Au5 | The "HyperGrowl" | Serum Tutorial

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[Music] hey what's up everyone a u5 here with another serum tutorial this time constructing an actual base I'm going to show you how to make what I like to call the hyper growl this technique I discovered will use exclusively serum no preset wave tables no sample importing no external effects and will yield a different unique sound each time so let's begin open serum and initialize the patch go into the wave table editor and create a square wave next turn up the unison voices to at least six I'm going to do ten and turn the detune down to around 0.1 so now we have a super square so assign your LFO one to the wave table position and create a ramp and then set your rate to two bars or one bar as of right now it's not going to be doing anything because there's no wave table it's just a single cycle wave until we start resampling so in order to do that go up to the menu and click resample to oscillator a as you can see the super square that we had is resampled into a wave table and now we're going to super the super square or make a hyper square [Music] let's continue doing this notice the more we do this we have more notches in the frequency spectrum creating a softer and more watery effect this should be enough times so now I'm going to disable unison and bypass the wave table modulator temporarily so now we're going to clean up this wave table go into the wave table editor go to process remove fundamental and then normalize each now our wave table is maximized there's a bit too much movement in here to actually make use of all of it so we're going to constrain our wave table to a range that has some good movement and some good harmonic resonance anywhere could really work but we want to have around 50 or so frames so we can interpolate them smoothly let's do 100 to 150 now we're going to go to add remove remove remove all except selected and let's use spectral morph to smoothly interpolate them great so at this point we can either use an LFO to modulate the growl or use a macro to modulate the growl I like using macros because I have more control but in this case let's use an LFO just for convenience sake so I'm going to unbox this and create a new LFO shape and make sure it is reach triggered and let's do half a bar so right now there's a little too much movement still I'm going to constrain this even more and then we can tweak it later [Music] so now that we found some good resonant movement in our wave table and created a modulator for it let's start filtering so turn on your filter and set it to high 24 and up the resonance a bit and assign your same modulator to the cutoff we're going to be using one modulator in this case an LFO for all of the movement in this patch so constrain the cutoff to about a quarter of the full range and start playing and you'll be able to hear a sweet spot [Music] there we go and out starting something growly let's turn up the fat and make it louder great since we removed the fundamental from this wave table we need to reintroduce it using the sub but we're going to set it to direct out so it's not affected by the effects that we're about to put on it so turn on the EQ and bring to the top what we want to do is create low-pass filtering for when the modulator is at zero and we can create a notch or a peak as well to create more movement either accentuating the growl or cutting out certain frequencies that we don't like this sounds good to me next let's turn on the dimension expander so we can get some width back into this let's throw a multiband compressor on here and make it brighter and thicker [Music] all right so our growl is pretty much established so now we can start fine-tuning it and make it sound even cooler and more unique so what I like to do is use the flanger filter to create a tonal delay and what I'm going to do is use the note number modulator to modulate the cutoff what this is going to do is no matter what note we hit the flanger filter will be tuned to that note so let's turn up the resonance so the flanger filters lowest cutoff frequency is about 8 Hertz so what we need to do is gradually reduce the cutoff so what is perfectly in tune with our key so I'm going to hold down shift and slowly bring this down there we go that sounds perfectly in tune let's bring the mix back a little a bit of trouble is lost from this filter so we can bring it back using the multiband compressor high band [Music] so let's add a little bit more movement let's throw the static chorus effect on there create some comb filtering we don't need a lot of movement just a little bit of subtlety and let's throw on a static phaser as well pretty good so at this point we can do some further tweaking of our wave table position and our filtering to get a more fine-tuned effect [Applause] [Music] [Applause] [Music] [Applause] [Music] you can I'll see you some ben mode sees Ben plus just for the peaks going through the matrix and adjust the curve of this modulator so it only hits when it's just the very top of LFO as you can see the possibilities are pretty endless every time I create a hyper square from resampling it's going to sound entirely different lastly we can use distortion at the end either as a saturator or like I shown on my side chain ducking with Sam effects tutorial we can use it as a volume attenuator so let's go to the cross shaper and select edit B and just flatten this out so now our drive is going to be essentially a crossfade between full volume and silence so let's use a LFO to to modulate that and we can add a little bit more saturation by just boosting this curve up a little bit under edit a and we can also modulate the sub level with this too so really wobbles let's add some glide I want to show you a few more interesting tips I discovered so here's a hyper growl that I previously made [Music] [Applause] as you can see it's all macro modulated and something that I did was used one of the macros to very slightly detune the cutoff of the flanger filter and you can get some really interesting atonal sounding dissonant effects with that so check this out [Music] also what we can do is go into the wave table editor and go down to multis square fi and what that's going to do is it's going to remove all even harmonics from the entire wave table and you're gonna get a much more metallic square earr sound like this [Music] [Applause] say there are some overtones that are not in the wave table that you want to accentuate what we can do is turn on oscillator B go into our table editor and hit clear all and now if we modulate our level we can introduce specific harmonic frequencies into our growl for instance [Music] and we can even warp them nope don't forget to turn on your filter for oscillator B here's a little demo loop I made that showcases some of the sounds you can get from using this technique I hope you enjoyed this tutorial and it was somewhat educational or at least entertaining to watch I've been considering setting up a patreon page for sharing exclusive content like tutorials sample packs preset packs and whatnot let me know your ideas in the comments for any exclusive production related content you'd like me to put out anyway stay creative stay inspired and thanks for watching peace
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Channel: Au5
Views: 589,111
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Keywords: au5, serum, bass, growl, square, hypergrowl, tutorial, ableton, wob, edm, dubstep, au5 serum tutorial, serum tutrioal, serum tutorial au5, au5 music, au5 tutorial, serum dubstep, edm nation, trap, trap nation, The, Serum, Tutorial, music, dance music, december 2018, christmas 2018, christmas, house, dance, au5 hypergrowl tutorial, hypergrowl serum tutorial, mix, bass boosted, 2018, how to, happy new year 2019, trap music 2018, electronic music
Id: Stvc9zR3-KA
Channel Id: undefined
Length: 13min 34sec (814 seconds)
Published: Tue Jul 31 2018
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