Autodesk Fusion 360 - 1/2 - Surface Modeling Tutorial - Dashboard/Instrument Cluster (2024)

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so welcome back to another tutorial as brought to you by the learn it Channel today's tutorial we're going to be addressing a user's request he says this I'm attempting to replicate this instrument cluster the flat face is no issue however the outer curve is apparently beyond my grasp the angle to the face changes as well as it's having a curve I'm open to any ideas of how to create this so this is a fun project and I'd like to stress that we're going to be going into surface modeling don't be afraid of surface modeling once you get it you get it it's it's fun to work with but uh let's talk about some skills along the way that can make this instrument cluster this dashboard uh work out really well so just as a a little hint what we're going to do is we're going to go to our file here and we're going to upload we can drag and drop some files now I've got uh some renders that I've created I'm just going to drag and drop these dashboard front ISO and top high quality and because we've opened up our location over here uh it's going to upload those files right to that same location so let's upload it because we're going to use uh canvas images or we're going to use these images for our canvas so we could either upload them as we need them or we can put them right into our folder right into our project which I like as well so let's uh create ourselves a new design and then we can insert when we insert a canvas it will say okay well what do you want to insert and there they are right in our folder right in our project folder that we uh uploaded them to so I'm going to let's do the top first of all we're going to go insert put it on this plane our XY plane now this is a really cool thing I've talked about this with other tutorials but we can go to canvases rightclick and calibrate and let's say that we know the width of our instrument cluster right here and it's going to be 36 in let's just do that let's assume that's what it is and there we have it so right when we uh put in this canvas we can start drawing we can start putting in especially if we don't know the actual dimensions we can start sketching right away so let's do that I'm going to create a sketch on the XY and let's just do half of it and what we could actually do let's just finish our sketch I'm going to edit the canvas and turn on our origin and what I'd like to do is just move this canvas maybe to right there so I would like my y AIS in this instance to be my mirror line and remember if we can mirror as much as we can um this can really help to save some time so let's go back to our sketch and we can and start sketching so let's just do approximate locations this is I'm not going to spend a lot of time with this because uh well we um you know we don't know exactly what the dimensions are of the user so I'm just going to go like this let's throw in some constraints I want this line to definitely be vertical there we go I'm going to move this over and approximate this approximately the right location now if this is snapping to your grid just hold down command you can see down here on the bottom left command or control on a a Windows computer and that won't snap it so that's kind of a little a little tidbit there a little hint there we go I'm going to throw these into the right location approximately there we go now I'd like these two lines to be parallel as well all right so we get the point we can now go into our fillet hit the corner we don't have to pick two lines we can just hit that corner bring it on over all right let's finish fin our sketch now I could I guess I could put in those uh the actual spots for the uh the the instruments but let's just do Sol solid modeling I don't want this tutorial to go on forever um let's say that this is going to be quarter inch thickness there we go and now what we can do is hide our canvas right there okay so we've got this section of our uh of our d dashboard our instrument cluster so at this point what we could probably do and this is what we're familiar with especially if we don't know how to work with surface modeling too much what we could do is take this profile and in order to make it so that we don't select the whole chain we can deselect chain we can pick one 2 3 let's pick our wall thickness here now I'm showing you not the the way to not do it I should say let's go over to I don't know 200,000 something like that we can finish our SC and we could extrude this profile now this is okay we're we're getting there slowly but I I'd like to show you why this is not the route that we want to choose so if we go to a sketch right now let's do it on our XZ plane and let's sketch the profile we could also import a canvas right now and Trace the canvas as well we could do that but I'm just going to save some time let's um let's go like this we're going to press P for project and what we'd like to do is Project this geometry I want to project that line and you can see as soon as I do we've got this purple line right there and I want to make sure that I can project or find I'm just going to pick that entire face right there there we go so again I'm just showing you why we don't want to use solid modeling in this instance so let's go back to our sketch story we're going to go go to our spline let's just pick this point and we actually want to pick at this point over there so let's just create a an intersection right there okay let's move this on over we're going to pick those two points with our spline oh let's pressed Escape by mistake going to press the check mark now what we want to do is uh move these control handles I'm going to select that and constrain it and we're going to make it horizontal and then this guy as well I'd like to just adjust it so that it's approximately the shape and again you can if we have a canvas right there we can just move these handles so that it can conform to the shape of our of our canvas so there we go finish now we've got this as a profile that we can pick actually we need to close it off first how can we close it off let's just project let's just press p and project this as well now this will be a closed profile okay so let's see what happens when I extrude this and I go this way we can go to intersect and keep the intersection so a couple things here it deletes the bottom body so before we do that let's just break our bodies apart and maybe instead of doing that we can just go a new body there we go so this is a completely different body than the bottom so what what I've just done there is I've made it instead of joining I just went back in time and I said I want a new body in the back okay so anyway let's keep on going now we're going to extrude this profile again let's cut that out we're going to go intersect and it's going to keep that profile so this looks all right there's a couple different issues with it um first of all what I think is probably the main issue is you can see as it as it comes down as this profile comes down to the bottom we've got this really sharp angle right here and that's not what our dashboard looks like it doesn't have a a sharp edge right there and of course we could put a a fill it on there but we want this to be 90° we want it to be perpendicular to each other and this is the limits with our our you know our solid modeling so let's just go back in time a little bit we're going to go all the way back we're going to delete those oh let's go shift once we pick one we can go shift and pick them all now we're back at this point this is great we've done a sketch we're not going to keep that sketch we don't want to keep that offset I'm going to delete that as well let's create another sketch on our surface remember as we create a sketch on a surface it inherits all that geometry I can hide the body and there's all the geometry on the sketch it looks great now I just notice something this line right here I want it horizontal or collinear with that line so let's just finish our sketch let's go back in time and I'm just going to say I want this line to be collinear with that there we go now that makes a little bit more sense anyways okay so now we're back here because I have created a sketch on this profile it's inherited the geometry now I can use that geometry in our surface modeling tab so let's go there and let's go extrude it picks the entire out Outer profile and you can see that as I go up it extrudes a Surface body this Surface body has no volume it's just something that we can work with but we don't want it to pick the entire chain so we're going to exit out of that we're going to take off chaining and we want to just pick these back three surf or these these lines right there those those those profiles okay let's go okay now what we're going to do is we're going to create a sketch let's do the exact same thing I'm going to create it on this plane and I'm going to make a mistake here so hang hang tight we want this corner to be projected we want to be able to work with this corner so P for project make sure entities or the specific entities is selected we want to pick that and we want to pick this corner as well now we can create create our spline in between this projected point and there so let's do the exact same thing we're going to pick those two points let's go back to our fa our front view here we're going to make this control rod horizontal and remember we're doing this so that this is going to be a tangent connection to our mirrored image if it was on an angle um then it would be tangent there would be a a point right there which um is pointless it would just look really bad so anyways I'm going to move that let's go finish sketch and here we have it let's go to extrude again it picks the last profile that we've created in our timeline and we're going to go boom just like that and now we've got this extra again these don't exist in real life they're they're they have no volume they are just surface bodies but we can work with them so let's go okay now we need to split this body with this Surface body so how do we do it let's go to modify and we're going to go to split body so bodies to split we're going to pick that one tools this one and let's go extend splitting tool let's go okay now you can see we've got this body that body and that body so which body do we not want body five and in fact we can just hide it at this point that's okay too okay very good so now we've got the shape of our the the the vertical part of our uh dashboard or instrument cluster now this is really cool let's go to create and go to thicken we're going to grab this and we're going to pull it back and we're going to thicken this to 0.1 or whatever we need so you can see here instead of that sharp edge we've got this nice perpendicular Edge and wherever we are on that profile as we go up here on this profile by the way I'm using a 3D connection space Mouse uh Enterprise Edition if you're interested uh just check the link in the description and this is how easy it is to move this around anyways you can see that we've got these perpendicular edges all the way down and that's the benefit of working with surface modeling now we've got one little problem down here is this Edge and if we go back to our real Dash you can see that there's this cut out right there or there's this little relief so how do we do that well let's just go back in time and we could you know what it's it's a little bit hard to do at at this point but what I'm going to do is I'm going to delete the steps that we just did just to show you what we can do here we're going to delete that as well we're going to delete oh we want this yeah we want that but what we want to do now is when we extrude this profile up in our surface tab oh what do we have here yeah that's it as we go to our extrude here and take off chaining a why can't I pick that now okay let's just delete this one more time we're going to create another sketch on that profile just finish it and now we should be able to extrude there we go there we go X excent 1 2 3 let's pull this up to whatever distance we need to go I'm just going to go to 5 in for the font of it now what we could also do is go to construct offset plane and we're going to pick our XZ and this is going to match up with where the the end of this is going to be located so let's just assume it's it's half an inch in this instance and right now we can do the exact same thing we can go to split body we're going to pick this body the splitting tool is going to be this new plane and look at that now we have this extra body that we can hide can do the exact same thing let's create a sketch and we got to pick that same plane that we've just created press P for project pick that top corner pick this bottom corner okay create our spline in between now what we've just done is we have created uh a plane that's inset from our front face over here and uh that way it will create that little relief that we can work with so now you can see our sketch is inset we'll do the exact same thing we will extrude that profile we'll go okay modify split body one splitting tool is going to be that okay now we've got this body that we can hide we've got this body we can hide now we've got this beautiful curved surface here with a a little inset we can go to our thicken grab that it's automatically moving over to 0.1 now what we can do is put in we can go back to our solid tab we can go to our fillet command and we can add our fillets here so let's do this we're going to say oh you can see we haven't connected our bodies actually yeah it doesn't recognize so we have to go to combine let's combine those two now when we do our fillet ah beautiful so let's just make that pretty big fillet we can grab that edge as well and we can add a selection set let's do that and pick 1 2 3 4 five six and this is going to have a smaller oh you know what it's really small right there so I'm going to go back in time and our thicken is going to be a little bit more I'm going to go minus point2 yeah let's do that now I can add these uh big bigger fillets right here oh that's too big there we go3 why not let's do a selection set over here and add a smaller fillet and here we can just let's call it 05 ah there we go we can even go a little bit more why not oh 0.1 does that work no 075 perfect and now you can see because we've done it under the same fillet tool this will create a very beautiful blend with all of them together boom let's go okay let's go to mirror we're going to pick our body our mirr plane right there make sure join is our operation and would you know it we've got this beautiful instrument cluster if You' benefited from this tutorial like And subscribe please we would love it consider becoming a member tune in for more tutorials and keep learning with the learn it Channel
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Channel: Learn It!
Views: 4,371
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Length: 17min 42sec (1062 seconds)
Published: Tue Jul 02 2024
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