AI Rendering for Architects (Revit + Veras)

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AI image creation is no longer just a gimmick where you can make cool pictures like this one it is now a new and Incredibly useful tool for your design process we all have books just like I do back here of all of our favorite Architects and all of our inspiration and materials boards and mood boards and all kinds of stuff that we pull together when we're designing a project but now imagine being able to iterate through your inspiration and ideas directly within your Revit model and that's what AI can do for us now whenever it comes to some sort of new technology whether it's AR virtual reality artificial intelligence you name it I'm always looking for the most practical uses beyond the sort of gimmick that always seems to come up when these tools first arrive and so when I first found out about project varus I was kind of thinking the same thing I played around with tools like Dolly and I was able to upload photos and put in some cool artistic prompts and got these really cool examples but it was never really connected to my actual designs so when I first saw project verus and the idea that you can bake this concept of AI directly inside of Revit and use it as a tool alongside I was super excited and I wanted to dig in right away if you're sitting there wondering what the heck is this project varus thing well I'm going to show you in a second but before I jump into showing you exactly how it works within the Revit environment figure I would let the creators of project varus sort of tell you about what they say project Varys is essentially an ideation tool that is kind of getting built up to be a visualization tool and it's not just purely visualization but you could think of it as a lot more than that like right now it does that pretty well but essentially with varus we could just get the 3D geometry and then via prompt you could augment and explore different design iterations and it does a pretty good job at doing that beyond that though is our kind of effort to get it closer to just kind of render exactly what you see Revit but just using you know machine learning data to compose lighting and materiality and things like that so that was Ben's take on what project varus is which he created it so I'll let him have his take my take on what it is is exactly what I said in the beginning it's a tool in which you can iterate through design options and use alongside your design process the coolest part about it is it's built on top of Revit so it's utilizing your existing geometry and your metadata within your project to develop these images what I'm going to do is I'm going to jump in and just show you the tool and how it works and then we're going to go through three tips on how you can get the most out of using varus within the Revit environment as a tool for your design process so let's jump into an example project and I'll show you what this varus thing is all about so first here's a REV project this is a project I'm working on it's a modern Barden design and the couple things that you'll notice right away which we'll talk about a little later is I'm in a realistic view I have hidden lines off and I do have some materials applied as well as some RPC trees I'll talk about that in a second on how important those are but basically here's my Revit model right if I if I jump out all right zoom in you know here it is it's a Revit model it's got some materiality it's got a sight uh it's got some topography and so on and so forth so if I jump to this view can I go to E evolve lab the creators of varus and I launch Ferris what you're going to see is it automatically pulled in my my Revit view that I was on okay and what I can do here is I can actually I can actually flip between views by refreshing it but I'm gonna I'm gonna change my width so that it generally meets the aspect ratio of my view and you'll see it starts kind of kind of adjusting here when I get to that point so that we're gonna we're gonna go just before it moves I'm just gonna click render without doing anything so if I click render just to show you what happens here you can see it just kind of took the materials and the materiality and the layout as it was and it just kind of made some assumptions of what what I was trying to do um you'll notice I have creativity strength cranked all the way up and I have style strength in sort of the middle if I was to crank those down a little bit and just click render you'll see it's going to start looking a little bit more like your Revit image so you know here we go here I turn down style and creativity and can see it's just kind of a a realistic view of your Revit image right but now this is the really cool part so I'm going to crank up the creativity strength to around 60 and style strength to around 40. and now I'm going to use prompts I'm also going to turn on turbo nature because that actually creates more vegetation in the scene which is pretty awesome and now prompts prompts is everything in AI okay and we're going to talk about in the three tips coming up some of the tips and tricks that you can use when prompting but I'm just going to run through and type in a couple prompts and and you're going to see what it does to the result here okay so I'm going to say okay so modern warm cabin dark wood vertical siding fire pit on a wooden deck in the woods during Springtime field of wild grass in the foreground now I'm going to click I'm actually going to do two renderings of this so it does up to four right now so it does two iterations and I'm going to click render so now you can see here's here's the two results I got right these are kind of the two two references I got here and so you'll notice what it's doing is it's trying to utilize the image and it's it's generating a a concept based on the prompts so I'm going to crank up the style strength a little bit and I'm going to bring the creativity strength a little bit higher and I'm just going to render that exact same prompt so remember the prompts I'm going to do 60 and 87. the prompt was Modern warm cabin dark wood vertical siding fire pit on a wooden deck blah blah blah blah so I'm going to render here all right so now you can see with the style strength changed you're starting to lose a little more of the actual the actual Revit design or the model elements but you're starting to get more more stylistic changes within it right and so you can kind of see now I'm starting to iterate through these ideas these Concepts so then I'm also just going to show you if I wanted to say instead of dark wood vertical siding I'm going to go with horizontal pour 10 steel exterior so all I did was I changed the prompt from Modern worn cabin horizontal with vertical vertical wood dark wood I went to horizontal Core 10 steel exterior and now I'm going to click render didn't change anything else so there we go you can see we got some results some interesting results as you can see right the the program is pretty straightforward it's it's a plug-in that sits on top of Revit it Imports your Revit view into the program and then it uses prompts and a couple of those sliders and information to actually generate machine learned AI generated images of your scene so when you start playing with these prompts and understanding how they go you can start making some really neat things like this image or this image or even this image of a miniature train set version of my cabin so you can see there's a lot of interesting things you can do with it but the key is really understanding how to utilize the prompting system and also understanding what needs to and does it need to be modeled so with that I want to jump right into the three tips so tip number one is use materials and model elements to guide the AI to try to explain to you what I mean about directing the AI I wanted to use this little guy here the drawbot this is a little toy my son has and we're going to pretend that this is AI and so what you'll notice is that when I put this on a piece of paper and I just turn it on this robot just goes in circles aimlessly moving around and around and around foreign but when I draw a nice dark line and I place this robot on the line and I turn them on what does he do well he follows the line exactly where I wanted him to go this may just be a little toy robot but just like AI this guy's not sentient he doesn't have feelings he doesn't know what you want him to do and so we need to tell him that so as long as you keep that in mind as you are describing your prompts as you're setting up your models and you're using AI to generate what you want then you're going to get the results that you're expecting or better let me show you a couple examples of what I mean to utilize model elements as well as materials to help guide the AI to what you want so if we look back at our original example here um which is which is this view uh the view one of this of this project if I was to hide the planting in this view so I'm going to go in I'm going to hide my planting and I refresh this view so refresh Revit preview okay so now our image does not have planting right and if I was to keep the prompts exactly where they were and click render Watch What Happens I don't have as dense of a forest at all if any Forest the background came in but the front it didn't know where to put even some of these you could see there's there's additional trees Beyond just my RPC trees if I flip between this guy and this guy and it didn't know where to put them even though my prompt clearly says in the woods during Springtime what that means is you need to have model elements that are are directing the AI what to do so if I was to keep all this the same and instead of feel the wild gas grass in the foreground I'll put um two children playing in a field of grass in the foreground okay now I just did two children playing in the field of grass in the foreground so now if I click render so what you see is that didn't happen right there aren't two children playing in the foreground in a field of grass right but if I go back to my Revit View and I place some people so now if I place let's say J right here and let's do maybe Tina right here okay so now I have these two people sitting in front right so now if I go back to Veris and now I have the same settings except for two children playing blah blah blah I click render and look at that right now there's two children playing in the front Okay so you need to guide the AI you need to tell the AI what to do it is a machine okay so the more you understand that the better your results will be as you're prompting through this when it comes to materials it's very similar as well okay so one example that I want to show you which I thought was pretty good is if you use this on a conceptual Mass so what I have here is a conceptual Mass this is just an extrusion of these stilted Studios project which some of you may be familiar with from a few videos from quite a while back and you'll see it's a mass there's there's some stairs there's some corrugated metal but for the most part that's it it's a mess if I wanted to test if when I just have a mass like this can I use the AI I can use varus to actually apply materials and even details and start seeing what my mask would look like with all this information in it was like almost a fully rendered project and iterate through different material options and so on and so forth so actually first I'm going to render it without prompts so you can see without prompts it did some crazy stuff but the first thing you'll notice is that these boxes even though I clearly have a protrusion right there's this sort of frame around the the objects um it's not seeing that right it's obviously doing some crazy stuff with materials but it also did some really neat stuff with the forest which is pretty cool um so what we're going to do is we're going to try it we're going to try and get a little more of this so okay so now we added black metal panel exterior and cabin on stilt someone click render okay so you see it's starting to uh see you know I said glass facing downhill but you'll notice it's still not really registering the geometry it's doing a really cool job with the with the background with the with the context but it's still not fully registering the geometry so I'm going to leave this prompt exactly as it is what I'm going to do is I'm actually going to paint the faces of this Mass so that these faces here this face and this face are are glass they're blue basically okay so now that they're painted blue as you can see here I'm going to run back into Varys I'm going to show my Revit preview I'm going to refresh my Revit preview I'm just right clicking to do this okay now I'm going to have the exact same prompt black metal panel exterior cabinet still blah blah and I'm going to click render now you can see I'm starting to get something that's more like my end thought which is that this thing is glass framed around the exterior and so on and so forth um so as you can see right there that is a way that you can use materiality to help the AI understand what you're trying to do if you just give it a square or a box and say glass and metal frame then it doesn't know where to put the glass it'll put glass somewhere but you need to direct it you need to tell it what to do so that's tip number one is you need to direct the AI you need to control the AI using things like model elements and materiality the second tip is actually one that I'm going to have Ben the creator of Veris tell you which is more prompts are good you may have thought it was kind of funny as I was typing through all this stuff and adding all this all this information but what you'll see is that the more prompts you add the more detail you add the better your results are going to be to get better results and finesse them I've always kind of I've gotten that via VIA prompting so like adding more problems and describing what I'm seeing on the scene or what I would like to see in the scene uh things like that and then just finessing the problem like adding more to it or removing from it like I added this one but I didn't like how it turned out so I'll remove that and then like a lot of times if I put like gray sky it might make the whole picture gray and like oh it's affecting like a lot more or if there's no sky but I put like like you know Blue Sky it might kind of because illuminate you know elimination has an effect on the environment it might make things at a blue hint even though there's like most kind of damage so those kind of things like I might not like that effect and I might just play with the prompting once I kind of have a more elaborate prompt so what does that look like in practice well let's jump back to our Hillside cabin here and let's start from scratch and we're going to do another big prompt here so let's say so old wooden exterior facade glass facing downhill cabin on stilt warm interior lighting wooden deck between building masses Rock Hillside with a stream in in the woods during sunset there we go so you can see we're starting to get something but this is this is where the the combination of prompting and model slash uh materiality are going to help you drive this image so the final tip tip number three I can't take credit for I'm gonna give Bill Allen who is the CEO of evolve Labs Credit for and and this is the tip you told me something I don't think I've been mentioned yet was the concept of adding the parentheses to words as well the more you put parentheses around specific words within your text prompt they'll be more of a metric or a weight to those specific words and it'll give more influence to your rendering but if I'm not quite getting the results I want and I'm like well I want more of this thing I'll put like parentheses around that and then it'll try to give more weight to that so of course I had to try it out so I'm going to do for this example is I'm actually going to use an interior seed this is the modern kitchen those of you guys who have followed along the channel probably seen this before and we're going to launch evolve lab now I figured this would be a cool example to show you some into serious stuff as well so notice I'm just going to again try and match it as best I can I'm going to check the box that says is interior and now for the prompt I'm going to use modern kitchen white walls white ceiling white concrete floor Forest outside seen through the large glass windows now you can see it's doing something and now if I want to say I want to stress some things a little more so I'm going to add in parentheses I'm going to say green furniture in parentheses I'm going to click render now you can see what it did is it made all the furniture green but now let's let's remove those parentheses now I'm going to have the same prompt except what I'm going to do is I'm going to say dark wooden cabinets and then we'll click render there you go so now you can see it's using the green Furniture but now it's stressing the dark green cabin so so there you have it the three tips you can take away from this using model elements and materials to guide the AI robot more prompts are better and using parentheses to emphasize certain prompts so take this go try out the free trial of project Varys which you get like 30 something renderings AI is definitely going to change our industry and it's up to you and me to determine if that's for the better or for the worse
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Channel: TheRevitKid
Views: 254,472
Rating: undefined out of 5
Keywords: revit, revit design, autodesk revit, revit tutorial, revit tip, revit tutorials, revit architecture, BIM, architect, architectural design, bimafterdark, bimafterdarklive, AI rendering for architects, evolvelab veras, veras and revit, revit and veras, ai rendering revit, ai architecture design, revit and veras tutorial, veras ai rendering, ai rendering
Id: wRWnqGvlbnk
Channel Id: undefined
Length: 16min 7sec (967 seconds)
Published: Tue Feb 14 2023
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