Beginner to PRO tutorial | Part 1 | Rendering Settings (3ds Max & V-Ray)

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[Music] [Music] [Applause] [Music] in this first lesson i will show you how i set up my rendering settings using 3d studio max and v-ray i personally use exactly the same settings no matter the type of project that i have to deal with which means that either have to do a living room render with big windows or a small bathroom with no windows the rendering settings i will apply are the same let's start go to the menu rendering render setup the first thing that we need to do is to set v-ray as our renderer go to the render section and select vray next the menus node change and adjust to the v-ray ones go to the very tab go to the global switches rollout and disable hidden lights let me show you what will happen if you don't disable this option this is the bathroom that we will be working on i have placed this pendant over here and let me produce a render to see how it looks so you can see that this pendant casts light on the wall and on the vanity i'm not really sure if i like it and i would like to hide it to see how my render will look without it in order to hide it i will select it right click and select hide selection let me produce another render although we have hidden dependent the light source it still casts light but if we go to the render setup dialog box and disable hidden lights then the hidden lights won't cast light anymore let's re-render to confirm it so my advice is to always have this option disabled especially if you're a beginner since while you will be working on your project you might hide a few lights to do your testing and you will get confused while you see lighted areas where there are no lights now go to the image sampler anti-aliasing rollout first let me explain to you what anti-aliasing is when we draw a line using any software autocad photoshop 3d studio max if this line is horizontal or vertical then it appears on our screen as a perfect line but if this line is inclined then you can see its pixels when you zoom in so in this rollout we choose the algorithm with which we will improve this phenomenon i personally prefer bucket over progressive and in the bucket image sampler rollout i set minimum subdivisions to 1 and maximum subdivisions to 4 for my draft renders while for my final renders i will set maximum subdivisions to 8 or 12 or 24. let's now see in our example what those values mean i select bucket and let's start by disabling the maximum subdivisions and render do you see how our vanity looks the pixels now i will enable maximum subdivisions and set them to 4. vray now tries to smooth the edges so that we don't see the pixels the bigger the value we type in maximum subdivisions the smoother our render will look but what you should always have in mind is that the bigger our values the more time we will need to produce our render let's now go to the color mapping rollout in simple terms in this rollout we adjust how bright the burnt spots of our project will look let me keep the default values and produce a render take a close look at the sink it looks like it's burnt here and instead of a white vanity it renders kind of orange now let's adjust the band value and set it to 0.5 instead of 1 and render now there is not a right or wrong value here just what you want to achieve as a final result i personally prefer to avoid having burnt spots in my renders so to sum up in the color mapping rollout i keep reinhardt i keep 1 in the multiplier value and i set burn value to 0.5 now go to the gi tab open the global illumination rollout some of the terms that follow are pretty complicated and have a mathematical background so what i will try to do is just simplify everything as primary enzyme select irradiance map and as secondary enzyme select light cache those are algorithms that calculate how the light casts and spreads in a room go to the iranians map rollout here we have some templates presets that you can choose from whether we want to produce a draft render or a final one i personally always choose the law preset and there are two parameters that i adjust the subdivisions and the interpolation samples those those two adjust the quality of the scattering of the light and more specifically the higher those values the better the result we will get the default values are 50 for the subdivisions and 20 for the interpolation samples which is a good combination for our draft renders let's produce a render to see the result we get let me now set those values to 1. and 1 and do a crop render over here to see the difference so do you see what is happening the higher the subdivisions the better the simulation of the reflection of the light we get instead of 1 let's set 10 and 3 enter you can see how the quality improves by increasing the value in simple terms the interpolation sample shows how well defined the pixels are let's set it to 10 instead of one and re-render i hope that now it's clear how these values work what you should have in mind is that the default values of 15 20 are good for our draft renders and you can adjust those to 70 and 35 for your final renders we have more or less the same philosophy with the subdivisions in the light cast rollout i set subdivisions to 200 for my draft renders and 1000 for my final ones finally go to the render elements tab click on the add button and select vray denoiser and click ok as its name implies vray denoiser reduces the noise of a render what do we mean by noise it's those dots that use in a render when a surface doesn't look smooth v-ray vray denoiser smooths these surfaces the truth is that it also kind of blurs the final result and we lose details but we gain substantially in rendering time if you don't want to use denoiser in order to improve the noise of a render you need to increase some of the values we already talked about more specifically go to the vray tab go to the bucket image sampler rollout and set maximum subdivisions to and to know its threshold to 0.007 let's render again now the rendering time has increased substantially and i personally don't believe that the quality is that improved compared to the time needed but that's up to you to decide which workflow you prefer i personally prefer to apply denoiser and leave my values low to render faster now regarding the rendering settings we just analyzed you don't need to set them from scratch every time you start a new project you can save those settings as a template and load this template to save the settings click on the arrow next to the preset and select save preset choose where you want to save it type the desired name and click save now every time you will be starting working on a new project you just need to go to the menu rendering render setup click on preset and select load preset and choose the file you saved that's all thank you you
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Channel: Margarita Nikita
Views: 109,725
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Keywords: cgi, archviz, render, 3d render, 3d, chaosgroup, 3ds max, max, 3ds, render setup, rendering settings, settings, tutorial, training, vray, vraynext, vray5, modeling, model, bathroom, realistic render, visualization
Id: eO1m4G_cvxY
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Length: 12min 38sec (758 seconds)
Published: Mon Jul 27 2020
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