Alien Embassies

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Diplomats definitely don’t get enough credit  for averting galactic wars. Serving as an   ambassador on an alien world is much like a  foreigner trying to understand local slang:   just when you think you've got it, you  inadvertently insult someone's mother.   Which is a really bad idea when  dealing with insectoid hive races. Welcome back to another Sci Fi Sunday  here on SFIA, where we examine concepts   popular in science fiction and ask if  they could one day become science fact,   and what that might look like. Today’s topic is  about Alien Ambassadors, both aliens who might   visit us as diplomats and our ambassadors to  them, and even entire worlds devoted to serving   as meeting grounds for many alien civilizations  to meet, trade, and work together. Or possibly   meet to debate how they’ll conquer the galaxy.  We’ll also deep dive into the embassy aspect   from a couple well known sci-fi settings like  Babylon 5, the Citadel of Mass Effect, and   settings like Star Trek, Star Wars, and Stargate. Almost as soon as we started dreaming up alien   civilizations we imagined meeting with them, and  wondered what a sustained interaction with those   civilizations might look like. These tended to  draw on embassies and consulates from past and   present along with various analogies to the  United Nations or other multi-state bodies   and confederacies we’ve seen in our history. In  our last episode, Fermi Paradox: Interdiction,   we looked at aliens who stay far from each  other purposefully and interact little,   with huge buffer zones of depleted  space around them, and today we’ll go   the other direction, tons of aliens everywhere. While we see plenty of multi-species empires in   well known franchises like Star Trek and Star  Wars, and indeed once did an episode on it,   embassies tend to get less focus. They really  should be given more attention, not merely because   the bureaucracy in such empires is a nightmare  because of paperwork, but more so because deciding   who gets the bigger office is a delicate matter of  interstellar importance, one that could seriously   result in a diplomatic galactic-wide incident. In fiction, either establishing an embassy is   another job for an exploratory crew encountering  aliens in their journeys, or its a one-episode   plot device where the alien ambassador is  just there to introduce a new crew member,   get a crew member in trouble, or give some  vague and foreboding information about some   other mysterious civilization or region of space. Deep dives on the concept itself, of an alien   embassy or ambassador, are fairly uncommon, but  it is a fascinating concept and essentially the   reverse case of this week’s earlier look at  Interdiction Hypothesis, again where alien   civilizations interact minimally. So I thought  we’d look at 3 cases for today, one where we have   a big United Nations in Space where all sorts  of aliens come and meet, a singular embassy on   our one world from an alien civilization, and the  idea of us having an embassy on some alien world.  Probably the best known example of that first  case is Babylon 5, the space station in the   series of the same name from the 1990s.  It was an O’Neill Cylinder where tons of   aliens had their embassies, and the Citadel  from the Mass Effect video games, which seems   to have drawn on Babylon 5 for inspiration. Alternatively, we see an alien civilization   with an embassy here on Earth in another 1990s  sci fi TV series, Gene Roddenberry’s Earth:   Final Conflict, where an advanced and seemingly  peaceful and friendly alien civilization arrives   and offers us a hand and sets up a few  embassies to assist in integrating their   technologies and ideas into our civilization. I don’t think we see too many cases of life as   an ambassador to a single alien civilization too  often, usually the writers want to move onto to   other strange new places after an episode or two  on one alien world, but Star Trek: Deep Space 9,   also from the 1990s, while focused mostly on a  space station next to wormhole from which many new   aliens are met, has seven seasons and during that  gives us a very deep look at the life of Benjamin   Sisko, the station’s commander, who is essentially  the ambassador to the Bajoran civilization the   station is located in the territory of,  and the Cardassian Empire, who previously   ruled over the Bajorans and border the station. That series centers on life on a space station   next to the only known stable wormhole in the  galaxy and allows travel to the other side of that   galaxy in mere minutes where their normal warp  drive would take decades. It is very rare we see   any sort of alien embassies where we don’t have  fairly casual FTL - Faster Than Light Travel, and   yet we tend to assume on this show that it isn’t  very likely we’d ever have that, though to be   fair we tend to assume we’ll probably never find  another alien civilization in our galaxy either.  So for today, while we will discuss some  no-FTL scenarios for lots of aliens sending   ambassadors or merchants, such as in Alastair  Reynolds’ Revenger series, we are going to relax   our usual no-FTL rule, it is, after all,  Sci Fi sunday, and speaking of relaxing,   don’t forget grab a drink and snack, and hit those  like and subscribe buttons while you’re at it. Now an awful lot depends on how close everyone is  and how common, and in your classic space opera   setting, whatever the actual spacing of the stars,  you can usually get around the region of space   everyone is from in something like days to  weeks, and it has dozens if not hundreds of   alien civilizations in it, as much as the special  effects and costume and makeup budgets permit. You   may or may not have instant communication like  we do now, which very much alters the dynamics   of what sort of powers your ambassador needs to  have to be useful, as well as what their job is.   An ambassador's job description would likely be so  varied that you half expect 'interstellar barista'   to be in there, because somehow, making a perfect  Glorfnakian espresso is key to maintaining peace.   A lot of times nowadays, especially if the two  civilizations are on relatively friendly terms,   this is one part envoy, one part spy, one part  tourism spokesman, one party party host, and   several more parts for handling visas, visiting  citizens in trouble, public relations in general,   and a lot of law and contract oversight. How much of these you are doing is also   very dependent on your means of travel. For  instance, in a classic spherical expansion model   of colonization, if we simplified by assuming  everybody had been roughly evenly distributed in   homeworlds and all got started about the same time  and rate - which is very unlikely of course - you   would have 12 neighboring alien spheres touching  you because you have three dimensions to   work with. Not many countries have 12 nations  bordering them and those are usually ones much   larger than their neighbors and not very compact. Russia and China share the record at 14 neighbors   each, including each other, and are the first and  third largest country by land mass, whereas Canada   and the United States, at second and fourth  largest, don’t have very many neighbors… of   course it gets more confusing if we talk about  overlapping sphere of influence out in the ocean   or some colony somewhere on another continent, and  France comes in 3rd for borders at 12 because it   includes Brazil and Suriname in South America.  Brazil itself is 4th, at 10 land neighbors. If   you start including practical borders of shared  seas, then that number would jump a lot and I   would imagine the British Empire at its height  would have had dozens of neighbors, especially   as countries tended to be smaller in the past. In space, that ocean analogy is a lot more   appropriate, as while we can draw a big blob of  a map with all of a civilization's stars in it,   the conceptual spacing there would be like  an archipelago whose dozen or so islands were   scattered across the whole Pacific Ocean. They’re  not really in a position to meaningfully claim   that ocean or prevent others from moving through  it. And indeed space is far worse, as even some   system populated way out to the edge of is Kuiper  Belt bordering 12 other systems that did the same   is inhabiting something like a trillionth of that  territory, and someone passing through on there   way elsewhere probably wouldn’t come within  a thousand times the distance from a system   that it’s inhabited zone was wide. Space borders  are very much like trying to fence in the ocean:   a bold statement of ownership with practical  implications that are, at best, philosophical.  Even ignoring that it would be very unlikely  civilizations would all start spreading at the   same time, given the age of the galaxy and  timeline involved in evolution, it is also   very unlikely an actual civilization  would end up very spherical either,   as it would have more room to spread in some  directions than others and spread towards valuable   real estate like star clusters more energetically. The other aspect is that we wouldn’t really expect   a single ambassador from a single species to be  the norm. Expecting a single representative for   an entire sprawling civilization is like expecting  one waiter to handle a restaurant during lunch   hour: overly optimistic and a recipe for disaster.  I think, even with FTL, it would be pretty hard   to get a single representative from just one  planet, let alone one developed star system.   Spreading that out to some civilization sprawled  over a million systems for a few hundred light   years all around and it gets really dubious  that one nation per species would be common.  And this is assuming the classic warp drive that  takes you through normal space, but just way   faster than light travels. The dynamic changes  a lot if we’ve got stargate-style wormholes   in play, where everyone in that gate network has  the equivalent of a phone number you can dial,   and even other distant networks for other galaxies  might just be adding on a long distance area code   and cost. Nobody is really your neighbor in  a situation like that, especially as it is   planet-to-planet direct travel, so you don’t  necessarily have much of a presence in space.  Your spaceships exist for taking stargates  to other planets you’ve identified as either   good places to terraform or particularly handy for  resources or trade. As we discussed in our episode   on Stargates last month, depending on how big  you can make and operate a portal like that,   it might be something where you have one per  planet for moving at most a few thousand people   and a parallel amount of cargo around a day to  various places in the galaxy, like we might see   in Stargate SG-1, to where you can pop open a mile  wide portal for dumping oceans from oceanic worlds   to arid planets to get two more livable planets  out of both. That’s two very different ends of a   wide spectrum of options for how much throughput  you can get through your portals and it very   much alters what those civilizations and their  relations with other civilizations looks like.  How you make your portals matters a lot too,  as in the case of the portals from Stargate   or the wormhole from Deep Space 9, those are  easily defended and static locations that make   an invasion through them well-nigh impossible  by brute force. Massive technology advantages,   treachery, and trojan horses are another story  of course. Alternatively, if you can pop open   a portal wherever you please on someone else’s  planet, you can dump a few divisions of shock   troops or just a variety of nukes, chemical  weapons, or robotic killamajigs through.   Strategies for defense tend to rely on mutually  assured destruction coming in retaliation from   secret bases full of doomsday devices, and is  actually the situation in the fictional setting   of Frank Herbert’s Dune that the various film  adaptations tend to leave out to explain why   they use relatively small and elite infantry  units, they all have huge nuclear stockpiles   hidden around space, so the militaries are a  personal bodyguard, police force, and pack of   assassins and commandos. The additional factor of  the Spacing Guild further limits major battles,   and so their empire’s ten-thousand year history  is punctuated by long vendettas and wars of   assassins, and their equivalent to a UN is the  Landsraad and CHOAM, their league of nobles   and merchant association respectively. Lots of  maneuvering, very few open wars, especially at   the grand scale or using scorched earth tactics. And we see similar scenarios where you are   comparing warp travel, where you can attack from  anywhere in huge 3D volumes of space, and have   to guard all approaches, to those where you are  limited by some equivalent to the trade winds,   like the hyperspace lanes we see in Star Wars,  that make travel along them much easier and safer   and give you a place to focus your defenses. Given that an awful lot of diplomacy is based   around loose and opportunistic agreements not to  beat your neighbor up and take their stuff, the   diplomatic landscape shifts a lot based on what  travel around the galactic landscape looks like.  In Mass Effect for instance, everything is based  around the Mass Effect relays that let them toss   spaceships around the galaxy very quickly. They  have regular FTL they can use to travel many   times the speed of light in whatever direction  they wish, but the ancient and enormous relay   network lets you move between any of those  relays in the galaxy nearly instantly where   the FTL systems they have only permit you to  travel several light years per day, meaning you   could get to Alpha Centauri or other neighboring  stars in a day or less, but crossing the galaxy   by FTL rather than relay might take decades,  and intergalactic travel several centuries.  Needless to say those rare relays are incredibly  prized and because travel between them dumps you   out at random at an unpredictable location and  vector in a zone near them many thousands of   kilometers wide, they become impractical  to robustly mine and fortify. The nominal   central hub of the relay system is a giant space  space station called the Citadel that’s become   a hub for diplomacy and trade. For various  plot reasons I won’t spoil, none of these   civilizations are very old or developed -  by the standards of this channel anyway,   where a Kardashev-2 civilization is considered  unimpressive and yet could single handedly have   wiped the floor with every faction in that  game simultaneously including the big-bads.  In that setting humanity ends up on the  galactic stage after an unintentional war   with one of the big 3 powers in the galaxy  and on the Citadel, and eventually manages   to make its way into joining them to be the Big 4,  forming the equivalent to the UN security council,   with dozens of other minor powers who have  been on the galactic stage themselves for   some centuries, but nobody’s been around for  many millennia, though the galaxy is covered   in lots of habitable planets and alien ruins. The same is the case for Babylon 5, or B5,   where we have the big 5 instead, of which humanity  is basically the tough new kid on the block,   and a league of unaligned civilizations that  are the various UN equivalents. They have a   giant space station there too, which provides  gravity by spin, just like the Citadel does,   and thus has higher and lower layers with  differing gravity that they can pump different   atmosphere mixes into for various alien biologies.  Though for budget constraints, we hear about   most of those more often then we see them. The realism of that is of course a handwave   so that a humanity not too far in the future  can realistically be a significant player on   the galactic stage, so none of the other  empires are too old or big and the ones   that are have strange and mysterious motives. The  Vorlons, one of the Big 5 on B5, play that role,   as do the Minbari to a lesser extent, and the  station got built after humanity got into a very   one-sided war with the Minbari and technically  won after the Minbari mysteriously surrendered   after winning basically every engagement. The war was found to be over a regrettable   misunderstanding and humanity decided that  to avoid future such incidents, they would   help build a giant space station around a neutral  and apparently uninhabited planet and administer   it to be a place of diplomacy and trade, and the  show is about the principally human command staff   trying to run a mix of the UN and a pioneer  outpost, with the ambassador and aids of the   other 4 major powers being major characters too. It’s an excellent show and they try hard to   keep the aliens very alien in appearance  and behavior rather than the traditional   new-forehead-of-the-week we see in Star Trek, but  they have the same budget and writing limitations.   That war for instance gets started because the  Minbari encounter a human expedition and initially   we’re just told vaguely that their way of showing  peaceful intent is to have their gunports open on   ships encountering other spaceships and  an equivalent to the empty-hand extended   for a handshake, to show no weapon in hand. Unfortunately the human crew interpreted it as a   hostile act and fired, and the Minbari’s supreme  leader was there and got killed in the damage   to the ship, so they declared war and refused to  negotiate. Great show but the writing on this part   of the story got more confused and weird as the  show progressed until we see the actual event and   the war that followed and essentially the huge and  advanced Minbari ships encounter the small human   exploration squadron and scan them so hard they  screw up their sensors and controls, so that it   seems like an attack, and they fire back, damaging  the sensors, and flee as soon as they as that   happens. The Minbari ignore all communications  from humanity after that and murder everyone.   And the scene comes off like an alien ambassador  arriving on Earth and walking down the ramp of his   ship firing a machine gun off wildly in the air  and then acting the aggrieved party because we   thought it was a hostile act and shot him. Taking  disproportionate vengeance by then blowing up   several of our cities or even the whole planet. This is a problem with writing scenes like that   and very common in a lot of scifi, because you  want alien-acting aliens but also relatable ones,   and a lot of time the alien stuff comes off as  irrational to us, which is good, but then as   it gets explored more, it just comes of as truly  irrational rather than operating under an alien   morality we didn’t understand yet. That’s why  alien diplomats will get training on how to   handle being offered a cup of Earth coffee or tea  without triggering an intergalactic incident over   caffeine tolerance, or passed what to them was  the equivalent of molten lava in a crucible.  Larry Niven and Jerry Pournelle explore that idea  in their classic novel the Mote in God’s Eye where   they encounter an alien ship for the first time  and it fires on them and damages them badly,   and the human ship’s commander fires right back  and methodically takes the alien ship apart.   When the slightly-strawman scientists yell at him  afterward for firing on what they assume was an   automated anti-collision system, the rebuttal is  that if you are going to send exploration vessels   and probes out into the galaxy, the burden is  on you to make sure they have at least some   safeguards in place to avoid firing on a ship  that clearly is an artificial construct, not a   meteor, or not to ram into planets and so on. That still leaves a lot of room for error and   misunderstanding of course, so it definitely makes  sense to approach other civilizations cautiously   and with protocols built around de-escalation  rather than escalation. There’s obviously no   guarantee they would view it the same way. This also isn’t one of those things   we can handwave to math and science being  a universal language. It is very likely any   place where complex life has evolved will  have a clear idea of what aggression is,   along with escalation and de-escalation, I  wouldn’t go so far as to say those are all   inevitable under evolution but they would seem  right up their with things like curiosity where   it would be hard to imagine any planet producing  a civilization without these. Nonetheless it is   going to be an abstract and variable concept  that might not paste well onto other species.  For instance, eyeballs are likely to be common  in the universe, given how many separate times   they’ve apparently evolved on Earth, and how  useful they are, but while on Earth staring   at someone is mostly a sign of interest and  frequently of aggression, it might be viewed as no   such thing by another species, which might also be  fine getting one foot from you and staring at you,   or glaring at you, which might not even vaguely  imply a lack of respect or menace by them.   Interacting with an alien species with completely  different social cues is like trying to understand   modern internet slang as a Victorian: baffling,  slightly horrifying, but profoundly educational.  Alternatively they might be mortally offended  at you constantly exhaling near them or dropping   dead skin cells everywhere. We’re also all  still animals for most of our thinking,   and even if you’re expecting a given behavior  and know it is innocent, you might feel constant   anxiety just being in the room with a two-ton  alien monster with fangs as long as your hand,   and whose hamster cage by their desk  is their equivalent of a snack drawer.  On the flipside, you walk into see another of  your colleagues and show off your new pair of   leather boots and they go into shock or flee to  corner, even if you tell them its vat-grown or   synthetic leather, because hanging out with  a species that wears other animals skins is   to them like having Pinhead from the Hellraiser  franchise as an officemate. Again even if they’re   not off a once-living animal, it might be  like a creepy coworker keeping a jar full   of glass eyes on their desk and assuring  you they don’t use real eyes anymore[a].  The reality is that a human and an alien from  an entirely different evolutionary origin might   find each other’s presence in the same room  almost unbearable, and minor differences in   temperature and oxygen composition, assuming they  even operated in an atmosphere like ours, might be   very uncomfortable. So it isn’t very likely many  aliens would want to share a home or workspace   with other aliens or us. That doesn’t mean they’re  any less capable than we of consciously stepping   back and setting aside evolutionary behavioral  differences and biologically unsettling traits,   but that’s a lot easier to do with some distance. This also doesn't mean you have to go to the   Interdiction Hypothesis level of things, where  you only maintain the loosest diplomatic ties,   but it might mean pretty much all contact  is conducted virtually rather than face to   face. Or that we might use filter layers where AI  translates your appearance and reactions into the   alien equivalent for them, and vice-versa. Or  that a lot of business might be conducted with   everyone in space suits. After all, a spacefaring  civilization with more lightweight garb than we   have nowadays might already lean in pretty heavily  on wearing full body suits when traveling to other   locations just to minimize spread of germs. On the other hand, humans might be an anomaly   at wearing lots of clothing. I’ve heard  clothing presented as a Fermi Paradox filter   before but have never found it very compelling,  even if I would expect a lot of aliens to wear   pouches and belts around. Thus they might find  wearing masks or other gear near their breathing   orifices or sensory organs even more upsetting  than we tend to. Spacesuits are not actually a   necessity for space exploration, you can use  a travel pod like a landing module or diving   bell and just use remote control robot hands for  interacting. Indeed as we’ve discussed elsewhere,   an android ambassador remote controlled from  back at the ship and set to mimic basic human   appearance and behavior is entirely plausible. So a human-looking alien stepping out of UFO   to greet us and ask to be taken to our leaders  doesn’t imply improbably convergent evolution,   just that they’ve seen our movies and decided  it’s best to avoid mass panic by revealing   their true Lovecraftian Cthulhu tentacled form. This is also exactly when space habitats are   preferable, as the moment an alien steps  out unprotected into a planet’s ecology,   there’s a high probability they’ve both been  dangerously contaminated. Especially if they   can actually survive in that environment, as  it implies the microbes they’ve got can too,   and vice-versa. Viruses are less of a  concern, those tend to have problems   jumping species let alone biological kingdoms, but  a bacteria might do just fine, and a few decades   later have saturated that planet with itself.  Green gooing a place as opposed to Gray Goo.  High-tech civilizations will tend to have a lot of  options for managing and containing such problems,   but opting to make your diplomatic city on a  space habitat instead of someone’s planet makes   a lot more sense, and it also is very easy for  them to bring their own smaller space habitat   to connect to the big one so that they can just  live and work there mostly, interacting remotely,   and only show up to formal and special events in  the flesh, or in their ceremonial environmental   suit or android. That might be preferable,  because diplomacy with aliens is a delicate dance,   where stepping on toes might not just be a  faux pas, but an actual diplomatic incident.  But getting back to the ship opening here  on Earth that lands on the white house lawn   or in the UN’s Gardens, again there’d be nothing  surprising about that critter strolling down the   ramp looking entirely human, and indeed it would  be surprising if it didn’t speak English or the   primary language of whatever land it set down in.  It probably blinks and breaths like one of us too.   But it probably didn’t learn that language much,  unless it was fairly heavy on cybernetic mind   augmentation that made picking up languages as  easy as opening a file. Rather a team of experts   will have pieced the languages together and  created an AI to do the translating. We shouldn’t   take for given that every spacefaring civilization  has several hundred different languages like we do   but it probably wouldn’t be unusual either. An ambassador coming to a planet might take   the time to learn their Lingua Franca or main  trade language if they’ve got it but probably   more as an attempt at a better understanding, and  would likely use an AI translator for speaking and   hearing anyway. And that’s a good idea. There’s  a classic Twilight Zone episode, “To Serve Man”,   that when they find out how to translate the  alien language makes them realize the giant   and seemingly benevolent, if creepy, aliens  who came to Earth are migrating humans off   Earth with the intent of eating them, the  title being the name of a book the humans   find and eventually realize is a cookbook. The problem is, with an alien, that might   actually be a regular set of euphemisms in their  language, much as “Eat me” was pretty common when   I was growing up. But if you encounter a race  of shark-people or something, they might be   entirely civilized and sincerely friendly and  eat only synthetic meat and not understand or   care that we were disturbed they’d added human  to the menu and freely joke about it and hand   off a case of synthetic shark-people steaks to our  ambassador with a quip about how it was his turn   now since he’d been on the menu last week, after  they’d grabbed some of his DNA before dinner.  And honestly, that’s on the non-grisly side,  there’s no reason to assume cannibalism is rare   out in the universe given that it isn’t rare here  and there’s no special reason to think it would   always carry health downsides either. So they  might think it weird we don’t eat our dead or that   we keep pets. And it's realizing that something  like that gets baked into the language at a very   deep level, as does everyone’s base psychology,  even those bits they think of themselves as having   outgrown and become too civilized to really do.  So you really want an AI able to translate the   right way, not literally or even just switching  in the euphemisms for the alien equivalent.  Nor would you likely have a shared language aliens  in a region of the galaxy all agreed to speak.   Expecting aliens to agree on a common language or  system of measurement is optimistic. Humans can't   even agree on metric versus imperial. Imagine  negotiating that with a species that uses random   quantum fluctuations as a unit of measure. There’s  no real need to do this, though. A computer can   easily translate back and forth between thousands  of different systems of measurement or calendars   and expressions like ‘1 in a million odds’ might  sound weirdly specific to an alien the way them   saying ‘1 in 16,777,216’ would to us, when if  you have a base-8 system because you’ve only   got four fingers on each hand, is 8 to 8th power  and likely a significant number in your language.  There’s also ulterior motives for folks moving to  embassy-town, so to speak. Much as we wonder what   the Kanamits want of humans in that twilight zone  episode, or what ulterior motive the Taelons have   for visiting us in Earth: Final Conflict,  and helping us out, you have to wonder who   agrees to live on an alien planet, or a literally  cosmopolitan city full of folks from all over the   cosmos. Curiosity can be weird, and while we can  contemplate eating alien food out of curiosity,   in most cases you’d likely need a major overhaul  to your biology or massive doses of medications   so as not to get sick from it, let alone enjoy its  flavor or derive nutrition from it. Especially if   it were full of microbes like yogurt or beer  might be, and now those are in your gut. Not   to say lots of folks might not do it anyway, as we  like to say on the show, alien beer is to die for…  Or to write a whole extra spontaneous episode for,  that actually came out two months before this one.  But without even venturing into the headspace of  someone who would get themselves augmented to be   able to eat and drink and enjoy alien cuisine,  or the terrifying implications of Rule 34 of the   internet moved into the alien arena, xenophiles  might be as mentally disturbed as xenophobes.   The embassy motto might be that you don’t have  to be crazy to work here but it sure does help.  Now to close out, we should shift this  into what we would think of as the most   probable scientific case, and that is the  absence of FTL travel or communication,   and a scenario in which aliens evolved on another  planet are pretty rare, none within at least   several thousand light years of us, which still  allows hundred of civilizations in this galaxy   alone. I would be surprised if alien civilizations  were even that numerous in an entire supercluster.  But it still means huge territories of tens of  millions of star systems. In cases like this,   where a civilization is constantly mutating  as it spreads out into the galaxy, when it   bumps into aliens, it’s on the leading edge  of two expanding spheres so that your borders   are two-dimensional surfaces with some depth, and  one between two civilizations 10,000 light years   apart might have several, which could include  a million star systems that counted as border   or near-border systems. Yet these may be  founded by chunks of your civilization,   and were tens of thousands of years divergent  from their homeworld or those cousins of theirs   off on the other side of that border region.  Very occasionally you’d have smaller volumes   where three or four alien civilizations met  too. And there’s no communication back and   forth to the homeworld here, nobody is waiting  10,000 years on a message to get home and back.  Civilizations expanding and bumping into each  other makes for a cosmic game of 'I call dibs!'   with the added challenge of no one having a  universal rulebook. So what you really have   is ten thousand local interstellar empires, each  of which has some friendships and rivalries with   its lateral neighbors, and relationships with  a handful of alien empires of common descent   to each other nearby. It’s a big and diverse  enough volume that you could be mostly at peace   while across that border surface a thousand  different wars raged between this and that   alien empire and a local human one, or two  humans fighting one alien, or an alien and   a human realm fighting as allies against a few  alien kingdoms, or every combination imaginable.  Which goes up when you keep in mind that the  nominal ‘human factions’ might include entire star   empires founded by uplifted dolphins, chimpanzees,  cyborgs, AI, and so on, and the same for the   aliens. And all of these are likely to have border  stations, with both the actual aliens and each   other, that are meant to serve as neutral ground,  or even third-party controlled monitors, not too   mention there own seedy-undersides for smugglers,  contraband, refugees, mercenaries, and all the   other dystopian window dressing of your typical  sci fi setting near a border or neutral zone.  Now the good news for space opera fans is that it  is exactly the sort of environment where you have   tons of aliens nearby even if you all trace your  origins back to a shared homeworld. You could have   some local star clusters like the Pleiades where  you’ve got around a thousand stars packed into a   40-light year radius, and even denser near the  core, which might easily be some sprawling and   overlapping collection of Dyson swarms by the year  12,000 A.D., ten-thousand years from now, settled   by any number of human clades, both direct genetic  descendants and our various spiritual children and   accidental monster-babies exiled to deep space. In that volume where communication everywhere   takes less than a century and you’ve  got potentially a trillion times our   current population there, you could easily  support a trillion different civilizations   at least as unique as anything we’re used to  seeing in Star Trek, all of whom should have at   least a million neighbors within a few months  of signal lag, and often a lot closer. So you   really will end up with entire artificial worlds  given over to being neutral meeting grounds,   and more of them than most space opera empires  have regular worlds. Choosing a location for   diplomacy is like picking a restaurant for a  first date: neutral territory, but everyone's   still judging based on the ambiance. This will be even more true of Earth,   as a lot of civilizations that left here long  back have lots of plausible motivations to keep   or re-establish ties with us, and the good news is  that you probably could eat the alien cuisine in   these cases or date the blue or green-skinned  alien gal from Orion, or the guy with two   heads and three arms who likes to hitchhike  around the galaxy. With potentially millions   of civilizations, the galaxy might just be the  ultimate definition of 'It's complicated' when it   comes to interstellar relationship status, be it  individuals or neighboring interstellar nations. Our topic today being Alien Embassies, there  is that big question of how you find those   other civilizations and let them know where  to meet, especially in a no-FTL Universe,   and that’s something we discussed more in last  month’s Nebula Exclusive, Galactic Beacons,   along with other uses you might have for  such beacons, how you might make one,   and how we might find any that currently exist. One of the big questions there though was how you   keep one operating for potentially millions of  years, and we have that same problem for if some   interstellar civilization or group of them  was seeking to protect a primitive world   from interference, Prime Directive Style, and we  explore that in this month’s Nebula Exclusive,   Machine Monitors. Where we also look at  other purposes you might need them for,   how smart you want your machine mind to  be, and how you keep it on task and loyal   even when your own civilization might have  changed its own mind or even gone extinct.  Machine Monitors is out now exclusively on Nebula,  our streaming service, where you can also see   every regular episode of SFIA a few days early  and ad free, as well as our other bonus content,   including extended editions of many episodes,  and more Nebula Exclusives like last month’s   episode Galactic Beacons, Crystal Aliens from  March, February’s Topopolis: The Eternal River,   January’s Giant Space Monsters, December’s episode  The Fermi Paradox: Hermit Shoplifter Hypothesis,   Ultra-Relativistic Spaceships, Dark Stars at the  Beginning of Time, Life As An Asteroid Miner,   Nomadic Miners on the Moon, Space Freighters,  Retrocausality, Orch Or & Free Will, and more.  Nebula has tons of great content from an  ever-growing community of creators, and we now   have news and classes content. Using my link and  discount it’s available now for just over $2.50 a   month, less than the price of the drink or snack  you might have been enjoying during the episode.  I’m also glad to announce that lifetime  memberships for Nebula are again for sale,   for $300, and gets you access to Nebula  for as long as you and Nebula both exist,   while helping support further  improvement to the platform and   more original content.. When you sign up at my   link, https://go.nebula.tv/isaacarthur and use  my code, isaacarthur, you not only get access to   all of the great stuff Nebula offers, like  Machine Monitors, you’ll also be directly   supporting this show. Again,  to see SFIA early, ad free,   and with all the exclusive bonus content,  go to https://go.nebula.tv/isaacarthur  We’ll be continuing our look at massive galactic  civilizations and empires this Thursday, May 26,   as we consider the enormous cosmic capitals that  might oversee them. We were also considering alien   minds a lot today, and on May 26th we’ll  look at a different kind of alien mind,   one much closer to hand, such as animal  brains, as we examine Alternative Intelligence,   the other AI. Then we’ll take an extended look  at Space Freighters, what they’ll carry and   who will crew them, on Sunday May 26th, before  wrapping the month up with a trip to Ganymede,   the largest of the moons of Jupiter and indeed  the largest moon in our solar system, and we’ll   ask if perhaps humanity might settle this moon. If you’d like to get alerts when those and other   episodes come out, make sure to hit the like,  subscribe, and notification buttons. You can also   help support the show by becoming a member  here on Youtube or Patreon, or checkout other   ways to help at IsaacArthur.net. As always, thanks for watching,   and have a Great Week! [a]This is awesome :)
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Channel: Isaac Arthur
Views: 62,337
Rating: undefined out of 5
Keywords: science, future, physics, technology, engineering, alien, extraterrestrial, ufo, babylon 5, mass effect, earth final conflict, ambassador, space
Id: fNBwI5wUh2Y
Channel Id: undefined
Length: 37min 43sec (2263 seconds)
Published: Sun May 12 2024
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