Blade Lineage Meursault: Changing the Game [Limbus Company]

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yeah that's right we finally gotten to the point in limbus company where I can use titles like well this one and it's not even clickbait I believe blade lineage foro is one of the most insane IDs pm has made and that's coming off the very recent release of Captain ishmail so that's how you know an ID is truly something special in case you've been living under a rock or don't know what limbus company is and just watch my videos anyways for some reason the recent blade lineage event in limbus left players with four whole new IDs being released an anniversary event and a whole mini Story chapter that was chalk full of lore and some fan service for those in the know even if you didn't catch everything at 5.5.2 from a gameplay perspective it's impossible to have missed the impact of Blade lineage Vero and that's for quite a lot of reasons most of which I plan to cover in this video but this is not a video entirely dedicated to him though I could certainly do that there's also those three other IDs that have things worth talking about and then the blade lineage team as a whole so in this video I'll be talking pretty briefly about blade lead Salu Dawn and f as well as kurokumo Captain Gregor then I'll talk about the man of the hour well more like the man of the next three-ish weeks blade lineage Mero and how he revolutionizes the blade lineage team building and what that means for limb's future whether it be good or bad so I'll be starting with the three other new idas we got which do all have at least something to talk about but least of all of them would have to be KK Gregor look it's difficult to be the only the idea of the four to not be part of the fancy blade lineage and therefore you're getting left out of getting a Lim billion Buffs via Mero but KK Gregor is just okay and I figured this would be the case when looking at his kit but I can't help but feel like PM kind of dropped the ball for him just a little it's not like he's terrible though he has some okay debuffs including plus coin drop which is generally pretty useful the issue is that all of these debuffs at least the good ones that apply next turn are conditional and require the opponent to have have enough bleed on them to trigger now this isn't impossible or really even improbable wishing Ken Dawn recently released and gave bleed enjoyers their first taste of actual ego content after being drip fed bleed support via the uh bleed ego and KK Gregor helps to fuel the sloth of that ego as well as fueling suddenly one day for himself which we all know that's just a uh top tier ego I think KK Gregor's issue comes from a lack of bleed count which while adding bleed count with the skill one is nice it's only plus one and it's the only instance of it in his kit this means you are generally going far too negative on the count for this skill if you clash with it which it does Clash decently but only if you have bleed on the opponent which he doesn't really help to maintain you see the problem he's a solely bleed focused ID who just kind of falls short in both potency and especially count application despite that being the whole point of the Ida again he's perfectly usable but only just that in my opinion it really doesn't help that Gregor got another bleed ID during this same season with pirate Gregor who is pretty much a strict upgrade for bleed simply because he has Poise and pride which are now both supported to the teeth so having those in your kit is pretty much an innate buff because has good Synergy with other bleed IDs now I really could go on comparing KK Gregor and pirate Gregor or talking more about him but I want to get through these IDs quick so let's move on to Blade lineage Dawn who is a significant step up from Gregor first of all she's a blade lineage ID with a pride skill one if you don't know why that's relevant oh boy just know that it's very relevant for later and a very good thing what's even better is that this is a good skill 11 Rolling two coin is average for two stars and I guess three stars now but having a Poise plus coin conditional to roll a 13 makes this a pretty big standout since not too many two star IDs get the honor of a 13 Rolling skill one but it gets even better since her skill 2 has a similar conditional and brings her roll from the average 14 to a 16 roll and then the same thing with her skill three bringing it from a 13 to a 16 this means blade lineage Dawn just has solid numbers to start with which is always a good Baseline and her Poise count generation is acceptable enough with her skill one and two both giving two Poise count meaning you ideally have a few turns where you don't crit in order to build and maintain Poise but she doesn't gain much Poise potency outside of skill three so building up her Poise count is likely very possible if a little RNG Reliant but really it doesn't matter too much but we'll get there her biggest draw is being a Poise potency and count supplier via her passive skill two and skill three on crit effects her passive requires two Pride residents and spreads one Poise potency to the Ally with the least Poise whenever she gains Poise which happens on all of her skills but her skill one is the best at this her skill three crit effect spreads Poise count to two allies that have no Poise or the least Poise count this is often more important which is probably why it is locked behind a semi inconsistent conditional on a skill three but I mean this can give four Poise count to an ally from the blade lineage which is a really good jump start or a good safety room if you can manage to get it especially for someone like blade lineage you Sayang who relies on his Poise count to gain coin power because of her way of spreading Poise count and potency she makes a lot of ideas that would otherwise struggle generating Poise potency which can help a lot of IDs ramp up the consistent crits faster but there's definitely one idea that benefits by far the most and that's harpooner Heathcliff despite not having a blade and not being a lineage I guess harpooner Heath fliff really does gain a massive benefit from being with blade lineage Dawn since by default his only Poise potency generation is via his skill two and is based on the amount of bleed on the opponent this is generally not quite enough to crit consistently or even half often despite his skill one giving a very respectable four Poise count so potency shouldn't really fall off once you have it the main payoffs for critting are on the skill two and three the skill two for some bleed counts and the skill three for extra damage on the last hit and while yes the bleed count is based on bleed potency just like the Poise generation I wonder if there is a very convenient ID that has both critting and bleed Synergy that could maybe help to make this little bit of team building work a little bit better okay yeah big surprise there blade lineage f is the first of the two three stars for this event and honestly I feel bad for her she has to be compared to Blade lineage Mero and that's a tough act to follow but that's not to say she does a bad job her skill one is average for a three coiner and gains coin power if she has enough poys and since her Poise potency generation isn't great without the skill three conversion beon can also help out F to ramp up a bit quicker well really a lot quicker more importantly is F's unique debuff red plum blossom this is a very special type of debuff since it does quite a few things first it increases the chance for critical hits to occur when hit this is a plus 10% chance to crit and while it does not clarify if it Stacks I think it does but take that with a grain of salt since probabilities are really hard to quantify the next effect is to apply bleed equal to half of the effects potency when struck by a critical hit as well as take red plum blossom potency time three extra damage on crit one thing to note about this that the game doesn't tell you the bleed appears to be rounded down meaning one red plum blossom will not give you one bleed when you crit which is a pretty unfortunate cutoff and often made me question if the debuff applies bleed at all the last thing to note here is that red plum blossom reduces by one whenever they are crit working as a semide Decay mechanic F inflicts red plum blossoms with all of her skills to some extent her skill one on the last coin her skill two on the second coin and the skill three on both coins but her passive which requires four Pride also known as his active on turn two of basically any encounter makes it so any crit she does will inflict one red plum blossom so she goes infinitely potency positive the main way to really Stack Up red plum blossom is by winning a clash on the skill three to get as much Poise as possible and then hope you crit on both of those hits from there it's actually not too bad to maintain but that depends heavily on the amount of hits happening per turn but in turn the bleed it gives is just okay it's nothing spectacular by my testing but the real issue comes from the blade lineage's lack of bleed count so once again wishing K Dawn actually helps quite a bit and harpooner Heathcliff whose chance to crit is increased when attacking an enemy with the debuff and the shared Poise helps out even more now is that enough bleed count to sustain the potency not really but if if you can manage to preserve it through whatever means then you can have some nice supplementary damage going on alongside extra damage on crits now out of Dawn and Fa I actually strongly prefer Dawn which sounds weird and perhaps it's because I tested fa a lot more and got frustrated that her effects just weren't worded very clearly but Dawn is actually a very solid ID for a two star and I like her idle pose it's silly look f is cool too but she just feels a little weak on her own and feels a little too derivative since her kit is actually a strange Frankenstein's monster of pirate Gregor and S Sinclair but she doesn't feel quite as satisfying as either of them except for that skill one which is certainly a standout and feels really nice to fire off now everything I have just said and mentioned about numbers and Poise potency in count and the balance of maintaining it forget it it doesn't matter the only thing that matters is having blade lineage moo and having three Pride skills as often as possible this is an ID that requires a pretty thorough breakdown so let me try to get everything across about him as efficiently as I can since I want you to understand just how insane this idea is lad Lage team or not naturally let's start with his base stats where he is slightly above average in basically everything 191 health is relatively tanky 4 to six speed range is about average and a plus three Defense level means that tankiness is accentuated even further that speed range in particular is something I'll be coming back to but on to his actual skills his skill one and two are both Pride meaning 56 of his sin generation is pride well really a little bit over that but uh about five sixs they also both have a plus three offense level and that skill one draw of the sword which is a very unique name trust me rolls an 11 continuing the trend of season 3 three stars having 11 Rolling skill ones and also taking some inspiration from SS and CLA by having a very easy to fulfill conditional that gives him a 13 Rolling skill one requiring only five plus Poise which I'm sure I don't need to remind you but remember that blade lineage Dawn just spreads Poise potency basically for free so even if his Poise potency generation isn't insane or anything Dawn can hit him and get him ramped up quicker I'll talk about this block of text in a second but he also gains two Poise count on use meaning this skill can go basically if both hits crit except for the end of turn Poise Decay and then he gains two instances of one Poise potency which while it may not seem like that matters it very much does going back to this text here Mero applies sword of the Homeland rending to highest absolute resonance amount of other blade lineage allies in descending speed order to a Max of two times now A few things about this I know that's a lot first of all sword of the Homeland rending is a very simple buff that increases the final power of skill ones for affected units by the count which is a solid buff all around if not overly impactful secondly man they uh they really made another resonance ID right after I made a resonance video no no I'm not mad I'll I'll get over it regardless this will almost always be Pride but it is nice that it gives you the option to make any other kind of resonance if you somehow have a wrath absolute resonance lined up as a bonus with six or more blade lineage IDs in the encounter two rending is applied instead which is a pretty big benefit with a pretty big stipulation for team building since it requires you to run all six of the current blade lineage IDs with no wiggle room this is I can't really blame them for locking strong effects behind harsh team building but it feels limiting especially when one of the blade lineage IDs is blade lineage Otis who is just barely an IID sadly and I have large amounts of PTSD so I don't really want to use her in my day-to-day admittedly this and the passive will buff some of the less good bids to usable extents uh but still moving on to the skill two acupuncture which rolls an 18 by default with potential to roll a 21 with just 7even plus Poise as a conditional instead of Sword of the Homeland rending this skill has the same text as the skill one but applies sword of the Homeland penetrating instead which Buffs skill twos by the count instead of skill ones acupuncture also gives plus three Poise count once again going somewhat neutral on his Poise count generation and winning a clash gives him one SL power up next turn you know cuz uh he totally needed that in terms of his on hit effects the first coin gives him three po potency and the third coin deals plus 60% more damage on critical hit which sounds good and all but no this is really strong a 21 rolling hit dealing plus 60% more damage should not be taken lightly and now the skill three yield My Flesh which is undeniably the most unique skill three in how it works this is a negative coin skill on an otherwise positive coin ID meaning this will basically always and very consistently roll a 12 in clashing and it also gives him three aggro next turn and until the skill is over he cannot be staggered from taking damage while that sounds fine the real power shows here when hit after losing a clash with yield My Flesh to claim their bones is used The Clash lose agenda is pushed further by the plus zero offense level on this skill his only skill to have a only neutral offense level and the way he simply does not consent to being staggered while this skill is still in use which seems to be until the enemy finishes their skill against him in case you do win with yield My Flesh it's an all right skill I guess with potential to deal a whole bunch of extra crit damage and regular damage based on Poise potency and missing Health respectively yada yada who cares it's a single coin skill so it's not nearly as much damage as this Behemoth of a skill to claim their bones is a four coin 20 rolling skill not that the clashing would matter since you can't clash with this but it also has a plus five offense level just in case the extra damage bonuses aren't going to be enough for you attack weight to a total of three attack weight since every skill has at least one attack weight to start with i shouldn't have to explain why potentially tripling your damage is good and uh I won't this has some similar descriptions to yield My Flesh to an extent dealing the extra crit damage based on potency as well to a Max of plus 80% more damage on critical hit and plus 24.9% more damage based on missing HP which just isn't quite worth being on death store for though blad n Mel has his ways to get down there and then the kicker in case you thought man what if I'm fighting an enemy with only one body body part I can't get my attack weight value well Mero likes to pretend that the enemy has another body part that he's hitting by dealing plus 100% more damage to single targets yeah double damage meaning it's not completely out of the question for you to be dealing plus 200% more damage with every hit of this skill assuming you are critting four times and are on low enough HP which honestly isn't even that hard then you get a bit of bleed potency and five paralyze next turn which let's be honest that amount of bleed for that amount of damage does not seem proportional nor does that paralyze really if I could have designed this ID he would have inflicted the enemy with a new debuff called paraplegia where they can no longer walk towards you to even attack anymore speaking of yielding flesh and claiming bones I'm going to yield my dignity to claim your subscription and ask you to subscribe since I wanted to get to 15,000 before the Lim anniversary and uh now I just want the number to go bigger so if you also laugh the idea of anority with paraplegia uh subscribe for more content like that I guess but now his passive and uh oh yeah he has a counter I guess which is also pretty good but you won't ever use it trust me but the passive the passives since he has two of them the first one is pretty Niche and only activates when enough blade lineage allies die but it increases his Poise and Poise count Generation by one when three or more die and when five or more die he becomes in insanely broken but really this will almost never happen since you won't even gain extra skill slots if your allies are dead so this is just not worth it even a very strong guy with one skill slot only has one skill slot his other passive sword playay of the Homeland is the real bread and butter of the blade lineage team now requiring three Pride residents which is pretty much of the utmost priority since the effects are pretty broken and somehow the first one where he straight up cannot be killed once once per encounter isn't the most broken part though it is strong and it's what allows you to kind of get low on HP for the missing HP conditions on to claim their bones and yield My Flesh this passive also spreads Poise and Poise count to two other blade lineage allies with the least or no Poise every time he gains Poise potency or count this is why it is important that the skill one has two instances of gaining Poise potency on the coins those two hits combined with his gaining of poise on you means he is spreading three Poise potency and three Poise count to two allies which basically means six Poise potency and six Poise count is being gained overall in one skill one this is buffed up to two Poise potency and two Poise count with six plus blade lineage members which is just Overkill at that point but yeah sure why not if you are running bodus I guess you deserve this and yet somehow that is not the most broken part of the passive since this one little line of text saying that the sword play of the Homeland buff is applied to all other BL allies on combat start is insane Sword Play of the Homeland is a buff that seems really complicated when you look at it all at once so let's take it on at a micro scale first of all this buff requires you to be at five plus Poise potency to even work which as previously established no problem then when using a skill one or skill two they gain coin power equal to three divided by the amount of coins that skill has this means that a single coin skill one like what BL Otis has gains plus three coin power but BL fa with three coins gets plus one coin power which is the minimum and is also way better than the benefit blos gets anyways but uh that's blus for you in addition these skills gain critical damage equal to 30 divided by the amount of coins they have on a BL team the skill two with the most amount of coins is BL Sinclair with his skill to having three coins meaning each of his coins would deal plus 10% more damage damage on crit which is okay considering it would now roll 15 minimum and if you would to clash with it you would not expend your Poise count then the next part requires seven plus Poise to activate which is a little trickier I guess it's hard to say really considering how much Poise BL Mero can give out basically for free as well as be all done but this next part Buffs skill 3's damage by plus 30% divided by coins and the critical damage is increased by 50% divided by coins this means a single coin skill three like what BL Sinclair has deals plus 80% more damage on crit which is really good even three coin skill threes like blang get a decent amount of extra damage and crit damage and it's all tied together by spreading extra po to every single blade lineage ID who is also already gaining extra Poise from dawn leading to more crits which are further buffed and oh yeah did you forget that they're also just gaining final power based on if Maro is using a skill one or two and the only stipulation for all of this is to have one instance of Pride absolute resonance in a turn which honestly is really really easy remember BL Dawn having a pride skill one yeah that's why that's relevant and even if running a full BLT makes this a little more difficult with BL Otis and Sinclair having Pride skill 3es Otis has a pride evade and to Pathos mathos which is fueled by this team so this really should be happening as often as you can possibly have it happen which is often and believe it or not we aren't done that might have sounded like I was wrapping up this all into one nice package but did you really think I would forget to talk about regrets I mean come on this is the ego everyone was hyping up for whenever we got a DPS merel ID and by God that was correct while regrets coin power boost does not affect to claim their bones it does affect yield My Flesh which sounds bad since regret boosts coin power except since yield my flesh is a negative coin skill it makes the negative coin become a minus 10 while still lowering your base power this means that it's more like you roll a n with yield My Flesh which is a lot easier to lose with which is great even outside of that though regret just boosts your skills by default making so your skill one can roll a 16 with two coins and your skill two a simply ridiculous 26 roll and adding on the fact that you can gain SL power up for winning clashes with your skill two or with your counter which don't forget your skill two also deals plus 60% more damage on crit on the last coins and add on the fact that you can get back your base Power by using Capote and having enough enemies targeting you and by God this ID is [ __ ] broken okay okay I've calmed down now but I hope my uh impassioned ranting got my point across but while you may understand why I think this ID is really really good you may also be saying that very strong numbers aren't changing the game and you would be correct that isn't what makes blade L Maro a turning point of sorts for limbus nor is it why I use that phrasing in the title what makes blade Lage Maro such a standout ID is that he sets a precedent Blade the ninja Maro is the first ID to actively and very specifically and deliberately buff other IDs of the same faction we have seen similarish mechanics to this like n's fanatic seven Heathcliff getting benefit based on the amount of seven Association members in the team but nothing quite to this extent and with this precedent set blad nmer se's mere existence begs a burning question who is next what team will get their blade lineage Maro next I've already seen this sentiment become pretty widespread and yeah I don't blame people it's an exciting concept that we could see some of the older or just worse IDs in the game getting a team leader to fix their issues I think the way project Moon went about buffing these older IDs isn't the best way possible since a direct buff would be best but I already accepted that wasn't going to happen in my magic bullet Otis video so honestly I'll I'll take what I can get and what the blade lineage team got was pretty cool so if we see that for other teams then hey great speaking of that team what does it consist of now I know that sounds like a joke since the most obvious team building play is just throw all six of them on there and call it a day and yes that will work but for my money I prefer a slightly different variation of that team you remember how I mentioned the pride skills of botus and Sinclair well yes they can be played around spending soures on BL Otis is not something I can recommend and while the plus one more final power from the skill one and two on top of the extra Poise count is a great benefit none of it really matters if you aren't getting that Pride residence as consistently as possible so here's my very unique and very creative spin on a blade lineage team drop Otis and Sinclair addon captain ishill and harpooner Heathcliff thrilling choices I know but can you blame me you probably saw this coming with how much I talked about harpooner Heathcliff and how he synergizes nicely with Dawn and Fa but he also has a pride skill one and his first skill three coin power conditional can actually just barely be reached with BL Dawn's skill two blang skill three and be Mero counter SL Captain ishill Skill one Speaking of Captain ishill I mean if you need to know why she's a Prime Choice here just go watch the resonance video but unique to this team is that all of these skill ones are really good and a lot of them our pride meaning this Pride power up is getting value n out of 10 times Dawn skill one spreads Poise BL sangs is somehow probably the worst of them but is still a strong single coin with poise count generation he Cliffs is obviously a great skill one fa is a three coin skill so while it's not Pride it's lots of damage and Mero is really really good since while we do sacrifice the extra Poise potency and count he gives from six plus BL members hitting him with assist attack nullifies this downside entirely for turn and this is why his middling speed range is about as good as it could possibly be for this but of course it will never be fully consistent most of all this team has a ton of Pride so not activating be merto passive or hell not getting assist attack to 100% proc chance is kind of a challenge of course this team does lack in cinity variety but it comes at the benefit of consistency in several ways and it is my personal favorite team to run be Mero on really though just like I said in the resonance video anything can work even the most basic strategies like just having your neurons activate inside of color number 185 186 and then adding that ID onto your team but even if that much team building is too scary for you yeah just uh be boring and throw all of the blade lineage IDs into one team anyways that's all for me thank you for watching and I hope you look forward to a very interesting video that I plan to make in the upcoming weeks is the worst team Railway 3 run has been a lot of fun and I'm really excited to Showcase my strategies to the fights while only using Zan and te ego and swapping between teams but that's for later in the meantime this video ends now
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Channel: ESGOO
Views: 83,314
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Length: 27min 19sec (1639 seconds)
Published: Thu Feb 29 2024
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