Armored Core 6 Review (No Spoilers) - Fires of Rubicon

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in this armored Core 6 review we'll be taking a look at the fresh reboot to the armored course series that is developed by from software and published by Bandai Namco should you play armor core 6 is it a Soul's like what's new in armored Core 6 we'll discuss all of these and more in this video armored Core 6 is set in the future where we find humanity has built a civilization on a remote planet called Rubicon 3. it is on the planet that humankind discovered a Sublime substance known as Coral that was heavily used as a source of energy and the advancement of technological research this ignited a catastrophic event known as the fires of Ibis during which the Sea of coral was set Ablaze and the planet's geography was irrevocably burned bathing its surface in Lethal contamination 50 years later conflict once again Rises as signs of coral are detected on Rubicon 3 where corporations mercs and independent groups try to take the substance into their own hands no matter what the purpose is for their desire for coral one thing is understood by all parties is that Coral is valuable and that finding it is worth killing over turn jumping to the present timeline you take control of an independent mercenary identified as c4621 employed by the mysterious Handler Walter and as a faithful Hound you focus on completing jobs for different corporations and embark on a peculiar Journey that ties into the core of it all Coral whether you're a veteran of the series or completely new you may find the setting itself really interesting or get curious about the many events and factions the muted tone feels appropriate for the series and it emphasizes the amount of Destruction that continuously grows as you progress and as a whole these factors immediately pulled me in and left me wanting to know what would happen next you should not expect a narrative focused experience out of this game but from software has done a good job with World building and setting giving the story an excellent background to develop and follow its unexpected twists and turns this is mostly achieved by sustained good pacing with gradual progression something that is often not done well in action games so this is quite commendable armored Core customization for me is one of the most appealing parts of an armored Court game and I was not disappointed the game encourages build customization to overcome obstacles and challenges and it's done in from software style of learn and adapt gaming that has become so addictive to me and others over the years assemble your armored Core start the mission observe the situation if you fail reassess your build win and start the next mission the customization options in armor core 6 are fantastic and aren't merely cosmetic if you're someone who hasn't played an armored Core game or has a little experience with from software titles it will take some time for you to wrap your head around the mechanics but it is such a rewarding experience to have your Mac come together as you want it these customization and adaptability options give you the opportunity to approach different missions with different play Styles whenever I do a mission my default is often to opt for a lightweight armored Core capable of quick Maneuvers and mid to close range combat however if I hit a wall I'd find myself in a bubble where I'd have to think of a new strategy to win by assembling a new Mech which really appealed to the build maker and tinkerer in me there is a considerable amount of frame parts and weapon units you can use to construct your arm and core and each one has a major component in making your gameplay experience feel unique from assembling a Nimble armored Core a hovering Mech that can rain fire in Brimstone and even a tank that is equipped with explosive units the number of builds seems endless and I'm sure many players will be spending most of their time assembling an armored Core and sharing it to help the community and if you're wondering yes you can change the visuals and cosmetics of your Mac you can add an emblem use a pattern and even customize the colors of each part of the unit additionally once you're settled with your build and it's a look you can save it in the armored Core 6 data where you have access to four accounts with 40 slots rounding up to a total of 160 armors course 6 builds you can create there has been an ongoing discussion about whether armor core 6 is a souls-like or Souls is armored Core light I did notice some fans worried that from software may change a lot of the core elements of the game to attract the Soul's audience but I am happy to report that they have enough the game maintains its original structure from the armor Core Series with some Innovations from the Studio's later title either way you can expect to see recurring mechanics such as limited healing Supply stations for checkpoints and over-the-top boss battles combat and armor core 6 is fair and punishing at the same time and I say this because unlike an older armor core games when you failed a mission it would cost you to repair your Mech and resupply in armor core 6 although there are still expenses that affect your total income after completing a mission you are free to quit retry missions or restart a checkpoints as much as you like without having the need to spend your money and you can even switch up your armor core build as far as the punishing aspect as expected from from software the boss battles are breathtaking rewarding and challenging even to the most skilled player and another thing that I want to point out and I've mentioned this in our last video is that the controls and overall combat are just great and this is what from software continues to deliver on consistently this is something important for fast-paced games especially for armor core 6 and I'm really glad that the features of how I imagine controlling a Mech translated well to the controls it just looks so awesome when you activate an install boost and fly around evading and firing weapons when it comes to weapons you'll have an arsenal of offensive and defensive units that can be equipped on both hands and shoulders from rifles machine guns shotguns pistols Bazookas melee weapons and shields you'll surely have a great time tinkering and mixing different units that complement your build additionally players will gain access to operating system tuning where they can spend their operating system tuning chips to improve the armor course General stats and unlock Extra skills beyond the different builds in fun tinkering armor core 6 features a good mix of enemy classes and boss encounters each having its own unique moves status effects and unexpected events that keep you on the edge of your seat as I progress through the story The difficulty of enemy encounters and missions kept intensifying and as a satisfying experience especially when I found myself overcoming formidable battles when it comes to exploration the game is not open world it could have been developed that way but according to masuru yamamura the maps you explore during missions that are designed in a huge three-dimensional space feel right for an armored Core game giving players different ways to maneuver around the area there's also a bit of variety here with the map levels sometimes you'll find yourself out in the field where you can move and fly freely well there are some areas where you are pitted with a confined space that has less vertical movement I'm glad that the areas are designed differently in accordance with the mission since it challenges you to reassess your builds not just in combat but also so in your surroundings there's more to just making it from point A to point B and fighting different mechs you'll also discover Loop bins containing parts and units that are not available in the shop as well as some lore items and some special encounters armored course 6 in my opinion is not an easy game and I stand by what I said in our previous video that the skill ceiling for this game is much higher than the souls games and mastering it will take a longer to do for an average player there is definitely a feeling of satisfaction and excitement when you overcome a difficult encounter but at the same time for some it can actually feel taxing and you may think that the ghouls are just chores that you need to complete if I'm being honest with you some of the bosses in the later chapters took me many more tries to defeat than I care to admit it felt tiring and sometimes it got me tilted by the success of from software's difficulty is that I just didn't want to give up and I had to rethink my strategy and create a build that worked for me in the end it felt all the more rewarding to overcome that challenge all in all armored Core 6's customization and understanding the mechanics of the game are the keys to winning armor core 6 is not just a title where you shoot and blow up Max it's much more than that and its charm lies within learning and adapting your Mech to the different situations of the game Everyone Knows by now we're enthusiasts of the soulsborne titles and fans of from software and if there's one thing we know it's gameplay is King for this developer that is not to say they neglect Design Elements as they have a very talented team that expertly weaves different aspects into the core of their gameplay I really enjoy the artistic direction of from software in general and it's really good in armor core 6. the visuals of the mech action the details of combat encounters and the presentation of really epic boss battles matches and excellent delivery of combat that said and despite us being huge fans of the developer I do not want to be biased and turned a blind eye to aspects that could be improved the levels of the world would probably be much enhanced by better visual Fidelity as there are some sections where it was really noticeable to me to be flying over structures that had none or poor textures or very limited visibility in general since I assume a lot of people may still be hung up on our previous video where I made a 20 second comment about how I really wish from software would continue to develop their Graphics to match their industry setting standards for combat and gameplay I'll be very clear armored Core 6 is an excellent game the combat is fantastic most people will play it exclusively for that reason and it's smart of the developer to make sure that this is 100 delivered on but I also believe from software is a successful and capable team and as a fan I always want to push them to improve they have conquered the combat and gameplay from tiers but graphical Fidelity enhancements is a technical hurdle that they can overcome easily as well there are many games adapting cutting-edge gameplay with high visual Fidelity notably Devil May Cry 5 and Blue Points Demon Souls I'm completely confident that from software team has the talent and budget to achieve similar results and so I will continue to encourage it I truly appreciate the visual art style of the mechs and different armor core parts and even the Boss Designs that look phenomenal and really take you right to that Mech battle feeling you're here for there was definitely room or an Avenue for improvement that would make me drool over not just how badass my neck looks but also appreciating the beauty of the surroundings and visual effects diving into the audio department the music and voice acting were Delight the background music reminded me of cyberpunk 2077 which had influences of futuristic punk rock synth and a touch of retro Electro the heart pumping intensifying tone was perfect for ac6 as I found myself bopping to the music and adrenaline immediately started to rush when it was time to fight against formable bosses as far as audio effects it was well balanced you could hear audio cues even with the powerful music each weapon sounded appropriate for its type and the sound effects of Mex boosting flying and shooting left me satisfied when it comes to voice acting the performance of the actress was excellent you cannot really see the body language of a character but instead you get to hear their interactions through their comms and this in my opinion is a difficult job to express emotion and project the character Through The Voice work alone each dialogue and character was fully realized and there was an element of nostalgia and the delivery felt natural talking about the performance of the game there weren't any issues on the PC version I played I was running on a 3060 GPU and I had consistent FPS that was always above 60 frames whenever I was doing missions loading times were Fair there were little to no texture Poppins and the overall movement was smooth and combat inputs translated well traditionally armored Core is a series that has a mission-based structure where you hop into contained maps and it's still the same case in armor core 6. it is linear when it comes to story progression but you have some sort of freedom to choose which missions to start and you get to pick decision type assignments missions that conflict with your potential clients each having different goals and some of them will become unavailable on your current playthrough depending on what you decide to do in order to complete and unlock different endings you'll need to play through the game multiple times and choose the other set of decisions along the way armor core 6 also has new game plus Cycles where it carries over your Arena Rank and acquired equipment which saves the player the trouble of having to do everything from zero the difficulty Remains the Same on subsequent playthroughs but extra features Unlocking The Arena an alternate paths become available in missions apart from the missions there are also an arena it is a simulation where you fight against an AI controlled mercenary armored Core registered on Rubicon each one having its unique combat style and difficulty this is a definite plus to replayability if you haven't paid attention to it in your first playthrough because you can unlock the opponent's armored Core preset build that you can try out and you get rewarded for it as you climb the ranks if you're wondering if there's Co-op unfortunately there isn't armor core 6 won't have the option to call a friend or summon a random player to Aid you in difficult missions you're gonna have to go it on your own however if you want to be competitive there is a PVP Mode called The Nest The Nest is a game mode where you can fight against players online in 3v3 or 1v1 custom matches and it's a perfect place for players to show off their armor Court builds and skills the PVP crowd for these games has typically been incredibly tight-knit so you will probably see activity for a very long time here this is something you'd expect from from software and I'm quite happy that there is a variety in both single player and PVP modes that add a layer of excitement encouragement to experiment with new bills and gives reasons for players to go for another playthrough to unlock other routes secrets and endings in our previous video we mentioned that we estimated a first playthrough would take around 50 to 60 hours but this will highly depend on the skill level of the player in the first chapter you'll experience missions that would take a minute or two to complete but as you progress the missions exponentially become longer and the enemies and boss encounters become harder I expect you could theoretically finish a campaign run in about 20 hours but I did spend over 50 hours to get there be it because of Boss challenges or maybe I spent a lot of time to incurring with bills because it was just so much fun armor core 6 on Steam has a price point of 59.99 for its standard edition while the deluxe edition is 69.99 USD considering the amount of content you're getting the uniqueness and quality of the experience and the solid foundation for replayability it's a game worth spending on especially for fans of the series and for those who are looking for a good Mech gain final thoughts armor core 6 is without a doubt a great entry to the series and it shows that from software has maintained the charm and structure of armored Core while perfecting the combat and smartly weaving in new ideas although the visual Fidelity is not as striking as I wish it would be the overall delivery of the amazing gameplay and an excellent soundtrack more than make up for this [Music] [Music] [Music]
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Channel: Fextralife
Views: 113,428
Rating: undefined out of 5
Keywords: armored core 6 pc review, armored core 6 xbox one review, armored core 6 ps4 review, armored core 6 ps5 review, armored core 6 xbox series x review, armored core 6 xbox series s review, armored core 6 indepth video review, armored core 6 preview, armored core 6 gamingbolt video review, fires of rubicon review, armored core 6 hands on, armored core 6 review, armored core 6 impressions, armored core 6 hands-on, armored core 6 boss fights, armored core 6 boss, armored core 6
Id: 7fCF_Ps2Lzc
Channel Id: undefined
Length: 13min 16sec (796 seconds)
Published: Thu Aug 24 2023
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