20 Photoshop Tips, Tricks & Secrets for Architecture

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These are the tips, trick and secrets  that I wish I knew them when I was   a beginner. If you’re not a beginner I’m pretty  sure there will be some interesting ones   that will improve your workflow. If you’re new here, I’m Oliver and I create   architectural representation and visualization  videos, don’t forget to subscribe to not miss   out on future content like this one. Let’s not waste any of your time and   dive in right into the list. Alright so Initially I intended to   make a list of 50 tips, tricks and secrets.  And I actually wrote all of those 50 items,   but the video was getting to long! If you like  this one, and would like to see a part 2 of   this video so that I can continue the list,  please let me know in the comments below.   First up, I’m pretty sure you’ve been using  the alpha channel in the wrong way.   This image usually comes with you render,  if not make sure to active it. Here’s how to   correctly use it. Select all with Ctrl + A. Copy  with Ctrl + C. Then go to the channels tab and   create a new channel. If you have RGB, Red, Green  and Blue here, which you should by default. The   next one will come as alpha. Then simply paste  here the alpha image you just copied. And if you   want to select the white, ctrl + click on the  thumbnail and finally work with it as usual.   If you click with ctrl in a mask  thumbnail it will select the mask   content. Alt allows you to see what  has been drawn. Alt click again to   go back to normal. And shift disable the  mask temporarily, which is very useful.   Now if you click with ctrl in a layer thumbnail,  it will select its content as you’d expect. But   Alt and click will zoom into that layer, which can  be pretty handy to find what you’re looking for.   When you’re working with a low quality tree  that isn’t transparent, and you try to remove   the white background or any  background to be honest.   Sometimes there are those white pixels left in  the image. You can fix that or at least minimize   it by going to layer > matting > defringe. It doesn’t remove the white completely,   but it can certainly clean a bit  of the edges if you’re in hurry.   This one is short, but pretty useful.  Hold Ctrl when clicking to create a   new layer. That will create one below  the current one instead of above it.   This is useful when you have a cutout and want  to create a layer to add shadows for example.   Now let’s say for example you rendered an  image that has a concrete precast wall   or even a concrete flooring, but the material  didn’t come looking that great from the render.   You can overlay a concrete texture on top, adjust  the perspective using the distort option, and then   set the blend mode to multiply. Which will get  rid of the white pixels and only show black ones.   If the gray part of the texture is altering the  concrete look, you can rasterize it and use the   levels adjustments to make it more contrasty,  making the gray turn into white so that it doesn’t   show when you change to multiply blend mode. Here I’m just doing a small section,   but I often use this technique to give details  to all of the concrete or metal or any material   in the image at once. There’s a tip later  in this video that will show you how.   On the same idea, you can  add imperfections to metal   not only using the multiply blend mode, but the  screen blend mode to get rid of black pixels.   Again, if the texture is  altering the overall look,   use the levels adjustments to  turn gray pixels into black.   There’s an amazing feature in the move tool. It’s  called auto select. Leave it unchecked, and then   whenever you’re working and want to select a layer  that you haven’t named or there are just too many   over your layer’s tab that you don’t know which one  it is. Hold Ctrl with the selection tool, and the   auto-select will be enabled and simply  click on the object. This is pretty useful.   Alt plus left click on the  visibility eye to isolate one layer,   do what you got to do on that layer and Alt plus  left click again to go back and show all of it.   A pro tip I can give you is to master the  brush tool. It’s probably the most used tool   in a post-production. The essential moves are:  with the brush tool selected, alt + right click   left or right to increase or decrease the  size, and up and down to make it more hard   or soft. Hold alt and you can eye drop a color.  It all about making your workflow faster.   Ok now let’s say you want to change the color of  a material in your image. Instead of manually   selecting the object. Make sure to enable the  render elements in your renderer so that you   get this type of image alongside with the final  rendered image. This colored image can drastically   improve your workflow. Place the material ID below  the render. I usually leave it at the bottom of   the layer stack, and make sure they are aligned  in your Photoshop file. Then using the magic want   and in the actual material ID layer click on the  color you want to select. Pretty useful, right?   By the way this is the tip I was  talking about back then when we   added more details to concrete and metal. But you can go one step further here. You can   select all the same instances of that material  if you uncheck the contiguous box here.   Still talking about selections, here’s a good one.  If you hit Q with something selected on canvas.   You go into Quick Mask mode. It makes everything  that is not selected red. And then you can use a   brush to continue that selection, painting  where you want the selection to expand.   Then when finished, hit Q again  to see the resulted selection.   When placing cutouts in an image, make sure  to use the ruler, Ctrl + R to active it,   so that you know more or less how tall each person  has to be. They should all fall with their eyes   close to the horizon line. In Sketchup for example   you can see where the horizon line is,  so it’s easy to bring over to Photoshop.   If you draw the vanishing points, you can also see  where the horizon line is. Because the vanishing   point is always placed on the horizon. Now using the horizon line will only work   if you actually placed your camera  back in 3D around a person’s height,   which, most often than not, you should. Now, obviously there’s variation between   taller and shorter people and even  children. But that’s a good start.   When there’s moving cutouts in a scene,  usually they are supposed to be blurred.   Go to filter, blur, motion blur and set  the direction that the person is moving.   Change the value and hit ok. Make  sure to apply it on a smart object.   Smart objects are layers that cannot be  altered. You can scale back and forth   without losing quality. There’s no guides on when  to use them, but as a general rule of thumb,   all images inserted will come as a smart object,  don’t rasterize it until you actually need to   alter the pixels. To convert to a normal layer,  right click and choose rasterize it. Or to go   from a normal layer to smart object, right  click and choose convert to smart object.   When we applied the motion blur to the cutout  that was a smart object, it came as a smart   filter. That’s pretty good, so that we can come  back later and modify the motion blur value.   This is pretty handy so that you don’t ruin images  and test out many values throughout your process.   Overscroll, this one is something that since I  started using Photoshop I craved for this option.   You know when you zoom out and the canvas just  gets centered and fixed there? I don’t like this,   it’s so useful to be able to pan around  and make the corner of your canvas   stay in the center even though you’re  zoomed out. That way you can still work   around the edges without having that  fixed position working against you.   Edit > Preferences > Tools  > and check Overscroll.   Perfect, now we’re talking. This is so  helpful especially when we’re working with big   formats. An example on why I like this is  when I need to paint a vignette ting on   the sky and I actually work with  my brush outside of the canvas.   Last but definitely not least, let’s say  you have a collage, or even a render,   that you need a solid background with gradient  or brush effects. A smart way to do it is to   create a solid color under this icon here. I’m going to place below our base image,   and create a simple mask to better  illustrate what I’m talking about.   Then create a new layer on top, add all of  your gradients, brush effects and blend modes.   This is just an example on  how to use this. Be creative,   there are endless options on how to enhance a  collage sky, this is usually the way I do it.   Usually layers of different  effects make a nicer final result.   Then you finish up with the shortcut Ctrl +  Alt + G to clip this layer to the solid color.   Now if you need to change the color, double  click on it, chose a new one, and hit ok.   The last tip is actually more about  the shortcut than the solid color.   The Ctrl + Alt + G is so so useful.  Adjustment layers have it with a button,   or you can even alt click between the lines of a  layer to clip the layer above to the one beneath   it. Well, many possibilities here and you can  even clip multiple layers to the base one.   Now, clipping a layer is something that you use  constantly throughout a post-production process   Alright guys! I hope you enjoyed. This is was fast  paced video with loads of important info, right?   Let me know in the comments how many of those  tips you already knew. And we can chat over   there. And if you learned something, don’t forget  to give this video a like, it really helps a lot.   And as always thanks for watching, and  I’ll you in the next video. Bye!
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Channel: Upstairs
Views: 299,676
Rating: undefined out of 5
Keywords: Upstairs, Learn, Architecture, Visualization, Representation, Photoshop, Tips, Tricks, Secrets, Architects, Brush, Mask, Render Elements, Textures, Concrete, Metal, Details, Layers, Horizon line, Smart object, Collage, Render
Id: J_n7d33ZhGI
Channel Id: undefined
Length: 11min 49sec (709 seconds)
Published: Sat Mar 20 2021
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