Alton Towers has a roller coaster problem

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Alton Towers is the UK’s biggest theme  park. In 2021, despite restrictions,   the park attracted roughly 2.3 million visitors,  making it one of the busiest in Europe. What sets   this theme park apart however is its unique  setting. Alton Towers sits neatly within the   quiet countryside of Staffordshire, amongst the  ruins of a once-used stately home. That’s right,   a stately home, it’s not quite  a castle like at Magic Kingdom,   but unlike everything at Magic  Kingdom, it’s real. The whole grounds,   including the extensive gardens, once belonged  to the Earl of Shrewsbury in the early 1800s. Like any good theme park, Alton Towers has rides  - lots of them. The park is home to over 40 rides,   including a collection of 10 roller coasters.  Since opening in 1980, it has accumulated a unique   selection of roller coasters, including ones rare  to the continent. Alton Towers has Galactica,   one of only two large-scale flying coasters within  Europe, allowing you to soar above the ground like   Superman. And even Rita, one of the world’s  increasingly rare hydraulic launch coasters,   which accelerates you from 0 to  100kmh, 60mph in just 2.5 seconds. One of the things all Alton Towers rides  have in common is their height, or really,   their lack of it. The park has a height  problem, oh and that roller coaster problem   we’re getting to. Due to laws conserving  the views of the surrounding countryside,   they can’t build rides higher than the treeline.  This means that, in theory, it shouldn’t be   possible to see any attraction from outside of  the park. To deal with this, the creative and   engineering teams at Alton Towers have come  up with a range of solutions over the years. No solution could beat the one they employed  during the 1990s. To make exciting roller   coasters, despite the short building height,  the park used a two-step strategy. First,   find the tallest tree in the area you want  to build your new ride. That point becomes   the top of your lift hill. Step two? Dig  down - as far as you need to, to get the   ride you want. For both Nemesis and Oblivion,  Alton Towers used this strategy to perfection. Nemesis opened in 1994 as Europe’s  first inverted coaster. When it debuted,   there was nothing like it. The vast majority  of the ride takes place within a large,   purpose-built pit. The park used explosives to  carve out a very specific hole in the ground,   a hole that the ride would follow. Nemesis climbs  high into the trees, before dipping in and out of   the ground below. This enables the layout of  the ride to follow an untraditional flow. The   inverted coasters prior to Nemesis often used an  almost cookie-cutter layout - a vertical loop,   followed by a zero-g roll, then another loop and  two corkscrews. Nemesis begins with a corkscrew,   then flies over the station with the zero-g  roll, dives into the loop placed within the pit,   and ends with a second corkscrew. It’s thanks  to this, and the unique terrain, that Nemesis   still remains one of the best-inverted  coasters in the world 30 years later. Oblivion has a similar story. It opened in 1998  as the world’s first vertical drop roller coaster,   allowing you to plummet near-vertically  towards the ground. Known as a dive coaster,   these rides are all about the drop. Due to the  restriction, Alton Towers had to dig down to   create the same kick - so they did. Roughly half  of Oblivion’s 55m, 180ft drop is below the ground,   beneath your feet. This creates one hell of  a visual spectacle. The ride vehicles for   Oblivion simply vanish into the hole whilst  dropping near vertically. It’s a sensation   no other dive coaster around the world has  managed to replicate to the same degree, yet. That’s not to say Alton Towers don’t use  this approach anymore. The park’s latest   two major roller coasters, The Smiler and  Wicker Man, both received substantial terrain   manipulation and follow the park’s natural hills.  It’s just that Nemesis and Oblivion take this   concept to the extreme. Terrain is great because  it creates bespoke rides, ones which couldn’t be   replicated elsewhere because the landscape is  unique. Well, unless you’ve got a big hill that   just so happens to be the right size for Oblivion  - it still looks a bit wrong though, I’m talking   about you Diving Machine G5. The problem with this  incredibly bespoke terrain approach comes when   you need to replace the ride. How do you put a new  ride in a hole designed for something else? Hence: Alton Towers has a roller coaster problem. Sadly, roller coasters don’t last forever, they  have shelf lives. The amount of time an individual   ride can last depends on a whole range of  factors, including maintenance costs, popularity,   and how many cycles it has completed. More complex  rides require more maintenance. at some point,   a theme park might not be willing to spend the  money to maintain a ride any longer. This goes   hand-in-hand with popularity - why spend money  to keep an attraction no one is riding? Finally,   some theme parks are open all year  round. Rides at these parks will   be ridden more than their counterparts at  theme parks which close over winter. This   means they’re subject to more wear and  tear, leading to a shorter shelf life. I’m not sure there are really any hard and fast  rules regarding the life span of roller coasters.   I’ve heard figures like 25 years be thrown around,  especially for rides produced by Swiss roller   coaster manufacturer, Bolliger and Mabillard,  more commonly known as B&M. Both Nemesis and   Oblivion were designed by B&M and it's safe to  say, they’re getting old. As of 2023, Nemesis   is 29 years old and Oblivion is 25! Ultimately,  neither ride has been designed to last forever. For your average theme park, this isn’t a problem.  They tear down the old ride and replace it with   a brand new one. Simple. Alton Towers have  done that in the past. Thirteen replaced the   park’s first-ever roller coaster, Corkscrew,  which operated between 1980 and 2008. Whilst   the Smiler replaced the Black Hole, Alton  Towers' previous indoor roller coaster,   which was around between 1983 and 2005. The  difference here is that these two old rides   were the opposite of bespoke. Corkscrew  and the Black Hole were mass-produced.   They featured no permanent foundations.  Instead, they sat on a large steel frame,   often known as a "base frame", which are  most commonly found on travelling roller   coasters. The Black Hole in particular was one  of 50 Jet Star rides designed by Schwarzkopf   for mass installation by theme parks across the  world. Except this one was inside a tent. Cool! The same demolish and replace solution can’t  be applied to Nemesis and Oblivion. How can   you design a new roller coaster to fill a hole  specifically built for a different one? Well,   I guess in theory you could. Though I  expect the end result would be a ride   that doesn’t feel as integrated as the one it  replaced. So, what are the other solutions? Tear it down and do nothing? Tear it down and  fill in the pit? Tear it down and fill the pit   with water to make a nice lake? Or; keep  the same ride. Extend the lifespan of the   original roller coaster by refurbishing it.  In the world of roller coasters, this often   involves fabricating new like-for-like  pieces of track to replace the older,   worn ones. Thus keeping the same  ride, now with double the lifespan. I had the idea to make this video over  two years ago. If I’d have made it then,   the video would have ended with this prediction:   “Due to everything I’ve explained, I predict that  Alton Towers will refurbish Nemesis. They’ll give   it new track with the intention of keeping  it around for many years to come”. Except,   it’s now 2023. Nemesis is closed. New pieces of  track are currently being swung into place as   I speak. A prediction doesn’t hit the same if  it comes after the fact, does it? The all-new   Nemesis will open in 2024. It’ll feature black  track, instead of the old white, probably to aid   in marketing it as a ‘new and improved’ version -  Nemesis 2.0 if you will. Nevertheless, the fate of   Nemesis is decided. Perhaps it’ll stick around  for another 30 years, check back here in 2053. But what about Oblivion? Well, its fate is much  more complicated. A considerable proportion of the   ride's track is effectively locked underground.  How do you replace that? Dig up the hole,   remove the old track, put new pieces in, and  cover it back over? Or maybe slowly fish each   piece out of the small tunnel, to then carefully  put the new ones back in? Both of these scenarios   seem unlikely. Perhaps Alton Towers will do  what they can to maintain the ride without   replacing entire sections of track. That is  until the cost of maintaining the aging ride   outweighs the benefit of keeping it alive. If  they do close the ride and cover up the hole,   does that mean they’re officially  burying parts of Oblivion? RIP. This alone is a problem for the park. However,  to add to this, Alton Towers is running out of   undeveloped space. From the outside, it looks like  they have too much space, the park grounds are   huge. In reality, the vast majority is protected  from development. Previous long-term development   plans published by the park have outlined a few  areas for new rides. This included replacing the   old flume ride, with what would eventually become  Wicker Man. The potential for the development of   an area of the park known as coaster corner, which  is currently the future site of the new-for-2025   indoor ride codenamed Project Horizon. There’s  also the area behind Thirteen in the Dark Forest,   proposed for the development of the insane idea  of building a cross-valley roller coaster. Yeah,   that’s the one that dives through  the gardens to the Forbidden Valley,   only to dive back the other way. Sure, like that’s  going to happen. And finally, there’s the plot of   land behind Galactica, out side of the existing  park, which is currently used for parking. You’ll notice that some of these  areas have already been used,   are currently in the process of being  used, or are stupidly unlikely to be used.   What happens when there’s no more space to build  new rides? You remove the old ones. Alton Towers   has done this before, like Corkscrew for Thirteen,  the Blackhole for the Smiler, and The Flume   for Wicker Man. These were all ageing rides,  however. If Nemesis and Oblivion, two of the   park’s oldest attractions, are immovable - what  major roller coaster is first to go? Galactica,   the third oldest coaster, built in 2002; or what  about Rita, the fourth oldest, built in 2005? In my mind, there’s the most potential with  Galactica. The ride fills a large and relatively   vague plot of land, with the option for expansion  right next door. Galactica does use the terrain,   but it isn’t defined by it either. When Project  Horizon opens in 2025, the world’s first B&M   flying coaster will be 23 years old. We are  yet to see how well these flying coasters age,   but they’re complex machines, far more  complex than other roller coasters out there. Alton Towers is in a unique position. They’re  bound by a complex set of rules to protect the   local landscape; have a limited amount of space  and a finite amount of money. Historically,   it’s been fairly simple for the park to expand.  Older, previous rides were mass-produced glorified   fairground attractions. It’s not really a  difficult decision to remove a ride that   has been replicated many times across the  globe. Today, it’s different. Alton Towers   is full of unique additions, ones which have  become an iconic part of the park’s history. The next decade will be extremely interesting.  It’s becoming complicated for Alton Towers to   expand their portfolio of rides, and it’s only  going to get worse. By 2033, who knows what   will have happened? Oblivion could be 35 years  old, Galactica 31 years old, Rita 28 years old,   and Thirteen 23 years old! Which of the ‘big  seven’ will close first? Only time will tell. Thank you for watching, subscribe if you  enjoyed it, and, we’ll see you all next time.
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Channel: Coaster Bot
Views: 126,741
Rating: undefined out of 5
Keywords: Coaster Bot, Theme Parks, Roller Coasters, Theme Parks Explained, Roller Coasters Explained, alton towers, roller coaster problem, alton towers has a roller coaster problem, Alton Towers Nemesis, Alton Towers Oblivion, Alton Towers history, theme park, why do roller coasters close
Id: BxT_TJoS3sA
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Length: 13min 2sec (782 seconds)
Published: Sun Aug 06 2023
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