AI's Game Playing Challenge - Computerphile
Video Statistics and Information
Channel: Computerphile
Views: 663,903
Rating: 4.9233084 out of 5
Keywords: computers, computerphile, computer, science, computer science, ai, artificial intelligence, Go, Chess, AlphaGo, Deep Mind, Robert Miles, Chess AI, Tic Tac Toe, Noughts and Crosses, War Games
Id: 5oXyibEgJr0
Channel Id: undefined
Length: 20min 0sec (1200 seconds)
Published: Thu Mar 24 2016
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He doesn't explain how the engines work. He states how difficult it is computationally because of a high branching factor and that engines are choosing based on evaluation (and not brute force). Waste of time for me.
The post's title is misleading. This pretty much explains Minimax and nothing more. You don't need to waste 20 minutes for that.
I thought that was fascinating and very informative as someone who loves chess but has no understanding of computer science. Thanks for posting.
He reminds me of Jon Richardson.