πŸŸ’πŸ”΄ EMERALD RUBY MORPH FLOODBORN COMBOS LOOK VERY STRONG - Disney Lorcana Gameplay

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the more you look at morph the more applications you just are thinking about and I was just randomly looking at flood borne targets and I said well why don't I pair this with Ruby and see if morph is any good with the flood borns that you get in there because I really am a huge fan of the seven drop Aladdin the one that allows you to gain two lore and take two lore away from your opponent whenever it banishes the character and we all know from set one when you played Aladdin you had to either shift him on top of the small Aladdin or play him with pocket watch so that he had rush and could take out something right away well with morph you now have the versatility to use it with any flood borne be it Emerald or Ruby which is obviously the color pairing we're using here and you can just basically shift out whatever you need at the time as long as you have it in your hand so the deck list is linked in the description but we are utilizing things like the genie power unleash which is a card I've always wanted to use since I saw it come out in the first chapter and we do use it in our second match which is in the description uh the time stamp stand for those matches you could use it with Lady train which is absolutely insane we're going to see that in both of these matches how good lady Tain actually is here and then you can also use other flood borns like the queen uh you can use some of the other green ones but I don't think they're as useful as the red ones obviously and what's funny about this is in this deck list we're not using be prepared at all so in this matchup here I'm going up against Emerald steel discard and I did go second the opponent does establish a Bucky and a Jafar here but it looks like their hand is full of un incbles and you have to be very careful when you play Emerald steel discard to not play too many um un incbles and otherwise you run into a problem like this so the opponent ends up establishing you know their Bucky Prince John and a Jafar shift potentially and we established a morph and a Bucky but our hand is pretty full the opponent only has four cards left um I can explain the deck list in a separate video you might be wondering like Quantum why are you playing like hypnotized I thought this is the flood Bor Deck with morph you know you're using Bucky too but no Prince John yes that is correct but the deck has worked I went 4 and0 with this deck so far um but yeah the opponent ends up shifting Jafar so my plan to use teeth and Ambitions which is why I played that Tinkerbell there to take out the two drop Jafar didn't work but I'm not necessarily in a bad spot top decking this Bippity boity Bo you're going to now see the power of the deck here we're going to shift train onto morph which is going to allow us to take out an opponent's character and force the discard who needs Prince John when you can just control the board and discard the opponent's hand and then we're going to sing Bippity boity boo with the Tinker Bell after we quest with the traine to get to lore and that's going to allow us to get the morph back to hand so we can shift it again if we wanted but the trainee's going to drop again getting a two for one value or essentially a four for one value right CU you're going to take out two cards on board with the Chaine hitting twice and two cards from hand with the Bucky triggering twice as well and so just like that you're going to see us yeah just kind of stay stay in control of the game here despite going second the opponent is now down to three cards they end up discarding again some of their un inbl that they're apparently stuck within hand using that Milo um the new legendary from Emerald and I'm thinking here if I want to Ink something and I'm like no let me keep the cards in my hand because I likely will have to discard in this turn and I'll discard the morph and then play the Queen assuming I draw an inkable um or shift train sorry yeah I'm going to keep the morph discard the queen and uh because the opponent's not questing clearly uh and then just shift uh sorry shift yeah shift train here so the train shift will force the out of the Bucky most likely and then force a discard putting the opponent on one card in hand and one card on field and this is the double value you get off of emerald Ruby so when you think about like Emerald steel discard which is the way it was played in Rise of the flood borne you didn't get immediate value usually off of like or I shouldn't say immediate but you didn't get the two for one value off of the steel flood borne hitting the field because Tinkerbell would only deal one damage to stuff um the Beast doesn't really do anything you would get your discard and your draw off Prince John but the deck is just a little clunky this deck is way faster because on turn two either you establish morph for the powerful shifts or you establish the Bucky to start the discard engine going and then if you get both as you saw on that match you just end up dominating the match with with the shift targets so the opponent ended up resigning once they realized that you know we you know got the other Bippity boity Boo and they saw what the first one did um in this next match up here we are going first and we're opting to Mulligan away anything that's high cost and the nice thing about this deck too is despite playing a you know some of the higher costing on incbles we don't play that many and so the deck actually functions quite well um we're going to opt to play the improviser I believe just as an upstar Goblin for those of you that don't know what that is Yu-Gi-Oh card you know draw a card basically a way to thin out your deck and get to your pieces that you need sooner so we're looking obviously for a morph and or a Bucky the opponent on Emerald Amber here is most likely on a discard build um they establish a queen early on and a lantern and then with the lantern they're going to establish a stitch and I'm like okay this is actually fine cuz your hand is getting reduced and I can probably end up discarding whatever you have left once I establish some sort of discard engine but I do have to be wary of the opponent shifting here and so the nice thing about this deck as well is Ruby and emerald both have a lot of good evasivo body and the Tinker Bell because it can give evasive to you know some of your powerful flood borns like the Aladdin let's say make the Aladdin take out a an evasive character which is wild um but yeah the deck synergizes very well and obviously you've seen what bippity boppity Bo can do with the deck in this match though we are going to be able to drop the genie and it's it's pretty it's pretty insane um but yeah the opponent establishes a pain here which indicates to me they probably have panic in hand um because this opponent also missed an ink and uh my guess is yeah their hand is just full of unbl at this point right that's again the problem with these decks and you have to just you have to know when you can't take your advantage because like you need to play you need you need your ink right like you can't you can't be missing ink early on in the game like this it's yes you're ahead in the lore and you're kind of running away with things so to speak but I'm just going to be able to control the board State you know I'm on Ruby right like and the thing is most people think you're on be prepared when they say Ruby and like I said we're not on be prepared in this matchup because the genie shift and utilizing a free dragon fires is actually pretty nice so here you're going to see me establish a queen of hearts and then use the Tinker Bell to take out what I think is the bigger threat in the Stitch but we're also going to sing the the Tean Ambitions anyways with the mini I should have probably put two damage on the queen but this is actually better in hindsight because if I need to challenge with the Queen the queen can actually survive um into either the Panic or the pain because it has three willpower and if I would have teethed it for two damage it would have just been taken out whenever I challenged the next next thing here and so the four power on the queen is actually relevant the opponent is going to drop a Tinker Bell which gives their um pain evasive and they're going to be able to take out my Tinkerbell which isn't great but if you haven't already kind of caught on we oh and we draw the genie this is nice but we have the train into Bippity B Buu line um so we're going to end up I think challenging with the queen into the Panic cuz that's the one that Quests for two and then and we're going to yeah we're basically going to out the entire opponent's board here so I probably should have run into the pain now that I think about it cuz then I would have only taken one damage but it's fine uh we ink the teeth and Ambitions that we drew off of the queen there and the opponent is obviously going to banish their damaged pain and they're left with an invasive Tinker Bell we got a disconnect there which is interesting but we sing the Bippity bity Bo with the Mini Mouse in order to redrop the train and out the opponent's Tinkerbell here and then next turn I I'm setting up for a morph into Genie play which is going to be questing for three and if I draw any actions I'll be able to play them for free if I want and again if you look at the the the link in the description for the deck list you know we play a number of different actions ideally you know playing Bippity boity Boos for free playing Dragon Fires for free is what you want um but we'll wait and see what other important actions end up coming out in into the inkland but yeah I really do like this Genie card um and I've always wanted to use it the opponent establishes a Daisy Duck which is quite interesting and so for this reason I'm not going to Ink because when the Daisy Duck quests I'm going to discard the morph hopefully they they do not have another discard spell like a like a hypnotize or something where I'll be forced to discard the genie um but yeah because they've been missing inks like there's their options are very very limited here um they're going to end up establishing a Simba and I'm like okay that's not good for you actually because I have a queen that will draw me cards when I take your stuff out so yeah they end up questing with the Daisy do they play out their hand and in the Flyn Rider as well and we top deck a dragon fire and I'm like wow could it be any better um we're going to throw the Tain into the uh Simba in order to draw we get a teeth and Ambitions off that then for six we're going to shift that Genie and then quest with Genie and use the Dragon Fire for free which will take out the Dey Dock and leave the opponent on Flyn Rider only then we just quest with the mini and pass turn or do we Ink No we don't even ink because yeah if they drop small body will just teeth and Ambitions it um but yeah our board state is pretty good if anything gets exerted we have the queen to draw cards off of anything the genie the train whatever is challenging um so the the one deficiency with this deck is that you know you don't really have a draw engine um you could throw in Prince John's if you wanted to focus more on discard but I just found like focusing on this evasive package is actually quite nice and a little bit more relevant so um usually if you run out of cards hopefully your your evasive package can just end up winning you the game anyways um but yeah the opponent ends up just questing and oh no I have game on board never mind so yeah that's a GG if you manag to find the video let me know in the comment section below if you enjoyed this one and leave a like if you did thank you again for watching Quantum is out
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Channel: QuantumMercury
Views: 4,441
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Length: 10min 16sec (616 seconds)
Published: Thu Feb 15 2024
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