The origins of man’s journey into space dates
back a thousand years to the early 21st century. Two significant world events
happened almost concurrently that would have ramifications
extending far into the future. On the political side of things, the
assassination of Soviet Premier Tikonov in 2011 ushered in the collapse of the Soviet Union and
began a civil war that would consume the nation. When the war spilled over into West Germany,
NATO forces moved into Russia to secure their nuclear arsenal, while the more western-friendly
liberal faction came out on top in the fighting. In the aftermath, the victorious powers
unified to create the Western Alliance. A second major war was narrowly averted when
the Asian Co-Prosperity Sphere attempted a naval blockade around Japan. The situation
was successfully de-escalated after only a single violent clash and soon the major Asian
powers were accepted into the Western Alliance as associate members. By 2086 the Western
Alliance had established enough of a power base to declare itself the first world
government, rebranding as the Terran Alliance. An equally significant scientific
achievement occurred around the same time when a team of scientists led by Drs
Kearny and Fuchida were able to create a working fusion reactor. This technology was
quickly shared among the Western Alliance. During their study the two scientists made a
shocking discovery. Under certain conditions involving extraordinary amounts of energy, the
rules of Einsteinian physics did not behave as they should have. Theoretically it could be
possible for an object to pass the speed of light. Their announcement was met with such derision
from the scientific community that their contributions to the fusion reactor development
were ignored and their academic careers ruined. Sadly, neither would live to see the fruits
of their pioneering efforts. In the early 22nd century, the advancement of fusion power was such
that it was now possible to test their hypothesis. This program, dubbed the Deimos Project, would culminate in 2108 with the
departure of the TAS Pathfinder, which successfully jumped from the Sol system to
Tau Ceti. Humanity had taken its next giant leap. By 2116 the Terran Alliance had established the
first extrasolar colony at New Earth in the Tau Ceti system. This began the period we now know as
the First Exodus. The astronomical costs involved in JumpShip production meant they were exclusively
the property of the Terran Alliance at first but gradually this was opened up
to corporate and private interests. By 2140 humanity had colonised numerous worlds
with a 35 lightyear radius. The number of viable planets for settling came as a welcome surprise,
though true garden worlds remained rare. In the late 22nd century, a series of Grand Surveys
were undertaken to chart humanity’s expansion, with the final count in 2235 standing at over
600 worlds within 120 light years of earth. There was however another
purpose to the Grand Surveys. Nominally, all new colonies were under the
control of a Terran Alliance appointed governor. But as humanity continued to expand, the distances
involved began to cause problems. With planets dozens of light years apart, no conventional
means of sending messages was possible without literally years of delays. The colonists
fell back on a courier system where the ships themselves would carry the messages and then beam
them to planets upon arrival in the target system. This still had its issues. Though the JumpShips
travelled instantaneously, they required weeks to recharge. Coupled with a maximum range of only
a couple dozen light years, the more distant colonies found themselves increasingly
removed from Terra and as new generations grew up without even seeing the mother planet,
they became somewhat resentful of Terran rule. The Grand Surveys were themselves a warning
to the colonies, that no matter how far you travelled you were still within reach of the
Terran Alliance. This was a state of affairs that couldn’t last and in 2235 the first of
the colonies declared their independence. It would take eight months for word
of their rebellion to reach Earth. The Outer Reaches Rebellion, as the
ensuing conflict would become known, did not go the way that either side anticipated.
The superior technology and training of the Terran Alliance had made them confident of an easy
victory. The rebels hoped that at the end of a long and bloody conflict, they would come
out as the victors of a war of attrition. What happened instead was a series of botched
initial assaults that immediately revealed the Alliance to be nothing more than a paper tiger.
The cost of mounting an invasion across such vast distances was astronomical and growing political
unrest erupted on earth. When demands went out for the already struggling loyal colonies to
increase the amount of goods and personnel they were contributing to the war, the number
of secessionist planets increased rapidly. After little more than a year, the expansionist
government was ousted from power and replaced by a liberal Terran-focused government that
wanted little to do with the distant colonies. In 2242 this new body issued the demarcation
declaration. All colonies beyond the range of a single jump were now independent, whether they
had the means to provide for themselves or not. The fallout from this was catastrophic
for the colonies. Few had reached a point of self-sufficiency and the majority of the
JumpShips had been owned by the Terran Alliance. Where it was no longer possible to remain, what colonists could quickly moved
offworld and many planets were abandoned. Worse, some populations were left to die without
sufficient quantities of fresh food and water. When word of these disasters got back to earth,
the Liberal government lost its majority. So began a cycle of revolving door politics that
lasted for 70 years between the two major factions of the Terran Alliance. During this time, new
nations were springing up but the Alliance was solely focused inwards. Both sides moved to
secure power, growing their paramilitary forces. Violent clashes became increasingly common
and this political unrest on Earth kicked off the Second Exodus. Freethinkers
and scientists rushed to escape the oppressive, stagnant Alliance and join the
fledgling powers now re-colonising space. The spark that ignited the fire was the death of the leader to a new political party
that both sides had been courting. Liberals and Expansionists blamed each other
and open war followed. With chaos reigning on Earth and the conflict spreading to other planets
within the Alliance, drastic action was needed. The Alliance Global Militia, which had
distinguished itself so poorly during the Outer Reaches Rebellion, remained neutral.
Over the last half a century, the AGM had seen major restructuring, the lessons having
been learned from their prior embarrassment. Now the Global Militia was a
trained force to be reckoned with. The Alliance Navy, with Fleet
Admiral James McKenna at its helm, now boasted a fleet of jump capable warships
that surpassed any other in existence. The initial inaction on the part of the AGM had
seen smaller units break off to join one side or the other in the civil war, but McKenna was
not prepared to see his military disintegrate. “Attention all AGM members currently
participating in the barbarities. Cease all hostile actions and return to your
barracks, or I will bombard you into oblivion.” This was the message McKenna’s fleet
beamed at Earth upon arriving in orbit. He quickly followed this up with a show of force,
using his fleet to demonstrate his global reach by erasing two islands (one in Scotland,
the other Australia) from existence. A brief campaign to hunt down and
arrest those political leaders who did not surrender brought the civil war
to an end. Feeling a great shame for what had become of the once promising Alliance,
McKenna declared the old order abolished. The great democratic experiment had failed
and in its place, something new was needed. In 2315 the autocratic Terran Hegemony was founded
with Director-General James McKenna at its head. In 2242 when the Terran Alliance
issued their Demarcation Declaration, the colonies found themselves in an untenable
position. Only a tiny fraction had achieved self-sufficiency, the others relying on trade to
get by, particularly imports of clean drinking water. In this hostile climate, herd instinct
kicked in and the various planets started to cluster together into micro-alliances,
proto-nations and trading leagues. It was a time of rapid change and forced evolution
for the colonies. During the remaining 75 years of the Alliance over two dozen new interstellar
nations would arise, among them we can see the foundations of what would go on to form the
five successor states in present day 3025. It would be a mistake however, to think that the
Rebellion marked the first appearance of these new states. Certain of them existed even prior
to this in a limited or unofficial capacity. The earliest of all was an historical anomaly.
Dating from the First Exodus and existing beyond the borders of known space, the Muskegon Empire
has the dubious distinction of starting the trend. In 2163, a JumpShip bound for neighbouring
McHenry malfunctioned, stranding the colonists on uncharted Muskegon. This world was borderline
inhospitable and with no means to return or to contact the Alliance, the ship's crew took drastic
action to ensure survival. Personal freedoms were suspended and all available energy and manpower
was poured into establishing a fragile existence. By 2177, repairs to the JumpShip had been
completed but by this point a social hierarchy had developed between the original crew and colonists
onboard. The former now lorded it over the rest and had little desire to return to the Alliance
and see their power surrendered. Instead they travelled to nearby Emerson and Beten Kaitos,
establishing new colonies using slave labour in the form of criminals and the colonist-class
citizens. Four more worlds had been added to the fledgling Empire by 2190. By the time their
existence became well known, the Terran Alliance was on the decline and the Muskegon Empire would
become one of the dominant players in that region. But this dictatorship was not typical of
early expansion. The scarcity of JumpShips in the early days caused many corporations
and conglomerates to form trading alliances to better pool resources. One of the earliest of
these was the Chesterton Trade League of 2193, and later the Tamar Pact in 2235. Though initially
these alliances had little interest in world governance, post Rebellion many of the two dozen
major trade groups would transition in this way. The Capellan Zone, as the region of space that
birthed the Capellan Confederation was known, was the most turbulent and
active during this early period. Dozens of worlds were already forming
alliances and several planets would become key players in the conflicts that
would arise over the next 200 years. Initially these were one-world republics such
as the dictatorial Sarna Supremacy in 2176, the Tikonov Union in ‘77, the Liao Republic
in ‘89 and Capellan Holdfast in ‘93. The Capellans and Sarns quickly came to
blows when explorers from the Supremacy stumbled upon the unknown colony
and tried to claim ownership. The Terran Alliance was still strong enough to
prevent any aggressive colonial actions within its borders so the Capellans were able to defend
themselves against the now multi-world Supremacy and re-entered the political scene
in 2194 as the Capellan Republic. The Capellans would play a key part in the First
Exodus when in 2218 they established the Capellan Library on the planet Geifer, a massive repository
of information freely available to neighbouring worlds, which in turn drew many of Earth’s
greatest scientists into this region of space. Sensing future trouble with the Supremacy
they formed the Capellan Co-Prosperity Sphere in 2220 to protect from the
expansionist actions of the Sarns. Five years later the attack came but the
Capellan militia were able to rebuff the invaders and when reinforcements arrived from
offworld, the Supremacy forces withdrew. It is perhaps telling that this was going on
right under the noses of the Terran Alliance without their knowledge as just a decade later,
the Outer Reaches Rebellion would ignite. Three case studies could be made of the
planets from which future dynasties would spawn during this period; Marik, Liao
and New Avalon (home of House Davion). During the Outer Reaches Rebellion, Marik
remained staunchly neutral until the 11th hour when they threw in their lot with the
rebels, declaring their independence in 2238, one year after Terra had
already withdrawn its forces. By 2241 the Republic of Marik was fully formed
and now counted four worlds under their control. In New Avalon, their loyalty to the Alliance
was pushed past its breaking point when ever increasing demands for crop yields created a
situation where thousands risked starvation. In 2237 the grain rebellions would see
the AGM Colonial Marines pushed off world and a new democracy established. Lastly, and perhaps most ominously, the
Terran Ambassador dispatched to treat with Victor Liao would find himself returning to Earth
without the levies he had been sent for and also without a head. Like the New Avalonians, the Liao
Republic geared up for the inevitable retribution, but it never came. The Alliance was done with
space and in 2242 formally withdrew its borders. An explosion of new installer players
occurred during the mid 23rd century; the Federation of Oriente in
2241, Nanking Collective in ‘42, Tikonov Grand Union in ‘43 (which incorporated
the Chesterton worlds as a province), St. Ives Mercantile Association in ‘45, Dominion
of Regulus in ‘47 and the Sian Supremacy in 2250. In more distant regions of space,
the United Hindu Collective formed, as did the Rim Worlds Republic in 2250,
followed by the Taurian Homeworlds in ‘53. By far the quickest off the mark
however was the Republic of Marik. Not content with the handful of worlds that
had agreed to an alliance at the outset, Marik military forces began a campaign
that would see them grow the realm to twenty planets in only five years. After the
conquest of Atreus the Republic rebranded as the Marik Commonwealth in 2246. This
made them the preeminent power of the day. What House Marik was achieving through
conquest, House Allison of Oriente achieved through diplomacy (likely playing
off fears of Marik Commonwealth expansionism). By 2271 they had grown to rival their neighbours. The relationship between the two burgeoning
powers was cool, though not hostile. Meanwhile, New Avalon’s shining attempt
at a democratic government had collapsed. Though this had been one of the planets
better prepared for independence, there was still much that needed doing
and their system of yearly elections was so slow and focused on the short
term that the people were suffering. A bloody civil war soon erupted among the powerful
estates that would see a new order ushered in and the gradual rise of House
Davion. The new government was a swing to the opposite extreme,
with officials serving for life. But in the aftermath of war
stability was what was desired most. It’s worth noting that not all of the newly
independent worlds saw the rise of these new states as a positive thing. Many believed
that self-governance was the best way for any planet to function and this held true
throughout most of the Inner Sphere. This was certainly true for the Crucis
Reach where New Avalon was situated. Coreward of Earth, trading clans such as
the Tamar Pact (which would eventually transition into a government), Skye Freight
and Goods and the Ozawa Mercantile Association held sway and this region wouldn’t see
interplanetary unification for half a century. In the more volatile rimward regions new
collections of planets continued to form. The Stewart Confederacy formed in 2259,
brought another dictatorship into the political sphere, and this was followed by the
isolationist Rasalhague Concordium in 2260. Others in the Capellan Zone were restructuring
to form the Chisholm Protectorate in ‘65, the Sian Commonwealth in ‘67 and more
notably, the Capellan Hegemony in 2270. By far the most significant development in Inner
Sphere politics occurred the following year. By now House Selaj of Regulus had a trade
realm to rival the Mariks and Allisons. Each counted among the most prosperous and most
powerful nations in existence. But thanks to the efforts of statesman George Humphreys, war
between the powers was never on the cards. After several years of intense negotiations, the
three houses signed the Articles of Unification (better known as the Treaty of Marik)
and unified to create a new superpower, the Free Worlds League. Though the term
wouldn’t be in use for another 500 years, the first of the Successor States had been born. The founding of the Free Worlds
League in 2271 into the first true interstellar superpower was arguably the
most significant event of the 23rd century but around them the chaotic and erratic birth
of new nations was continuing as normal. Their spinward neighbours, the Capellan Hegemony,
themselves founded only one year prior, were about to enter a period of growth that would in later
years be referred to as the Capellan Renaissance. This was chiefly a cultural evolution that would
lay the groundwork for the later Capellan state as the Hegemony began to make tentative alliances
with other emerging powers in the region. However, the Hegemony was an expansionist
nation at heart and they first set their sights on their immediate neighbours in the
Ingersoll Concordium. A brief campaign in 2272 saw them annex this microstate in its
entirety. Spurred on by this success they next moved against the St. Ives Association the
following year, further expanding their empire. By the end of the century they had established
new provinces across the region but in so doing had created problems for themselves. The Capellan
Hegemony was a scattershot of different planetary groups on an Inner Sphere map. The different
provinces were accessible only by traversing other nations, which were at times hostile to
them. Defending this region from the predations of others both within and without the Capellan
Zone became an ever more challenging task. Meanwhile, the Free Worlds League was making
territorial gains of its own. In the Articles of Unification it was outlined that each of
the three provinces would be responsible for a particular aspect of government. Oriente would
handle diplomacy, Regulus would manage trade and the Commonwealth would be responsible for defence.
During times of war, a Captain-General could be elected to temporarily control all functions of
the League to help them through the conflict. The first instance of this was the war with
the Stewart Confederacy and naturally House Marik was the clear favourite for this position.
On September 19th 2293, the Free Worlds League began a four month campaign that would see
them annihilate the Stewart dictatorship and absorb its worlds as a fourth province.
House Stewart would survive to the present day, its war long forgotten and now acting
as staunch supporters of House Marik. In the rimward region of the Inner Sphere, the
independent worlds were at last beginning to form their own interplanetary states. This
began with the merger of several Skye based trading conglomerates in 2296 to form the Skye
Traders under the control of Ian McQuiston. Such was the power of this new group that they
were able to claim de facto governorship of a group of planets near the Terran Alliance. Over
the next three years they would transition from trading league to interstellar nation and
so was born the Federation of Skye in 2299. To conclude the developments of the 23rd Century,
the Marlette Association was formed in 2278 and the Principality of Rasalhague was reformed
in 2299 from the old Rasalhague Consortium. To kick things off in the new century,
after splitting from the Skye Traders, Seth Marsden established Donegal
Freights in 2301 on that selfsame planet. In due course his trading empire would become the
final of the three powers in that region of space. On the other side of the Inner
Sphere, on distant New Samarkand, one family was bringing the previously
opposed city states together into a unified world government. Emerging on the scene as
the Lord of Yamashiro, Shiro and his brother Urizen were about to establish a dynasty that
would survive the next 700 years of turmoil into the present day. Raised in a family
with deeply traditional and martial values, the two brothers would go on to proudly
wave the banner of House Kurita. The Kuritans had dreams of founding a militaristic
superstate and began working towards this goal by reaching out to nearby Galedon, the major
power in that region of space. Though Galedon was a successful colony, they played second
fiddle to the Ozawa Mercantile Association. This massive organisation dominated the entire
quarter, and had grown fabulously wealthy often at the expense of the individual worlds they
did business with. The planets, including both Galedon and New Samarkand, had grown dependent on
the OMA, but also chafed under their influence. When Shiro Kurita arrived on Galedon in 2302,
he cast the Ozawas as their common enemy and proposed an alliance to help them free themselves
from the control of this powerful trading family. Using well placed flattery, Shiro suggested
this new partnership would take the name "the Alliance of Galedon'' and
proposed that he would take command of a new military force to wrest
control of their planets from the OMA. With the agreement in hand, he turned to other
nearby planets, approaching the governments of Dnepropetrovsk and Sverdlovsk, the former
willingly adding their strength to the alliance. A hastily armed fleet of ships began to board and
impound any Ozawa vessels that entered the region, with each captured JumpShip added to their
navy. The stolen goods were in turn used to grow the size of their military
in anticipation of coming events. When the OMA realised what was happening they
began first by boycotting the worlds but then switched to a public relations campaign
that saw Kurita start to lose his grasp. Shiro was not prepared to fail now though
and in a move that shocked everyone, resorted to the terrorist bombing of all
Ozawa Mercantile Association facilities on the planet Galedon within a single day. There was little to no fallout
from this however as over the last year he had cunningly replaced his
opposition within the Galedon government after unearthing (or perhaps fabricating)
evidence of double dealing with the Ozawas, replacing them in turn with loyal supporters.
The Ozawas were done, and though the organisation would survive for a time, they
were forced to pay tribute to House Kurita. Not prepared to rest on their laurels, the
brothers’ next move was to launch what was at the time the largest planetary invasion
in history. In 2303, 50,000 alliance troops descended on Sverdlovsk in a show of force
that utterly crushed local resistance. But the actions of the Kurita brothers were about
to become an afterthought in the histories of the time. Smouldering tension in the Capellan Zone
was about to see the two dominant powers clash violently. This conflict would spill over
into not only the other powers of the Zone, but involve even the Free Worlds
League and the forces of House Davion. In 2305, the Capellan Hegemony finished
drafting their plans for what they thought would be a preemptive strike against the Sarna
Supremacy. Their best estimates suggested a four week campaign would bring the Sarns to heel and
deal with their hostile neighbour for good. The Hegemony-Supremacy War holds the dubious honour
of becoming the first true interstellar war; their presumed easy victory lasting
not four weeks but four years. The origins of the war lay with the secession
of Palos and Wei from the Sarna Supremacy at the beginning of the year. Capella decided to support
the independence of these two planets and offered to help defend them when Sarna came to reconquer
their worlds. In February the Hegemony launched their doomed raid against Sarna and immediately
bogged down when they met a near fanatical resistance from the Sarna militia. Reserves
from all across the Supremacy were recalled to the capital and this stalemate would continue
through to September when the Capellans withdrew. Meanwhile the Sarns were able to retake Palos,
establishing themselves as the early favourite. Things got worse in October of 2305 when
the geographical dispersion of the Hegemony came back to haunt them. A sharp uptick in
pirate action, clandestinely hired by Sarna, saw the Hegemony worlds of Redfield,
Daniels, Lee, Ball and Highspire all come under attack, which in turn drew
military forces away from the frontlines. These raids continued until reinforcements came
from the neighbouring states of the Chesterton and St. Ives Trading Leagues. The Kluanian pirates
launched an operation against Aosia but were caught recharging in the Alcyone system where they
were destroyed almost entirely in April of 2306. There was more positive news when Capellan
troops were able to successfully defend Wei from Supremacy forces. But troubling information
soon came to light when it was discovered that the Kluanian pirates had been in league not
just with the Sarns, but the Davions too, perhaps in an attempt to further destabilise
the region and expand their own influence. Seeking to forge further alliances of their own,
the Hegemony approached the Free Worlds League and in May promptly signed the Ryerson Conventions.
The League offered up fresh troops for the campaign but these were soon found to be green
and inexperienced. Meanwhile the Captain-General Danak Selaj began his own assault against
Sarna, taking control of Berenson and Wasat. The Hegemony was forced to implement oppressive
legislation against their own citizens in an effort to maintain their struggling
supply line and dwindling military might. This succeeded in part when the Capellans began
the final phase of the war in December 2307. By September of the following year they
had succeeded in occupying seventeen of the Sarna worlds. However their alliance with
the Free Worlds League had them cast as invaders as opposed to the liberators of planets
under the thumb of Supremacy dictatorship. Though the Capellans had been able to win the
support of the semi-independent Chesterton League, the Tikonov Grand Union remained officially
neutral. This was a stance encouraged by generous donations on the part of Sarna towards
certain influential figures within the Union. Tikonov had its own problems during this
period. For the past four years they had been in conflict with the Marlette Association
and lost several key worlds. In November 2308 they began their counterattack against the
Marlettes. Their initial moves met with great success and by the end of the year they had
retaken two of the lost Chesterton worlds. Meanwhile the Draconian measures undertaken by
the Hegemony government were about to catch up to them when in the final month of 2308 the
planet Arboris declared their independence. If the Capellans allowed this to go
unanswered it would set a dangerous precedent given how unpopular
the current regime had become. The 2nd Andurien Reserve Fleet was promptly
mobilised and moved from Zion to Arboris. En route to the planet they came upon unexpected
opposition in the form of the Liao merchant fleet. Arboris had been accepted as a protectorate
state of the previously independent Liao. In the ensuing fleet action the
Capellans took significant damage from the technologically inferior Liao
ships and by battle's end were in a state only to maintain a blockade around the planet
Liao, abandoning the assault against Arboris. By early 2309 the Tikonov invasion of the
Marlette Association was continuing at pace but the unexpected death of the general behind the
campaign saw it fizzle out after less than a year. This was followed by the death of one of the
ruling tetrarchs of the Tikonov Grand Union which in turn threw the nation into disarray. Across the Sarna Supremacy the writing was
on the wall for the Capellan Hegemony and the ruling Aris family. The Free Worlds League
withdrew from their alliance and anti-government protests grew larger and more frequent. Their
final victory came at Sakhalin in April of 2309 but soon after the Liao blockade was lifted and
in the following month an armistice was reached. The Tikonov Grand Union came forwards
as a neutral arbiter and by December the two sides had agreed to peace.
The end came on the final day of the year when the Prime Magnate of the
Hegemony, Paula Aris, took her own life. In the aftermath of the Hegemony-Supremacy
War there was new impetus among the nations of the Capellan Zone to unify
in the face of threats without. In 2310 the Hegemony was disbanded as a part
of the peace agreement and replaced with the Capellan Commonality. Sick of internal strife
the major powers unified under this banner, though each would retain internal
control of their own nations. Across the Sphere, Shiro Kurita was beginning
the next phase of his expansion plan. By now the Alliance of Galedon laid claim to more
than a dozen worlds and had a fearsome reputation. Several neighbouring planets were also beginning
to establish themselves as interstellar players around this point. Shiro began a diplomatic voyage
that would see him visit many of these worlds, offering them membership in the Alliance.
Promising to support them in their own territorial disputes and ambitions, Shiro was able
to win the favour of all his targeted planets. Some even joined because of
his impressive military record. By the time Shiro returned to New Samarkand, the size of his realm had exploded
to include around thirty planets. Unlike the other nations that were centralised
around a single major world, the Alliance of Galedon was a tenuous chain of widely dispersed
planets that stretched far towards the periphery. With no immediate rivals in the area however
they were safe from attack for the time being. In early 2311 though it became apparent to the
newly joined members that Shiro had played them against each other when Deiron and Altair
threatened one another with Galedon support. In response the two worlds split from the
Alliance and formed the Deiron Federation. Other planets followed suit declaring
their intention to leave the union. In response Shiro launched a major political
purge that saw roughly half of all the planetary leaders, nobles and diplomats within the
Alliance of Galedon lose their lives. He then unleashed his brother Urizen to
bring the errant worlds back in line. Benjamin would fall in late 2311, then
Telos and Asgard the following year. The final days of the Terran Alliance
were at hand by this point. The last of the minor nations to appear around them
were the Protectorate of Donegal in 2313 which grew out of Marsden's Donegal
Freights, and the Duchy of Liao in 2315 having established a strong reputation for
itself during he Hegemony-Supremacy War. That same year saw the final collapse
of the Terran Alliance and its rebirth as the Terran Hegemony. In 75 years the
political situation had evolved to become unrecognisable to how things had been
before the Outer Worlds Rebellion. Humanity was now at its most disunited with
two dozen different alliances in existence. The most powerful of these was the Free
Worlds League but Director-General James McKenna had grand plans for the new Terran
Hegemony. His position was that the formerly independent worlds were nothing but an errant
flock to be brought back into the fold. The 25th century would see him act on these
plans which triggered a chain reaction in the politics of the neighbouring regions. By
the end of the century, less than half of the two dozen interstellar nations that were around
to see the birth of the Hegemony would remain. When James McKenna was elected Director-General at
the beginning of 2316 he soon made it known that his ambition was to see all of humanity reunited
under the auspices of the Terran Hegemony. His first action was to ensure
the existing member planets of the old Alliance transitioned to the new
Hegemony, which he achieved in short order, only on a couple of occasions having
to resort to the threat if violence. Not all of his immediate neighbours were as
keen to join however. Many had learned to get by just fine in the 75 years that had
passed since the Demarcation Declaration. Sensing the way the wind was blowing, the worlds
of Errai, Quentin and Helen entered into a mutual protection pact in an effort to dissuade the
Terran Hegemony from moving in their direction. McKenna was unimpressed and in March
launched his first crusade that would see him utterly crush resistance on these
worlds and absorb them into th Hegemony. The short-lived Deiron Federation
was incorporated more peacefully. By the end of 2317 several more planets
had been added. Though the cost had been unexpectedly high, the Director-General
began formulating plans for a second wave. Around them, the independent worlds began to
worry. Suddenly, many of the interplanetary squabbles and rivalries that had occupied
them over the last few decades were shown to be irrelevant in the face of the outwards
expanding Hegemony. The change in fortunes for those on Terra became a unifying force for
other governments across the Inner Sphere. In the Crucis Reach, Lucien Davion embarked on a
voyage that would see him meet with the leaders of several surrounding worlds. Inviting each of
them to join him at a conference on Delevan, there the governments met to hammer
out the details of a new alliance and together signed the Crucis Pact.
Twenty of those present would sign, though notably Muskegon and Marlette were
two of the three that politely declined and left without doing so. In 2317, the Federated
Suns was born, with Lucien Davion at its head. One year later in 2318 the Muskegon Empire
had a change of heart and willingly joined the Federated Suns. However, dissent among the
worker class of this dictatorship increased as they were made aware yet again of how
little control they had over their lives. Several decades of trade between the worlds of
Beiten Kaitos and Emerson with the neighbouring Chesterton League had resulted in the
formation of strong ties with that body. They now declared their independence from
the Muskegon Empire (and by extension the Federated Suns) and immediately joined
the much smaller Chesterton alliance. Lucien Davion, who was one of the most skilled
diplomats of his day, now flexed his military muscles and called on the planets of the
Federated Suns to raise an army with which to take back these worlds. Their subsequent
invasion couldn't have gone much worse and resulted in a humiliating defeat for the Suns at
the hands of the much smaller Chesterton League. In a coreward direction, Shiro Kurita was
ready to dispense with all pretence and declare the founding of his new dynasty.
In December of 2319 the old Alliance of Galedon was officially disbanded and the
new Draconis Combine would take its place, with House Kurita firmly established at its head. In 2320 James McKenna began the next
wave of conquest for the Terran Hegemony. By this point he had established a standard
operating procedure for the invasion of worlds. First a fleet of warships would arrive in-system
and dispatch any resistance at the jump points. Only after control had been established were
the troop transports waiting at a neighbouring star called in. Afterwards the Hegemony
Armed Forces would take complete control of the space immediately above the target world
before finally landing troops on the ground. It was a process that took weeks or even months to
pull off but it significantly reduced casualties. However successful the invasions were, McKenna
began to realise that the task of uniting the Inner Sphere was beyond even his abilities by this
point. He toned down his expansionist rhetoric and dispatched ambassadors to what he considered
to be the significant interstellar nations. The Free Worlds League and Federated Suns
were pleased to welcome these ambassadors and established new trade deals with the
Hegemony. The Draconis Combine responded a little more coolly, they had their own
ambitions of galactic conquest after all, but the two signed a neutrality agreement
and agreed to stay out of each other's way. One group that was not invited to
talks was the Capellan Commonality, that group of loosely affiliated nations within
the Capellan Zone. McKenna viewed them as insignificant pretenders and immediately
took the side of the Federated Suns (who had recently concluded a deal to peacefully
absorb the Marlette Association) and the Free Worlds League in all disputes. He also geared
up for further expansion in that direction. First to make a move however was the Draconis
Combine. Next in their sights was the peaceful Principality of Rasalhague. In 2330 they
kicked off what all anticipated would be a short campaign. Initial progress was
good with Rasalhague constantly caught by surprise. The defenders were anticipating
an attack on their capital but it never came. Instead they were losing their planets piecemeal. In preparation for their next attack the Kuritans
began to stockpile weapons on New Bergen, which in 2334 was under the joint
command of Urizen's two oldest sons. Tragedy struck for the Kurita family when
a group of Rasalhagians landed on planet and conducted a surprise raid. Both brothers
were killed and the supplies seized. This single counterattack resulted in
decades of repercussions for both sides. The Principality now had the means to
continue to fight the Draconis Combine almost indefinitely using Guerrilla tactics.
Urizen too never recovered from the loss of his sons and died a few years later,
followed by his brother Shiro in 2348. In '67 Shiro's son Tenno declared
the Combine's victory over Rasalhague but in reality the outcome was a stalemate.
Rasalhague managed to keep their independence at the cost of having the Kurita family installed
as governors and also had to accept Draconis military units within their borders, forming
the basis of the Rasalhague Military District. Jumping back to 2332 the Capellans were taking
advantage of the weakness of the Federated Suns military to seize a handful of worlds. Seeing
the nation he had worked so hard to build start to fall apart, Lucien Davion retired from his
presidency and passed away a few months later. His brother Charles took control of the
Federated Suns after his retirement and immediately put pressure on the Terran Hegemony to
begin the next wave of their military conquests. The Capellans were forced to scale back their
assaults in 2335 when the Hegemony started to move and by the following year Davion had
retaken several of the lost worlds. Two of the main targets for the third Terran
campaign were within the borders of the Federation of Skye, though not strictly members of that
nation. Initially the third wave went as planned but it was during this campaign that McKenna’s
son Konrad rose to command within the HAF. As they closed in on their final goal in 2338, Konrad increasingly disregarded standard
operating procedure during the invasions. A mixture of arrogance and complacency played
a part in the catastrophe that followed. As the Hegemony fleet appeared in-system they
found themselves surrounded by an enormous minefield, with dozens of remote activated
missiles set off by the ensuing blasts. Unable to clear the jump point, the troop
transports, which had been commanded to follow immediately behind, materialised right
on top of and inside the floundering first wave. Konrad shifted the blame onto his fellow admirals and was soon facing a mutiny when he
threatened to execute the senior officers. At this point James McKenna unexpectedly
arrived, the news having reached him on Earth, and relieved his son of command.
What was left of the fleet was ordered back to Earth and the invasion
abandoned. The Director-General was the last to leave the system, lingering for
three hours as he surveyed the carnage. In the ensuing months McKenna would step down
as the head of the Hegemony and died later that year. In his place a distant relative Michael
Cameron was elected the second Director-General. With the ascension of House Cameron, the Inner Sphere would see the birth of another
ruling dynasty at the head of a major state. Lastly, the 2330s would also see some
major changes in the periphery. By 2335, the newly rechristened Taurian Concordat
had expanded significantly, though contact with the outside world was limited to a very
small group of traders from the Capellan Zone. The biggest fear for the Calderon family
was aggression from the Federated Suns and because of that they chose
to keep their existence hidden. Across the Inner Sphere, the Rim Worlds Republic
had begun to expand in 2334 and by ‘38 now had more than a dozen worlds. Eventually they came
into contact with the Tamar Pact and were able to establish friendly relations, the two
sides both more concerned about where the Draconis Combine would go next after
the Principality of Rasalhague fell. It was because of this fear that the Tamars finally acted on something that had
been whispered about for some years. Reaching out to the Federation of
Skye and the Protectorate of Donegal, he called for an alliance between the three
powers to defend from outward aggression. Skye had only recently been threatened by the Terran
Hegemony so had added impetus to join these talks. Donegal, Skye and Tamar were in agreement on many
things but struggled somewhat to reach a consensus on how their new alliance would function. The
compromise they settled on was intended to give each member nation a fair say but would
result in somewhat ineffectual leadership. Nevertheless, on January 5th 2341, the
Terran Alliance officially recognised the founding of the Lyran Commonwealth. All eyes, and
ambitions, were now focused on the Capellan Zone. Lucien’s son Reynard Davion took control of
the Federated Suns on the 21st of May 2340 after the death of his uncle Charles. Reynard
was much more military minded than the previous generation of Davions and sought to bring the new
might of his nation to bear against the Capellans. During Charles’ reign he had founded the
Federated Peacekeeping Forces, a predecessor to the current day AFFS, and used them to
retake some of the worlds that had been lost. Now they had new targets. When the Marlette Association had joined
with the Fed Suns, they brought with them their rivalry with Tikonov. Seeking to settle
old scores, Reynard began his campaign in 2344 targeting several worlds in the Chesterton
Province of the Tikonov Grand Union. The Union was in decline at this point
and after resisting for only a year, in 2345 signed the Almach Accords handing control
of the disputed planets over to the Federated Suns. They then cemented these territorial
gains by concluding the Acala Pact with the Capellan Commonality ensuring they would not
support their ally in a counter-invasion. Sensing blood in the water, the always aggressive
Sarna Supremacy launched their own invasion of the Tikonov Grand Union in 2351. By the end of the
following year the Supremacy had taken control of the remaining Chesterton worlds. Both sides
petitioned the Capellan Commonality to support them in their case for ownership over these
planets and when help was not forthcoming, entered their own candidates into the running
for governorship of what was essentially a foreign realm. Continued involvement of foreign
powers in the election process eroded the common people’s faith in the democratic process until
few believed that the Commonality was sustainable. The Federated Suns invasion of 2357 brought the
reality of their situation sharply back into focus. Several worlds were taken, including
Chesterton, and as a result of the fiasco the government collapsed. In its place a new one
formed under the leadership of Seluk Tucas who was able to assuage the rulers on Sarna and Tikonov by
supporting the former in their recent acquisitions and promising the latter a renewed campaign
to retake the worlds lost to House Davion. Tucas’ immediate response was to
send forces to the planet Bell but upon arrival they found
the colony completely deserted. 2363 was the year chosen for the counterattack
on the Federated Suns. Renouncing the Acala and Almach Accords, the Commonality went on the
offensive, sending eight crack regiments from Capellan, St. Ives and Tikonov to the planet Lee
as the first step of their grand invasion. This was as far as they would go however as elements
within the Supremacy government had leaked plans to the Federated Suns. Waiting for them on
Lee were ten regiments of Davion’s finest. The ensuing bloodbath saw precious
few of the Commonality forces escape. Tucas would not long outlive them and
was assassinated in February 2365. The Aris family, dormant since the
Hegemony-Supremacy War, saw this moment to retake control of the region but faced unexpectedly
stiff opposition from their rivals in House Liao. At the conference held to discuss the future
of the Capellan Zone nations, the mood was grim as word had just reached the delegates that
Reynard Davion had dispatched his fleet to Capella to ensure the validity of the next election. As
the others bickered, Franco Liao made the bold suggestion to disband the Commonality entirely. In
its place would rise the Capellan Confederation, one strong unified nation under the
control of a single central figure. This new nation would be powerful enough to resist
Davion aggression he promised. The alternative was that he would use his extensive merchant navy
to blockade all key worlds within the Zone. His motion passed with a unanimous-but-one vote.
After officially disbanding the Commonality he extended an olive branch to Warren Aris,
offering to make him Deputy Chancellor. Aris threw the offer back in his
face, so instead he had him executed. Racing to Capella, Liao evacuated as many and
as much as he could before the arrival of the Federated Suns fleet, leaving the system
himself only hours before they appeared. The Davions soon moved into the deserted city
but the Liao fleet jumped back behind them. Confident that they would not fire upon their
own city and civilians, the Davion commander refused to surrender and made plans to contact
New Avalon. Franco never gave him the opportunity. Every weapon available was fired upon
Capella Prime devastating the city, those left behind and the
FPF forces. In the aftermath, the Confederacy capital was moved to Sian,
where it remains to this present day. Though most of the nations within the Capellan
Zone ratified the foundation of the Confederacy, it was now the turn of the Tikonovs to act
contentiously. The Grand Union would outlive the other states, which were now rebranded as
Commonalities within the greater Confederacy, and the two groups initially maintained
an awkward semi-independent neutrality. The nobility of Tikonov turned to creating
private armies to defy laws coming from Sian. Franco decided to make an example of one especially troublesome unit known
as Tormassov’s Galactic Rangers. He maneuvered his own forces onto the planet
and attacked the gang, chasing them offworld. As they fled they unknowingly entered the Taurian
Concordat where they were shocked to come into contact with an at the time unknown nation. As
Tormassov discussed an alliance with this new group, the Capellans arrived. In the confusion
the Tikonov unit was able to steal several Taurian JumpShips and made their next move into
Davion space where they were finally destroyed. Seeking the source of a presumed Capellan
raid, Reynard moved rimward and stumbled upon the Concordat himself. Not recognising
them as an independent nation he attacked. At last the cover had been blown and the Taurians
were forced to fight back. The ensuing short war saw both the Federated Suns and the Taurian
Concordat develop a lasting hatred for each other. The conflict only ended with the
death of Reynard Davion in 2371. On the opposite side of the Sphere, Robert
Marsden launched a coup to take complete control of the Lyran Commonwealth. Disgusted
by the way the ruling archons were taking advantage of the economic crisis that
was bankrupting millions of citizens, he was finally able to forge the Commonwealth
into a functional nation. Tamar and Skye at first resisted but Marsden dispatched his military
forces, loyal from his prior service, to crush them into submission. The looming threat of a
Kurita attack kept the realm from flying apart. A period of peace settled on the
galaxy in the wake of the hostilities. Nobody knew it at the time but
this was nothing but a brief respite before the devastating
Age of War that would follow. The Age of War was a period of 150 years that
saw a near constant state of conflict develop between the various states of the Inner Sphere. It
directly followed the unification of the disparate planetary groups during the 24th century and
the 25 years of peace that began in the 2370s. During the early years of humanity’s
expansion into space, though there was the occasional border conflict, this was
nothing compared to what would soon follow. In many ways though, the Age of War conjures
images that are largely incongruent with the reality of those years. The fighting that
permeated this period in history was an unusual mix, primarily low-level and low casualty
border disputes not too dissimilar to the Third Succession War, but with occasional bursts of
atrocities and unrestrained use of nuclear, chemical and biological weapons. Even still, the
death toll from the combined 150 years would be surpassed by the comparatively brief Reunificafion
War that would immediately follow it. The idea of civilised warfare was one that first
came to fruition during the Age of War, following the explosive Andurien War. This conflict,
beginning in 2398, is today viewed as the official commencement of this dark chapter in history. Soon
after the Ares Conventions would come into being and have a lasting impact on the way wars were
contested. Later, the publication of the Lorix Creed would cement the idea of the warrior as
someone noble and worthy of the utmost respect. This period of history would see the last of the
great houses make their debut with the rise of House Steiner in the Lyran Commonwealth. It
would also see the near extinction of House Kurita in the Draconis Combine and the complete
implosion of House Davion in the Federated Suns. Perhaps the most significant development
during the Age of War was a technological one. It was during the mid 25th Century that
BattleMechs first took to the field, revolutionising the art of war. What followed
was a mad scramble as the neighbouring nations employed various methods to get
their hands on their own ‘Mechs. A study of the Age of War should be encouraged
by all acolytes of history, as in many ways, the political fallout from this time period is
still being felt today in 3025. But doing so comes with its challenges. Many important documents from
the period are missing and charting the continued expansion of the great powers is difficult
to accomplish with any degree of accuracy. With only fragmentary records to draw upon,
there are unfortunate gaps in our knowledge. The first comprehensive interstellar map dates
from the founding of the Star League in 2571, the culmination and conclusion to the entire
Age of War. From this we can extrapolate backwards where records allow, but the further
back we go, inevitably errors will creep in, particularly as we approach the borders of
the periphery, about which we know so little. It’s quite probable that the outward expansion
of nations continued gradually throughout the Age but for the sake of our analyses, we can
only display the end-point throughout. Before delving into the Age of War proper,
it would be beneficial to take a brief look at the relative fortunes of the six
major powers at the turn of the century. In the Terran Hegemony, the role of
Director-General passed to McKenna's relative, Michael Cameron. One particularly
noteworthy reform introduced during his reign was the introduction of the peer
list, a modernised form of nobility. Though these weren’t hereditary titles at first,
this idea would disseminate across the Inner Sphere and soon the rest of the neighbouring
realms had their own equivalent. This period of time also saw a gradual strengthening of the
family's ties to the role of Director-General. After Michael the directorship passed through
several heirs before coming to rest with his grandson Brian. By the end of the century the
Camerons were so ingrained in the political landscape that even the allegation that he
was behind the death of his unpopular brother wasn’t enough to stop Brian from
ascending to the top step of government. Once in power he began to construct
the so-called Castles Brian, a series of expansive fortifications
along the border of the Terran Hegemony. The Federated Suns had already seen the Presidency
pass between half a dozen Davions in its short life. For the most part things were going well
but a looming shadow was hanging over the nation. A problem of succession had developed between the
twin sons of the unpopular Etien Davion and the only child of Etien's younger brother Paul. Both
the brothers had served as President at one point adding further complexities to the issue. For the
time being the President of the Federated Suns was Etien and Paul's sister, Marie, who hoped to hand
the reins to Paul's son once he was old enough. In the Draconis Combine there was no question that
it was the Kurita dynasty that would continue to inherit the role of Coordinator. Shiro’s son Tenno
succeeded him and afterwards Tenno’s son Nihongi. The latter had been an ineffectual ruler and
had gradually alienated all of his supporters and family. Before any action was taken
to remove him from power, a horse riding accident saw him lose his life and the seat
of power passed to his militant son Robert. Across the border in the Lyran Commonwealth,
the Marsden Coup had brought about a dramatic improvement for the fledgling nation.
This was not to last however as in 2395, a botched assault against Promised Land
resulted in the death of the Archon under suspicious circumstances. A military
takeover was narrowly avoided with the ascension of Robert's brother Alistair, a
junior officer in the Lyran Armed Forces. The Free Worlds League remained the most
democratic of the major powers with no single family dominating the political
landscape. However, cracks were starting to develop between the powerful Houses
Marik of Atreus and Selaj of Regulus. The newest of all the great powers, the
Capellan Confederation had a score to settle with its neighbours. Franco Liao had not
long delayed in strengthening his family's ties to the seat of Chancellor and this position
was inherited by his warmonger son Kurnath. It was he that would ultimately start the Age
of War by launching the Andurien campaign. Over the course of the next century-and-a-half,
three separate major wars would be fought over these worlds between the Capellan Confederation
and Free Worlds League. The Capellans also began a brutal war of extremes
with the Taurian Concordat. The Lyran Commonwealth would suffer a major thrust
on each of its borders in the early 25th century, before beginning their infamous Long March
Campaign in retaliation. The only border that was relatively quiet during this time was between
the Draconis Combine and Federated Suns but that was merely because the two had not yet advanced
to the point of close proximity. By the beginning of the 26th century they too were launching
constant probes and raids against each other. But by far the largest and most destructive
conflict of the entire age was waged within the borders of a single state. The Davion
Civil War was a four-way battle for supremacy of enormous complexity as various
branches of the family fought for dominance. If the average citizen of the 31st century
were to go to their local bookstore and purchase an atlas of the Inner Sphere, they’d
perhaps notice a conspicuous absence within. One of the most infamous planets in human history,
the border world of Andurien, source of so much bloodshed and arguably the progenitor to the wars
that have been waging for over half a millennium, is nowhere to be found. It’s no grand conspiracy
but merely the result of the collective human consciousness deciding that some things are best
forgotten, and to speak of them is to needlessly open old wounds. And so, Andurien continues
to be absent in many published works today. The planet itself, first colonised by the
Sian Commonwealth in the 23rd century, had been taken by the Free Worlds League in
2369, one of the numerous worlds Franco Liao had willingly traded for time while he struggled
to unify his realm into a force strong enough to fight off aggressors. Now though, Kurnath
Liao wanted to make a name for himself by retaking those lost worlds, starting with the
planets claimed by the Free Worlds League. The attack wasn't unexpected as Peter Marik had
been elected as Captain-General of the Free Worlds a few years earlier in anticipation. The Capellans
first descended on numerous worlds in the Andurien region but the fighting soon spread along the
entire border. Nor was the Free Worlds League the sole target of Kurnath’s wrath as in 2399
Liao forces carried out an orbital bombardment of Novaya Zemlya in the Federated Suns as
retaliation for the destruction of Capella Prime. In the first three years of the war things
were going against the Free Worlds League and several worlds including Andurien, were
lost. The disastrous defence of Kwamashu by Peter Marik in 2401 saw parliament start to
turn against him. This shift was championed by House Selaj. Gradually the power and
authority of the Captain-Generalcy was eroded, with the intent to reduce the influence of House
Marik, the traditional holders of the title. Despite this outside interference, Peter Marik
was able to formulate a plan to turn the tide in his favour. He launched a deep strike raid
into the heart of the Capellan Confederation, taking aim at their capital Sian as well Cordiagr
and Capella. The goal was to relieve the pressure on his defenders by distracting Kurnath’s
commanders with attacks behind the lines. At first the Liao forces pressed ahead, taking El
Giza and Mosiro but eventually they were forced to divert some of their forces to protect
their own worlds. The momentum had now swung firmly behind Marik and soon Liao troops were
withdrawing from the planets they had taken. A peace agreement signed in 2404 sought
to resolve the Andurien issue for good by allowing those worlds to vote as to which nation
they would belong after ten years had passed, their eventual choice being to
remain with the Free Worlds League. Even so, the fuse had been lit and
violence continued elsewhere along the border. In time this would spread
to encompass the entire Inner Sphere. A century would pass before another mad Liao
would set his sights on the Andurien worlds again. This time it was lust that would bring
about the destruction of so many lives. Kalvin Liao, Chancellor of the Confederation, had
been making repeated advances to the daughter of the duke of Andurien, hoping that she would join
his harem of more than two dozen wives. Rebuffed at every turn, Kalvin was eventually spurned
into action and in 2528 launched his offensive. This time the conflict would engulf the entire
Duchy of Andurien and Liao troops could be found everywhere from Meadowvale to Fujidera.
Facing Kalvin was Captain-General Albert Marik, whose superior military strategy was able
to push back repeated Capellan assaults. In his anger, Kalvin unleashed nuclear armageddon
on the Andurien worlds, launching the death toll into the millions. Nor was the target of
the entire campaign, Lady Messillia Allard, spared from this fate, dying alongside thousands
of other innocents in one of the blasts. Only the assassination of Kalvin in 2530
allowed for an opportunity to end the conflict. His successor, Mica Liao met with
Albert on New Delos the following year, at a meeting orchestrated by Deborah
Cameron of the Terran Hegemony. It was agreed that the planets would
be returned to the Free Worlds League. As a restitution, the contested world of
Hassad was also offered in the treaty. And yet even this was not the end of the issue.
Just twenty years later, the latest Chancellor, Terrence Liao, saw a third Andurien campaign
as a way to win support and so kicked off yet another war in 2551. The aging Albert Marik
returned to the field again and by ‘56 had fought Liao to a standstill, again securing
the planets for the Free Worlds League. This time peace was orchestrated
by Deborah Cameron’s son Ian, the new Director-General. The Treaty of Geneva
settled the issue once and for all but not in the way many expected. Having successfully won two
campaigns there was no doubt that Albert Marik had the strongest hand in the negotiations but
he and Ian Cameron had even greater ambitions. In the final years of the 24th Century, Robert
Kurita took the reins of power from his deceased father and became the fourth Coordinator of the
Draconis Combine. Already he had established a brutal reputation for himself, having murdered
his sister’s peasant lover, Werner von Rohrs, and so those around him prepared for the worst. Looking on enviously at the fighting going
on in the rimward area of the Inner Sphere, Robert Kurita began planning his own
offensive against the Lyran Commonwealth. His plan called for a feigned push towards the
Lyran capital of Arcturus along the border between the Federation of Skye and Tamar Pact where
the defenses were weakest. But after the Lyrans moved to defend their capital, the Kuritans would
swing to the left and aim to meet a second push coming from the direction of the Terran Hegemony,
thereby isolating a large chunk of the Federation. The first phase of the campaign,
beginning in January 2407, got off to a great start for the Draconis
Combine. It wasn't until Morningside that the Lyran Commonwealth was able to muster
enough of a defence to stop their advance. Worried that losing Arcturus would cause
the collapse of the Lyran administration, Alistair Marsden made the decision to move
the capital to his homeworld of Tharkad, leaving the construction of this new government
complex to his new wife Katherine Steiner. Meanwhile Lyran intelligence had pinpointed
the location of a major staging post on Vega. Recognising the threat of a second wave, Marsden
launched a preemptive raid in early 2408, devastating the unprepared defenders. Wheeling
around to respond to the calls for aid coming from Menkent, Alistair arrived to reinforce
the beleaguered defenders on January 28th where he took personal command of
the 311th Skye Armoured Cavalry. Morale was high and the fledgling Lyran Armed
Forces seemed to be finally coming together behind their Archon. Three days later,
Alistair was killed during an attack. While the Lyran command reeled from this
loss, Katherine quickly seized control of the Archonship. She was able to free more
forces by inviting the Terran Hegemony to station forces on the jointly held worlds that
they had negotiated with their neighbours, a practice the Hegemony had employed in other
areas of the Inner Sphere as well. On Lyons the HAF was able to repulse a Kurita attack but
this was the only confrontation between the two. Katherine was able to secure her seat of power by
dispatching her major rivals to the front lines. In March they were able to win a major
victory at Meachem but in due course, all would be counted among the list of casualties.
Controversially, Katherine also reverted her name from Marsden back to Steiner, and her son
Alistair would be known as Marsden-Steiner. Robert Kurita's campaign was finally abandoned in
2409 but raids between the two nations continued, perpetuating the constant state of war
developing across the Inner Sphere. An assassin's bullet to the head would
spell the end for Robert Kurita in 2412 with the Coordinatorship passing to his brother. His campaign had not made a single notable gain
for the Draconis Combine. And yet, unknown to himself at his time of death, he would perhaps
make the single greatest impact on House Kurita of any individual since Shiro himself. First, he
had unleashed House Steiner, mortal enemy of the Kuritans, onto the Inner Sphere. Second, after
the birth of his nephew Nihongi von Rohrs, his prior actions would result in
the near extinction of his house. In 2412 a Free Worlds League invasion force
landed on Tintavel with the intent of liberating the planet from its Liao occupiers. What
transpired became known as the Tintavel Massacre, when unrestrained use of firepower led to
the devastation of the civilian population and hundreds of thousands of casualties. The Capellan chancellor, Aleisha Liao, was so
incensed by the violence that she was compelled to begin an initiative that would forever change
the way wars were waged within the Inner Sphere. Inviting the heads of government from each of
the six major powers, as well as four minor ones, to a peace conference on Ares, Aleisha laid out a
proposal to severely restrict the use of WMDs as well as strictly define where military engagements
could take place and who could be targeted. The reception to these proposals was
largely positive but the reasons for the signatories giving their approval
varied. Aleisha herself wanted peace but the marshal Kuritans approved of
the honourable new style of combat. Though some were sceptical, each member nation
understood the possibility that the others would unite against them if they refused to sign and
so almost all did. Crucially though, two refused. The mistrustful Taurians suspected a trick
and withdrew from talks. The United Hindu Collective declined for a different reason,
suspecting that these articles would actually legitimise and legalise warfare as a means
of settling disputes and thus lead to further conflict. History would show that to be an
incredible display of foresight on their part. The Ares Conventions are lauded as
one of the great documents of human history but their significance is often
overstated. Though they did result in a gradual shift away from more destructive
methods of fighting, a closer look at the content of the articles reveals just
how toothless the documents actually are. First of all, no reprimands or penalties
are defined by the conventions at all, giving the signatories no basis for action should
one of their rivals resort to the use of WMDs or civilian casualties during an attack. The only
repercussion then could be the retaliatory use of such tactics by the offended party,
thereby breaking the Conventions themselves. This was more or less the state of
affairs before the Ares conference, where the concept of MAD acted as
a deterrent to the use of WMDs. Furthermore, the Conventions only governed the
use of unconscionable tactics between signatories, leaving several major loopholes. First of
all, nations who did not sign left themselves vulnerable, as the Taurian Concordat would soon
discover. Pirates were expressly permitted as fair game and so not surprisingly, the definition
of pirates expanded wildly after the signing and so-called pirates appeared up and down all
the borders. Lastly, internal conflicts were not covered by the restrictions and so civilians would
continue to suffer during times of civil war. Another problem with the Ares Conventions
was that despite being tabled in 2412, they wouldn't come into effect for
some time afterwards. For example, the Federated Suns' representative
at the meeting was Simon Davion. The so-called Twin Tyrants who were the presidents
of the Federated Suns in the early 25th century did not acknowledge his decision to sign and it
wasn't until Simon came to power some years later that the Federated Suns officially adopted
them. Other nations too had their own delays. In practical terms then the Ares Conventions were
hampered by a number of problems and this is best demonstrated by the fact that over the next
century, each of the signatory nations would make use of WMDs when convenient. The problem was
serious enough that the Capellan Confederation and Federated Suns signed their own pact prohibiting
the use of nuclear arms against each other. However, despite its flaws in imposing limitations
on the use of WMDs and restricting civilian targets, ultimately the Conventions would lead
to a reduction in the number of casualties. Unfortunately, the conventions
would result in an increase in the number of engagements fought between nations. Strategically insignificant sized
units suddenly had the ability to contest worlds within the framework
outlined by the Ares Conventions. Even in defeat they could withdraw
to argue the issue again another day. Therefore fighting increased but the strategic
gains and accomplishments decreased. Border worlds became a see-saw of back and forth, with
rulers changing on a yearly or even monthly basis. Despite being lauded as bringing
about the idea of civilised warfare, if anything the Ares Conventions proliferated
the idea of war as a means to an end. One final amendment was added to the Conventions
in the late 26th Century. It is an amendment that is too often overlooked and forgotten about.
In 2579, shortly after the creation of the Star League, all six member-states unanimously voted
to rescind the Ares Conventions in their entirety, paving the way for the atrocities
of the Reunification War. In 2412, the various nations of the Inner Sphere
came together to sign the Ares Conventions. This set of rules outlawed the use
of WMDs and restricted who could be fired upon during an engagement, as well
as where those engagements took place. It's ironic that the nation whose initiative had
spawned the Ares Conventions was also the first nation to break them. Aleisha Liao passed away
in 2415 and was replaced by Arden Baxter. Baxter spent his time in power doing two things. The
first was curtailing the Liao family's influence. The second was beginning the Rim War
against the Taurian Concordat in 2418. The next four years of fighting would see some
of the most brutal of the entire Age of War. Since the Concordat was not a signatory of the
Ares Conventions, Baxter proclaimed that his forces did not have to abide by them either.
Nuclear attacks and worse were frequently deployed against the Taurians, who retaliated with
their own arsenal of WMDs. By the war's end only three planets had been won by the Capellans
and those worlds were now barren wastelands. Tension was mounting between the Free Worlds
League and Lyran Commonwealth during this period, with several planets falling to the latter. Fresh
on the heels of his victory over the Capellans, Peter Marik was again chosen as Captain-General
and in 2416 was dispatched to retake the lost worlds. Their main objective was to
dislodge the occupation force on Dieudonne. During this time Peter Marik was hamstrung by the
interference of his own government. Eventually, parliament was even able to install an oversight
committee to control his actions. Despite this he was able to succeed in his counterattack
against the Commonwealth and even pushed ahead with an ill-advised attack on Rochelle in 2418. By
taking this planet, so crucial to the Federation of Skye economy, he had effectively ensured
that long-term peace was an impossibility. When the Lyrans inevitably launched another
invasion just two years later he had become so tired of the backroom government deals that
he refused the role of Captain-General outright. In their desperation, parliament
turned to a member of House Stewart, the second and last time a
non-Marik would hold the post, but the results were less than stellar.
By 2427 the Lyrans had continued to push rimward and even a major counterattack
in '32 failed to recover the lost worlds. It would fall to a second Peter
Marik to reverse their fortunes. By now the situation was dire enough
that he was able to force the League parliament to rescind the restrictions
they'd placed on the Captain-General giving him access to the funds he needed
and the flexibility to act aggressively. His audacious plan called for a deep thrust
towards the capital of the Lyran Commonwealth, Tharkad. Beginning in 2441, he began
his advance and within five years was almost within striking distance of the capital. Knowing how isolated his position was on
the salient he had created within the Lyran Commonwealth, and how vulnerable his supply
lines were behind him, he smartly sued for peace. The captured worlds would unsurprisingly
return to Steiner control in time but Marik now had the time to strengthen his defence as well
as his family's position within parliament. Seeking to settle the dispute once and
for all, the latest Captain-General, Geralk Marik, launched yet another assault in
2455. Beginning on the world of Alula Borealis, and then forcing the Lyrans off Bella the
following year, Geralk established a brutal reputation for himself, using strategies that
made a mockery of the Ares Conventions. Such was the perception of him among the Lyrans that
they took to calling him the "bloodthirsty giant." Later that year he launched an invasion of
Loric where the fighting was as fierce as ever. Steiner was not prepared to let the
planet go and the invasion bogged down, drawing on for another three years. By 2459 Geralk was preparing to make yet another
strike against the remaining Lyran held continent. As he moved his regiments into position though, he
spotted a dozen great silhouettes on the horizon. Confident of his numerical superiority, Geralk
pressed ahead, straight into the jaws of death. A blizzard of fire met them on approach and soon
the entire line was collapsing. The Free Worlds League had just stumbled into the first deployment
of Lyran BattleMechs in history and immediately paid the price. Only a single 'Mech was taken out
of action at the cost of dozens of Marik armour. Undeterred, Geralk ordered
his reserves into the fray. Reports differ on his state of mind during
this final moment. Had he gone mad or was he determined to make a heroic last stand against
the Lyran juggernauts? Either way, there was nothing heroic about Geralk's demise, crushed
underfoot by this new mechanical monstrosity. No history of the Inner Sphere would be complete
without dedicating special attention to one of the most iconic features of the modern
battlefield. The rise to prominence of these new war machines had a revolutionary
influence on the way battles were fought and on the balance of power between the nations
as the haves went up against the have nots. In 2439, the Terran Hegemony completed work on
the first prototype BattleMech, an evolution of the technology present in the IndustrialMechs
that had become popular by the early 25th Century. The first 'Mech design, known as the Mackie,
incorporated what was at the time cutting-edge tech and a weapons payload to match even the
largest armoured vehicles. This 100-ton behemoth made use of a neurohelmet for its pilot, allowing
for intuitive and complete control over all systems at a level that surpassed the efficiency
and precision of a traditional multi-crew tank. Colonel Charles Kincaid had the honour
of giving the Mackie its first combat trial against a platoon of remote-controlled tanks and made short work of his opponents,
ushering in the age of the BattleMech. News of these developments spread across the Inner
Sphere and the Hegemony's neighbours took notice. The Hegemony expanded their arsenal,
introducing the Kyudo and Banshee in short order and began construction on a
number of assemblies across the nation. One heavily fortified location was built within
the mountains of Hesperus, which was at the time a jointly owned world between the Terrans
and the Federation of Skye. No-one knew at the time but this particular facility would become a
central location in the next 500 years of history. The first recorded combat involving 'Mechs
took place during a Kurita raid on Styx in 2443 where a single Hegemony lance took on and
destroyed the Draconis Combine invaders. Every side now began scrambling for blueprints that
would allow them to design and build their own BattleMech. Various attempts at espionage, trade
agreements, bribery and assault were undertaken by the different factions. Despite the best efforts
of the Terran Hegemony, the knowledge would eventually disseminate across the Inner Sphere
to all the great houses and periphery nations. The number of different 'Mech designs
thus exploded with every side working to field their own units. 36 years after
their first combat trial, the first 'Mech Vs 'Mech action took place between the
Draconis Combine and Lyran Commonwealth and from then on the history of the Inner
Sphere would never be the same again. BattleMechs were designed to take advantage of
two technological developments. The first was the invention of artificial muscles, known myomers,
by Dr Gregory Atlas in the mid 24th century. The tensile strength of myomers was herculean, far
surpassing even the most optimistic predictions of the scientists behind it. The second came shortly
after the first 'Mechs took to the field and that was a new form of lightweight ablative armour
consisting of layers of titanium-steel alloys, ceramics and artificial diamonds. At first this
new armour was limited in its construction, leading to many early 'Mech designs being boxlike
in shape, but later models had greater variety. Early designs were primitive by today's
standards. Recognising the need to maintain their technological edge, the Hegemony refined
their work and were able to field more advanced units for some years, sometimes even decades,
before their neighbours were able to catch up. They maintained this tech advantage in all
matters throughout most of the Age of War. 'Mechs offered a number of advantages over
conventional armour. As previously mentioned, the natural synergy between
mind and bipedal 'Mech could result in increased performance
compared to traditional vehicles. This design also gave extra maneuverability and
allowed for actions such as rolling, crawling and even scaling mountainsides, feats that would be
totally impossible in tracked or wheeled units. Perhaps one of the largest contributing factors
to the prevalence of 'Mech designs during this period was how well they integrated with
the pre-established Ares Conventions. This way a small elite team of MechWarriors
could fight an entire campaign over a planet, and at far lesser cost than a
full army from previous centuries. This in turn had an unexpected consequence as
those pilots became increasingly romantacised by the everyday public to the point where
they were viewed as modern knights in armour. In time this would develop into a warrior elite, a new class of nobility, continuing to
change the perception of modern warfare. One aspect of ‘Mech design that is often
incorrectly perceived is their size. The typical ‘Mech is around a dozen metres
tall, with the lighter chassis sometimes coming in under ten, and the tallest
reaching to around fourteen metres. The misconception often stems from people
who have never seen one in the field, or sometimes propaganda, commercial vidtapes
or even games misrepresenting their size. The interstellar nations would quickly settle
on a standardised form of organising their 'Mech forces based on multiples of three,
an evolution of earlier armoured units. The basic building block was the lance, a
quartet of 'Mechs designed to complement each other's abilities or, as the number
of 'Mechs increased, simplify logistics. A trio of Lances formed a company and a trio of
companies a battalion, often with an additional command lance attached. Three battalions would
form a regiment which would typically have a command team of two lances on top, though the
size of this unit varied. In the Age of War, larger units than regiments were almost always
a mixture of 'Mechs and traditional armour. Though each of the great houses would eventually
field great numbers of these new units, there was a brief period in history when a single
house was able to acquire the technology early, profit greatly from it and then
employ their new marvels in a crushing invasion of their neighbours in
what we know today as Steiner's Long March. The BattleMech construction facilities on
Hesperus have a long and storied history going back to their very inception. Over the
past 250 years, no fewer than thirteen major battles have been fought for the control
or destruction of these mountain complexes. But 300 years before even the first of
those, Hesperus was the site of a major Lyran covert operation, the success of
which would change the course of history. Hesperus was at the time a jointly owned
world shared between the Federation of Skye and the Terran Hegemony. With the advent
of the BattleMech, the Hegemony needed secure sites to construct these behemoths. That they
chose somewhere outside their own borders at first seems absurd but the fact that these
facilities would survive the collapse of the Star League and the ravages of the Succession
Wars just goes to show that they chose wisely. The Lyran Intelligence Corps
immediately began efforts to infiltrate the facility and steal the plans
but their efforts were blocked at every turn. When Katherine Steiner abdicated in favour
of her son Alistair, the new Archon began formulating plans that would take a more
direct approach to acquiring the blueprints. It was February 7th 2455 and one of the last
outbound DropShips of the day was departing when suddenly an explosion illuminated the night sky.
The DropShip had suffered a major malfunction and was now plummeting to earth. It’s trajectory was
quickly calculated as crashing into the compound. The alarm was raised and the night staff at the
BattleMech facility was frantically evacuated while the pilot fought to slow the descent. Aboard the ship, the occupants held on for
dear life and prayed their pilot was up to the job he’d been hired for, hoping
all the while that their deliberate detonation wouldn’t be followed with a
fiery explosion upon impact with the ground. As fate would have it, the crew was able to
arrest their downwards momentum just as the ship disappeared behind the high mountain walls
and touched down safely, if somewhat ungracefully. Disembarking, a crack team of 25 LIC
operatives led by Colonel Simon Kelswa hurriedly made their way into the now deserted
facility and began to hack into the mainframe. The Hegemony guards quickly realised something
was amiss and approached the miraculously intact DropShip, only before a second detonation
utterly destroyed the ship and much of the surrounding area. This bought the infiltration
team enough time to copy 90% of their target files before the order was given to withdraw,
whereupon they escaped into the mountains. A short time later they regrouped at the civilian
star port and boarded a second freighter, headed deeper into Lyran space.
Operation PROMETHEUS was a success. With the BattleMech plans now in their possession,
the Lyrans became only the second nation to field this latest technological advancement and
immediately began construction of their own units. These would see their combat debut on Loric in
2459 where Captain-General Geralk Marik became the first leader of one of the great houses to die at
the hands (or in his case, feet) of a BattleMech. Alistair knew there was a lot to be gained
from his nation’s new technological advantage, but also understood the continued proliferation
of BattleMech technology was inevitable. The Federated Suns soon came knocking seeking
a trade agreement that would grant them access to the stolen data. Recognising there was
little to fear from this distant nation, the savvy Lyrans were able to charge an
extortionate fee that would bolster their economy. Furthermore, Davion ‘Mechs would soon become a
thorn in the side of their rivals the Kuritans. Recognising the danger, the Draconis Combine
organised their own raid on the new Lyran construction facilities on Coventry. Theirs was a
more direct assault but was nonetheless successful and so now four of the nations had the tech.
The retributions for the failure to defend the compound were severe, spreading a discontent among
the workers that would ultimately lead to certain of them defecting to the Free Worlds League,
bringing with them the valuable blueprints. The League in turn would suffer its own defections
to the Capellan Confederation sometime after. Even the periphery nations got in on the
act. The Rim Worlds Republic had actually contributed to Operation PROMETHEUS and
though they lacked complete schematics, they hit the ground running once they were
finally able to secure the missing pieces. Recognising that the time to act was now, while
the other nations were still in the early stages of development, Alistair began preparing for what
would become known as the Long March Campaign. Lyran BattleMechs first descended on the border
worlds of Nox, Skondia and Trolloc Prime, easily scattering the Kuritans defenders. The next
major target was Caldrea but here they faced more stubborn resistance. The DCMS had dug into the
mountains and repeated assaults had failed to dislodge them. As the death toll mounted, Lyran
commanders began to discuss the unspeakable. One final assault was attempted that
saw an elite group of MechWarriors scale the near vertical mountain
walls to attack from the rear but an ambush caught the entire unit by
surprise and they were summarily destroyed. The Kuritan commander had just signed the death
warrant for his entire garrison. The Steiner troops withdrew to a safe distance and watched
as nuclear missiles rained down on the complex, obliterating the occupants and leaving nothing
behind of the once mighty fortifications. The Long March Campaign was a two front
war however and fighting was every bit as fierce on the Free Worlds front. Here things
progressed at a slower pace but the Lyrans were able to make some advances. The invasion would
finally come to a halt during their attempts to retake the world of Alula Borealis, one of those
captured by the Bloodthirsty Giant Geralk Marik. Here the fighting would continue for years but
it was the arrival of fresh Free Worlds League Military reinforcements that turned the tide.
The Lyran troops got a bitter taste of their own medicine when lumbering over the hills towards
them came the first of the Marik BattleMechs. Robert Kurita, the warmongering Coordinator of
the Draconis Combine, was assassinated in 2412 bringing to an end his reign of misdeeds. Though
it was never proven, the common belief is that it was orchestrated as a revenge killing by his
sister Marika as retribution for killing her lover, Werner von Rohrs, a stable boy who
had been deemed to be beneath her station. Marika was already pregnant at the time and
shortly before the Age of War began, gave birth to Nihongi von Rohrs, named for his grandfather
who shared a love of horses. Raised from birth to have a deep hatred of the ruling Kurita line, the
child would in time come closer to extinguishing the Kurita family than either of their long term
rivals, the Davions and Steiners, have ever been. In Robert’s place rose his brother Parker, an
uninspired leader who achieved little of note during his time as Coordinator. It was perhaps
because of this that Nihongi was able to begin winning the support of several military officers
with talk of ousting Parker. The death of the third brother Saigo during a raid on Vega in
2419 created somewhat of a succession crisis. Though illegitimate, Nihongi was now the closest
blood relative to Parker and next in line for the throne. Only a single thing now stood in
his way, the support of a major Kurita backer. Decades earlier, the Urizen branch of the
Kurita family had established themselves as the military governors of the Principality
of Rasalhague. A significant portion of the population had always chafed under the
rule of a foreign realm however and in 2375 orchestrated a terrorist bombing that saw almost
the complete destruction of the Urizen branch. Jason Kurita survived the blast but was seriously
mentally scarred by the death of almost his entire family. In time he would unleash a campaign
of brutality against the people he governed. Also surviving the blast was his sister
Oma who had been whisked away by the rebels and was held in seclusion under
the watchful eye of the Sorensen family. Before any demands were made, fate dealt
an unexpected hand and Oma fell in love with her would-be kidnapper, eventually
giving birth to a son, Daniel Sorensen. When Jason finally learned his sister was alive he
launched an attack to recover her from the rebels, most of whom were killed in the attack.
Grief stricken by the death of her husband, Oma never recovered and passed
away a few years later, around the time that another illegitimate
child was born, Nihongi von Rohrs. Jason and Nihongi fell into league together, the
latter promising great rewards and power in his new government, the same favours he was offering
to all his supporters. With Jason’s support, it was time to act on his master plan. In
March of 2421, as the Coordinator slept, his household guard was being cycled out and
new men loyal to Nihongi took to their posts. As the palace woke the next morning, they found
that Parker had been sentenced and executed within a few hours during the night and a new Coordinator
now sat the throne. Though some units resisted the takeover, reinforcements dispatched by Jason
Kurita swiftly ensured the success of the coup. Nor was this the only killing that took
place. Several co-conspirators were also summarily executed, as were certain members of
the Kurita family, with many more sent into exile. However, by sending his troops, Jason had
opened up his own realm to rebellion and was soon facing serious opposition, helmed by
none other than his nephew Daniel Sorensen. Hearing of their distant cousin’s escapades, the
exiled members of the Kurita family flocked to his cause, and in another twist of fate, the
Rasalhague rebels became the Kurita loyalists. When Daniel came for Jason Kurita, the governor
resisted arrest and tried to shoot his nephew but was in turn killed by Sorensen.
He now rose to prominence as the new Lord of Rasalhague and once again the
realm was a free and independent nation. Unfortunately for the citizens of the Draconis
Combine, their lives became one of constant terror under the police state of the Von Rohrs. Shortly
after his ascension, Nihongi took to styling himself purely by his family name, a trait that
he would pass on to his children and successors. Many in the Combine today could not tell you
how many Von Rohr coordinators there were as the entire family withdrew into seclusion and
ruled without contact with the outside world. The rest of the 25th Century played out without
much of note for us historians to look into. After securing plans to construct BattleMechs, the Von Rohrs were able to reverse the losses
suffered during the Long March Campaign. One of the chief tools in this victory was
the self-styled Draconis ‘Mech, the Von Rohr. By 2497 an unusual situation had developed
in the Benjamin District worlds close to the Terran Hegemony. The Azami people had gradually
established majority governorship of several planets and formed their own breakaway nation
within the borders of the Draconis Combine. The Von Rohr Coordinator of the time dispatched an
invasion force to subjugate these people but the assault would unfold with disturbing parallels to
an old Earth tale known as The War of the Worlds. As unspeakable atrocities were committed, the Draconis forces came into contact
with the blood of the dead civilians. The dead bodies and the hot temperatures of the
Azami worlds, coupled with a latent virus present in the blood created a plague that would wipe out
the entire invasion force down to the last man. Also during this period, new attempts were
made to reconcile the Draconis Combine with the Principality of Rasalhague. Martin
McAllister was dispatched as an ambassador to treat with Blaine Sorensen. Unexpectedly,
or perhaps as Sorensen had orchestrated, he found himself falling in
love with his daughter Illiyana. The love proved genuine and in time the couple
would celebrate the birth of their daughter. Siriwan McAllister was born in February 2496 and
would go on to become one of the most influential individuals in the history of the Inner Sphere.
Certainly the exploits of her life are deserving of a special focus, but for the time being she
was just a child and so for now we’ll leave her out of the history, though she was present at
several key meetings and events during this era. McAllister and Sorensen meanwhile
we’re formulating their own plans. Martin was dispatched on several lengthy
trips to Rasalhague under the guise of building relations between the two realms.
The Von Rohrs remained oblivious to his true intentions and he continued to work his
way up the chain of command until he was one of the most powerful individuals within the
Combine. Even still, Martin remained unsure whether he had even met a member of the Von Rohr
household, so secretive was that ruling family. In 2508, Coordinator Yama was abruptly
imprisoned and removed from office by troops loyal to McAllister. A new Von Rohr
was hurriedly sworn in but confusion reigned, as neither the new Coordinator understood
what charges had been laid against his brother and how he suddenly now held a position
of apparent supreme power, nor did the government functionaries and military leaders
understand who even was the new coordinator. The Von Rohr family’s grip on
the Combine started to falter. In 2510, Blaine Sorensen unexpectedly
launched a major invasion of the Combine. All available troops were dispatched to
meet this attack, leaving the palace on New Samarkand open to a strike. McAllister chose
this moment to assault the Coordinators residence. With no-one quite sure as to the identities of
those within, a brutal purge was conducted that saw the entire population of the compound wiped
out, Von Rohr and servants alike. In an instant, the family that had ruled the Draconis
Combine for almost a century was extinguished. The militaries of the two powers were
hastily stood down to avoid bloodshed, Sorensen’s attack having been
nothing but a ruse and Martin and Blaine met on the world of Pesht to make
an announcement that would shock the Combine. Many years earlier, Sorensen had insisted
that McAllister take a DNA analysis which had proven beyond a doubt that Martin was
in fact a blood descendent of Shiro Kurita, the founding father of the Draconis Combine. His
marriage to Illiyana meant that the two families were now bound by blood and plans were drawn up to
fully integrate the Principality of Rasalhague as a part of the Combine, achieving what Urizen
had set out to do almost 200 years earlier. Blaine Sorensen was confirmed in his
new position as Duke of Rasalhague. Furthermore, six years later, a representative
from the Azami people approached McAllister and the two groups were reconciled, those worlds also
returning to the fold as a semi-autonomous region. For the first time in history, the Draconis
Combine as we would recognise it today was fully formed. Martin McAllister became the tenth
Coordinator, bringing an end to the 89 years of Von Rohr reign. For the first time in history,
the Combine would know peace and though the occasional border raid would break the spell, for
the Kuritan citizens the Age of War ended early. The Davion Civil War may well be the darkest
chapter in the history of the Federated Suns, and potentially of the entire Age of War.
Certainly it dwarfs the other major conflicts of this era in terms of scale and importance,
with the rule of the largest interstellar nation going to the victor. It would begin with
the kidnapping of the heir-apparent by one of the regents sworn to protect him, and end
with single combat to the death between two allies that had fought the war together.
Though we know it today as the Civil War, two alternate titles might be the War of
the Regents, or the War of the Five Princes. The Federated Suns had managed to keep its
nose clean throughout most of the 25th century, allowing it to peacefully expand outwards and in
time become the largest of all the great nations. Certainly there were border disputes and raids
with their neighbours the Capellan Confederation, Taurian Concordat and later, the Draconis Combine, but no major campaigns had been waged by
them or against them. The situation was stable enough that in 2511 they were even able
to peacefully negotiate an arrangement with their rivals the Taurian Concordat to split
the border world of Malagrotta between them. To understand the origins of the war we need to
look back at the reforms made by Simon Davion after taking office as the Federated Suns'
final president in 2417. The realm by this point had become so massive that no bureaucracy
could hope to govern it effectively. He thus determined that his nation should be divided at
an administrative level into five principalities, or Marches. The new regions would be the Capellan,
Crucis, Draconis, Outer and Terran Marches, each governed by a Prince who had supreme authority in
his region. The head of the Crucis March would be known as the First Prince, first among equals, and
later that century, officially became a hereditary Davion position. Relative to the rest of the
Inner Sphere, this was just the latest in a sweep of changes that was seeing humanity slide
further from democracy and towards feudalism. Jumping forwards to the early 26th Century, First
Prince William Davion ruled the Federated Suns but had recently suffered a great loss with the
death of his son fighting on the Capellan front. His five year old grandson Alexander thus became
his heir. William was still in his 40s so there was no fear of a succession crisis, with plenty
of time for Alexander to age and still other children besides. Fate however had different
plans for the Federated Suns. A vicious plague swept over New Avalon killing millions, the
First Prince included. In his dying moments he reaffirmed Alexander as heir and passed his
badges of office to his two surviving daughters, Laura Davion and Cassandra Varnay-Davion. This was
taken to mean he meant for them to act as regents. Both women were intelligent and ambitious
individuals and so to temper the deal, the high council decided that five regents would rule
together until Alexander came of age in his 20s. Laura and Cassandra each had one pick, while
the council would put forward the fifth name. Before continuing, let's quickly review who
the five Princes were at the time of William's passing; the Terran March was ruled from Robinson
by Charles Leighton, on Tancredi IV Vladimir Kerensky commanded the Draconis March and Nuno
Gutierrez was the Outer March Prince on Filtvelt. The most powerful was Charles Varnay, Duke of
New Syrtis and Prince of the Capellan March. He was the head of the Varnay family
which had been steadily growing in power as rivals to the Davions over the
last century. The Crucis March was ruled in theory by the young Alexander, but the
regents would wield the power once chosen. At first it wasn't clear that any of the
other Princes would hold one of the regencies, as the five principalities were very much
independent at this point in history. Cassandra made her first power play when
she chose as her nominee regent her husband, David Varnay, Prince of the Capellan
March, an ambitious and cunning man in his own right. By choosing one of the five
Princes, Cassandra had assured that her decisions as regent would have tremendous
support in the upper echelons of society. Laura countered this by choosing the respected
General Nikolai Rostov, thereby winning the support of the Federated Peacekeeping Forces.
Though their ties were not as close as the married couple, the two would often vote in the same
direction on most matters. At least at first. In the hope of kerbing some of the
sisters' more aggressive tendencies, the council nominated William's widow, their own
mother, Carmen Estevez-Davion as the fifth regent. Their hope was short-lived when the faltering
health of Carmen forced her to retire to her homeworld for the remainder of her life.
As she left, she gave Laura Davion full authority to vote on her behalf, effectively
doubling her influence among the regents. The squabbling began almost immediately
when the Varnays moved to have Alexander betrothed to their daughter Cynthia who would
in turn would be named as the heir-apparent. This was aggressively opposed by
Laura but succeeded in part when Rostov supported the betrothal, if
not the immediate naming of an heir. This was a politically savvy move by him
and the first sign that he had his own ambitions and the mind to achieve them. By
agreeing to the proposal, he had ingratiated himself with the Varnays and bought time for
himself and Laura to make their own plans. He correctly reasoned that the Varnays
would not be so cutthroat in their pursuit of power if they believed
they had a route through marriage. The political balance swung further in Laura's
favour when she used Carmen's vote and Rostov's support to elect herself as the new Prince
(the term was the same regardless of gender) of the Draconis March, after Kerensky died
childless. The Varnays were not bested by this maneuver and in 2515 proposed Nikolai Rostov
as the replacement Prince of the Terran March after an HAF raid had wiped out the Leighton
family. For fear of alienating her supporter, Laura agreed, but from this point on, Rostov
would be the deciding vote on all issues. At first the regents contented themselves to stay
out of each other's way as they steadily increased their own power and influence, but things started
to develop at an increasing pace when Carmen Estevez-Davion passed away in 2518. With Laura
and Rostov occupied, repelling Kurita and Terran raids on their own borders, the Varnays took the
initiative and moved against the High Council next. Fabricating evidence against numerous
members, they began the so-called Treason Trials, gutting that government body and leaving only
those loyal to themselves. Also left untouched was any politician with ties to the Terran March
as they continued to court Rostov's support. The High Council of the Federated Suns was
so cowed by this that they never nominated a replacement for the position of fifth
regent. Laura insisted her right to vote on her mother's behalf remained even in death,
which the Varnays were obviously opposed to. Nikolai was continuing to grow his own
reputation by repeatedly defeating HAF invaders. However, he became less active
in the governing of New Avalon, preferring instead to stick to the Terran March
where he had become something of a legend. Using his new fame to her advantage, Laura
was able to contrast his successes against recent Varnay failures on the Capellan front
in order to build support for a proposal that would see Rostov made First Marshal of
the entire FPF. In an error of judgement, Cassandra voted against this to protect
her husband's reputation who was still busy fighting at the front, but in so doing
pushed Rostov back into Laura's camp. It was the Varnays who moved first to break
the stalemate that had developed. In 2524, Alexander was taken from his home on New Avalon to
New Syrtis under the guise of touring the realm. He had ostensibly been kidnapped. Once secured
in the Capellan March they hurriedly married him to their daughter and waited for the young
couple to produce a Varnay heir to the throne. In response, Laura shocked many when she arrived
on New Avalon with a powerful army at her back. She had managed to conclude a peace agreement
with the Kuritans allowing her to take the fight to the Varnay faction, beginning with the
puppet councillors left after the Treason Trials. After carrying out her retribution, she could now
claim de facto leadership of two of the Marches, and all the military forces within them. Rostov stirred himself too in support of Laura
and they began preparations for a civil war. Nuno Gutierrez would remain officially neutral
throughout the war. His own principality was too vulnerable on the periphery to
get involved, though he would have to placate the Varnays on occasion as they
were some of his key trading partners. To weaken the Varnay claim, Laura began an
aggressive propaganda campaign accusing them of kidnapping the young Prince. To counter
this, David took Alexander on a tour of the Capellan March but in May of 2525, the news
the Varnays had been waiting for arrived. Cynthia had given birth to a son. They had
however misjudged one crucial part of their plan; the loyalty of their own daughter. Cynthia had
become aware of her fathers intent to kill her husband and began conspiring to see him freed.
Celebrations began on numerous worlds as word spread of the new heir’s birth, providing the
perfect opportunity for Alexander to give his captors the slip and disappear into exile with
a tiny band of loyal followers. This final chapter of pre-war buildup was punctuated by the
invasion of Davion troops into the Capellan March. It might be expected that other surrounding
nations would have played a part in the war, taking advantage of Davion
vulnerability. In actuality, the Draconis Combine was entering the
most peaceful period in its history and the Terran Hegemony was increasingly
adopting the role of galactic conciliator. The Capellan Confederation was ruled by the
bloodthirsty tyrant Kalvin Liao but he had his sights set on Andurien. The Taurian Concordat
realised they had more to lose than gain by getting involved, plus the Outworlds Alliance and
United Hindu Collective continued their attitude of armed neutrality. Therefore, the Davion
Civil War remained a strictly internal affair. The war began when Nikolai and Laura moved
forces across the border into Varnay territory. The first target for the Davion
soldiers was the world of Kluane. Rostov’s troops, consisting of the Terran
Brigade and elite Vale Rangers, had years of experience fighting under him and were veterans
of many battles against the Terran Hegemony. On many occasions they outfought the
numerically superior Varnay militia. Nikolai was also able to use a strategy of
feints to draw Varnay forces into a trap. Early on he withdrew from Salem in the face of fresh
reinforcements and retreated to Talcott. Thinking they had him on the run he was pursued but when
the Varnay forces arrived they found the main population centres deserted and key infrastructure
and food supplies destroyed. David Varnay himself departed to take personal command of what he
believed would be a decisive battle in the war. What he hadn’t anticipated was that Rostov
was deliberately avoiding the fight until the Varnay invaders had become complacent
in their defence around the starport. When Varnay was only a few hours from landfall,
Rostov launched a surprise raid that caught the Capellan March militia mid preparations and
devastated their strength. When David arrived he quickly assessed that his position was
untenable and organised an orderly retreat. His vengeance would come only a few weeks later
at Quittacas where the Davion faction was dealt a heavy blow. Nikolai Rostov was killed
in a trivially small engagement during the invasion of that world, robbing the FPF
of their finest commander. Varnay used this victory to incite several key members of
the opposing army to desert along with their regiments and the campaign ground
to a halt almost as soon as it had begun. With Nikolai dead, the Princeship of the
Terran March passed to his son Dmitri Rostov. At the time of his father’s death, Dmitri had been
fighting behind the lines in the Capellan March. Unable to organise an immediate response, he
ordered what troops he could reach to disband and return to their worlds while he would take
an elite cadre of loyal forces and continue to operate in Varnay territory, disrupting
supply lines. This slowed the pace of the war significantly and 2526 passed without
major engagement between the two factions. In February of the next year, General Boefers
of the Varnay militia became ensnared in a trap set by Laura on the planet Nahoni. The 1st New
Avalon Dragoons, a light armour regiment under Colonel John Gordon, had been deliberately left
in a vulnerable position to lure in an attack, which would in turn leave the invaders vulnerable
to a counterattack by Laura’s loyalists. An overwhelming force of two infantry divisions
and a pair of BattleMech regiments led by Boefers descended on the world, more
than enough to take on the Dragoons. However, both sides were oblivious to
one key piece of information. In January, Colonel Gordon had been approached by an unknown
youth who was revealed to be none other than Alexander Davion himself. Gordon’s regiment had
been chosen for this near suicide mission because of their open admission of loyalty to the lost
prince above loyalty to Laura. In the Dragoons Alexander found the first unit willing to join
his cause and a third faction now joined the war. This was all news to Boefers who waltzed into the
swampy terrain of Nahoni, sure that his numerical superiority would carry the day. Colonel Gordon
would make them regret their overconfidence by conducting a superb guerilla campaign, fully
utilising the advantages of his hovercraft and jump infantry amongst the bogs to defeat the
militia wherever encountered. After raiding Varnay supplies Boefers was embarrassingly forced to
surrender to the far smaller New Avalon Dragoons. When the identity of their opponent
became known to the Capellan troops, a significant portion switched sides, including
some ‘Mech units, and the rest were held hostage to be ransomed back to the Varnays. Alexander
demanded that his wife be released to join him on Nahoni and under pressure from the rump
council-in-exile on New Syrtis, Cassandra agreed. Boefers returned to Nahoni with Cynthia in tow
and began preparations to withdraw his troops. Two days later, Laura Davion’s counterstroke
fell on the astonished Varnay forces and the fighting began again in earnest. At this
point though Alexander made a serious error in judgement when he attacked one of Laura’s
units, thereby alerting her to his presence. Though this would again lead to defections
and an upswell in the size of his army, it drew him into a pitched battle that his
forces could scarcely afford. When General Boefers unexpectedly arrived on his flank, the
scale of his blunder was revealed. Only because his two opponents were equally concerned with
destroying each other was the young Prince able to escape with a small core of officers and ‘Mechs.
In orbit he was able to find more sympathisers giving him the ability to escape the system,
but it was not a strong start to his campaign. However, Alexander's chances of victory
were buoyed when Dmitri Rostov learned of the First Prince’s survival and threw
his support behind him. This action proved divisive in the Terran March, as though
his father had been hugely respected and Dmitri was a competent commander himself,
the family had no historical ties to the region. Many worlds sided with Laura and the
Draconis March. Dmitri found it necessary to move his administrative and military command to
Farwell due to uncertain loyalties on Robinson. The war now entered a lull period with
each faction withdrawing to consolidate support within their own borders. At
first Laura tried to fight growing pro-Alexander sentiment in the Crucis
March but it soon became apparent that her foothold in the region had been
lost and she retreated to Tancredi. The sisters sat back and waited to see
who their nephew would move against first. The civil war took an unexpected
twist when Prince David was killed by anti-Varnay rioters on Ashley which threw
the Capellan March forces into disarray. Alexander and Rostov saw this opportunity
to avoid a two front war by turning to deal with Laura and the Draconis March while
Cassandra struggled to regain control of her own territory. To keep her off balance,
Alexander tasked the now General Gordon with conducting a guerilla campaign against
Cassandra while he dealt with his other aunt. This next phase of the war did not go smoothly for
the Crucis faction. First of all, Dmitri was more concerned with establishing his dominance within
his own Terran March than moving against Laura. He dispatched only token reinforcements to
aid Alexander in his push towards Tancredi, just enough to keep up the facade of their
alliance. More troubling was the revelation that Alexander was a poor battlefield commander. His
early victories it seemed had been more dependent on John Gordon but now that he was absent, the
flaws in Alexander’s leadership came to light. The campaign quickly began to drag and
Crucis March forces made very slow progress. They were aided by defections among
the Tancredi Warriors Brigade, the core of Laura’s military
strength, but this was not enough. Finally in 2533, Rostov joined his strength
with Alexander and accelerated their push through the Draconis March, with Dmitri
taking most of the credit. They descended in force on Tancredi and came face to
face with the elite of Laura’s troops. The defenders held their ground in a
valiant act of defiance but eventually the line broke and Alexander
closed on Laura’s command post. Stepping forwards to meet them was
General K’Trinka of the Draconis March who formally surrendered on behalf of the
survivors. When they found Laura soon after, they were already too late. The elder of the two
sisters had taken her own life, leaving a legacy of destruction and a lengthy suicide note
that reaffirmed her defiance even in death. “There are those who will ask why. Some will
say that I despair because my forces cannot win the war, but that is not the reason. Some
will also believe I cannot bear to live with the frustration of never being able to
rule the Federated Suns. Others may say I regret the loss of so many of my faithful
troops in pursuit of a now-doomed cause. I assure you that although I appreciate
the loyalty and courage of my troops, I hold that they entered into a bargain with
me to fight in return for good government, and possibly for the rewards I would show them
if victorious. They made a good bargain but a bad bet. There may even be some who will suggest
that I fear pain, imprisonment, or execution if I am captured. Those who say so simply do
not know me. I despair over the direction that the Federated Suns will take without my
guidance and wonder what will happen to it now.” The delays in conquering the Draconis
March would cost Alexander dearly. While he had been held up fighting in the coreward
side of the realm, Cassandra Varnay-Davion had been marshalling her strength and had finally
managed to corner General Gordon and his army. In an ironic twist, the world of Jaipur that
had propelled Simon Davion into command of the Federated Suns a century ago and made possible the
creation of the five Marches, was now the location for the scene of an atrocity. Though Alexander
moved to Gordon’s rescue, he lacked the ability to conduct such an operation and the General and his
troops were forced to surrender to the Varnays. Cassandra had most of the prisoners executed
en masse in flagrant disregard for the Ares Conventions. As news spread, Alexander’s own
troops went on the rampage, the worst incident being the killing of civilians on Smolensk. The
long war was taking a heavy toll on all sides. Beginning in 2534, Cassandra’s forces
supported by large groups of Capellan Confederation mercenaries, began a major thrust
into the Crucis March. Alexander was unable to mount a defence and found himself being
pushed ever further back towards New Avalon. In an attempt to flank her opponent, Cassandra
made the foolhardy decision to enter the United Hindu Collective. Up until this point they had
remained neutral during the Davion Civil War but now they rose to challenge the invaders. The
core of the UHC military was the Messengers of Shiva regiment, which represented the majority of
their BattleMech and Aerospace Fighter strength. Cassandra’s forces were intercepted in 2535 on
Jodipur, where the outdated UHC designs were able to achieve a victory over the Varnays, who
they held as hostage until the end of the war. Back on the frontline however, things were
not improving for the Crucis March forces. By the end of 2536, the Varnays had made it as far
as El Dorado and now prepared for a direct assault on the capital. Alexander’s command on Belladonna
could not see a way out of the situation. It was at this moment that Dmitri Rostov arrived
and immediately entered into furious debate with Alexander. Both Princes felt personally aggrieved
by the other, Alexander angry at the lack of support and Dmitri despairing at the seemingly
incompetent boy general. Nevertheless, they knew Cassandra was the true enemy to them both and
Rostov had a plan to cripple the assault: Abandon the defence of New Avalon and strike out to the
flanks of Cassandra’s advance. A large force of Vale Rangers was stationed on Smolensk, ready to
strike her supply lines. Alexander was urged to move his troops around the rimward side and the
two forces would regroup behind the frontline. The plan worked flawlessly. The Varnays
attempted to withdraw but were caught recharging in the Meglan system where Cassandra’s
fleet was almost completely destroyed. Ultimate victory was denied in this instance as
she was able to flee before her ship was disabled. She knew her cause was lost and
escaped with her son into the Capellan Confederation with the
remnants of her once mighty army. For the first time, Alexander was now the
undisputed First Prince of the Crucis March and the Federated Suns and one of his first acts
was to rename the Meglan system to Victoria. His victory was short lived however as he
immediately came up against opposition when he began working on the enormous task of
rebuilding the devastated principalities. Many clung to the belief that he had no
say outside of his own March, and this position was championed by Dmitri Rostov himself.
So strong was his position on the matter that he was prepared to muster his forces to protect his
right of absolute control in the Terran March. In an ill fated move to capture a bargaining
chip, Rostov dispatched a team to kidnap Cynthia Davion while she was touring the Draconis
March. Exactly what transpired is unknown but sadly Cynthia was killed during the attempt
and a state of civil war returned to the realm. This was the last thing anyone in the
war weary Federated Suns wanted. Rostov knew a fight was inevitable after the death of
Cynthia but few came to his aid. Rather there were even defections among his own Vale Rangers.
Alexander in contrast arrived on Robinson with an overwhelming force of Avalon Hussars and Davion
Guards. Though victory was assured, Davion did the unexpected by seeking out a one-on-one duel with
Rostov. His reasons for doing so stemmed from more than just sparing the lives of the soldiers
that were dying in the fighting around him. Alexander’s military reputation was less
than stellar, with Dmitri having taken most of the credit for the victories at Tancredi and
Meglan. Alexander knew that without a personal accomplishment during the war, he would lack
support going forwards and so arranged the duel. Though we know of their reputations as strategic
commanders, history does not record the relative prowess of the two as MechWarriors. What we
do know is that ultimately Alexander would defeat and kill Rostov, ending the war for
good. The fight made the new First Prince a legend in the newly reformed Armed Forces
of the Federated Suns but there were always whispers that a Davion agent had sabotaged
Dmitri’s ‘Mech before the confrontation. The Federated Suns underwent significant
restructuring in the aftermath of the Civil War. As well as transitioning the
old FPF into the new AFFS, over which Alexander appointed himself as
First Marshal, he also completely reformed the old principalities into three larger
regions, with the Draconis and Capellan Marches and their rulers clearly defined
as being subservient to the Crucis March and First Prince. Never again would the realm be
so divided. Furthermore, at war’s end in 2540, the United Hindu Collective peacefully joined
the Federated Suns as a semi-autonomous region. The last gasp of the Civil War came in 2565,
when Cassandra and David Varnay’s son Roger crossed the border and began rallying support
on Carmacks. As he moved towards New Syrtis, he was intercepted on Kigamboni by the 8th Syrtis
Fusiliers and the rebellion was swiftly curtailed. So ended the bloodiest chapter in the Age of War. As the Third Andurien War drew to a close,
Ian Cameron of the Terran Hegemony invited the leaders of the two combatant nations, the
Capellan Confederation and Free Worlds League, to a peace conference on Terra. There the
three leaders met to hammer out the terms of the ceasefire and hopefully put an end
to the Andurien dispute once and for all. This must have given Albert Marik a sense of deja
vu as it was only 25 years earlier that he had met with Terrence Liao’s predecessor Kalvin on
New Delos to conclude the Second Andurien War. On both occasions, Albert, as the head
of the Free Worlds League Military, had soundly beaten the Liao aggressor and now
sat in the driving seat during the negotiations. However, this time something was different. It was
during the New Delos conference that Albert had first met Ian, who was part of the Terran Hegemony
attaché for his mother and then Director-General Deborah Cameron. During that meeting Ian had first
shared his desire to see an end to the Age of War and wish for all of humanity to be United. The
idea impressed upon the Captain-General and in the ensuing years, the two rulers would
establish a strong personal friendship. During their correspondence, the question of
how to unite the disparate nations was raised. The Third Andurien War, though
undesired by Albert Marik, presented just such an opportunity. In the
aftermath, Terrence Liao was forced to agree to heavy reparations that might threaten to
collapse the already shaky Capellan economy. However, Albert then made a proposal that would
have been unthinkable to anyone else involved in the war; he agreed to cede ownership of
the contested worlds to the Confederation. Terrence Liao’s whole impetus for beginning the
war was to win personal acclaim at home and now, quite unexpectedly, he had managed to achieve
those goals. With the transfer of the Andurien systems it was hoped that further bloodshed
between the two nations could be avoided and it was at this point Ian Cameron raised the issue
of a further alliance between the three powers. Terrence was at first sceptical that such
an ambitious diplomatic venture could succeed but was finally won over by
the promise of “favoured-nation” status that would help to bolster his economy. The
Andurien Peace Treaty, signed in March of 2556, therefore included a secret subtreaty, the
Clasped Hands Agreement, that outlined their intention to continue talks on the formation of
a unified tri-member state. In June of that year, the three rulers signed the Treaty of Geneva that
would lay the foundations for the Star League. Many concessions and agreements were reached
by this document that outlined how the economy, bureaucracy and military of this
new government would function, as well as what was expected of the member-states
and provided in return, but one of the most significant inclusions for the Free Worlds League
was that House Marik would become the hereditary ruler of the Free Worlds League. Up until this
point the League was the realm that had the least ties to a specific great house, but as far as the
Camerons and future Star League were concerned, the Mariks were now the sole inheritor
of power in that region of space. It was as well that an agreement was
reached at Geneva because upon Albert Marik’s return to the Free Worlds he was
faced with a government that was outraged that he would willingly trade away almost
an entire province to a mortal enemy that millions of people had lost their lives
fighting over the last two centuries. There was however little they could do to
reverse his decision as the Captain-Generalcy had increased in power since its inception and Albert
had been entrusted to that position by parliament. Meanwhile, Ian Cameron continued to act as
galactic conciliator on the various disputed borders across the Inner Sphere. This resulted
in a slew of worlds that were peacefully divided between two nations but from which the Terran
Hegemony would receive a marginal cut going forwards. Given the disputed worlds were most
often ones with valuable industry or resources, the cumulative total of these worlds expanded
the Hegemony's revenue streams considerably and helped to offset the fact that their nation was
boxed in without room for traditional expansion. Their most successful achievement came in
2558 when the troubled border between the Lyran Commonwealth and Free Worlds League was
resolved. House Marik had been able to yet again establish a salient deep into the Protectorate of
Donegal but this time were determined to hold onto their gains. The signing of the Tharkad Accords
in '58 confirmed the Free Worlds' acquisitions. But the Accords were about far more
than some disputed border worlds. By now, word of the Treaty of Geneva had
spread throughout the Inner Sphere and the question on everyone's lips was "would this new
alliance lead to an end to the constant wars, or lead directly into one larger than ever
before?" Ian Cameron was determined to see the Star League succeed and to that end had
been courting the Lyran Commonwealth for the best part of a decade, even before Terrence
Liao had sat down at the negotiating table. The rise of a new Archon, Tracial
Steiner, provided the opportunity he had been waiting for as she was much more
amenable to the idea than her predecessor. The Hegemony and Commonwealth had been steadily
increasing economic ties which had led to a boom in industrial might for both nations, now far
outstripping any rivals. However, there was real concern that the Lyran economy would become
subservient to the Star League once formed. Nevertheless, the LCAF stood to gain massively
from the sharing of military technology and expertise offered by the current HAF,
and future Star League Defence Force. The signing of the Tharkad Accords was met with
similar derision among the Lyran Estates General as was offered by the Free Worlds Parliament
but just as before, the deed was already done, and despite one abortive attempt at completely
opening the realm to outside trade going wrong, after tweaks to the controls on the Lyran economy, the Commonwealth soon found itself
making enormous financial gains. This could not have been more untrue for the
Federated Suns who around this point were in deep economic trouble. The damage suffered
during the civil war had cost them dearly and though Alexander Davion's reforms were going
some way to getting the realm back on track, they were still in financial trouble.
Unknown to most except Cameron and his conspirator Albert Marik, their poor situation
had actually been exacerbated by the actions of those foreign realms with the goal of
making the new League an appealing prospect in much the same way they had convinced
the Capellan Confederation to join. Alexander however, was determined that if
the Federated Suns were to join it would be on their own terms. By 2567, the recovery
efforts were well enough underway that Davion was prepared to accept membership as an equal
party in the Star League and on October 27th signed the New Avalon Accords, leaving
the Draconis Combine as the last holdout. In the end, convincing Hehiro Kurita
did not provide any great challenge. He had been agreeable to the idea since he
had first heard of it but needed a way to sell it to his people. Ian Cameron resorted
to the same offer he had made Alexander. If a war between the Federated Suns
and Draconis Combine ever broke out, the Terran Hegemony would take up arms against
the aggressor. The Treaty of Vega was signed on August 15th 2569 and secured the sixth and
final great power as a member of the Star League. Two years later the leaders of the six-member
states met on Terra to make an historic announcement. On July 9th 2571, the Lords of
the great houses signed the Star League Accords, formally bringing the new
superstate into existence. It was a pronouncement that promised to
usher in a new golden age of humanity, where our species would reach its
technological and societal epoch. But reality is rarely so straightforward.
Immediately after signing the Accords, copies were dispatched to the
four major periphery nations; Cameron's dream was to unite all of humanity after
all. Over the last two centuries, the Taurians and Rim Worlders had been joined in 2417 by the
the Outworlds Alliance, an isolationist movement formed in response to the constant bloodletting
exhibited by the Inner Sphere nations, and in 2530 by the Magistracy of Canopus, a
hedonistic state formed by disgruntled Marik MechWarriors where the pursuit of personal
happiness was valued above all else. Each of these four periphery powers had a bad history with
their Inner Sphere neighbours and a strong sense of independence. It is not surprising that not one
of them agreed to join the nascent Star League. But Ian Cameron had not come
this far to be stopped now. Most historians date the end of the Age of War
to coincide with the end of the Third Andurien conflict but the 15 years of peace that followed
were as much an epilogue to that century and a half of violence as they were a prelude to the
Star League. Regardless of where you draw the line between eras, all those years of war would
barely hold a candle to what would soon follow with the Star League's first major undertaking,
the commencement of the Reunification War.