it back without us knowing what our opponent's up to not really much of a point in uh in sideboarding aggressively can you stop arimic burn this might be my favorite budget deck I've built in a long time oh God I love this deck oh wow okay actually punished for for the bounce lands first time that's happened the air Archway cannot be played without another land I mean it can be played it's just going to bounce itself which is not ideal going to have to sh ship this we're going to keep this hand is about as greedy as a keep can be but we do have a surve land we're on the draw as long as we hit well okay an Island's awkward Bonnie Paul got to go graveyard as long as we hit one more lter to make green Mana then we're then We're Off to the Races and then we got the spunk G we got the Doppel gang we got really everything we need so as long as we hit one more land and we are playing 27 so we have a lot of lands in the de opponent PLS and armored scrap gorger wow it's a Doppel gang please just give us a forest opponent Forest opponent's got a forest and a top stomper oh what is our opponent doing hauh so it's just like a five color pile wow we're behind on lands which is not a place we want to be opponent gets in with the scrap gorger sure oh magic gods once again come through and part of the power of playing this bounce land it's kind of hitting two land drops right so we get the archway the archway lets us pick up the surveil land and we surveil for our land more importantly it gives us a land drop next turn so it's kind of like hitting ooh I think I think we can Mill it we're not under that much pressure actually yeah we'll we'll keep it we'll keep it we do have uh we have map to Frontier so we're going to hit our lands opponent get in and Exiles well play the land surveil H yeah probably should have probably should have play the surveil land a little later yeah M the frontier get a Archway and a crime land I mean we're going to get to surveil again anyway but we did we did kind of waste that one uh pick up the surveil land keep the island so 11's the magic number although Chromo seed shard opponent's one land away from turning on the stomper we might have to mini we might have to mini Doppel gang it's actually kind of cute we can like we're under some pressure now like we're down to 15 our opponent has a lot of power on board we might have to mini Doppel Gang This turn mini Doppel gang and we copy like stomper and chrome host maybe just to get some blockers and then we still get to ramp and that actually ramps us up into a better Doppel gang next turn do we want another surveil land probably hitting land drops is good yeah actually you know what let's let's Splunk we can splunking in rattle worm Doppel gang gets so much better if we get to 11 eight it's okay and copying the stomper is fine but I think with the rattle worm we should be able to uh to survive this turn fine we can Flash it in like block a stomper and then try to set up to uh to go off next turn I think is the The Hope oh wow okay well uh I'm guess I'm glad we didn't try to combo because that's bad so good news is this is an extra land on the battlefield bad news is without the splunking we can't actually go like fully not even infinite but we can't really do the combo without splunking we can still get a lot of value out of Doppel gang but well let's see how bad this is opponent does have some creature lands too which is even more damage land less Vine stock all right so opponent eats the splunking going to grow the scrap gorger wow we actually take a ton of we almost did die well claar Ratt worm I think it's correct to block a nonland usually like my impulse is always kill a land because you put your opponent down a land the thing is I think we want our opponent to have to spend five Mana to get a creature rather than have a creature for free so I think we just block yeah block the scrap gorger rattle worm surveil land I mean we're going to be able to uh X3 X3 adop ging no matter what let's just get the surveillance wow that's a splunking okay well that worked out so we can't splunking and go X3 we can splunking go X2 and set up for next turn to have the second Doppel gang with the splunking can we stay alive is the question we do need to not die dying would be bad so we can play the island yeah I think it's safest to just go X3 we just really we're at two so we die to like a stiff breeze at this point doble gang stomper seed shark seed shark get a bunch of blockers we still get to ramp here which is hilarious copying the stomper is kind of like copying a land because we end up getting three lands out of it anyway and this should set us up to be able to splunking doppelgang next turn as long as we don't die I mean hopefully like this should Keep Us Alive right that's a that's a lot of seed sharks Courier's briefcase found it going to do some incub we're also going to do some ridiculous amount of incubating and they are going to be big incubates too because of Doppel gang Bon it we might actually just win with incubates this game opponent draw some cards sure doppo gang is like the coolest card wow all right that's a that's a bounce land well let's play this plunking trigger six Chromo seed sharks do a little just a little incubating my God uh that's another Doppel gang too well this one should be over unless our opponent they have one Mana I don't even think they can count counter it with one Mana we have what 15 so we can go X4 splunking boun land topiary stomper Crim land we are going to make six of the biggest incubates of all time [Laughter] do a little criming do a little pinging this deck is so incredibly sweet get a forest get a forest so we basically get to thin all the basics out of our deck get a bunch more Mana ping a bunch pick up some lands which is actually an upside cuz we're just going to put them back down anyway uh doesn't really matter about surveilling at this point this game is Just 100% over pick him up pick them up p put him down put him down Crimea and yeah yeah I guess we can bounce land pick up a crime land actually I guess we can just pick up the forest that's tapped at this point it really doesn't matter what we do we just have super duper super duper Mega Ultra lethal here cuz uh we got another Doppel gang so QQ this time we have 22 Mana as long as we can do this without crashing Arena I guess we can map the frontier first to get more more crime lands we don't want to go too big of X on Doppel gang or else it'll just it'll blow up Arena we've we've seen that in the past P you P you splunking trigger make a few incubates draw a card Crim land and now tap our Manas and X4 actually yeah we can go X5 right Crim land Crim land Crim land yeah let's spunking it doesn't really I mean we just win but might as well draw some cards as we're winning Arena Arena Greg Greg I don't want to see any errors from you Greg all right I guess Greg's getting better uh better at his job oh thank you Greg well done well done Greg you deserve a raise well uh yeah let's uh let's ping you a bit let's let's uh let's do a little criming with these lands opponent what a wild what a wild look at this board look at those incubates look at those plunk eggs ponent got us to two but that is not enough to overcome the simic bur and well that is how you can do some ridiculous things and burn your opponent out with a simic dag and I love the Thunder gin standard golly G so what do we learn this week about simic desert birded standard and overall the deck actually kind of worked we went six and three with the deck for a 67% win percentage so actually a really good win percentage like overall not just like good for a $30 one tick 16 rare budget deck but good for a deck in general so the deck actually is really competitive and it gives some of the most amazing spectacular turns that I've ever played the deck is just so incredibly fun to play there's so many weird intricate lines which some of them I messed up sometimes but with like the surveilling to find more Doppel gangs and then you copy the crime lands and then sometimes you copy like double AED Archway with the splunking and make a ton of mana and bounce everything and put it all back it's like such an amazing deck it's just like so incredibly fun and cool to play and it actually works so I got to say I think this deck is actually kind of good if the deck has one weakness I would say one and a half weaknesses so the one big weakness of the deck is it is kind of rough against dedicated aggro if our opponent just like curves out with little creatures we're probably not going to be fast enough to do our thing before they kill us the other like half weakness is control Decks that just like sit on a million counter spells the thing is I think both of these issues are pretty easily fixable not in simic but I think the future of this deck is going into three colors so my first impulse was Splash into white and then you play sunfall as a sweeper to deal with Agro but then I thought more about it and I think it might actually be better is a salai deck if we go into salai we can play deadly cover up as a wrath we can play path apparel as a wrath and then we can also play duress in the sideboard to deal with our opponent's counter spells against control decks so I think that a not quite as budget but probably still pretty cheap because of the desert Mana base version of this deck splashing into salty as a non-budget build would probably be really really strong like this build is already really really strong but I think salti would s the deck's like one and a half kind of issues that you run into but all around the deck's amazing like you saw it throughout our games like the combo turns are so cool it's like just such a sweet sweet deck so that's simic Bird that's better budget magic for this week if you're looking for something super cheap to play in paper or on Arena or on Modo and outlaws a thunder Junction standard give the deck a try it's like so cheap and it's so much fun so thanks for watching everyone I hope you enjoyed it and I will talk to you soon looking for even more magic well check out last week's budget magic where we plotted some slick Shot Show offs or maybe the new standard land destruction deck from mucha breu
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Channel: MTGGoldfish
Views: 187,110
Rating: undefined out of 5
Keywords: Gameplay, MTG, MTG Arena, Magic Arena, Magic the Gathering
Id: SOAJfCYVOQA
Channel Id: undefined
Length: 76min 59sec (4619 seconds)
Published: Mon Apr 22 2024
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