- [Skip the Tutorial] Did you
know the frog can eat goats? Or that you can fit
6,402 mobs in one boat? And these are 31 things about
1.19 that you maybe missed. And hey, the YouTube council bets me that you can't subscribe to this channel before I dig down to bedrock. So, to prove them wrong, insta-mime that red sub-button down below. It's free, and it helps out a ton. Minecraft's Warden used to look like this. Back in 2020, the Warden was developed under the nickname the Stalker,
and it had two designs. One that was tall and lanky, and the other one that crawled
around when it chased you. But Mojang thought it wasn't scary enough. So they scrapped it in
favor of this new design, which they called the Hollowed, which did make it into the game's code, but was also scrapped. This time because it was
deemed too gory for Minecraft. In 1.19, Mojang added in the Sculk Biome. Don't believe me? Just watch. Now the Sculk block is coded to spread whenever a mob dies nearby, but there's not really a limit to that. Meaning if we summon a bunch of mobs on top of a Sculk catalyst and then let the entity
cramming take care of 'em, that'll eventually let the Sculk spread into its very own biome. Which is equal parts
beautiful and concerning. This isn't an end portal, but actually it's just a clever
design using Sculk blocks. And since these new blocks have a texture that looks like outer space, we can use them to
create some new illusions in the other dimensions. And for another illusion, simply take some of the new Sculk vein, overlay it on the diamond block and bam, you've got yourself a blue
version of the magma block. If you dropped the Warden
from build height to bedrock, it would still live. But if you have a 319 block
drop into dripstone spikes, then that's enough to kill
the Warden in a single drop. So clearly the Warden
is a tough mob to kill, but just how tough is it? Well looking at a comparison like this, you can clearly see
that the Warden's health is substantially larger than
just about any other mob in the game. It's even more than the Ender Dragon. Though, if the warden's supposed to be this new un-killable mob, then why does the Wither
in Bedrock Edition still have more health? Up to 50 hearts more in hard mode. Brutal. Though, as difficult as that sounds, there is an easy way to kill the Warden without using any armor enchantments. With just a strength II potion, you can get rid of the Warden before it even finishes
its sonic boom cycle. Just build off three blocks
tall, land some critical hits, and make sure you have enough
hunger filled up to re-gen. Because in just one hit, a
Warden could deal 45 damage. Which, to put that into perspective, would mean that it wipes out
more than double your life bar in a single blow. And to even withstand
one hit from this thing, you'd need full protection
II diamond armor. And even then, that'll
still only let you survive on half a heart. But while its melee attack is fierce, its sonic boom attack is
severely underpowered. Now, it used to deal 15 hearts of damage, but now it only does five. Which still sounds like a lot, until you notice that a Witch
can survive getting attacked by two Wardens without
even breaking a sweat. No joke, with how the Witch re-gens with their healing potions, it'll never tie to
either of these Wardens. Though, there is still
one way the sonic boom can deal some serious damage, and we'll see that later in the video. You might not see it, but there's actually a fish
living inside of this block. Sure enough, you can
waterlog mangrove roots and the water doesn't flow out. Meaning a fish can live safely inside. All you have to do is place
a tower of two root blocks, fill the top one with regular water and then the bottom one
with a bucket of fish. After that, break the bottom block and you've got yourself
the weirdest fish tank. But that's not the only mob stuck where it's not supposed to be. Since if you actually look at
these walls we placed nearby, you notice that there's a
frog placed inside of the gap. As Rays Works pointed out, the frog's hitbox is so small
that it can squeeze right in between four walls placed
in a square-like cell. And if that seems like a tight
fit, you wouldn't be wrong. But, now it's time for me to tell you how we squeezed 6,402 mobs
into just this one boat. If we were to fill up the
inventories on a chest boat, a llama and ourselves with Shulker boxes, and in each of those Shulker
boxes we filled them up with a beehive full of three bees each, that would add up to 6,400 mobs. And then we add on two
parrots to our shoulders for the remaining two. And since we could put chest boats as a passenger inside of a mine car, that means that us and
our new friends can tackle both the high seas and high
speeds of a roller coaster. But that's only scratching the surface for how useful these chest boats can be. Now in 1.19, don't build
your super smelter like this, but instead, do it like this. Since one chest boat positioned like so can fill nine hoppers simultaneously, we can make an extremely
efficient furnace array pretty cheap. And for an added bonus, use blast furnaces instead
of the regular furnace. And the end result will be 18 times faster than what we're used to. But, despite all of
those impressive feats, the chest boat still has one fatal flaw. If you drop it onto a slime block, it'll balance a bit before
breaking into blocks and sticks, just like the old boats used to. The same person who made this,
also made Minecraft's Warden. No joke. Brandon Pearce, better known as kingbdogz, has been a mod developer
since he was 15 years old. And after working on the Aether mod, now works at Mojang Studios where he helped out on both the Strider and the new Warden mod. In 1.19, we can turn stone
into glazed terracotta. Watch closely, because if you blink, you might miss something. First we bone meal our stone into moss, then grow a two by two spruce tree to change the moss into podzol. Use a shovel to turn the
podzol into pathland, put a block over the pathblock
to turn it back into dirt, and now right click with a water bottle to turn that dirt into mud. We're almost there, just trust me. After that, drain the mud
block on some drip stone. And now we've got clay, which
we can cook into terracotta and then cook again for our
final step, glazed terracotta. Droppers got a massive change in 1.19, but barely anyone's talking about it. And now droppers have
much less variability when they shoot out an item. Which offers up huge changes
for the technical community. Since now, as Ilmango shows, we can use droppers for a
simple chunk loader like this, which lets your farms keep producing 24/7, even if you don't stand nearby AFK. When you start 1.19, you'll want to collect a
bunch of powdered snow. And why is that? Well, with this powdered snow, we can make a farm like this
to filter out our magma cubes, down from their biggest
size to a smaller stature. And once they're small,
we have our frog eat them and get ourselves a handy froglight farm. Especially if you build this near a magma cube spawner from a bastion. Or you could build it in a mountain and they'll eat the goats instead. As you'll see, back in the
beta snapshots for bedrock, there was a glitch that let frogs eat any goats that got nearby. So even if they can't eat fireflies, at least the goats weren't poisonous. And perhaps unfortunately,
this was promptly patched out, since it was just some
leftover prototype code. With the new mangrove trapdoor, we can create this
all-seeing eye illusion. By placing a trapdoor
in front of a dropper, we get this creepy black
pupil that follows you around. And if you want different colors, then place a fence behind it for some new eye colors as well. Just make sure you don't
use the sea lantern. We need to clear up this rumor
that's been going around. Now, despite what people
try to get you to believe, this structure in the Ancient
Cities is not a portal. But, I can understand the confusion, since in the snapshots
this was actually labeled as a small portal structure
in the game's code. Though now, it's been renamed "just small structure" in the files. And that's not the only mistake that Mojang had to fix
in the Ancient Cities. See, this new block is
called reinforced deepslate. And in certain snapshots, it was possible to push
around this unbreakable block. Meaning that we could move this around to make our very own Wither
cages in the Overworld. Though, that was changed
in snapshot 22W13A. But even if we can't
score reinforced deepslate from the Ancient Cities, there is still a new
enchanted book to grab. And with the Swift Sneak enchantment, we can finally make dive
mining worthwhile again. See, while this is supposed to make you faster-moving while crouched, it also lets us speed up while crawling. Meaning you only need a
one by one tunnel like this to have one of the most
efficient mining set-ups in the game. And if you ask me, that's
a lot more valuable than just silently sneaking
past some Sculk sensors. Especially since, if we
take after this user, we can just effectively
sneak past the Sculk sensor by using the sprint jump. Just make sure to sprint,
jump, crouch and then repeat, and you'll escape just fine. Even if you literally jump
on top of the Sculk sensors, which is just ridiculously broken. Well, we're not completely safe
from the Sculk sensors yet, and this trap proves as much. See, by arming two of these sensors alongside a powered rail
with TNT minecarts on top, you cannot break any piece of the puzzle without the whole thing exploding. And the only options for dismantling this would be using water or some
kind of piston contraption. But even then, with this
user's updated design, the furnaces prevent water and the glazed terracotta
prevents slime blocks and pistons, making this
a truly unbreakable trap. But, maybe that's too evil for you. Well, no worries. This
design's a lot more peaceful. See, Sculk sensors
already offer the chance for wireless redstone. This just enhances that, and now we get to create
our own electrical poles to transmit signals. All it takes are some iron trap doors and we can power a whole
chain of these things. And then if you stack the system, we can have it go both ways. Oh and also, you have to build
them a little closer together because this is the range
that you're working with on a Sculk sensor. And, this is what it
looks like from above. Which might seem limiting,
but with that feature, we can make a particularly
beautiful pattern, just by throwing a snowball
on a field of them. And for more fun, adding lamps like so to make this into a
special light up floor, that'll even react differently depending on where you throw that snowball. And even besides that, there's still a use for Sculk sensors outside of redstone. If you got the time, boot
up a super flat world filled with Sculk
sensors and then fly out. And as you zoom out from the floor, you'll start to notice some
pretty trippy patterns emerge from the ground. The Warden's sonic boom might not deal a lot of damage to us, but it could be devastating
against the Ender Dragon. And as this example shows, with enough of the Wardens in the end, we can effectively blast
the dragon off course. I mean, the dragon can't
even get back to her perch, it's that bad. And with that folks, YouTube thinks that you might like this video. So see if they're right and
have a good one. Alright?