6 Rules of #Compression
Video Statistics and Information
Channel: Joe Gilder β’ Home Studio Corner
Views: 282,725
Rating: undefined out of 5
Keywords: mixing, gear, home recording, equipment, joe gilder, presonus, studio one, home studio, compression, bus, attack, release, aggression, makeup gain, compressor, compresser, drums, eq, order, first, second
Id: LX-DMXKWeNs
Channel Id: undefined
Length: 12min 30sec (750 seconds)
Published: Thu Jun 18 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Really interesting how he describes release as the tone. Havenβt heard that correlation before, but it makes since.
This guy has some pretty great tutorials. He's not in the EDM world (I think he does rock/country), but most of his information is translatable. For those beginners/intermediates and having a hard time grasping compression, this might be a good video to add to your arsenal. I particularly liked how he described attack/release .
His eq video is great too
Great video thanks for sharing.
It's pretty amazing how often rule #1 is skipped. Thinking compression is just something you always do or have to do in order to sound good, and not being able to specifically describe what aspects of the signal you want to change and therefore not knowing what type of compressor or settings to use, or whether or not you got closer to your vision. Likewise for rule #2. Even top pros get tripped up by this one, I think it was Andrew Scheps I saw give a talk once about how he abandoned a compression technique he'd used for a long time simply because he realized eventually that it was just louder.
Regarding rule 3, I think it's worth noting that setting zero attack will kill 100% of transients and while this can be described as the most "aggressive" compression, the resulting sound is anything but aggressive or hard-hitting to the listener. Transient energy is key to drums hitting hard (having an "aggressive sound"), and zero attack isn't going to get you there. I would personally say that the most "aggressive" sound be a short to medium attack, low threshold, high ratio, and fast release. So, differentiate "aggressive sounding drums" from "aggressive compression."
Also to nitpick about wording, with rule #4, I think "body" is a more accurate word than "tone." Tone connotes things like high/mid/low balance and THD. His description is accurate that fast release will bring out the "oom" of the kick, but this is what I think of as the "body" of the kick not the "tone." I also think of the release knob as "tail" or "room sound." But who cares about the words so long as you know what the practical meaning is in the situation.
Good stuff here, love me some Joe Gilder. Even though he mainly mixes for more non electronic genres his content is super informative and helpful
Thnaks for sharing. Really simple and thoughtful video. Never seen this channel before, and really like the bite sized chunks of info. Great find :)
Incredible video man! Thanks for the effort
This was really helpful, and prompted me to do some experimenting of my own to train my ear on how it affects the sound. Thanks for posting!
Really great! For beginners this would be extremely useful.
However I don't entirely agree on rule #1. Personally I compress everything, either on the mix channel or on the bus, but, the compressor should not necessarily be working all the time! You always see how hard it is working (the gain reduction), and it's perfectly okay to let it remain at 0 dB. A compressor should only work when it needs to.
In EDM it's important to have an even and consistent sound, and that's what a compressor helps you achieve. Depending on what kind of sound I want to achieve I may have the compressor working all the time with a gain reduction of about 5 dB, or I could just have it shave 1 dB off the loudest peaks every once in a while.