✔️𝐀𝐋𝐄𝐌𝐁𝐈𝐂 𝐂𝐀𝐂𝐇𝐄 𝐌𝐈𝐒𝐒𝐈𝐍𝐆 𝐈𝐍 𝐌𝐀𝐘𝐀  | 𝐓𝐔𝐓𝐎𝐑𝐈𝐀𝐋 |𝐄𝐍𝐆𝐋𝐈𝐒𝐇| 𝐖𝐈𝐒𝐄 𝐇𝐎𝐀𝐗

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
so you can import the file from this import button and this is animation cache and then because we have here and you can import this from here also so I have got this character which is animated and camera also so this is the one process you can import your kashi Alembic cache in another way you can do it from cache shape and Olympic cache and import caching so here also you can do the same thing so what is the difference between both of them the difference is namespace it's very very you know important for this Alembic cache a workflow now see if I go import here and if I double click on this so I have got the cachet that's cool the problem is you can see the naming is changed olympic cachet : olympic animated skin caching the name is changed so this is a problematic problem for olympic but if i do it from here so you can see animated skin cache is there so there is no problem with your namespace so if you want to use this import so you can do that but before importing it you have to use this merge option and use namespace which will be merged into root so if I import it you can see the same thing is happening what we have done from here right or else we'll have another option that you can import this and if you forget some time you can forget that so import it if it is happening like that woodwind generally doors and we have this name space editor we have this root animation cache is there than file name and in that file we have this animated skin cached is the name of the ahjumma tree we have here so this see this is the animation cache animation cache these are like suffix so you can just delete it and merge with root so see we have the same thing which you can do it while importing it and you can merge it beforehand of your you know importing process so this is the basic changes we have for importing Alembic cache a in this area we can see import of scene route so that means is word it is importing into root file so automatically it is merged so if I import this only this the name of that objects we have in this Olympic cash you will be here not a suffix of Olympic casual animation cachet animation cash and win animation cachet it will be not there so if I import it you can see this is the actual name of that geometry and the render camera we have here so this is what we have right so let me save this save as and go for this and nation save this close this so I have got this animation the file and I have got this animation cashiering again put it in a different folder and I can make another folder like you know ABC you know cachet and put it here so this is a proper way to engaging lots of cash in your project so you can make a folder you can put the cash a there and to see what is happening we can see that we have this animation cache a file but we cannot see that file where is its file so that means is what if you are using this Arabic Asia and you need to you know use multiple machines of course we have to use this so the Reap you have to do the Reaper thing because of this is a cache a file and cache a file should be a rebirth while you know doing this kind of thing so we have this animation cache in node which is right here so you can see in the channel box also that we have this animation cache in node and in attribute editor also you can get this part ABC file path that where we have got your cache a file so the path is different now because of I have put it in a different directory different folder right so what I have to do we have to select it go here and new folder new folder Alembic cache a open and get a beautiful error that is repassing olympic node is not supported fantastic so this is not the way that you do regularly because Olympic is not like that that you can import only that caching this is a geometry with the caching that means you have to do it a different way that means is worth that you have to go to this caching and here import Olympic and now you can see import under current selection that doesn't mean that you have to select it if I deselect it and if I go to your import Olympic go to import merge and Marge is very important because of what is happening I will tell you that I am importing this Olympic and the name of the geometry in that cache a file should be matched with this names so that means is were that I am NOT you know importing the geometry from this because of it is going to merge with this because the same name right so if I import it and I can say we have God file so it's looking like that we have imported the geometry it's not like that this geometry and this camera was there only because of you can see that thing in outline or if it is not there that how can we see that thing you outlier so it was there but the path was not clearly defined now can see you have successfully repass he or LMB cache it so if I if I do one things or don't saves and import this sorry you have to open the file so go to desktop and open the file and now the same problem is happening because of I have not saved it now if I do the same thing but if I change the name if I press one or on anything you can do so if I go and Marge import it emerges there and a little bit important I can see what will happen the camera is there because of the camera name is not changed the name change is happening in this geometry that is what this is not at all merged with this right so if I you know delete this and import it again now we have got this file because of this you know name is matched and the path also also changed so this is how we can import your Olympic with a proper naming then the naming should not be changed and if you need to reload your Olympic carry this import is not going to work because of there is no more absorption or reload option because of this merge is one kind of reloading your you know Arabic cachet so it's a better way to import this Kasia file from here from here not from here but you can do that there is no problem with that the namespace problem will be there that you can fix it very easily in two ways that I've showed you right so so this is the thing that I need to show you that how we're going to import your LMB cash in a proper way and how you're going to get your olympic cash reloaded if you you know transferring your files from different folder or from different machine so this is how you can do that and you have the animation also you can see this so hope you have liked it thanks thanks a lot for watching
Info
Channel: Wise Hoax
Views: 5,242
Rating: undefined out of 5
Keywords: wise hoax, alembic, caching, playback speed, cycle options, infinity, reference, import, export, cache, pipeline cache, maya cache, alembic cache, how to use alembic cache, tip, tutorial, demo, maya, autodesk, abcimport, 3d, cg, binding, computer animation (industry), animation, cg motion, maya walk cycle, 3ds max walk cycle, progressive walk cycle, 3d animation, blender, car riging, walk to stop, 3d max rigging tutorial, 3ds max biped rigging tutorial
Id: 4sGorvzcgSY
Channel Id: undefined
Length: 9min 26sec (566 seconds)
Published: Sun Mar 17 2019
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.