'Avatar: Frontiers of Pandora' Is A Mixed Bag [W.I.P. Review]

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so I don't know about you guys but whenever I hear about a movie tie-in game I get a little bit nervous this is usually because these types of games are often greenlit simply to tie into the marketing campaign for a more well-marketed and established film franchise and barring the odd diamond in the rough or let's be honest every single one of the original Lego Star Wars games those were all fire usually these types of movie tieing games are not very good however occasionally a game comes along and surprises you but when I and many other people I'm sure heard that they were making an avatar frontiers of Pandora game tying into the movie that was set to release in 2022 I was a little bit skeptical shocker right Luke Stevens being skeptical about something who would have thought but this was coming from Ubisoft massive a very wellestablished Studio behind the division games and this game was announced all the way back in March of 2017 so no doubt it was being worked on even before they announced that they were officially working on it so maybe 2016 which means that this thing has been in the works for most likely at least 7 years which is a very long time for a team at Ubisoft that normally pumps out massive games every few years and after it was announced we got a handful of trailers and even more delays but now we are officially at the launch for Avatar frontiers of Pandora and I've played the game both in An Early Access preview event just a few short weeks ago in Los Angeles and also here for review and I have a lot to say about the game there's many things I think that don't work well at all and there are other things that totally surprised me and blew me away in a very good way but overall what I really want you to take home from this video is that Avatar frontiers of Pandora you can say a lot about it but it is not a quick cash grab they have put a ton of work into this a ton of original work into this and if you are interested at all in the Avatar franchise this is is I have no doubt a must play for you because there's so much stuff added to the universe of Avatar that I think it will be very complimentative to the films and I think you're going to have a great time on the flip side if you're looking at this game purely as a gamer and somebody who has perhaps a passing interest in the franchise I think you're going to have a much harder time justifying paying full price for this the game is absolutely massive and there is a ton of stuff to do however there are major mechanics that the entire game is built around that I don't think are very well thought through in fact I think the core gameplay Loop of Avatar frontiers of Pandora which is primarily built around foraging hunting and cooking and crafting they don't make any sense and the rewards for participating in those activities don't have much noticeable effect at all making you question why you even need to engage with them at all so there's a lot of problems but overall I walked away from Avatar pretty impressed and much more impressed than I I thought I was going to be frankly but as always we're going to get into nitty-gritty here in just a second uh before we do that thank you for clicking liking subscribing all that good stuff I can't tell if you do or not I just just wanted to say thank you also quick little housekeeping elephant in the room I'll put a timestamp on screen or rather my editor Jacob will if you want to skip past the the personal stuff and just get right to the review so skip here if you want to just get right to the me of the video however if you are interested in kind of the background you probably will have noticed that this is a work in progress review that just means I haven't been able to play as much of the game as I would like to to have like conclusive thoughts and opinions on the game I'm still going to be playing it over the next week or two as I get more time with it and that's not because Ubisoft didn't give us enough time with the game they actually gave us a week with the game which was more than I was personally expecting but rather because of a handful of things that happened in my personal life some of which you might have heard about first and foremost uh a video went out by H bomber guy um a very talented and and great Creator in and of himself um bringing up probably like the biggest mistake I've ever made like not just in YouTube but like in my life back in early 2017 something I'm very ashamed of and and embarrassed by but I don't think you should hide from your mistakes or pretend like they didn't happen so I've made a whole very verbose because it's me very verbose Community post about it um so if you're interested check out the community post on the channel and it'll do a much better job of describing everything that went down much better than I could do here so if you're interested in that go check out that post um because again I don't think you should hide from your mistakes mistakes are how people grow and improve and change and let's just say if you knew me in early 2017 2016 you would not recognize ize me uh I don't recognize myself when I see like clips and videos of myself from back then I I don't even know who that is so you know I think you should be open about your mistakes and how you've grown as a person and that's what I tried to do in that Community post and so go check that out if you're interested besides that much more serious thing happened which was that my 5-month-old son Orion was admitted to the hospital with RSV just a handful of days ago and basically it just means that your lungs aren't getting enough oxygen there's like fluid in them I had a de Bunch when I was a baby apparently my mom was telling me earlier today so it seems to be at least partially genetic in addition to just being a virus that went around but basically we took him into the ER because his blood oxygen was super low and they admitted him into the hospital because they couldn't get the oxygen levels up in his blood especially when he slept they just tanked and so he was in the hospital for uh 2 and 1/2 3 days around uh but he's home now he's upstairs sleeping everybody actually is upstairs sleeping I'm down here in my man cave making this video in the middle of the night uh the night before it goes up because I wanted to get it out on time and I told Ubisoft I would I try my best to get a work in progress review out but everything is okay he's a little trooper this is actually um the photo of him right as we found out he was able to come home and he's just like a little ball of Joy just an absolute unit and Trooper so he's doing great he's an inspiration he's great he's amazing so thank you all for the the well wishes and everything I appreciate all of you dearly um you all are fantastic and I appreciate every single one of you but with all of that said and out of the way everything is okay now let's get into the video the first thing I noticed when I played Avatar frontiers of Pandora back at the preview event was just how massive the game is the world is expansive and it doesn't actually hold the player's hand very much seriously there are many Quest objectives which are simply telling you to go to a rough area of the map and then look for a floating island with purple trees or to go look at the top of a cliff where there's a waterfall there's very little guidance given which is actually somewhat refreshing however if you're used to the typical Ubisoft handholding nature of quest design it might come as a bit of a System Shock however once you get used to it you'll actually find yourself exploring pretty freely you'll be running through forests climbing in the trees and up and around Cliff faces and eventually flying your Eon all over the map exploring and this is good because Avatar frontiers of Pandora is primarily trying to be an adventure game and in that Pursuit I think it's pretty successful where it struggles is narratively and also in terms of tying all of its loose pieces together in a CO coherent way I'm not going to show a lot of clips of the opening of the game because it contains a lot of spoilers pretty much within the first 10 minutes a ton of stuff happen so there's no way to really show it without just spoiling everything but I will say there are constant Fade to blacks in between individual little vignettes of story sequences very like redfall esque they're fully acted and motion captured and everything unlike redfall but there's little scenes where like a character says something some lines play out and then fade to black and then they jump forward like 3 years and then Fades back in and everything continues and then it fades to Black and then it jumps forward another two weeks and it's really disjointed and very jarring it just doesn't feel very good to play and I I just don't think it works so for me like my first note playing the game was this opening sucks and that's my feeling so I will say the opening is not great after that it does pick up a little bit once they stop trying to tell a really deep and emotional story but it takes a little bit to get going and of course you guys know me these constant Fade to blacks I view as just the least creative way to possibly fade between two story beats like seriously if you ask yourself what is the lamest possible way I can transition between two parts of a story it's going to be through a Fade to Black even directly cutting is at least a little bit interesting because you have to put a little bit of effort into how that cut happens so it isn't super jarring fading to black is just the laziest and most boring way of possibly shifting in a story from one scene to the next and I will die on this hill and this will hold up pretty much through the entire game every time you talk to a character or you transition into the Cinematic mode there's going to be a Fade to Black and after maybe 2 3 hours you get kind of used to it and you tune it out at least a little bit but it still never felt as good as just walking in like cyberpunk Punk 2077 directly from first person into a cinematic that is acted out fully but it's also still game play like there's nothing smooth like that it's just Fade to Black fade back in Fade to Black fade back to gameplay and it it just never gets much better than that I will say that the motion capture and the acting is all generally pretty good there's a couple of exceptions here and there but broadly I was really impressed with how the performances played out and I thought it looked pretty cool once were actually in the cutscene it looked about as good as I could have expected a first-person cut scene to look there's also some interesting plot lines and stories that they go through over the course of the game and I think it's pretty well done I can tell they put a lot of thought and effort into it and actually when I went to Los Angeles and met with the creators over at lightstorm and interviewed some of the developers at massive entertainment they described a lot of the research they did for Avatar frontiers of Pandora such as researching how indigenous storytelling would have taken place and what kind of the broader themes were so they tie in some of those say folklore and and tales from those communities into side quests in the game so there's a lot of thought and effort that went into this and I think you can tell the main quest line isn't anything to write home about and it's pretty much exactly what you would expect but thankfully the game doesn't try to act as though the main story is anything too special rather they let the players experience of just broadly exploring and also completing side activ take center stage and that's where the game excels but to transition forward into what is perhaps the most important question what do you actually do in Avatar frontiers of Pandora well the game is primarily based around clearing different outposts that are controlled by the RDA corrupting and polluting the world just like you would have seen in the films and then also hunting and foraging for different materials that can be used to either cook different meals for certain status effects and boosts or crafting different materials to get get different gameplay affecting gear that also offers boosts in different perks you'll also earn skill points over the course of the game which can be applied to different trees to help you specialize however you want to play if you really like cooking and foraging and hunting you can choose to focus on that skill tree first and foremost and if you want to focus more on the hunter skills to improve for example your damage output you can do that and all of this is fine but let's break it down this way let's go to each individual activity and then let's let ask the obvious question which is how does all of this work together if it does at all spoiler it doesn't really work together very well but we'll get to that one of the first activities you are tasked with after completing the prologue section of the game is to clear Tower echo which was actually pretty cool basically it's a big mining station and this RDA location is characterized by The affir Mention pollution and Corruption of the world as you approach it the color of the world starts to be SE out of the environment and you start to see dying plants and animals and even the sound of the forest changes which is really really cool because this game actually uses Ray traced audio meaning if you have a nice pair of headphones this game especially in the forest is going to sound mad trippy I've been watching Breaking Bad Can you tell yo mad trippy Mr White Mr White the forest is so green Mr White oh seriously if you have not watched Breaking Bad it is so good go watch it you'll thank me you'll thank it's so good it's so good everybody in the comments is going to be agree it's so good man it's so good but all this to say the immersive element of these RDA locations I think is done really really well and after you clear these locations in a way that I'll describe in just a moment you actually get to see a real difference once you've cleared out that area and the nature begins to take it back over over time like right here you can see an area of the map that I've previously cleared and you can actually see Pandora taking it back over and I thought that this was just freaking awesome I I just it's so cool like the idea that nature reclaims the location after it's been polluted and everything it's just coming full circle Beyond this there's not a whole lot that happens it's not like they add a ton of different vendors or the locations become super unique you can see my Eon ate a fish out of the water there cuz I flew close enough to it but again just a really neat touch thematically and works really well with the lore of the world you can of course also see some uh little Verte bir things popping into the the screen randomly um no shocker there there is a little bit of pop in and some clunk that's one thing I noticed in my early access previews and it's still in the game now but it's not that big of a deal just thought I'd point it out but the point with all of this is that immersion wise the game is really really good at what it's trying to do which is to make you feel like you're actually exploring Pandora the same World though a different area of it that you saw in the films but to get specific about clearing these outposts as expected it's a critical element of the gameplay Loop and also as expected it can grow quite repetitive as the game goes on since there's not a lot of variability here you'll largely be doing the same exact thing over dozens and dozens of outposts there are some cool exceptions that I won't go into for spoiler reasons but in general you will be going to outposts which are based around some sort of polluting process such as an oil refinery or some sort of mining operation and then you'll be tasked with completing various objectives usually in the form of shutting down valves destroying generators breaking the coolant system or something else all to cause the Industrial operation in question to break and force an evacuation of the facility it makes sense narratively and there are some really cool things they do in terms of player feedback that make this more than just your standard checklist objective namely each of these locations is a cent pollution in the world and it can greatly affect what you can for storage in that area what loot can be collected what animals can be hunted Etc however once the area has been cleared and the pollution has been let up there's no more polluting force and so Pandora can slowly reclaim that part of the map allowing you to then forage in that area or collect the animals that may be native to it and this is a really cool concept because it encourages the player to clear these polluting areas since it'll give them access to new forgeable items and again this is really cool to see because this is one element of the gameplay Loop namely clearing these outposts that's tying into a different gameplay system in the form of foraging and then cooking and crafting so you have two different areas of the gameplay Loop that are actually creating a loop and hopefully feeding back into each other you want to craft so you go and clear The Outpost to get access to new stuff to forage which then you can use to craft which if you want to continue crafting you have to do this and it just spins and Spins and Spins so this was really cool when I saw that it at least seemed like it could work well in tandem however clearing outposts is not all sunshine and rainbows the consistency of difficulty is really hit or miss some areas you will be exploring and if you so much as step foot on the grounds of the complex you can be one shot in other locations though it can be frustratingly easy with basically no challenge at all allowing you to just Waltz up and clear it without much thought and it's not always clearly level gated or anything like that so sometimes you're just confused why this is really easy but this one over here is really really hard not realizing that that's a late game area or they don't want you going over there to later but it's not clear that that's the case it it's just inconsistent and it's just another example of the clunkiness of this game where it feels like the developers have been working on it for so long that they've kind of got those glasses on when it's like you're writing a paper in college or high school and you think it's really good or maybe it sucks you have no idea cuz you've been working on it so long you're not able to take that outside perspective looking at it objectively and I think for them it's a similar thing where this game has been in development for so long going through so many countless revisions on the part of Disney and light storm that there's just a lot of things that are remnants of old design elements or techniques or attempts that just don't work with the current version of the game so there's a lot of just clunk and weirdness involved with it and this is another occasion where that rears its ugly head now in addition I mentioned that clearing these outposts can feel very repetitive as I hinted at earlier the only thing you have to do to clear the locations and trigger a cut scene that serves as certification of the player's activities and efforts is caused the operation at that location to cease proper function this is simple enough but in practice it means that you basically just have to stealth your way around the base turning wheels and knobs pulling down levers and hacking various Terminals and even though there are dozens upon dozens of enemy combatants still occupying the complex a cut scene will still play showing that you've accomplished the arbitrary checklist of objectives and then all of those enemies are just automatically despawned I understand why it works this way they want to encourage you to play stealthily and requiring the player to clear out every single enemy and every Outpost would get excessively tedious and difficult especially in some of the late game areas where there's a flood of enemies around all of the compounds however in spite of that it did tear me out of immersion every once in a while to know that all I have to do to clear the Outpost is turn a wheel even though it's surrounded by 10 guys in huge Mech suits and this was something that did happen I was playing the game and there's all these guys in massive Mech suits just sitting around that one lever I have to pull so what did I do did I take them all out with extreme tactical precision and clear the base and eliminate all the enemies I could have done that but no instead I hucked a bunch of stun grenades over the wall jumped down while they were still stunned turned the gear to finish that checklist of things and right as they started shooting me you see the cut scene triggers it plays the little thing showing oh look full Evac in progress we're in the air and the base is cleared and then you'll see right as this cut scene finishes I'm fine even though clearly I was about to be murdered and rightly so cuz I jumped down in the middle of all of these huge Mech monsters but it doesn't matter because I finished the checklist and that triggers the cutscene which allows me to clear oil extractor alpha or whatever it's a minor gripe and I know a lot of people won't really mind it or care that much but for me it did kind of tear me out of it and make me feel much more like I was playing a video game since I could go on effectively a a robloxing myself mission to clear out the final checklist item in order to trigger the cut scene instead of playing it the proper way which would be to try and distract them or pull aggro somewhere else so they pull away from the lever again it's a small gripe you might not care but for me it was really frustrating to be really immersed in this one way with the world reclaiming locations and and clearing this lifting the pollution so you can hunt and Forge and gather and that's super cool and helps me be immersed but then the act of clearing the location tears you out of any sense of immersion you have it's just constantly like it does this well and then this part of it it just doesn't do well and they kind of level out and just leave you feeling meh but all that being said I did generally enjoy clearing out these outposts but after just 5 to 10 hours of the game I was already growing frustrated with the lack of enemy variety and with the overwhelmingly repetitive tasks you were being handed there's a couple variants of grunt so soldiers a few variants of the mech guys there's a lot of varied Wildlife to fight there's some flamethrowers they toss in here and there but generally there's not a lot here to shake it up it's going to feel the same playing the game at 10 hours versus 20 versus 30 with a little bit of variability here and there with boss fights and things like that but generally it's it's pretty syy and let me be clear this makes a lot of sense when we were in Los Angeles and talked to the developers they were clear that whenever Ubisoft massive wanted to add say a flamethrower archetype enemy for the player to fight they had to go to lightstorm pitch that to them light storm went off came up with some ideas maybe some sketch art whatever and then they brought that back to massive massive looked at it they did some concept art they brought that back and this went back and forth each time it took a week two weeks in between and so just to get like a grunt concept of a flame thrower guy would take a month or two and then they go through the process of actually modeling it and texturing it and all of that has to be approved by light storm and by Disney Executives and everything so every little bitty piece of this game was no doubt held up by those iterative approvals and things that had to happen which on the one hand is really cool because it means everything in this game is approved and is part of the Avatar universe everything in here is theoretically canonical basically but on the other hand it's frustrating because it feels like there's a lot of stuff that they could have just quickly tossed in the game or shaken it up with that isn't here because they were held back by some of those approval processes that slowed down development I did try to ask them directly if this hampered development or frustrated them but they were in all of the interviews everybody there was able to do all of the developers were surrounded by PR Representatives that kept them on a pretty tight leash so they weren't allowed to really speak freely but I'm sure if you were able to Corner one of them and just ask them candidly hey did this kind of slow down development a little bit I'm sure they would tell you yes because let's be honest of course it is like of course if you have to go through 15 approvals to get something to actually start the process of happening versus just doing it it's going to slow down production and I think that's why enemy variety is pretty limited and while environments and locations are super cool and much more varied in the game one of the core gameplay elements here is combat and it unfortunately just isn't very robust there's not very many weapons there are different attachments that can be found or crafted and collected from various vendors which give you perhaps more damage output or improve your stealth capabilities or something else all of this adding to a total power level which improves your I'm assuming General damage output and health modifier but it's all pretty minimal and compared to the vastness and scope of the game's World it feels very very minimal in comparison but you know what all of this brings me to perhaps the most important question when it comes to the game play which is how does all of this tie together well foraging is pretty much what you would expect you go and you collect different items from the ground or trees or whatever you pluck it with a little mini game and then you put it in your pocket collect it maybe bring it back to a stash because of course there's an inventory system in this game because for some reason developers think that's fun I don't it's like the worst thing Bethesda game studios ever did was Nor normalize carry weight and limited stashes in open World adventure games it's so stupid and it drives me crazy cuz in my mind there's nothing really fun about tracking like how many slots in an inventory of 12 slots you have available at any given time and then you have to stop adventuring and exploring to go and dump stuff in a big bin that has unlimited stor like it's just not fun to me but that's a pet peeve and then beyond this there's hunting where you'll go and actually track down different animals in different locations which can be located in different areas of the map based on your Hunter guide and depending on time of day they might be in one area or the other and depending on whether you hit them in a weak spot versus with like a machine gun the quality of their Pelt or meat might be totally different and so there is a little bit of depth to the hunting system as well and this is something I will hand them I mean they took something like foraging which in like Assassin's Creed games is just mashing triangle or Y on the controller while you're riding your to automatically pick stuff up on the ground and then they they went over to Avatar frontier's bandora and actually added some depth to it if you want to pick this fruit you need to know that that fruit has to be plucked in the proper way and it also needs to be plucked at nighttime or while it's raining or whatever else to get the most Supreme premium whatever quality of that item you could possibly get to get the most high quality crafted or cooked item out of it and I think that's really cool to add depth to what would otherwise be a very grindy system and I think that this is a huge step up from what Ubisoft typically does with these types of systems but here's the Achilles heel of Avatar frontiers of Pandora which is that all of these systems are kind of cool by themselves the pollution system cool by itself when you hear it you're like oh that's interesting okay that area has to be cleared because then plants can then grow which you can forage that's interesting and you can't forge that in another spot so you have to clear it in that area to get it cool that makes sense or hunting I need to hunt this animal at this place at this time of day in order to get the best quality version of it that makes sense or same with foraging all of these systems by themselves and individually are interesting and I think relatively deep but when they come together the reward to the player is a cooked meal with a status effect or a crafted item that's made using like like say three roots and then a certain type of animal claw that you find and depending on the quality of the items going in you might get a better basically dice roll of stats coming back out and that's all well and good but the thing is The Game's difficulty is so inconsistent and the status effect Buffs are so minimal and frankly confusing that there's very little reason to ever really engage with it Beyond just increasing your total energy bar with meals that you cook which allows you to regen Health if it happens to drop during combat other than that there's almost no reason to engage with cooking to put this more simply if you're playing Avatar Frontiers Pandora and you're looking at the screen playing this gameplay footage you see right now if I told you oh you can go and for 10 minutes collect items to get plus 9% stealth would you do that I'm guessing the answer is probably no because what the hell does 9% stealth increase even mean what does it mean to have 25% faster reloads on your rifle for 5 minutes or to be able to to sneak faster and Crouch crawl faster for 2 minutes like all of this is like okay I guess it does affect game play but it's not a significant enough boost to the game play or to the players's abilities for it to really feel impactful at least for me I never felt like I was playing a mission and I went like oh man if I just had that one meal to give me 5 minutes of increased stealth Crouch speed I could have done this way easier that would have been great not once did I think that every once in a while I would craft a meal or rather cook a meal and then I would see it had a status effect I was like okay it's cool whatever but it's nowhere near like the level of detail in say Red Dead Redemption to or even breath of the wild where you're crafting stuff that gives you like say the ability to go into cold weather without the need for super special clothing like in breath of the wild or tears of the Kingdom there's nothing like that in Avatar frontiers of Pandora rather it's all very little boosts using stats that don't really mean a whole lot and it's just not that interesting and this was really disappointing to see because as I said each of these systems individually is relatively interesting but when they tie together the reward given to the player is just frankly lackl and uninteresting so much so that a lot of players I think might cook a few meals and then never touch the system again which is really concerning because when I asked Drew reckner who is the lead game designer of Avatar Frontiers Pandora he is like in his own words he said if it has anything to do with gameplay I'm the guy that's Drew reckner and when I interviewed him in Los Angeles at that press event in the middle of November he said that the feature people weren't paying enough attention to with Avatar Frontiers and Pandora and the system that he thought would tie the game together for people was The Cooking System and to hear that and to now play the game and see that the payoff for engaging with the cooking system is so lackluster I I think it just shows a huge miscalculation in how significant the player would actually feel the reward for engaging with cooking actually was which is unfortunate because if the payoffs were better or more interesting such as certain meals that perhaps just make you invisible because there's magic fruit out there in Pandora and it can do that or perhaps the ability to just like double or triple your health bar or to give you an insane Shield that makes you basically invulnerable for maybe 15 seconds or something from the point you take damage something like that which has a super noticeable impact on gameplay such that you will likely want to go grind it out craft those items and then Forge those other items and then cook it all together I think that could have been really cool but unfortunately the vast vast vast vast vast majority of meals that you actually can cook are basically forgettable it's going to be like yeah it refills your energy bar so you can recoup your health and then it might give you plus 15% aiming accuracy whatever that means when you're using a bow and arrow and a rifle that has bullet spread like okay cool 15% love it but let's stop whining for just a minute and I want to call out a couple of things that are really really cool and that's namely the localized weather system and the density of the forests that you'll be exploring the localized weather is super flipping cool when there are rainstorms in the game they are actually generated by clouds within the map and this means that you can either travel outside of the storm's radius as it blows through the map to escape the rain or you can just straight up hop on your econ and fly straight up through and above the clouds just like in Microsoft flight simulator to look down on the weather systems beneath you and again this is something that's usually only seen in heavy simulation like games like Microsoft flight simulator or Red Dead Redemption 2 during that hot air balloon sequence but it's not something you typically see in a massive open world game like this so I thought it was really really cool and something I've alluded to previously which is just simply the density of the world here seriously I don't think I've played a game with so much freaking detail and vegetation in the open world it's crazy if you just stand in the forest put the headphones on and take in the Ambient sound and the Beautiful display of colors and vibrancy it's going to blow you away there are so many plants blowing in the wind there are so many different trees and animals reacting to your movements it's wild and in a lot of ways I think the game in this respect lives up to the hype of it being the first truly Next Generation you Ubisoft game I think it really frankly is at least in terms of the forest other things like the constant Fade to blacks during cutscenes tear me out of it and feel like they belong in a game 10 years ago but at least in terms of the forest while you're exploring and stuff it is really really cool and in my experience the game actually ran pretty well it's certainly heavy and if you want to push it to its limit you absolutely can and the only technical issues that I ran into were Poppin as I mentioned earlier and of course ording to my notes every 4 to 5 hours of game playay I would run into an occasion where the game would just freeze for a Solid 5 to 10 seconds and then continue operating like nothing had happened it was really really odd I can't think of a time when that's happened previously I don't know if that's DRM I don't know if that's some sort of graphic driver issue I don't know it was just like you're playing the game getting 120 frames and then it freezes for 10 seconds and then comes back at 120 frames like nothing happen didn't skip a beat it was really really odd I don't know why I did it but again it was pretty rare for me so I don't know if I'm the only one but generally the game seemed pretty polished but all this brings me to the broader conclusion after spending a good chunk of time with the game as I mentioned I'm going to be playing a lot more of this game over the next week or two cuz I'm interested in it and I'm still having a pretty good time with it even if it has a lot of these janky things or clunkiness that I don't think works very well I'm still interested in the world and there's interesting things to find but as I mentioned at the top I think it's a a fine game it's it's a solid C I haven't had any experiences that I would call downright bad there's clunkiness there's things I don't think work very well together but it's still a video game that I'm having a good time playing I might not be thrilled if I paid say like a hundred bucks for an ultimate deluxe edition or whatever but honestly if you were to play the game through Ubisoft plus which I believe the game is coming to and I paid like like 15 bucks for my subscription and I got access to the game I would think that that's probably fair and if you get it on a sale or something I think that's fair and if you're really interested in Avatar I think full price makes a lot of sense I just think if you're looking at this hoping for a really novel Innovative first-person shooter you're probably going to leave pretty frustrated and disappointed but if you're looking for the chance to explore the world of Pandora as created by the mighty magical Mr James Cameron then this is a great opportunity to do that and while it's far from perfect I'm having a decent time with it and I think you might as well but like I said it's the middle of the night so I'm going to send this off to Jacob shout out to Jacob for the late night editing session um I'll let him get to this so he isn't up all night working on it but thank you all for watching I love you all dearly never think I'd take you for granted I really do appreciate every single one of you let me know what you think of Avatar if you're going to be checking out the game or if this is just a pass for you I think there's no wrong answers it's just depending on whether it looks to tickle your fancy or not but with all that thank you for watching I love you all dearly and I'll see you in the next video hugs and kisses bye-bye
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Channel: Luke Stephens
Views: 167,804
Rating: undefined out of 5
Keywords: luke stephens, luke stephens avatar, avatar frontiers of pandora, avatar game, avatar review, avatar game review, afop review, afop
Id: vtSExpo7mjw
Channel Id: undefined
Length: 37min 7sec (2227 seconds)
Published: Wed Dec 06 2023
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