best texturing addons for blender

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red Edwards 3479 asked if I could find some amazing tools to help with texturing in blender and what a great idea I mostly do my texturing in substance painter but after looking at what these addons can do today I'm ready to uninstall substance painter if you do a lot of texturing inside blender one object can have several materials and that material can have even more texture images for the color roughness nor map and more imagine all you needed to do to find a specific texture was to click an object and all the textures used by that object are listed to you as nice large thumbnails that you can select open up and show the exact instance where that texture is being used in the material editor for the selected object well that's exactly what texture overview add-on does another amazing texturing addon is filogix PBR painter imagine if your favorite photo editing software turned into a blender add-on for texturing that's what filogix PBR is it brings all the cool features of image editing softwares like Photoshop into blender for texturing you can set up layers move them up or down easily create PBR texture maps for painting switch between different textures and materials create masks and more you can also hide and unhide textures add materials by color ID basically all features that something like Photoshop has or substance painter has packed into a single addon in the 3D job market detail is King and that is what trim flow brings to the table most artists can model and texture so to stand out you need to go an extra mile and of course everyone will try to goow that extra mile but only those who can do it quick efficiently and elegantly will win trim FL brings that efficiency and elegance to blender it also brings a new texturing workflow that lets you draw texture detail directly to your models this can act as Deco masks or bump and no more detail on your model if you spend a lot of time in the shter editor working on on shaders and texturing work in style with node preview each node gets a preview of its output at the top so that you know exactly how it's contributing to your materials shaders masks or textures welcome to the professional world of 3D where guess work is not acceptable so remove that guess work in your workflow by using not preview what separates a professional texture artist from a beginner is their use of masks beginners will just slap textures on objects and professionals will use texture masks to show different effects like dust collection Edge wear and tear rust effects and more the problem is masks take too much time to create so it's nice to know that an add-on like mask tools exist to do the heavy lifting for you so that you can focus on your Artistry not everything has to be real and up to Hollywood standards sometimes you are working on a personal project and all you want is to make it look good textures are a great way to do that because they can be used to add a lot of detail the only issue is that you need to do a lot of steps to texture correctly objects have to be UV unwrapped you need to create materials import the image or several images and figure out how you will blend them together for fun projects or professional projects where only the output matters texture deos is going to be exceptional it does not care about UVS or materials just find a texture you want and point the Aron to where you want the texture to be applied it will just slap it directly onto the surface you won't even have to touch the other object for setting up materials and textures and you can blend it with Alpha masks to make it look worn out if you have several instances of an object that look similar and repetitive try this random texture selector it uses one instance of a material and randomly assigns a texture for the different objects you have the texture can be a single image with different images in different sections of that image and the other will just randomly sample the different parts of that image to create the random textures for for you every BL artist has a collection of textures I myself has several folders categorized from Metals wood tows rocks grass mble and more each folder has hundreds of images the texture folder addon helps me access all those folders in blender if say I want a rock texture I just have to search rock in the addon and the addon will find that for me if I have a PBR Rock texture set I can specify that so that the addon knows to look for only PBR Rock textures and in one click can set up all the PBR maps for me in one material or if I want a single material it can also import it directly into the Shader editor TCH steering without UVS is like driving without a steering wheel it's too risky sometimes it works but if things go wrong and they will go wrong it won't be pretty so UV unpar Master turns the tedious task of UV unwrapping into a fun quick process so that you can always be guaranteed to have good looking textures Deco machine is for the AAA artist the artist who won't spare any detail it has been around for ages and has been helping top artists realize their dreams helping them add detail like text surface detail grind detail and more Deco machine was among the first addons to bring Parx detail into blender letting artist Renda text detail will depth above and beyond what noral can do texturing does not always have to be boring St detail like walls wood tiles or ground it can be more Dynamic like water lava sand Rivers rain and more this is what Delta flow helpes you do you just paint the direction you want the texture to flow and Delta flow will give your textures motion if you're creating characters add an extra T of realism and fashion with the simply material fashion design is an addon that comes with a library of cloth materials patterns and textures to hold help you style your characters in fashionable cloes the world of 3D is computational and resource intensive if you want animated detail in the background of your scene but it's too much work for you or on something your computer will handle find an image on the internet and use flow map to add animated detail to that image FL up can also add extra depth to the image by displacing it into the mesh for extra Parx effect this is not exactly texturing but real time f is an amazing addon for adding far detail on your models so I just thought it's something you guys may like to look into every blender artist knows that for 3D renders to look perfect they need to look imperfect so take a look at this realistic touch add-on it has a ton of imperfection textures from grung fingerprints scratches and more to conclude this video let me show off an add-on that combines the beauty of textures procedure masks shaders and materials smartify uses realistic PBR materials as the base material and blends them with different effects like snow Moss rust dust water and more using smart masks if you want quick realistic detto or fast I'm sure you will find something in this list and again shout out to Red Edwards 3479 for this amazing suggestion
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Channel: TopChannel1on1
Views: 5,711
Rating: undefined out of 5
Keywords: blender, blender tutorial, blender 2.8 learn blender, 3d modeling, live stream, blender addons
Id: mhBHb26kWy4
Channel Id: undefined
Length: 7min 22sec (442 seconds)
Published: Thu Feb 29 2024
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