ANALOG FRONTIERS - Part 2: Original Hardware / MY LIFE IN GAMING

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the sales of miniature classic consoles have reached into the millions pixel graphics are a mainstay in the indie game world having established retro as the game aesthetic and its own rights a love for old-school gaming is certainly not unusual but actually using vintage game consoles when many classic games have been released on modern platforms or when emulation is so accessible on so many devices that might seem a bit unnecessary to some people this is what's referred to as playing on original hardware while the exterior shell of the console can be considered part of that the focus for original hardware enthusiasts is generally on the silicon inside the exact processing chips that the games code was written for and tested with the particular way all internal components work together to create a distinct computer system the assurance that a game is operating exactly as it should warts and all regardless of whether playing on original hardware is important to you it's still necessary that these boxes be documented for historical research and further behavior to be analyzed so that no game is at risk of becoming unplayable in the future is it still viable to play classic games this way how long will the hardware still function and what can be done to update these systems for the modern world [Music] in any industry something that's popular one day may sell sluggishly five years later so new products replace old products on a regular basis companies may cut costs by using cheaper components not expecting the devices to be still in use decades later if you look at the older Atari consoles they had really poor solder masks and if you open up an old Coleco or an old you know in television they really look junky inside and I'm sure that they're eventually going to have trace issues and things like that we're like the newer kind of newer as in retrospect you know the Nintendo solder mask is a lot better forged lasts a lot longer chips don't run as hot like they do in new consoles and they should last a while silicon chips the main organs of a console have thus far proven to be extremely reliable most chips are expected to function for years to come but as Dan Coons warns they are a limited resource stuff does break and I think that's gonna be the biggest issue as no one's producing these chips anymore you know when a super ninis Ram chip goes bad I mean you pretty much just go gut an old Super NES and fix it I know they made a lot of them but still eventually they were gonna run out of chips and because of that even a system that appears not to work should never go in the trash someone throws away they've broken Super NES or NES because they think it's junk wouldn't really actually has some pretty valuable stuff in it in spite of their age the earliest generations of game consoles may face fewer long-term challenges compared to increasingly complex modern hardware they're trying to design these consoles to last the generation but so many of them aren't even doing that so how many people as a kid have their console die on them three years after having it maybe maybe one or two comparatively speaking but how many people do you know that bought a PlayStation 3 on xbox 360 they had to die at some point more than not you have so many more points that can fail and so fewer opportunities to fix something when it fails you know like fixing an s you're cleaning the cartridge connector or you're replacing caps even replacing caps is amazingly difficult on a switch where the caps are that big Brian Parker works almost exclusively with NES hardware and for him the simplicity is a major part of the appeal but some people might be surprised when they discover that their old consoles function just as well today as they did when they were new game hardware in general is pretty robust and I think they don't expect it to last because other consumer devices don't last I look at old videogame systems the same way I do it the same way I do old appliances you know my grandmother's had the same refrigerator for 48 years and it's still going you know older consoles less parts less chances for things to go wrong sure they need maintenance but you know I'll take the NES cartridge slot over the laser assembly of a Playstation 2 any day known online as volt our Zach Henson is an electronics engineer who sells hardware modifications on his website he's worked on the insides of enough consoles to know nearly everything that could fail the silicon is probably going to be good for you know beyond our lifetimes but there are components in all of these old systems that have a finite lifespan and if you don't change them can you'll damage take the turbo duo for example that's a system that's extremely expensive here in the United States and often when you buy one of those on eBay and you crack it open if it's not been serviced in the past its destroyed inside why is that it's because the capacitors go bad when the capacitor fails it'll leak the fluid out onto the motherboard it's eating traces and then the repair job starts going up in price so doing preventative maintenance on the caps is better because you're you may save the board or have less repair work to do unlike chips capacitors can be replaced with readily available components whether it's necessary to replace a systems capacitors a process dubbed recapping is a major concern for a vintage hardware enthusiasts I can remember when people started figuring out that it was the capacitors is why you didn't have good sound in the turbo Xpress everybody was looking at the speaker for so long you're like oh it's got to be the speaker you know what else could it be you know fricking capacitors the NEC turbo duo and turbo Express along with the Sega Game Gear and some Sega CD models are among a few systems that are notorious in the vintage hardware community for having been manufactured with poor quality capacitors those should be done immediately and there's enough of them in there that it would be expensive enough that a modder would take on the job and just for that there's listings on eBay of people to do it a comparatively recent example the original Xbox is also known to have a single doomed capacitor on most boards the internal power supplies in the Sega Saturn original PlayStation and original Xbox systems may also increasingly need capacitor replacements electrolytic capacitors that's the one that worried about like these little Chiclets right here also capacitors but they're ml/cc multi-layer ceramic capacitor he'll never go back unless there is some kind of problem like a power spike not all electrolytic capacitors are problematic and the here and now certain brands seem to have superior longevity these are Rubicon's I've never seen one of these be bad it might be time to consider capacitor replacement for consoles built in the late 70s or early 80s like Atari systems but for now damage is unlikely as long as the consoles had been stored in a fair climate things like the NES and Sega Genesis those suckers will go for probably another 30 years without even touching them but even the most durable systems will one day need work if they are to remain in active service perhaps beyond the life of the original owner or perhaps not everything will eventually decay there is nothing around it okay so you have to be a bit like the Asian philosophy that everything is renewed and the paradox that you have with the the fishiest ship that if you have the ship remove every every piece to repair it and end up replacing all the original pieces is it still the original boat or isn't it and well I think it is I think that functionality defines specifically a game console put an aside the philosophical part of that you need to keep repairing this stuff because the community is very active in trying to create pieces that could replicate or replace missing or destroyed pieces from consult like aesthetically or functionally we need to keep doing that for as long as we can Artemio Urbina is a software developer and video game preservationist who has professional experience in creating software for television broadcast he's used that knowledge to give the community free open-source tools for analyzing the output from video game consoles so that the user can ensure that their display upscaler or an alternative to a console such as an emulator is representing the output correctly I found myself surrounded by applications of TV broadcasting like PPM's vector scopes and those kind of things that they use to tune the antenna or make sure that that commercial or that show was at the proper levels right so I thought I should integrate part of that into into the gaming world because we don't have those tools right so my idea was if I can be inside the console what kind of thing can I get out there to the user that I'd like to know from the console it's a project intended to get measurable ways and precise ways to figure out if the stuff is done as you want it to be done or up to the standard as close as a game console to do all that combined influenced the creation of its affiliates with tools like these can run on real consoles by using devices such as flash cartridges in addition artemius audio analysis tools dubbed MD for EA can measure audio differences between individual units council revisions and emulators it also can give you an idea if the if the console needs some service because caps will just leak and sometimes if they are leaking they can alter the audio signal if this can tell you if there is an imbalance between channels because some capacitors went bad or if you compare it to a good console you can also tell if that audio signature has didn't change because it needs to capping and it also tell you in CD systems if there's some higher delay between this ox the access to the CD ROM because it tells you the time the cd-rom takes to access data [Music] cartridge-based systems for the dominant platforms for home video game systems up until the mid 90s these operate as solid-state computers with no moving parts but as early as the late 80s cd-based games were brought to the video game market and hailed as the future CD quality music spoken dialogue full motion video sequences greater detail and bigger games were all possible with a storage medium that cost significantly less to produce than cartridges as with cartridge-based consoles the processing chips inside most of these systems are not at a high risk of failing any time soon but the mechanical component has its own set of concerns how long a CD assembly is going to last it's kind of hard to quantify because there are so many radical factors involved and you know how it was treated throughout its life did that particular CD assembly see a lot of scratch optical media you know the more scratch to disk is the harder that laser has to work to read the pits was that person a pirate or in other words did they play a lot of burn games the chemical dye in your optical media and your barnable media can have a huge impact on the laser life even if it's been treated very very well CD laser assemblies inevitably die that's just what they do the primary challenge with replacing laser assemblies is finding the right parts each console needs specific laser Hardware for things like the PlayStation 2 laser assemblies are still pretty plentiful in the supply chain in other words if your laser dies and your ps2 you can go any you can go on eBay and buy one of those for maybe five or six dollars as of today other systems like the PC engine CD ROM module that laser was quite proprietary and it's very old people who are having to replace that particular laser assembly are actually going in there they're robbing that laser from old Sony discs months because there's just no third party equivalent available how long these replacement drives may last compared to the original is difficult to guess [Music] independent of the console another common worry with CD based platforms is discs rot the decay of the discs physical makeup the most prominent areas that I'm seeing this disc rot in isn't in Sony software and it isn't in like Xbox software it's in Sega CDs software and I think this is really a result of poor processes during the actually pressing of these CDs in the factory it seems that there was a lot of trouble in the early 90s with a variety of different discs that were being produced at the time that have disk rot how long any of these discs will last is unknown but the prognosis seems to be more positive with later media the technology and optical media is always improving and in the case of blu-ray I wouldn't expect those discs to go bad and probably another 75 or 100 years even if they're in really poor conditions while disk resurfacing cannot reverse discs it can be a useful tool for removing scratches as long as they aren't too deep but some resurfacing machines may give undesirable results this resurfacing is great if you have the proper equipment now if you're using cheaper things to resurface discs or maybe some pretty crude methods it's probably going to do more damage than good game cartridges on the other hand store data on ROM chips read-only memory for cartridge based systems through the 90s this is typically in the form of a mask ROM memory built exclusively for a specific set of data mass roms are probably gonna outlast all of our lifetimes combined that's just my opinion the fundamental difference and this is something that a lot of people I don't think understand is that eeproms and UV proms are programmable chips that only hold that data for a finite period of time masks Rahming is a much more expensive process but that is a hardwired spin up of data that's not programmed onto the chip they're assembled masks roms are directly addressable and act as an extension of the consoles memory the data is safe as long as the chip structure does not break down or sustain damage manufacturing defects like in in mask roms sometimes the machinery they used like to bend the small microscopic pins and a hit will just shatter them and that's why you shouldn't drop electronics because those small very small wires could just crack barring any traumatic damage other aspects of the cartridge may need maintenance games with save RAM features will need to have their batteries replaced every twenty to thirty years for that functionality to continue working otherwise the metal contacts simply need to be kept clean as you the connectors inside of the console itself are you trying to learn the best way to clean your video games to get them operational again but the only thing you're coming across are youtubers who have absolutely no business telling anyone about anything really well we here at game stack know everything there is to know and in this video we're gonna show you how to clean your games and get them as good as new but many household cleaners that are popularly believed to be good for cleaning games can in fact be damaging or leave residue be sure to use the spot fragrances we don't want spots on our game now do it I would not recommend brass oh I would not recommend any Scotch bride or anything I would just start off with 99% alcohol and a soft toothbrush and see what that does if it takes more work from that on an actual cart every racer works but a fiberglass pen works better I mean a fiberglass pen removes not a ton of material but if you use something more abrasive you're removing the board I mean it's already a thin layer if sandpaper is hard to come by and you're part of the world a cheese grater is the next best alternative in contrast more recent game cars use larger programmable roms which load chunks of data into the system's working RAM in a manner more akin to disk based consoles pretty much all modern electronics have flash chips inside and those someday are gonna erase themselves so whether that's in 30 years or a hundred years we just don't know that traditional mask ROM cartridges have proven to be reliable because they've already lasted this long whether game cards for systems like the PlayStation Vita or Nintendo switch will do the same cannot be known without the actual passage of time you can't tell how long things will last because the only measure that we have is artificial aging and that's what companies try to do to stop like put it through as stress cycles how many reads how many grads this flash ROM will get how many years well years will be just eating and artificial aging how do you advance time you can't we just know how long it has lasted and we know that eproms and master amps have lasted for 30 40 years we know that CDs have lasted for 20 30 years sometimes no media should be assumed to be a permanent record that will last for all of human history but the premature degradation of any data or hardware can be staved off by keeping it in a comfortable environment if your stardom in a place that doesn't have extreme temperature swings and extreme humidity swings that's the best environment for that kind of thing for many playing an original hardware might seem complicated due to needing to keep cartridges and disks in good condition all the cables switchers and controllers and the possible need of repairs on the consoles themselves those people might find it easier to play on a software emulator but from another perspective the original hardware could be more straightforward and more maintainable than an emulator our systems are not static or our environments for software environments are not static they keep on changing if you have access to original hardware or emulator source code you can free implement it with the quirks so it's kind of like a torch that needs to be passed on each generation and people need to relearn the thing to keep it living it might be harder to preserve that than the original console so it's it's really not over when you have a working emulator on current systems [Music] for many people the original hardware experience isn't complete without one more piece a CRT display I don't think people who have not seen it would really grasp for the difference between what a CRT and a flat screen looks like then it's my opinion that if you take a brand new game or a brand new movie it's gonna look a million times better on a nice OLED TV but content that was designed for CRTs I don't know if it's ever going to be possible to truly emulate the look when the lines are drawn on the inside of the glass on a tube those scan lines that people refer to them as create a depth that you cannot get even with those fake scan lines on a flat screen visuals aside analog CRTs also ensure the minimal possible latency between a game consoles video output and the display so that controls and demanding action games feel responsive for people who want them the CRTs are great they have obvious advantages including being able to play like on games but they're not gonna be around even in ten years I think very few people will have CRTs not only am i terrified of CRT is dying off I'm scared of people not having the correct information to repair them of all the perfectly good Sierra T's that are being thrown out that people don't even realize are good because tubes are meant to last like 34 years sometimes the components around the tool failed and not the tube for those who know how to preserve and maintain CRTs valuable parts can come from unexpected places when Jose Cruz was performing a tube transplant for a friend from Brooklyn video games he went looking for a compatible set at a local recycling facility we couldn't find nothing in the for sale spot and I'm like I told the lady can we go to the back to the broken stuff she said why do you want a broken one and I'm like lady I don't need the TV I just need the tube so whether the TV turns on or not and it does not matter and sure enough I found a sharp that wouldn't turn on but the tube was a perfect fit there's probably been at this point a ton of perfectly good CRTs that have been thrown out because the capacitors leaked ruined the board and people deemed them unfixable so we need a lot more people trained to work on these things that no to discharge them properly and that know how to restore the parts that need to be restored because there are definitely ways that you could fix these things to make them last even longer than from the factory not that we have some kind of special knowledge it's just that when a manufacturer is putting out twenty thirty thousand of something if they can save twenty dollars per unit by using things that are good but not great we as individual people who own these things if I said hey it's gonna cost five hundred dollars to recap this entire monitor but it's gonna cost five twenty five if you use the best capacitors you're not even gonna blink so I think it's replacing them with the best components possible getting them calibrated I think that's something that most people can't do and that's a big problem I could teach you how to how to preserve your Super Nintendo I could teach you how to make sure your Genesis lasts forever I am not comfortable teaching a lot of people how to do CRT work because it's extremely dangerous and really time-consuming and complicated I always treated as if it was the first time sometimes I catch myself being careless and I'm like don't be like the day that you don't take precaution as today that you're gonna get zapped while professional video monitors such as Sony PBMs or BBM's were built to last longer than consumer CRTs they may also need repairs and maintenance but with superior quality comes a higher degree of complexity the first professional CRT that Jose ever recapped was Bob Neil's pvm 20 M to you I open up the monitor I didn't know what I was in for I mean I'm talking like I recap those but each one of those chassis is about like 70 caps we're talking about close to 200 it took Jose three days of meticulous work to finish recapping the 20 M to you but the result was worth it this was his first monitor and he put a lot of hours into it it was like dude it looked like a new monitor but some believe that professional monitors are too good the argument being that such precise imaging may not accurately represent artistic intent whether vintage games look more pleasing with RGB video quality is a matter of some debate I call them video files I'm a video file I want to play the game the best possible way is the most authentic way on a B VM maybe not I mean it's probably more of an early eras our CATV but you know that looks crappy even as a kid I was always trying to get the best out of whatever I had you know if you had an RF adapter and you had a composite composite looks better so that's just what you would use and then when s video came out if your TV had the port and your console had the port that's what you would use and if we had RGB as kids that is definitely what we would use while RGB inputs were not available on standard consumer CRT televisions in North America like they were in Europe many sets can in fact be modified to support RGB Jose Cruz has accrued considerable experience an RGB television modification something he feels could help a lot of people who want to play games in RGB but can't find or afford professional monitors you know what I why I started to work with CRT soo not only to preserve them but when I saw that RGB mod I felt like you know you could have near bbm quality for a curb special or you maybe you pay someone to do it for you if you're not confident on that type of stuff certain segments of the community question why someone would bother with original hardware if they aren't playing on a CRT others seem to go as far as to believe that there's no reason to play out a modern display at all a lot of the CRT for life people may not have even seen a good system on an LCD you know if you see an S on an LCD you're gonna think CRT is way better people like jose cruz and bob neal are doing what they can to preserve and document CRT displays making it possible to continue enjoying them for many more years to come but for the general population CRTs are becoming increasingly difficult to obtain and to maintain they ain't being made anymore we're gonna run out eventually when that is I don't know but it's going to happen it is inevitably going to happen in order to continue enjoying classic games many people who prefer CRTs may one day need to become comfortable with other methods such as emulation or displaying the original hardware in a different way various software and hardware techniques can even replicate the scanline look which may be good enough for some there's a lot of good up scalars that will really make that transition less pain for you for you and you'll look and see this and say well this doesn't look so bad guys we're gonna make it video processors like the framemeister and open-source scan converter are useful tools for reconciling vintage game hardware with modern technology in addition to allowing for analog RGB input and digital HDMI output they're designed specifically for video games optimizing latency and picture quality in a way that internal digital TV scalars and generic upscaling boxes typically cannot do these sorts of devices have also made it possible to share the original hardware experience with a wider audience I love the speed running i love people just livestream things and I think that has a massive effect on both using original hardware as well as getting the best out of it because now that becomes an experience that affects other people so maybe you don't care if you're playing in composite video with it's it's now being interlaced on your flat-screen TV people aren't going to want to watch that who see other people who are streaming good quality and I have a lot of streamers contact me and I love working with them because they're almost always equally as passionate as I am and they're doing it for their audience not just themselves so helping them means I get to help a lot of people ah so the director of resonable to remake cause I know decad joy was the one who animated the spiders in Resident Evil 1 original hardware is generally favored for leaderboards and competitive communities such as for speedrunning or arcade games depending on the system game or community certain console modifications may be allowed for instance RGB video mods for consoles such as the NES turbo graphics or Nintendo 64 do not impact the way the gameplay is process thus Matic consoles can still be considered original hardware but the idea of modding doesn't sit well with everyone people say oh you need to keep it this way for posterity or whatever I'm like so are you going and looking at every car in your neighborhood and going up to the owner and telling them that they should not have painted their car they should not have put different rims on their car because of posterity or because that's the way it was supposed to be if you know you changed it from the way the manufacturer meant it to be even if i modded every front loader I ever seen in my life I would not put a dent into the quantity that still exists we can do that as long as the original essence is in some way preserved because you can lose the original functionality to just be updated and substitute each one of the pieces not where it's functional except but for an improved or changed version and that's cool but do I think we need to keep the focus as well on the original part just for preservation for functionality purposes we can upgrade them as much as we want a hardware mod can be as basic as using simple tools to remove the physical region lock out tabs from inside a Super Nintendo cartridge slot but not all modifications are destructive or irreversible I'm such a huge huge cheerleader of the note Cup mods because I don't want to see people swiss-cheese their consoles this is a no-cut high def Nest mod we're calling it the height miss Maud many methods do require new holes to be cut for expanded video output options while others may utilize existing holes in the plastic for a new function outsiders to the modding scene might be surprised by how sophisticated many of the most popular mods actually are printed circuit boards with integrated circuits and custom flex cables products that have taken many months or years of development to perfect a while ago christoph are chris is e 2600 created a kind of a basic hdmi Dreamcast and I saw him github I thought was really cool and I was like okay and then I made I designed a PCB around it fast forward six months Christoph contacted me and said he made one and it worked and he was pretty pretty happy with it so we kind of started working back together on the project dan Kunz has designed the hardware for several of Christoph Harnish mockers projects optimizing the PCBs and necessary components to be as small and simple to install as possible the DC HDMI mod is capable of lying doubling and outputting the Dreamcast digital video and audio signals before the system converts them for analog output getting PCBs prototypes is very cheap flex cable is not so cheap I mean the minimum cost on flex cable $100 which doesn't seem like a lot but you may go through three or four revisions and then there's $400 gone and then it still may not work other HDMI mods include the high def nest by Kevin Horton the ultra HDMI for Nintendo 64 by Marshall Hecht and the GBA console Iser by Steven Williams all of which came with their own unique challenges Jasen rauch worked closely with Kevin Horton on the development of the high def Ness I like wanted to take a lot of time on the installation side of it like I still do like on any project I'm involved in I like I want to install it a bunch of times because I will see something you don't see I said look Kevin I want a remote reset mod I want overclock features I want all this stuff built into it so that I don't have to explain to everybody what other stuff can be done besides just installing this kit I want this kit to do it all you know in the beginning he's like I don't think I can do that and then eat [Music] for some crisp pixels like these represent the most pleasing truest form of the visuals something that many have gone to great lengths to achieve I like seeing the pixels I like them to be sharp even if it had filters I wouldn't be turning them on you would have very few people playing that stuff it was still just composite others find raw pixels to be completely unappealing which some developers have taken into consideration when designing mods and other hardware depending on how you look at it maybe the n64 didn't age so well compared to other consoles maybe it's a classic with a unique look but with this ultra HDMI kit you could make it look however you prefer you know you could sharpen everything up you could smooth it out and it can be installed on any n64 for those who enjoy playing through a CRT or an upscale er RGB mods are still popular Zack Henson has put considerable effort into developing new designs for existing mods such as PCBs for the PC engine RGB output that minimizes the impact of the system's noisy internals as well as kits for improving the picture quality of consoles that already natively support RGB such as the Sega Genesis and Super Nintendo what's remarkable about the modding community is that it's growing and growing and growing and there are so many people who are contributing great ideas and really everyone including me we're just learning from each other and making things better the need for such streamlined improvements has in many cases arisen from mod designs being spread around without proper verification their creations are based on often erroneous and wrong forum posts a lot of the SNES video stuff and a lot of just the video mods in general that have been out are all predicated on some really bad information that have very little engineering the big barrier to modding for many people is the installation process either out of fear of ruining their own consoles or because they don't know who to ask for help or services if you're one of those people that doesn't like tinkering and you just I want this to work I love this game I want to play it you might just want to have a professional do it because if if you really want to do a lot of the crazier mods especially things like adding RGB capabilities to the Nintendo you need to desolder some chips and that D soldering iron a good one even a knockoff is $100 if you're doing a few mods that's all very worth your investment a lot of people really enjoy the process just the way you enjoy building anything but if you just want one or two mods done I highly recommend considering just having a professional do it because they probably have $1,000 and tools can do a flawless job in an hour and a half where it'll take you all weekend and still cost you a few hundred dollars and tools see I can sense YouTube channel is dedicated to teaching best practices for mod installation we need to remove the residual solder that are on these surface mount pads no problem I have a little wick here we'll just wick that right up that doesn't mean you have to know everything and do everything perfectly but just develop a good soldering technique for example learn a variety of different techniques that you can apply to a variety of different situations that will give you good results that'll keep you from relying on things terrible like hot glue there is truth to the horror stories of poor solder joints being secured by hot glue and boards covered in black epoxy so it is advisable to vet and installers work before shipping systems or buying pre modded consoles ask for pictures if you think it looks bad then it's bad the rat's nest of wires inside some of these don't just look bad it creates a longer antenna if you will for the signal to travel around and interfere with other signals so very neat work not globs of glue everywhere no glue on contacts I want to see a YouTube video of you doing an install awesome if you have a website social media I want as much interaction as possible you know I don't want this to be your beer money if there's ever going to be a transaction of money for the services that you provide you better have a fairly solid engineering background because you're going to have to be accountable for the things that you do and you're going to have to be able to understand the things that you do whenever there's a transaction of money if you're somebody that's sitting in your basement or in your bedroom and you're just wanting to make some cool mods for your systems or if you're wanting just a tool with your own electronics totally different thing that's totally acceptable but when I find absolutely unacceptable are the people who lack all of the skills necessary to do this properly and they're out there trying to sell their wares and they're trying to make a buck off of things that they don't even understand that can be dangerous so if someone is good at modding should they consider pursuing it as a primary source of income you could absolutely make a living doing it but one of the biggest problems I've seen is consistency and this is not blaming one person this is just there's no way if you get ten consoles a week then a month from now you get a hundred consoles a week it's almost impossible for one person to ramp up and guarantee the same kind of quality and service through all of that modding may be a step too far for some people but for others video quality enhancements in digital audio allows their favorite games and consoles to shine in a way that they always dreams to be possible and now it is [Music] everyone who chooses original hardware has their own reasons perhaps it's nostalgia simplicity authenticity or a love of tinkering and engineering due to durable designs and a passionate community vintage consoles have continued to not only function but also evolve and adapt to new technologies thanks to their ongoing efforts these games and systems should fare well for many more decades to come [Music] you
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Channel: My Life in Gaming
Views: 141,889
Rating: undefined out of 5
Keywords: RGB, gaming, retro, videogame, nintendo, sega, sony, microsoft, console, hack, Component, SCART, Composite, S-Video, resolution, 240p, 480i, 480p, 720p, 1080p, CRT, PVM, BVM, Mod, HDTV, SDTV, TV, 4K, Framemeister, XRGB-mini, OSSC, retrousb, avs, fpga, game-tech, ultra hdmi, hi-def nes, md fourier, 240p test suite, artemio urbina, voultar, modder, console mods, hdmi mods, retro rgb, crt television, game preservation, dc digital, dan kunz, black dog tech, gc dual, wii dual, retro console hdmi, Documentary, sega cd
Id: X04_D1k9Ybs
Channel Id: undefined
Length: 39min 10sec (2350 seconds)
Published: Fri Jul 03 2020
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