Blender Secrets - Every Circular Array or Radial Array method

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Place the 3D cursor where you want the  center of your circular array to be.   In edit mode, select the  whole mesh by pressing A.   Then Press Alt+E and S to create the array.   You can then use the menu to change the  amount of duplicates in your array.   Make sure that the Pivot  Point is set to 3D Cursor.   The 3D Cursor and the object that you want  to create an array of, should not overlap.   Press Shift+D, then immediately follow that  up by pressing R and 30 on the Numpad.   Then press Enter. Press Shift+R to repeat that action as   many times as needed to complete the array. The rotation is dependent on the view,   so make sure you're in for example Front  Orthographic view, for best results.   In this example I rotated 30  degrees, to get 12 instances.   In other words, 360 degrees divided by 12.   If you know exactly how many duplicates you want  in an array, this is an easy and fast method.   First, create the object you  want to have in an array.   Then create a mesh circle - not a curve!   And set it to have the amount of vertices that  you want the array to have, 12 for example.   Scale the circle to the size that  you want the array to have.   Now parent the object to the circle with  Ctrl+P and choose parent to vertex.   Select the circle and under  Instancing Turn On Verts.   You can choose whether to align the objects to  the circle or not, and if you want to have the   original object show up in renders or not. Now you can still manipulate the circle.   If you don't align the objects to the circle,   you can create some interesting  animation like this.   Select the Default Cube and go  into Edit Mode by pressing Tab.   Press M then choose to center. Now you have one vertex.   While still in Edit Mode, make sure  the Vertex is selected by pressing A,   then move it away from its origin. In Object Mode, add a Screw modifier to it.   Now select the object that you want to have in  an array and hold Shift and select the vertex.   Then press Ctrl+P to parent to vertex.   It might be easier to select these things  in the Outliner than in the viewport.   Scale a cube on the X-axis. Create a Bezier Circle.   Add a Bevel modifier, an Array modifier  and a Curve modifier to the cube.   Choose the Bezier Circle as the  object in the curve modifier.   Increase the array Count until the  cubes go all around the Circle.   You may need to scale the cube slightly.   Add another Array modifier  to increase the height.   Please note, that the modifier  order is important!   If you want to have it taper towards the top,   you can twist the curve with Ctrl+T with  all its Vertices selected in Edit Mode.   You can offset the cubes by turning  on "Constant Offset" in the second   Array modifier and increasing the X value.   If you want the stones to  follow the curve more smoothly,   in Edit Mode add more Edge Loops by pressing  Ctrl+R and scrolling the mouse wheel up.   You may want to turn on Smooth Shading  and Auto Smooth at this point.   You can also subdivide the Bezier  Circle for a smoother result.   Add a Displace modifier to your  object and set Direction to X.   Decrease Midlevel to zero  and increase the Strength.   Now you can non-destructively move  the object away from its origin.   Next add an Array modifier.   Enable Object Offset instead  of Relative Offset.   Add an Empty and use it as the Offset Object. In the Array modifier increase the Count to the   amount of instances that you want. Select the Empty in the Outliner.   Press R and Z to rotate along the Z-axis, and  eyeball the rotation until it looks okay.   You can see the rotation value  in the top left corner.   Round that number off and type it  on the Numpad, followed by Enter.   If you found this topic interesting  and would like to know more,   don't forget that you can find it  in my "Blender Secrets" e-book.   Along with almost 2000 pages of other tips. To get an idea of what the e-book is like,   you can download the free sample from my  website - BlenderSecrets.org.
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Channel: Blender Secrets
Views: 43,599
Rating: undefined out of 5
Keywords: blender, secrets, blendersecrets, tutorial, radial array, circular array, blender modeling
Id: Q6nq1HEA5Y8
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Length: 5min 46sec (346 seconds)
Published: Sat Sep 17 2022
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