Baking Edge Map for Wear Edges in Blender Tutorial

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hey folks father somebody from city barrister today we're going to create a very simple hmm shudder by which you can create your H map you can pick your age map in cycle and you can use it with no you know for picturing etc so let's see all right let's get it started with the material setup here so first change the rainy into cycle and let's get to start it with this fresh setup here okay so let's get a new material I'm going to name it musk or H yeah and what we need to do is basically change it to cycle and let's create arm bevel notes let's create our geometry note create our vector map mode connect this to and geometric normal to go for our dot product see it here and let's go for in what we go now you're seeing your alias all right so let's see the preparation how you should prepare it so your object should be shared smoked if we now go here you can see there is no share smell and all ages yeah so what you should do is basically quite obviously you need to create some hard edges to define the H right so what you can do is basically you can go for auto smoked and it will create these on a smooth for you also you can create custom split like all then and average custom is it a cetera but for this guy or a smoke is all right so let's go somewhere here okay you can see it here so what does this bill not do is basically you know it finds out the sharp edges and then blur the sharp edges with adjacent values so that's how we will get this blurry H okay so if we go here suppose this is now these are also sharp edges but these are less angle then this one this is the ninety degree angle and these are something like 45 degree angle so yeah so that's how unit you defined your sharp edges here and then you can just also use custom speech as well so basic things so let's see eight here so the sample sample should be ten on the radius point zero five is a very good number so we're going to stick with it now yeah so that is it so let's create just a simple group under G and I'm just going to give it a radius and I'm going to give it aa normal nothing else minute so here we go so I'm going to name it h h Musk there we go that's it all right so let's see this one yeah we can get you H Musk and we can see it here we can able visible you know increase/decrease the with the radius sweet yeah so I'm just one four point zero five now you can see that there is a problem that it is a joint object that means a single object that's why you are seeing these things as well so we're obviously what you can do is basically go for this and be by the spirt and then he will get this okay there'll be no trace single object per object okay but if you if you want you use them you can just quite obviously just you join them together okay and it will be there all right and let's see this one so this one is pretty much interesting because it has a normal map okay so if we unplug this normal you'll see it yeah so what we can do here is basically we can create H mask there we go let's see it here and you can see it is not using our normal Maps it is using the basic low poly we have so to derive it just you know plug this normal weight normal map which has been connected here so we're just going to connect it with this guy as well so now we're getting or no map as well so there so you can just go for it okay so um why we are not using this guy geometry on these pointyness the stuff why we are not using it because these things are actually targeted for low poly models okay so these are all low poly models okay let me see everything is low poly and Martinez doesn't support low poly very good you know in a very good manner so that's why we are not using it also Martinez doesn't support normal map so that is also another problem that's why we're not going to use funding as for low poly here as well yeah so there is it okay the download I I will attach a download link for it and you can download it from there as well so let's see the baking how we should pick it okay alright so for baking we are going to use on image texture yeah new I'm going to name it edge masks all of that must do or something and I'm going to give it to k NT to uncheck alpha and we're going to start it a bit float here because there are some been beings and loss of informations so yeah you started to be for this okay and let's go for okay and in and should be you can use either use linear or either you can use color on color as well so I'm gonna use non color here and let's get you image texture and age mask do okay so now what we can do is basically select everything here and select one object as an active oh by the way I'm using it I'm just separating all of this object here okay and now let's make it zero dict go to bed type image and make it so the wek is ready and here it is okay so I just want you to save it here so let's go to image service and go for I'm going for open here so here okay unless use a float full RGB will be fine alright why we're using this kind of huge file because we're using it just temporarily for you know very rich kind of stuff so yes sir is much more better for a non 32-bit float images and it has lots of bending issues quite obviously his edge map so it will have lots of bending issues so we don't need any kind of compression here so that's what we are going to use yet sir as well so just civility yeah there we go okay and that's it so let's see a demo now let's go to EB and here is our edge mask so if we go for mix knob we can use it as a factor and let's use the best color here let's go here I'm going for a metalic and let's use some kind of black and some kind of light yeah somewhere so how can we use it is basically we can go for that's why we are using yes sir because we're going to manipulate it a lot so using Excel for disguise because we need 32-bit set up and so I'm just going for a multiply now we can increase it decrease it whatever you need to do and we can also use some kind of I don't know no let's use a ramp there you go the ramp and now we can use it like that okay so like this so yeah see should be white should black so let me show you some full demo so here's what you can do with edge mask okay so you can see these edge Marcel you can manipulate it like that and uh we're also using these palliative so you're gonna see it here by the way a tutorial is coming out very soon um it is an WIP so we will discuss loss about lots of things about texture painting muffler so you can expect a Grayson so mr. George if you want to so yeah no that's so I can create your edge masks and stuff like that so yeah alright so that is it thanks and father simply from the g-virus and we're gonna see you next time bye bye
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Channel: cgvirus
Views: 19,540
Rating: undefined out of 5
Keywords: edge, map, wear, tear, pbr, texture, blender, tutorial, edge map
Id: 9ojVYZVqiU8
Channel Id: undefined
Length: 11min 5sec (665 seconds)
Published: Thu May 28 2020
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