Hello everyone, I am Xiao Ming, welcome everyone to watch my channel Deep dive mode allows you to play solo Or start with no equipment with up to 4 players Fight together against successive enemies You can continuously collect skills, talents and weapons to become more powerful And fight against the final enemy (strong enemy) If you exit or die in deep dive mode The items you collected will disappear After completing deep dive mode You'll receive rewards such as experience, caches, and collectibles Among them, the reward of "Rebuilding the Storage Box" is the most attractive. This chest contains named item blueprints for Seasons 1, 2, 3, and 4 Also includes some blueprints for Dark Zone limited equipment. For example, you can get "Matador, Gift" Before diving in, it is recommended to take a look at the talent pool. The types of talent pools will change every three days. Therefore, if you encounter someone who is easy to fight, it is recommended to swipe wildly to get the design drawings. If it's difficult to fight, just wait three days and come back. The types of talent pools are (Gluttony, Anger, Sloth,...) In the future, strategies and gameplay will be launched for each talent pool type. Please subscribe to my channel again The talent pool is divided into strange, attack, defense and effectiveness Strange can choose up to 3 talents. You can choose up to 6 talents for each category of attack, defense, and effectiveness. So before diving deep into the strategy It is recommended to plan the talents to choose for each category Play the game again and you can have fun playing Deep Diving There is a "National Security Bureau console" next to the deep dive entrance. Provided buying and selling services When you complete the deep dive, you will receive "National Security Agency Technology Points" Points can be used to purchase clothing, exotic weapons, and rebuild caches or extra attributes There are 3 options here. It is recommended to order them first. Very helpful for entering deep dive mode They are "armor recovery when killing, critical hit chance, additional talent options" For other options, just fill them up slowly according to your needs. After entering deep dive, you must first obtain weapons and skills We have the following recommendations for weapons and skills for your reference. Preferred weapon combination: light machine gun + shotgun The M60 and M249B are the must-have light machine guns. These two are the must-have guns when you see them. The preferred shotgun is SUPER 90, followed by SASG-12 Of course, it’s also possible that there aren’t light machine guns or shotguns in the opening scene. Then I suggest you give priority to guns with more bullets. For example PP-19, RPK-74 As for skills, the first choice: Resurrection Hive + Riot Control Foam Let me tell you in advance The final enemy of Deep Dive (the Rival) will copy your skills So before fighting a powerful enemy, try not to choose offensive or armor-replenishing skills. Especially chemical launchers (fire) and honeycombs (restoration) before fighting powerful enemies. Never choose Of course you can’t choose no skills at all In this way, powerful enemies will be randomly selected from all skill pools. So I deliberately selected a few non-threatening attack skills for powerful enemies to copy.
It's also a good way For example, choose drones or tracking mines After each cycle ends, you will return to the lobby You can choose the weapons and skills you want Slowly put together the best combination The lobby store also explained it to everyone. Prioritize purchasing 3 attack talent slots The second step is to purchase 1~2 efficiency talent slots. Next, it depends on the situation. If there is no better weapon, Recommended to purchase additional weapon options Assume that there are good weapons but no good skills Additional skill options available Please make your own decision based on the situation and the number of dive points you have. As for the defensive talent field, In fact, in the dark and light mode There are only 2 to 3 defensive talents that can be used. So if you don’t have many points in the early stage, you don’t need to buy it first. Armor bag capacity and ammunition capacity part It is recommended that you have enough points before fighting a strong enemy. First of all, the armor pack must be full. After entering, the room is divided into easy, medium and difficult. Each room has different dive points and enemy threat levels. It is recommended to choose "Simple" for single-player quick brushing to get the design drawings. In about 4 or 5 turns, you can defeat powerful enemies and complete the quick brush. If you are forming a team with multiple people or want to challenge a high loop, it is recommended to choose "Difficult" in the early stage. In this way, you can accumulate more points to brush talents and purchase talent slots. Choose "Difficult" because the threat level is relatively low Therefore, the number of laps when encountering a strong enemy will be delayed. This way everyone will have more time to choose talents or skills. get better output For the part where you want to climb the circle and get rewards, we recommend a team of 4 people to conquer it. Although the enemy's blood volume will relatively increase Just choose the right talent to increase output You can block individual doors and defeat monsters, improving overall efficiency. The BOSS room will appear randomly. If there is one, you must choose it. There will be additional "National Security Bureau Technology Points" provided and there will only be one wave of enemies. And there are only 2 doors where enemies will come out, so fight them carefully. In the room selection section In the early stage, it is recommended to choose a room with a lot of reds. Then you can choose based on your team’s needs. Each cycle has 4 rooms to conquer. A "supply store" will appear in one of the rooms If you encounter one, please give priority to supplying bullets and special ammunition. Check out the armor pack or if you need to buy resurrection tokens If you see incendiary bullets It is recommended that the small gun be replenished with incendiary ammunition first. In this way, when encountering a strong enemy, you can easily control the field and allow the team to easily kill the strong enemy. "Difficult" rooms can also randomly spawn renegade agents later on. Using incendiary bullets to control the field is particularly useful Hollow point bullets and explosive bullets have a bleeding effect If you have a bit of "Sadism" talent, I highly recommend using it. Can cause higher damage to enemies Shock bullets are recommended for shotguns In this way, you will have high damage and can control monsters. There are at least four doors to enter the room There is a red grid indicating the enemy's door The core gameplay of deep diving is to block the door This way you can quickly clear out the enemies and then attack the remaining enemies. For the single person part, you can only block one door, so you are very lucky. In the later stage, there may be monsters in all four doors of the room, so it is relatively difficult to achieve a high level of looping. The four-person team suggested blocking one door each. If you clear monsters quickly, You can make higher rounds and get more "National Security Bureau Technology Points" When entering the field, if you see a "gas bucket", please kill it first. This way, when attacking the enemy, he will not be knocked down by the enemy and explode. Moreover, the damage caused by this gas bucket has a bleeding effect. If your remaining blood happens to be hit by an explosion, you may bleed to death. The number of waves that cause monsters is a fixed pattern Single player 1~5 rounds is 1 wave of monsters Cycles 6~16 are 2 waves of monsters After 17, there are three waves of monsters Then after 25 rounds, only the difficult rooms are left to choose from Multiplayer 1~3 rounds is 1 wave of monsters Cycles 4~10 are 2 waves of monsters After 11, there are three waves of monsters Then after 25 rounds, only the difficult rooms are left to choose from As for acquiring talents, when you first start playing Deep Diving, you have three talents to choose from. If you have purchased "Additional Talent Options" Four talents will appear for you to choose from. The fourth talent is given randomly If you don’t have the talent you want You can press Y to redraw talents (XBOX platform) It is recommended not to redraw more than twice in the early stage Because you still have to leave points to open talent slots or buy special ammunition There are more and more points in the mid-term Just try to refresh to the talents you want to stack. After clearing 4 rooms, you will come to the duel field to eliminate the threat of high-value targets. The duel field will add 1 wave of enemies The last wave will have a named king (high value target) After defeating, you have a chance to choose a unique talent. In the first round, you will definitely find unique talents. The number of waves after that is random It took me until the 11th round to choose a strange talent for the second time. So this is very lucky As for the unique talents, I recommend a few to everyone. Vampire, Chattering, Bullet Hell, Free Breathing, Painful Bite Give me freedom or give me death, the plague of exiles, glass cannon, adaptive instinct We will launch special strategies for talent pool types in the future. There will be a more detailed introduction and matching methods Therefore, here are only the strange talents that I commonly use for your reference. For the data acquisition part, it is recommended to choose the "red" attack. The best defense is offense In the later stage, you can consider "yellow" effect 1~2 (after 25 cycles) Let the resurrection hive or riot control foam increase the number of times This is what I will share today If you have any suggestions, you can leave a message below I am Xiao Ming