An Architect Reviews the Anvil Carrack [Star Citizen]
Video Statistics and Information
Channel: Morphologis
Views: 681,978
Rating: undefined out of 5
Keywords: Star Citizen, Architecture Review, Architect, Gameplay, Review
Id: ybsu2Af9AI0
Channel Id: undefined
Length: 27min 33sec (1653 seconds)
Published: Tue Mar 10 2020
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These are some of best produced videos from a fan that I've seen. He does a really solid job describing the things he likes, dislikes and provides some really solid and appropriate criticism.
He covered my major issues with the Carrack.
Rear turret seems like wasted space. IMO it should be like the top turret and that space used for something else. Science station pls? Specifically moving the plants and stuff outside the Med Bay.
Elevators not being air-locked. He didnβt mention this but elevators going to the ground??? Pls and thx
Obvious issues with the hangarβs access panels and lack thereof.
More ladders pls. You can even add ladders to elevator shaft and then put a door on the elevator floor to go through in case power goes down.
Hallways seem a bit wide everywhere.
I definitely think we can shrink the rec room a tiny bit to add space for more bunks.
Minor but the lines of the Carracks exterior!!! I never cared that it got fat but those lines not connecting from the front to the back bothered me to no end.
the wasted space is really a shame. so many redundant hallways
Concerning the Captain's office:
I'd rather have at least one opportunity for guests to sit in the captain's office than 2 shelves. I'd rather remove both of them and put chairs there instead.
What's with the small, pointlessly retractable screens behind the Captain? The captain can't see them and they're hard to make out for anyone standing next to the door. They could also just be MOUNTED TO THE WALL and free the space on the shelf.
Even better, remove them altogether and instead put one HUGE screen on the EMPTY wall on the side, which BOTH the Captain and guests could easily see.
Concerning the Captain's bedroom/bathroom:
I'd rather they made the bathroom smaller (like in the Starfarer Captain's quarters: shower/toilet combo left, sink right) and the bedroom bigger so it could have a queen sized bed that's accessible from both sides - and it would also add enough space to add a big screen between the lockers.
As for the rear turret space, I'd put 2 holding pods in one of the corridors leading from one of the armories to the rear turret, and turn the "corner" into an actual holding cell. There's definitely ZERO reason for 2 separate corridors back there.
On the Bridge, it might be possible to add a ladder (and maybe even the lost sliding pole) on the side in front of the consoles/next to the hologlobe, to connect the two spaces and make it more practical - because having to use a single, slow elevator is less than ideal. I'd also like to see more screens there, and maybe a coffee maker. ^^
The crew quarters...
I did the math with my eyeballs, and if you put a corridor behind the door at the pool table, you could have 4 adjacent small cabins on the side (bed, locker and maaaaybe even a chair with a console), plus a 5th one for the XO at the end of the corridor, where the showers are currently situated.
Then add showers to the current toilets, either in separate stalls or by making them a combo. There is no reason 2 toilet stalls need a big ass-room like that with a big ass mirror with a big ass-sink and big ass-shelves.
Don't come at me with the "It's a military ship so it doesn't need individual cabins" while so much space is being wasted for showers and toilets. Give the crew some freaking privacy and a small space to call their own, will ya?
Oh and those chairs at the mess hall table are horrendously designed because they are FIXED and too far away from the table. Try it: Sit at your table with your knees barely under the edge and try to eat... yeah... not ideal for eating, is it.
The cartography deck
...has a lot of wasted space.
There should definitely be some seats in the cartography room itself, and I would have loved it if it was an actual "holo-deck" so you could stand there and the stars are projected around you... or a beach, or a forest, so the crew can relax and don't go insane on long trips (like in Sunshine), or even a virtual shooting range.
As it is, it seems... off. Like, so much space for something that is basically a bigger version of what's already on the bridge, and you have to walk through the entire ship to get there, can't sit down... I dunno. Feels like wasted potential.
Speaking of wasted potential, it would have been nice if they made just a little bit more space on the left and right of the shuttle bay door so you could comfortably walk there. As it is, the entire airlock and suit locker rooms are kinda pointless since the ship has the docking ring to EVA from anyways. It's nice to be able to walk on the ship when it's landed tho - but not really worth the space used for that.
MISC.:
-Add seats next to the Medbay entrance. There's so much space there, and it could be like a waiting room in hospitals.
-More consoles that let you open the shuttle bay, especially *inside the shuttle bay*.
-Have the rear elevator go down to the surface, like in the Reclaimer
-Make the pool table room customizable so the pool table can be replaced by things like a big couch and screen, a poker table, arcade machines (Hype Vanguard Force IV FTW!), sim pods etc.). Add 2 bar stools next to the window.
-it would be beyond awesome of they managed to add some tight "Jeffrey's tubes" in the space between hab and tech deck.
I'm wondering why there are only 5 suit lockers in the docking ring chamber since it's a 6 crew ship. They even specifically took one locker out and replaced it with a nothing-panel. It's just... weird.
Oh and I'm wondering where the drones actually come out. Doesn't really matter, I guess, but I'm still wondering.
Don't get me started on the exteriors tho. I soooo liked the old design language better. The retro thrusters are boring, flat and tucked on now when they used to be different and interesting. The surface is too flat and boring now and the angle of the ramp is too flat, the bridge seems to small from the outside, the intakes on its sides are weirdly detached and blocking the view and ... well, like I said, I better don't even start, especially since this comment is already waaaaay too long.
Ah well. Thanks for bearing with me if you made it this far. <3
EDIT: Former architecture student here (3 years of studio + seminar). Slow it down with the downvotes! I kind of know what I'm talking about.
I'm surprised he gave a pass (mostly) to the completely useless crew lounge, and didn't call out the fact the technical deck and habitation deck are basically flipped from any rational program (especially when he calls out the upper bridge as being the captain's station but doesn't criticize the captain's quarters being on a different level than his workstation), or the problem with circulation through the cargo pods which are supposed to be modular.
In general, I think his review is shockingly deferential to CIG. This a good ship. I own one. But it has some pretty glaring oversights from an architectural and design perspective.
How are heavy/large components transported to the back like shield gen etc? The way you have to take to put an old component out and a new one in is really long. I don't know if a component judging from the size of the slots for those components would even fit through all the doors. The hangar doesn't work aswell as the doors there are some of the smallest on the whole ship.
The endless hallways really annoys me... The layout isn't as efficient as I'd expect from a military ship, there has been way more focus on comfort. The time I spent in the military I've seen very little of that in their equipment... Function>Comfort is the norm, even if it is something really expensive like a fighter jet... Not much comfort in an F16 or a submarine...
The hallways on both side of the medbay is lots of wasted space, likewise the turret room in the back and the armoury. Why worry about symmetry, when space is at a premium on a vessel that is supposed to be self-sufficient, they could have had more rooms and more functionality instead of that huge room with a weapon locker on each side... Bring it all to one side and put a science room on the other side, or something... Maybe a fuel refinery? Something less wasteful of that precious space...
I'll be watching this afterwork
Excellent and well thought out walkthrough. I was surprised that I sat and watched the whole thing. You were very careful to visually illustrate anything that you were talking about.