Brass: Lancashire Tutorial & Playthrough

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welcome to the jungits games tutorial and playthrough for brass lancashire in this video i'll be showing you how to play the game as we go through the first couple of rounds and if you'd like to watch the rest of the game you can do so by clicking the link to the extended playthrough that's down below in the description or you can click the i up there in the top corner before we move on i would like to ask that you please turn on the cling on subtitles i might make mistakes as i play through the game and that will let me put corrections on the screen where you should be able to see them the next thing i'd like to mention is that the only reason this video is being made is because it was selected by the contributing producer level supporters of this channel now that happens over at patreon and you can learn more about that by going to patreon.comgames the next thing i'd like to ask is that if you end up enjoying this video that you please click the like button for it down below as well as the subscribe button for the channel in addition to that if you would like to directly support the channel and the creation of future videos like this one then please go to jungitsgames.com support there you'll find a bunch of ways that you can really help things out and some of them come with cool bonuses like voting on a couple of the videos that i film each month and again this is one of those videos and that's why it's being made all right let's jump into the game out here the game is fully set up and ready to play for our three different players now i do want to mention that the game of brass lancashire comes with cardboard coins as you can see here but i have paid extra for this deluxe set called iron clays now these are made by the same publisher as the board game and since i paid extra to have these i want to play with them instead of the cardboard today well let's start things off with a brief overview of the game each player plays an entrepreneur trying to build out a logistics empire and we are all doing it on top of each other in the same areas now we are going to be spending our turns playing cards in order to do a wide variety of actions and those will let us construct these industry tiles out onto these cities and we can also create links with these canals as well as railways later on in the game and we can use our own as well as our opponents to achieve our goals in addition to that we will be using the various iron and coal resources our opponents might be able to make and when we use our opponent's stuff they're usually pretty happy about it so there's definitely some symbiotic effects happening in the game as we try to move forward with our own goals now the structure of this game is interesting because we effectively play it twice in a row in the first half of the game we will be in the canal era where we will build out these boats and in the second half of the game we'll be constructing the rail lines like i pointed out earlier now each of these two halves of the game play very similarly with a couple of differences that i will explain soon and at this point i think we should start playing the game so the first thing we should do is look down here to the player order track this was randomly assigned at the start of the game and this means the purple player gets to go first and today we are playing as the purple player so let's now take the first turn of the game and the way a turn works is we are going to spend cards from our hand to perform actions now on the first turn of the game each player can only take one action and then for every turn for the rest of the game each player will take two actions that means we have to take one action and every time we take an action we are going to discard one card from our hand as you can see we started with eight cards in our hand and they come in two different types on the right we have some industry cards and they show icons for various industries like the cotton mills the shipyards and the coal mine on the left side we see a different type of card which shows the names of different cities out on the map now for our first turn i think we should construct and as i said before every time we take an action we must play a card in this case i think let's play this card which means we can construct an industry tile into mackel's field now i'm going to say right now that i do not know the accurate pronunciation for most of these names so i'm going to do my best and i apologize for how inaccurate i am likely going to be either way let's now proceed on with this build action and we can construct any of the different types of industries that match up with the options in mackel's field so let's focus over to the map and in this town we can see two of the cotton mill icons this means only cotton mills can be constructed into macclesfield so let's construct one of those as you can see our cotton mills are on the left side of our player board and there are five different types of industry tiles in the game now each one of these is organized so that the lower values are on the bottom going all the way up to the top and whenever you construct an industry tile you have to take the lowest one available so we are going to construct a level one cotton mill and the cost for each industry tile is printed just to the left of it so in this case we have to spend 12 pounds whereas if we were constructing a level two cotton mill that would cost 14 pounds plus coal obviously that is not the case right now we just have to spend the 12 pounds and we start the game with 30 pounds so we can take that money and then we do not put this back into the main supply instead we put it down on top of our token on the turn order track now that we have paid for it we can construct this cotton mill into macclesfield because that is the location that matches the card that we played now if you remember from before we also have these industry cards in our hand now if instead of playing macclesfield we had played this cotton mill card then instead we could construct this cotton mill into any town that has that matching icon now normally you have to construct into a town that is within your network and i will describe how networks work soon but if you have no pieces on the board then you can play an industry card to place one of these down into any matching spot the last restriction i'd like to talk about is the fact that during the canal era which is the first half of the game you're never allowed to have two industry tiles of the same player color within the same city but once we get into the second half of the game which is the rail era you are allowed to have multiple tiles from the same player in the same location well that has finished up our action and again since this is the first turn of the game we only take one action that means it's now time to finish our turn by drawing cards the way this works is we have to draw cards from the top of this deck equal to the amount of cards that we played and again in the first turn we only play one card so we draw one and for the rest of the game we will always be drawing two cards because we will always be playing two cards from our hand during the action phase it's now time for the yellow player to go so they can take their one action and they have decided to develop the way developing works is for a single action you can remove one or two of your industry tiles from your board and those leave the game entirely now you have to remove from the bottom and then work your way up and just like all actions you do have to spend one card from your hand now when you develop it does not actually matter what the card is so in this case the yellow player is going to play the barrow and furnace location card but again it doesn't matter if this was an industry card or a location all that matters is that they play a card so in this case they likely are not interested in doing anything with that specific location now they can develop and again they can remove one or two tiles and for every tile they remove they have to use one iron so they have to choose what tiles they are going to remove and in this case they do want to pull off two of them and the first will be this lowest level coal mine and the other one is going to be one of their three level one cotton mills so in this case they are developing two tiles away which means they have to spend two iron and the way you do this is you have to remove the orange iron cubes from the board now if there were any tiles out here with iron cubes on them then the yellow player would be forced to remove those cubes but in this case that has not happened yet so instead they have to come up here to the iron market and as you can see it has five rows and each row has a cost in pounds now they developed two tiles off of their board so they have to spend two iron from the market so they have to remove two of these cubes and both of those come from the one pound row so that means they have to spend two pounds total and then these will go back into the main supply and of course whenever you spend money on your turn instead of putting it into the bank you place it down onto your marker on the turn order row that's right down here and now yellow can finish their turn by drawing a card from the top of the deck and now it's time for a white to go so they can take their one action and they have decided to take a loan now this is going to cost one card from their hand and just like developing it does not matter what that card is in this case they are going to play out a shipbuilding industry card and then when they take a loan they can take 10 20 or 30 pounds and for each denomination of 10 pounds that they take they will have to lower their income by one now they've decided to go big so they will take the maximum which is going to be 30 pounds for the action and that means they have to lower their income three times now these are the income markers for the players and these are going to be on the outer track around the board but our income is listed by the smaller number on the inside so for example if this token was right over here then that would be at the two income spot and this would also be at the two income spot now when you lower your income while taking a loan you have to do it for the smaller numbers so that means the white player has to go from zero down to negative three and that happens to correlate one to one with these outer tracks if for example they had been at four income and they had to lose three then they have to go from four down to one and whenever you reduce your income down to a area that has multiple outer track spots for the inner income you put it onto the larger of those so in that example they would go down to here when losing that three income obviously that is not the case though they have zero at the start so they will go down to negative three and then they can take their 30 pounds now i will describe the details of what income means exactly later on in the tutorial so they can add this to the 30 pounds they had already and that means they now have 60 pounds now it might seem a little odd taking a loan out when they already had a bunch of money but it's usually a good idea to take a loan at some point in the early game and they decided to bite the bullet and do it on their first turn the other reason they decided to do that is because this action cost no money so they obviously don't put anything down onto their player marker the last thing they have to do is draw cards up they spend one card so they will take one card and now that each player has taken a turn we have reached the end of round phase the first thing we do for this is we count up the amount of money each player spent and then we are going to readjust the turn order so that the player who spent the least amount of money will go first and the player who spent the most amount of money will go last if there is a tie between players then you keep the relative turn order between them so in this case the white player spent no money which means they are going to go first we spent 12 and yellow spent two so we are going to go last and once again this is part of the reason why white took that loan because they wanted to go first in this next round after that all of the money on the player tokens can be returned to the bank and the next thing that we have to do is have every player simultaneously take their income once again this is our income marker and we are going to take or spend the amount of money that is printed in the section our token is in as you can see we are in the zero spot as well as the yellow player but the white player is down here at negative three that means they have to spend three money as part of their income and that will go directly into the bank and it's worth noting that higher up on the track we can see that the income amounts are associated with multiple spots on the track now this means if for instance we gained three income we would go one two three spaces forward and then we would gain two money as part of the income phase now as we get farther along this track we can see that income is associated with more and more steps for instance they go from two all the way up to three and finally down to four steps per income increase before we move on i do want to cover what would happen if a player did not have enough money to pay for their negative income in this case they are going to have to remove an industry tile from the board and they will then gain half of the monetary cost for that tile so if for instance we had to spend money but we didn't have it we could get rid of this for 12 divided by two or six pounds we would then spend the money that we needed to and keep the remainder and this would be permanently removed it's worth noting that you can only do this shortfall if you do not have enough money to pay for negative income you are not allowed to do this voluntarily during the game finally if you don't have enough money and you don't have an industry tile to pull off to pay for it you will lose one victory point for every money you can't spend until you go down to zero and as you can see we all start at zero these are victory point tokens which have a hexagon shape versus the circle shape of the income tokens well the first round is fully complete so now we can move it into the second round of the game and remember from this point on for the rest of the game players must take two actions on their turn now it is worth noting if there are no actions that you want to take you can simply play a card from your hand and then not do anything with it but of course that is something that players are going to want to avoid well we can see that the y player gets to go first in the second round so they can now take their two actions and for the first action they want to build in this case they are going to use this manchester card which means they will be constructing an industry tile into manchester and they want to construct this coal mine now that is going to cost them five pounds and then of course this will be placed into manchester when we focus in you'll see that some of these spots show multiple different industries in this case there are three in manchester that want coal mines or cotton mills and it's worth noting if there is a spot that is exclusive to that type and also spots that could be either you must put this down onto the exclusive type first now that is not the case here so they're just going to slide that onto the top left corner the location in here specifically doesn't matter between those three next up they will take a number of cool cubes from the supply equal to the number in the bottom right corner of that industry tile those will be placed right on top of the tile and then at this point they can potentially sell some of this coal back to the market but that is not applicable in this moment and i'll describe the details of how that works later on in this tutorial so that's finished up their first action so they will do their second action of the churn which will be a network action now they have to spend a card from their hand and just like when you take a loan or when you develop it does not actually matter what the card is in this case they are going to give up a cotton mill industry card and then when you do a network action during the canal era you are going to construct one canal next up they have to place this so that they expand one of their networks now a location is in a player's network if they have an industry tile of their color in that location or if they have one of these canal or rail tokens that are adjacent to it so if this was right over here for example then manchester and oldham would both be a part of their network at this point in the game however the white players network is just manchester so that means they have to build out from manchester now whenever you build a canal you have to put it down onto a blue line and as you can see there are spots on the board that have blue lines for the river and the railroad tracks but there are also locations that are just railroad tracks or just the canal line in this case it looks like all of the ways out of manchester can be either so they can place this like that and you will obviously place onto the rail lines as part of the second half of the game when we are in the rail era next up they have to pay for this action and this up here shows how much it will cost as you can see this shows three different banners two of them have the rail line and one has the canal river now this icon down below is meant to indicate which half of the game we are in in the first half of the game we are in the canal arrow which is denoted by this blue left half circle and the black right half circle denotes the rail arrow which is the second half of the game currently we are in the canal era which means for one action they can build a single canal and it will cost three pounds for each of those but once we get into the second half of the game a network action lets you build one or two rail lines and if you build one it will cost five pounds and one coal and if you build two it will cost 15 pounds and two coal now i will describe how you spend a coal soon and now the white player can finish out their action by spending the three pounds needed for that canal placement this means they have spent eight pounds total on this turn and they can now finish their turn by drawing two cards from the top of the deck because of course they spent two cards as part of their turn all right the yellow player is next and for their first action they would like to build into manchester so they're going to spend this manchester card and they've decided to construct the first ironworks of the game as you can see that has a cost of five pounds and one coal so they can spend the five pounds and now they have to spend one coal the way this works is they have to remove one black coal cube from the board that is connected to the area where they are spending it in this case they are trying to build this ironworks into manchester which means they have to remove a coal cube that is connected to manchester now connection implies going through a series of link tiles that may or may not be your own for instance if we had the purple canals over here and maybe this was over there on the board then this spot right here is currently connected to this coal in wigan through our canals tokens even though it's the yellow player's turn and it is also connected to this coal over here in manchester because that's currently in the same location so in this example where there is multiple coal cubes connected to the location where it needs to be spent the active player now needs to spend a coal that is closest it is very costly to move coal around so it's obviously efficient to go with the close coal so in this case they would have to spend that coal here now obviously they're going to do that anyway because these are not currently out on the board and when you spend that coal you remove it and put it back into the supply before we move on i do want to describe how you can spend a coal from the market and as you can see the coal market has this icon where the iron market does not now that icon shows up on three of the locations out on the board and you are only allowed to buy or sell coal back to the market if the location where you are buying or selling is connected to one of the locations that has this icon in addition to that if the spot where you are trying to spend a coal is connected to one of these icons as well as one of these player tiles out on the board then you still must remove from a player tile before you can buy from the market so let's briefly focus out where you can see the other market icons show up down here at the midlands and up at the top going towards scotland the last thing i'd like to point out before we continue on with yellow players turn is this icon up here on the board this is meant to help us know how we are going to be spending iron and coal as you can see with the iron it shows an arrow and no icons in it which means you can spend iron from anywhere on the board but it's worth noting if there are player ironworks out on the board that have iron on them you must remove iron from there before you can remove them from the bank and pay for it instead with the coal it shows the canal and rail line to show that in order to buy or sell the coal it must be connected with where it's being bought or sold from so yellow successfully paid one coal from this connected coal mine and now they can fill this iron works up with four iron cubes those are going to come from the supply and then after they do that they are going to check to see if they have to sell back to the market now the market is up here and as i said before whenever you buy or sell iron it does not have to be connected to anything now whenever you create a resource whether that be iron or coal you can sell it back to the market if there are open spots now in this case there are two open spots so that means they will immediately remove two of this iron and fill those locations in and then they will be paid by the market equal to this number here so each of those cubes will give them one pound and that means they can take that from the supply and put that right into their area it's worth noting that for example you can also sell coal back to the market and just like the ironworks that only ever happens the moment you build a coal mine now unlike the ironworks the coal mine has to be connected to one of these market icons in order to sell back over to the market so it's possible to build a coal mine that will not sell back to these spots if that connection hasn't happened alright yellow now has to take another action and they've decided to develop they're going to get rid of this fleetwood location card to do that and remember when you develop you can remove one or two of your industry tiles from the board and you have to remove one or two iron to match those in this case they want to remove both of these level 1 cotton mills so that means when they construct cotton mills they now have the ability to build the level 2 even though they never built a level 1. next up they do have to pay 2 iron for this and since there is an iron works on the board that has iron they must spend this before they spend any from the market this is fine with the yellow player there are two iron left on here so both of those can be spent and put back into the supply now the moment a ironworks or a coal mine ever has no cubes on it it will then immediately flip over so they can do that and then immediately they will gain income equal to the number in this up arrow in this case that is three income which means they can move their income marker up three times now there are two other icons that showed up on the back side of this tile and i'll describe what those do later on in the tutorial so yellow is done with their turn so they can draw two cards and now we can go so we have to take two actions now before we move on i do want to point out that on the right side of each of these tiles it shows you the different symbols that show up on the back side and we know that we built a level one cotton mill on our first turn now that shows a five income increase so i think we want to try and get that five income as soon as possible now we are going to do that by flipping over our cotton mill and in order to do that we are going to have to expand our network for our first action this means we can get rid of any one card in our hand and i think we probably don't need two wigan location cards so we can place that right over there then we are going to spend three of our pounds in order to play a canal and now we can expand our network let's put it right over here to connect macclesfield up with the midlands and as you can see it shows this icon and above that icon it shows the cotton mill icon as well as coal now we already know that you can use this icon to buy and sell coal to the market but you can also sell cotton to any of these three market locations all right that's finished up our first action so now let's sell cotton the way we do a cell action is we have to play any card from our hand and the actual card does not matter in this case i'm not sure if we were going to be doing ship building anytime soon so let's play that card out and now we can sell from as many cotton mills as are applicable when we sell cotton it either has to be connected to a distant market like this or it has to be connected to a port tile and it could be a port tile of our color or one of our opponents i'll describe how selling to the ports works in just a minute because we are going to be selling to the distant market now the way this works is we are going to first flip over the top distant market tile these are stacked up over here and they are shuffled at the start of each era now they all have values on them that range from zero to negative four and the top one says negative two now this is meant to show the lowering demand for our cotton in the distant markets and now we can move this demand token down twice it has a snake pattern as it goes down and as long as this did not land in the x spot we can then go on with the sale obviously that is not the case so we can sell this cotton and we will now gain income equal to the level where this demand marker is so our income will go up twice and now we can flip over that cotton mill tile now we know the back side of this shows a five income because we saw that on our board so now that it is flipped we can take that five income which is going to bring us all the way up to the four income spot at this point we are done selling this cotton but as part of this one cell action we can now continue to sell cotton if we had any inapplicable spots for the purpose of example let's just pretend that we had this cotton over here and that there was a connection over here to the elsmere port now let's pretend that the yellow player also had a port there and now we can as an example sell this cotton here we can do that because of course this cotton is connected to a port or to a distant market and you can see the port also shows that selling icon there now this is only associated with cotton you cannot buy or sell coal to one of these ports now the way selling to a port works is you will flip over that port and you will flip over the cotton mill and you need exactly one unflip port for every unflipped cotton mill now once this happens each player is going to gain the income that's associated with that tile so even though it would hypothetically be our turn the yellow player would generate the three income from this tile because we decided to use that port for our cotton well we are now done with our turn so we can draw the top two cards from the deck and now we have come to the end of the round this means we can change the player order we spent three pounds the yellow player spent five and white spent eight so that means we will be first yellow will be second and white will be third after that we have to take income we are going to get four pounds from the bank the yellow player is going to get two pounds from the bank and then unfortunately the white player is going to lose three more pounds uh maybe they are not leveraging this early loan as well as they could have but they have to roll with the decisions they've made so white will pay three pounds to the bank and now it would be time to start the third round of the game but i think i'm going to save that for the extended playthrough instead of going into that i would now like to talk about a couple other things that haven't come up yet and the first of these is how you do a double action build now i mentioned before that whenever you do a build action you can spend a location card or an industry card but if you don't have the location or industry to match up with a spot that you want to build in you can instead spend two cards from your hand in order to build onto any empty spot on the board but that will have to be the only action for your turn because you will have spent two cards next up i'd like to talk about building shipyards as you can see there are three stacks of tokens for this and the bottom stack shows two tiles with a lock symbol on it now you are not allowed to build these instead you must develop these away before you are allowed to build the first of the shipyards i would also like to point out that the shipyards on the second level are special you can see that icon there means you are only allowed to build a second level shipyard once we are in the second half of the game which is the rail era now these shipyards must go down onto a matching shipyard spot on the board and unlike all of the other tokens the moment a shipyard is built it will flip over and then give the associated benefits to the player speaking of shipyards i do want to point out that there are only three locations for those in the game and two of them can only be accessed by rail that means in the first half of the game this shipyard in liverpool is the only one that can be built at this point let's now discuss overbuilding this is something that you can do to remove a tile from the board in order to put a new tile down and there are two different cases where you can do this in the first case you can overbuild one of your own tiles and you can only do this if the new tile that you are building is a higher level than the tile that you are removing now if instead you are trying to overbuild on an opponent's tile then you can only do that if that opponent's tile is an ironworks or a coal mine and you can only do that if the applicable type of resource is nowhere on the board that means you can only uh overbuild an opponent's coal mine if there is no coal tokens out here as well as no coal tokens currently in the market at this point i would now like to talk about how the first half of the game ends you may have noticed that on each player's turn we are drawing cards from the top of the stack over here and in the stack there is a token which shows a canal icon now we are going to keep playing the game until every one of these cards has been drawn from the top of this deck and there are a couple of cards underneath here which are not going to be in play during the first half of the game once all of these cards have been drawn players will have eight cards in their hand and we will continue playing the game but we will no longer draw any cards that means players will start to have less and less card options in their hand and once players have played every single card from their hand we will have then reached the end of the canal era of the game once this happens each player is going to score every one of their canal link tokens on the board the way you score is you are going to get one point for every link icon that is adjacent to each of the canal link tokens now this is a link icon with the hexagon and a line in the middle so that means if we were to score right now this canal token right here would be worth one two three victory points for us now if an opponent had a token over here then they would also score for this link icon here even though that's on an industry tile that is of a different player color as we score each link token on the board we will then remove it so after we take these three points for example this would be pulled from the game and this one would be worth one point at the moment and then be removed in this example that link token is currently worth zero points so this is one of the reasons why you want to flip over these tiles because they make these link tokens worth more points once every link has been scored players will then score victory points for each one of their flipped industry tiles now this is going to be the icon in the lower left portion of the tile so for instance the yellow player would get three victory points for that and we would get five victory points for this flipped cotton mill it's worth noting that industry tiles that are not flipped over do not generate any victory points for that player once all flipped industry tiles have been scored we will move into the obsolete phase of the end of the canal era the way this works is we are going to remove every single level 1 industry building from the board whether or not it has been flipped once these have been pulled from the board they will be completely removed from play it's worth noting that the obsolete phase only hits the level 1 buildings so any level 2 or higher buildings will stay on the board for the rail era next up we will shuffle all of the revealed distant market tokens back in with the rest and then this marker will be reset back to the top of the demand track after that we will gather every card in the game including those underneath this cardboard token and they will then be shuffled up next up we will deal out a number of cards equal to twice the number of players and we will then put those onto the board and we will place this with the rothschild side face up on top of them then the rest of the cards will go face down on top of that token at that point we will start the rail era of the game and there are a couple of differences between the rail era and the canal era the first most obvious of those is that you are now only going to be building the rail lines onto the rail track on the board and you will have to start spending coal to place those rail pieces down or as during the canal era it was much cheaper to put those canals down because they did not cost coal as i mentioned before you can also construct two rails for a single network action but it is going to cost 15 pounds instead of 5 so it's not very money efficient even though it's quite action efficient the next thing to note about the rail era is that players are no longer allowed to build any level 1 buildings you can see down below on each of the level 1 building banners there is an icon that shows up for the canal era now if you still have level 1 buildings on that spot then you will have to develop them away before you get to the level 2 buildings which are constructable in the rail era of the game it's also once again worth noting that you are only allowed to construct a level 2 shipyard during the rail era so we will keep playing through the rail era until all of the cards have been dealt from the top of this rothschild token and at the moment this is revealed we will then put it face up near the bank now at that moment we will then have one more round where we are able to take the loan action and during that round the rest of these cards will be drawn once that round is over there will be no cards left in the deck and we will then flip this over to show that players are no longer allowed to take loans for the rest of the game at that point players will have eight cards in their hand and they will continue playing until they've played every single card from their hand at that point the rail arrow will be over and then players will score all of their rail links in the exact same way as at the end of the canal era after that we will also score points for every one of our flipped industry tiles in the exact same way as the end of the canal era once players are done with that the last thing they have to do is score their money now i do want to note that at the end of the final round of the game players are not going to take their income from where their income marker is on the board now at the end of the game they are going to add up all of the money they have left over and they will get a single victory point for every 10 pounds that they have once players have done that we will have our final scores and the player with the most victory points will be the winner well at this point i have now covered most of the rules to the game which means this tutorial is coming to a close if you'd like to watch the rest of the playthrough you can do so by clicking the link to the extended playthrough that's down below in the description or you can click the i up there in the top corner and i hope you've enjoyed learning how to play brass lancashire as always i'd like to thank everyone who's been supporting this channel including all of these producer level patreon backers if you too would like to directly support the channel and the creation of videos like this one then please go to junketsgames.comsupport to see a variety of ways with which you could do that also if you enjoyed this video please click the like button down below as well as the subscribe button for the channel thanks for watching
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Channel: JonGetsGames
Views: 15,233
Rating: undefined out of 5
Keywords: jongetsgames, jon gets games, johngetsgames, jongetsgames playthrough, jongetsgames play through, jongetsgames playthru, jongetsgames runthrough, jongetsgames tutorial, jongetsgames runthru, jongetsgames Brass Lancashire, Brass Lancashire playthrough, Brass Lancashire play through, Brass Lancashire play thru, Brass Lancashire runthrough, Brass Lancashire tutorial, Brass Lancashire runthru, Brass Lancashire review
Id: 2_D9xrx15gQ
Channel Id: undefined
Length: 33min 43sec (2023 seconds)
Published: Mon Jul 27 2020
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